2013-07-26

Mostly improving the sample configuration file.

← Older revision

Revision as of 05:58, 26 July 2013

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[https://github.com/chjj/compton Compton] is a fork of xcompmgr-dana by chjj, where xcompmgr-dana is a fork of xcompmgr by Dana.  It is therefore, like xcompmgr, a standalone composite manager and can be used as a companion to lightweight [[Window Manager|window managers]] which don't do composition on themselves.

 

[https://github.com/chjj/compton Compton] is a fork of xcompmgr-dana by chjj, where xcompmgr-dana is a fork of xcompmgr by Dana.  It is therefore, like xcompmgr, a standalone composite manager and can be used as a companion to lightweight [[Window Manager|window managers]] which don't do composition on themselves.

 

 



This fork fixed many bugs, and is very usable by this time of writing.

+

This fork fixed many bugs, and is very usable by this time of writing
. Features a faster GLX (OpenGL) backend (disabled by default), default inactive/active window opacity, window frame transparency, window background blur, window color inversion, painting rate throttling, VSync, condition-based fine-tune control, configuration file reading, and D-Bus control
.

 

 

 

== Installation ==

 

== Installation ==

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no-dock-shadow = true; # Avoid drawing shadows on dock/panel windows.

 

no-dock-shadow = true; # Avoid drawing shadows on dock/panel windows.

 

no-dnd-shadow = true; # Don't draw shadows on DND windows.

 

no-dnd-shadow = true; # Don't draw shadows on DND windows.



clear-shadow = true; # Zero the part of the shadow's mask behind the window
(experimental)
.

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clear-shadow = true; # Zero the part of the shadow's mask behind the

 

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#
window
. Fix some weirdness with ARGB windows
.

 

shadow-radius = 7; # The blur radius for shadows. (default 12)

 

shadow-radius = 7; # The blur radius for shadows. (default 12)

 

shadow-offset-x = -7; # The left offset for shadows. (default -15)

 

shadow-offset-x = -7; # The left offset for shadows. (default -15)

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shadow-exclude = [ "n:e:Notification" ]; # Exclude conditions for shadows.

 

shadow-exclude = [ "n:e:Notification" ]; # Exclude conditions for shadows.

 

# shadow-exclude = "n:e:Notification";

 

# shadow-exclude = "n:e:Notification";



shadow-ignore-shaped = true;

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shadow-ignore-shaped = true;
# Avoid drawing shadow on all shaped windows

 

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# (see also: --detect-rounded-corners)

 

 

 

# Opacity

 

# Opacity

 

menu-opacity = 0.9; # The opacity for menus. (default 1.0)

 

menu-opacity = 0.9; # The opacity for menus. (default 1.0)



inactive-opacity = 0.9; #
Opacity
of inactive windows. (0.1 - 1.0)

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inactive-opacity = 0.9; #
Default opacity
of inactive windows. (0.
0 -
1
.0)



#frame-opacity = 0.8; # Opacity of window titlebars and borders. (0.1 - 1.0)

+

# active-opacity = 0.8; # Default opacity for active windows. (0.0
- 1.0)



inactive-opacity-override = true; #
Inactive
opacity set by 'inactive-opacity' overrides value of _NET_WM_OPACITY.

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# frame-opacity = 0.8; # Opacity of window titlebars and borders. (0.1 - 1.0)

 

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#
inactive-opacity-override = true; #
Let inactive
opacity set by 'inactive-opacity' overrides

 

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#
value of _NET_WM_OPACITY
. Bad choice.

 

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alpha-step = 0.06; # XRender backend: Step size for alpha pictures. Increasing

 

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# it may result in less X resource usage,

 

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# Yet fading may look bad.

 

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# inactive-dim = 0.2; # Dim inactive windows. (0.0 - 1.0)

 

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# inactive-dim-fixed = true; # Do not let dimness adjust based on window opacity.

 

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# blur-background = true; # Blur background of transparent windows.

 

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# Bad performance with X Render backend.

 

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# GLX backend is preferred.

 

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# blur-background-frame = true; # Blur background of opaque windows with transparent

 

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# frames as well.

 

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blur-background-fixed = false; # Do not let blur radius adjust based on window opacity.

 

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blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ];

 

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# Exclude conditions for background blur
.

 

 

 

# Fading

 

# Fading

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fade-in-step = 0.03; # Opacity change between steps while fading in. (default 0.028).

 

fade-in-step = 0.03; # Opacity change between steps while fading in. (default 0.028).

 

fade-out-step = 0.03; # Opacity change between steps while fading out. (default 0.03).

 

fade-out-step = 0.03; # Opacity change between steps while fading out. (default 0.03).



# no-fading-openclose = true; #
Fade
windows in/out when opening/closing.

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# no-fading-openclose = true; #
Avoid fade
windows in/out when opening/closing
.

 

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fade-exclude = [ ]; # Exclude conditions for fading
.

 

 

 

# Other

 

# Other



#inactive-dim
=
0.5;
#
Dim inactive windows
.
(0.0 - 1.0, defaults to 0)
.

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backend
=
"xrender"
#
Backend to use: "xrender" or "glx"
.
GLX backend is typically

 

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# much faster but depends on a sane driver
.

 

mark-wmwin-focused = true; # Try to detect WM windows and mark them as active.

 

mark-wmwin-focused = true; # Try to detect WM windows and mark them as active.



mark-ovredir-focused = true;

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mark-ovredir-focused = true;
# Mark all non-WM but override-redirect windows active (e.g. menus).



detect-rounded-corners = true;

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use-ewmh-active-win = false; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused

 

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# instead of using FocusIn/Out events. Usually more reliable but

 

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# depends on a EWMH-compliant WM.

 

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detect-rounded-corners = true;
# Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on.

 

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detect-client-opacity = true; # Detect _NET_WM_OPACITY on client windows, useful for window

 

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# managers not passing _NET_WM_OPACITY of client windows to frame

 

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# windows.

 

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refresh-rate = 0; # For --sw-opti: Specify refresh rate of the screen. 0 for auto.

 

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vsync = "none"; # "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc"

 

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# See man page for more details.

 

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dbe = false; # Enable DBE painting mode. Rarely needed.

 

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paint-on-overlay = false; # Painting on X Composite overlay window. Recommended.

 

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sw-opti = false; # Limit compton to repaint at most once every 1 / refresh_rate.

 

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# Incompatible with certain VSync methods.

 

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unredir-if-possible = false; # Unredirect all windows if a full-screen opaque window is

 

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# detected, to maximize performance for full-screen windows.

 

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focus-exclude = [ ]; # A list of conditions of windows that should always be considered

 

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# focused.

 

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detect-transient = true; # Use WM_TRANSIENT_FOR to group windows, and consider windows in

 

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# the same group focused at the same time.

 

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detect-client-leader = true; # Use WM_CLIENT_LEADER to group windows.

 

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invert-color-include = [ ]; # Conditions for windows to be painted with inverted color.

 

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# GLX backend # GLX backend fine-tune options. See man page for more info.

 

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# glx-no-stencil = true; # Recommended.

 

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glx-copy-from-front = false; # Useful with --glx-swap-method,

 

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# glx-use-copysubbuffermesa = true; # Recommended if it works. Breaks VSync.

 

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# glx-no-rebind-pixmap = true; # Recommended if it works.

 

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glx-swap-method = "undefined"; # See man page.

 

 

 

# Window type settings

 

# Window type settings

 

wintypes:

 

wintypes:

 

{

 

{



   tooltip = { fade = true; shadow = false; opacity = 0.75; };

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   tooltip = { fade = true; shadow = false; opacity = 0.75
; focus = true
; };

 

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  # fade: Fade the particular type of windows.

 

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  # shadow: Give those windows shadow

 

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  # opacity: Default opacity for the type of windows.

 

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  # focus: Whether to always consider windows of this type focused.

 

};

 

};

 

}}

 

}}

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=== Problem with slock ===

 

=== Problem with slock ===

 

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(Note using --focus-exclude may be a cleaner solution.)

 

 

 

Note that inactive window transparency (-i option) will make all inactive window became transparent, and if you use {{Pkg|slock}} it may not be a good result. Try this in config file instead:

 

Note that inactive window transparency (-i option) will make all inactive window became transparent, and if you use {{Pkg|slock}} it may not be a good result. Try this in config file instead:

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