2015-09-30



USE AT YOUR OWN RISK!

This PROFILE will go and farm the following:

Hidden Content

##################

### MINING

##################

|:::::::::: 1AM-2AM :::::::::|

Darksteel Ore

|:::::::::: 9AM-11AM :::::::::|

Gold Ore

|:::::::::: 5PM-6PM :::::::::|

Volcanic Rock Salt

Virgin Basilisk Egg

##################

### BOTANY

##################

|:::::::::: 1AM-2AM :::::::::|

Silkworm Cocoon

|:::::::::: 1PM-2PM :::::::::|

Black Truffle

|:::::::::: 5PM-6PM :::::::::|

Thavnairian Mistletoe

Rosemary

##################

##################

##################

### HEAVENSWARD MINING

##################

|:::::::::: 2AM-3AM :::::::::|

Yellow Quartz

Green Quartz

Cuprite

Light Kidney Ore

|:::::::::: 5AM-6AM :::::::::|

Astral Moraine

Aurum Regis Ore

Sun Mica

|:::::::::: 7AM-8AM :::::::::|

Blue Quartz

Red Alumen

Violet Quartz

|::::::::: 10AM-11AM ::::::::|

Chalcocite

Pyrite

Limonite

|::::::::: 11AM-12PM ::::::::|

Adamantite Ore

|::::::::: 12PM-1PM :::::::::|

Yellow Copper Ore

Abalathian Rock Salt

Red Quartz

|:::::::::: 2PM-3PM :::::::::|

Yellow Quartz

Green Quartz

Cuprite

Light Kidney Ore

|::::::::: 10PM-11PM ::::::::|

Chalcocite

Pyrite

Limonite

|::::::::: 11PM-12AM ::::::::|

Adamantite Ore

|::::::::: 12AM-1AM :::::::::|

Yellow Copper Ore

Abalathian Rock Salt

Red Quartz

##################

### HEAVENSWARD BOTANY

##################

|:::::::::: 2AM-3AM :::::::::|

Old World Fig

|::::::::: 9AM-10AM :::::::::|

Chysahl Greens

|::::::::: 10AM-11AM ::::::::|

Chives

Pearl Sprouts

Coerthan Tea Leaves

Heavens Lemon

Abalathian Mistletoe

|::::::::: 12PM-1PM :::::::::|

Dravanian Mistletoe

Porcini

Cloud Banana

Morel

|:::::::::: 2PM-3PM :::::::::|

Old World Fig

|:::::::::: 5PM-6PM :::::::::|

Seventh Heaven

Honeydew Almonds

Vanilla Beans

|:::::::::: 7PM-8PM :::::::::|

Snurbleberry

Dravanian Paprika

Wattle Bark

|::::::::: 9PM-10PM :::::::::|

Chysahl Greens

|::::::::: 10PM-11PM ::::::::|

Chives

Pearl Sprouts

Coerthan Tea Leaves

Heavens Lemon

Abalathian Mistletoe

|::::::::: 12AM-1AM :::::::::|

Dravanian Mistletoe

Porcini

Cloud Banana

Morel

I WILL ADD ALL ITEMS LISTED IN BOTANY & MINING UNSPOLED NODES GRADUALLY

##################################################
INSTALLATION NOTES
##################################################

This profile heavily relies on ExMatt's ExBuddy, here's how to install it:

Download and install an Apache Subversion (SVN) client, such as TortoiseSVN.

Create a folder under "RebornBuddy" ยป "Plugins" and name it "ExBuddy".

Copy this URL to your clipboard: https://github.com/MGramolini/ExBuddy/trunk/ExBuddy

Right-click on the "ExBuddy" folder and select "SVN Checkout...".

Paste the URL from your clipboard to the pop-up window (other defaults are fine).

Close RebornBuddy if you had it open and restart it.

NOTE: YOU MUST TURN ON THE "ENABLE FLIGHT" PLUGIN OR THIS PROFILE WILL NOT WORK
IMPORTANT NOTE: YOU MUST UPDATE EXMATT'S EXBUDDY EVEN IF YOU HAVE IT (A LOT OF THIS CODE RELIES ON THE LATEST UPDATES (REVISION 243+))

##################################################
PROFILE SETTINGS
##################################################

GATHER SETTINGS:

As you can see in the Gathering setting below you have lots of options, let's break them down before you even go into it:

TELEPORTING:

You can choose to teleport or not

using smart teleporting (first time to ever be introduced in any profile); or

teleport to your favourite location (Teleport ID's found here)

GATHERING SETTINGS:

While this is currently set for optimal gathering either for legendary or unspoiled, it still leaves you with the versatility to change either just Unspoiled or Legendary using the following settings:

SETTING: Yield ( +2 items / +5% or 15% chance )

SETTING: Quality ( +30% Quality / +5% or 15% chance )

SETTING: YieldAndQuality (+2 items / +10% HQ chance )

COLLECTABILITY SETTINGS:

This is currently set to the optimal settings and it is not recommended to change, for more information check collectabiliy settings here

HOT SPOT WAIT TIME:

This is currently set to 10 and this is the time it will cycle between hotspots.

COLLECTABLES TURN IN:

Set this to 1 if you would like the bot to automatically turn in collectables.

SELECT ITEMS:

As you will notice some items (mainly Heavensward items) are duplicated as AM and PM in their respective timeslots, this is to allow more versatility and more control over what UNSPOILED MASTER 9000 will gather and when.

Additionally you may choose if you would like an item to be collectable or not via the tag underneath, i.e.

NOT COLLECTABLE:
<!-- ITEM: Yellow Quartz -->

<!ENTITY YellowQuartz-AM "1">
<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableYellowQuartz-AM "0">

COLLECTABLE:
<!-- ITEM: Yellow Quartz -->

<!ENTITY YellowQuartz-AM "1">
<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableYellowQuartz-AM "1">

WARNING!! DO NOT SELECT MORE THAN 1 ITEM IN THE TIMESLOTS

Here is what the settings look like:

Hidden Content

<!-- ################################ -->

<!-- ### ### -->

<!-- ### START EDITING FROM HERE ### -->

<!-- ### ### -->

<!-- ################################ -->

<!-- ################################ -->

<!-- ### Teleporting ### -->

<!-- ################################ -->

<!-- Instructions:

If you would like to activate

the teleporting logic, set the

below to 1. Otherwise just set

it to 0 and it will wait at

last finished node (this is for

the sake of saving gils)

Instructions:

SETTING: 1

OUTCOME: TELEPORTING ENGAGED!

SETTING: 0

OUTCOME: No thanks. -->

<!ENTITY Teleporting "1">

<!-- ################################ -->

<!-- ### Smart Random Teleporting ### -->

<!-- ################################ -->

<!-- Instructions:

If you would like to activate

the random teleporting logic,

set the below to 1. Otherwise

just set it to 0 and choose your

WaitLocationID

Instructions:

SETTING: 1

OUTCOME: OVER 9000 SMART RANDOM

TELEPORTING ENGAGED!

SETTING: 0

OUTCOME: No thanks. -->

<!ENTITY RandomTeleporting "1">

<!-- Where do you want to teleport

to when it waits for next

window slot to open?

Please check
http://goo.gl/Lm9F5B

for list of IDs -->

<!ENTITY WaitLocationID "75">

<!-- ################################ -->

<!-- ### Gather Settings ### -->

<!-- ################################ -->

<!-- Instructions:

SETTING: Yield

OUTCOME: +2 items / +5% or 15% chance

SETTING: Quality

OUTCOME: +30% Quality / +5% or 15% chance

SETTING: YieldAndQuality

OUTCOME: +2 items / +10% HQ chance -->

<!ENTITY GatherSetting "Yield">

<!ENTITY GatherSettingLegendary "YieldAndQuality">

<!-- ################################ -->

<!-- ### Collectability Settings ### -->

<!-- ################################ -->

<!-- NOTE: THE FOLLOWING IS SET TO

OPTIMAL SETTINGS, DO NOT EDIT

UNLESS YOU KNOW WHAT YOU ARE DOING!!

Information:

SETTING: 0

OUTCOME: Dynamic Rotation, the PLUS

PLUS entity will also be used.

FOR MORE INFORMATION VISIT & READ:
https://goo.gl/fLJMfr -->

<!ENTITY Collectability400 "400">

<!ENTITY Collectability450 "450">

<!ENTITY Collectability470 "470">

<!ENTITY Collectability470STAR "570">

<!ENTITY PLUSPLUS "0">

<!-- ################################ -->

<!-- ### Hot Spot Wait Time ### -->

<!-- ################################ -->

<!-- Time to wait at one hotspot

before moving on to explore the

next HotSpot -->

<!ENTITY HotSpotWait "10">

<!-- ################################ -->

<!-- ### Collectables TurnIn ### -->

<!-- ################################ -->

<!-- Should the bot turn in collectables?

all collectables will be turned in

between 4-5PM Eorzea Time since

there is nothing to possibly farm

during that time.

Instructions:

SETTING: 1

OUTCOME: Yes, Turn in my collectables

SETTING: 0

OUTCOME: No thanks. -->

<!ENTITY TURNINCOLLECTABLES "1">

<!-- ################################ -->

<!-- ### Gather Item Settings ### -->

<!-- ################################ -->

<!-- ### Select only ONE ITEM ### -->

<!-- ### per TIMESLOT listed ### -->

<!-- ### below. ### -->

<!-- ################################ -->

<!-- ### Instructions: ### -->

<!-- ### SETTING: 1 ### -->

<!-- ### OUTCOME: YES ### -->

<!-- ### ### -->

<!-- ### SETTING: 0 ### -->

<!-- ### OUTCOME: NO ### -->

<!-- ################################ -->

<!-- ### For Collectables set ### -->

<!-- ### the CollectableXXX ### -->

<!-- ### ENTITY to 1 ### -->

<!-- ################################ -->

<!-- ################################ -->

<!-- |::::::::::: 1AM-2AM ::::::::::| -->

<!-- ################################ -->

<!-- ITEM: Silkworm Cocoon -->

<!ENTITY SilkwormCocoon "1">

<!-- ################################ -->

<!-- |::::::::::: 2AM-3AM ::::::::::| -->

<!-- ################################ -->

<!-- ITEM: Yellow Quartz -->

<!ENTITY YellowQuartz-AM "1">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableYellowQuartz-AM "0">

<!-- ITEM: Green Quartz -->

<!ENTITY GreenQuartz-AM "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableGreenQuartz-AM "0">

<!-- ITEM: Cuprite -->

<!ENTITY Cuprite-AM "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableCuprite-AM "0">

<!-- ITEM: Light Kidney Ore -->

<!ENTITY LightKidneyOre-AM "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableLightKidneyOre-AM "0">

<!-- ITEM: Old World Fig -->

<!ENTITY OldWorldFig-AM "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableOldWorldFig-AM "0">

<!-- ################################ -->

<!-- |::::::::::: 3AM-4AM ::::::::::| -->

<!-- ################################ -->

<!-- ITEM: Darksteel Ore -->

<!ENTITY DarksteelOre "1">

<!-- ################################ -->

<!-- |::::::::::: 5AM-6AM ::::::::::| -->

<!-- ################################ -->

<!-- ITEM: Astral Moraine -->

<!ENTITY AstralMoraine "1">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableAstralMoraine "0">

<!-- ITEM: Aurum Regis Ore -->

<!ENTITY AurumRegisOre "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableAurumRegisOre "0">

<!-- ITEM: Sun Mica -->

<!ENTITY SunMica "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableSunMica "0">

<!-- ################################ -->

<!-- |::::::::::: 6AM-7AM ::::::::::| -->

<!-- ################################ -->

<!-- ITEM: Young Cieldalaes Spinach -->

<!ENTITY YoungCieldalaesSpinach "1">

<!-- ################################ -->

<!-- |::::::::::: 7AM-8AM ::::::::::| -->

<!-- ################################ -->

<!-- ITEM: Blue Quartz -->

<!ENTITY BlueQuartz "1">

<!-- ITEM: Red Alumen -->

<!ENTITY RedAlumen "0">

<!-- ITEM: Violet Quartz -->

<!ENTITY VioletQuartz "0">

<!-- ################################ -->

<!-- |:::::::::: 9AM-10AM ::::::::::| -->

<!-- ################################ -->

<!-- ITEM: Chysahl Greens -->

<!ENTITY ChysahlGreens-AM "1">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableChysahlGreens-AM "0">

<!-- ITEM: Gold Ore -->

<!ENTITY GoldOre-9AM "0">

<!-- ################################ -->

<!-- |:::::::::: 10AM-11AM :::::::::| -->

<!-- ################################ -->

<!-- ITEM: Chalcocite -->

<!ENTITY Chalcocite-AM "1">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableChalcocite-AM "0">

<!-- ITEM: Pyrite -->

<!ENTITY Pyrite-AM "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectablePyrite-AM "0">

<!-- ITEM: Limonite -->

<!ENTITY Limonite-AM "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableLimonite-AM "0">

<!-- ITEM: Chives -->

<!ENTITY Chives-AM "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableChives-AM "0">

<!-- ITEM: Pearl Sprouts -->

<!ENTITY PearlSprouts-AM "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectablePearlSprouts-AM "0">

<!-- ITEM: Coerthan Tea Leaves -->

<!ENTITY CoerthanTeaLeaves-AM "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableCoerthanTeaLeaves-AM "0">

<!-- ITEM: Heavens Lemon -->

<!ENTITY HeavensLemon-AM "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableHeavensLemon-AM "0">

<!-- ITEM: Abalathian Mistletoe -->

<!ENTITY AbalathianMistletoe-AM "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableAbalathianMistletoe-AM "0">

<!-- ITEM: Gold Ore -->

<!ENTITY GoldOre-10AM "0">

<!-- ################################ -->

<!-- |:::::::::: 11AM-12PM :::::::::| -->

<!-- ################################ -->

<!-- ITEM: Adamantite Ore -->

<!ENTITY AdamantiteOre-AM "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableAdamantiteOre-AM "0">

<!-- ITEM: Gold Ore -->

<!ENTITY GoldOre-11AM "1">

<!-- ################################ -->

<!-- |:::::::::: 12PM-1PM ::::::::::| -->

<!-- ################################ -->

<!-- ITEM: Yellow Copper Ore -->

<!ENTITY YellowCopperOre-PM "1">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableYellowCopperOre-PM "0">

<!-- ITEM: Abalathian Rock Salt -->

<!ENTITY AbalathianRockSalt-PM "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableAbalathianRockSalt-PM "0">

<!-- ITEM: Red Quartz -->

<!ENTITY RedQuartz-PM "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableRedQuartz-PM "0">

<!-- ITEM: Dravanian Mistletoe -->

<!ENTITY DravanianMistletoe-PM "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableDravanianMistletoe-PM "0">

<!-- ITEM: Porcini -->

<!ENTITY Porcini-PM "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectablePorcini-PM "0">

<!-- ITEM: Cloud Banana -->

<!ENTITY CloudBanana-PM "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableCloudBanana-PM "0">

<!-- ITEM: Morel -->

<!ENTITY Morel-PM "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableMorel-PM "0">

<!-- ################################ -->

<!-- |::::::::::: 2PM-3PM ::::::::::| -->

<!-- ################################ -->

<!-- ITEM: Yellow Quartz -->

<!ENTITY YellowQuartz-PM "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableYellowQuartz-PM "0">

<!-- ITEM: Green Quartz -->

<!ENTITY GreenQuartz-PM "1">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableGreenQuartz-PM "0">

<!-- ITEM: Cuprite -->

<!ENTITY Cuprite-PM "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableCuprite-PM "0">

<!-- ITEM: Light Kidney Ore -->

<!ENTITY LightKidneyOre-PM "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableLightKidneyOre-PM "0">

<!-- ITEM: Old World Fig -->

<!ENTITY OldWorldFig-PM "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableOldWorldFig-PM "0">

<!-- ################################ -->

<!-- |::::::::::: 3PM-4PM ::::::::::| -->

<!-- ################################ -->

<!-- ITEM: Black Truffle -->

<!ENTITY BlackTruffle "1">

<!-- ################################ -->

<!-- |::::::::::: 5PM-6PM ::::::::::| -->

<!-- ################################ -->

<!-- ITEM: Thavnairian Mistletoe -->

<!ENTITY ThavnairianMistletoe "1">

<!-- ITEM: Vanilla Beans -->

<!ENTITY VanillaBeans "1">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableVanillaBeans "0">

<!-- ITEM: Honeydew Almonds -->

<!ENTITY HoneydewAlmonds "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableHoneydewAlmonds "0">

<!-- ITEM: Seventh Heaven -->

<!ENTITY SeventhHeaven "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableSeventhHeaven "0">

<!-- ################################ -->

<!-- |::::::::::: 6PM-7PM ::::::::::| -->

<!-- ################################ -->

<!-- ITEM: Rosemary -->

<!ENTITY Rosemary "1">

<!-- ################################ -->

<!-- |::::::::::: 7PM-8PM ::::::::::| -->

<!-- ################################ -->

<!-- ITEM: Volcanic Rock Salt -->

<!ENTITY VolcanicRockSalt "1">

<!-- ITEM: Virgin Basilisk Egg -->

<!ENTITY VirginBasiliskEgg "0">

<!-- ITEM: Dravanian Paprika -->

<!ENTITY DravanianPaprika "0">

<!-- ITEM: Wattle Bark -->

<!ENTITY WattleBark "0">

<!-- ITEM: Snurbleberry -->

<!ENTITY Snurbleberry "0">

<!-- ################################ -->

<!-- |:::::::::: 9PM-10PM ::::::::::| -->

<!-- ################################ -->

<!-- ITEM: Chysahl Greens -->

<!ENTITY ChysahlGreens-PM "1">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableChysahlGreens-PM "0">

<!-- ################################ -->

<!-- |:::::::::: 10PM-11PM :::::::::| -->

<!-- ################################ -->

<!-- ITEM: Chalcocite -->

<!ENTITY Chalcocite-PM "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableChalcocite-PM "0">

<!-- ITEM: Pyrite -->

<!ENTITY Pyrite-PM "1">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectablePyrite-PM "0">

<!-- ITEM: Limonite -->

<!ENTITY Limonite-PM "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableLimonite-PM "0">

<!-- ITEM: Chives -->

<!ENTITY Chives-PM "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableChives-PM "0">

<!-- ITEM: Pearl Sprouts -->

<!ENTITY PearlSprouts-PM "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectablePearlSprouts-PM "0">

<!-- ITEM: Coerthan Tea Leaves -->

<!ENTITY CoerthanTeaLeaves-PM "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableCoerthanTeaLeaves-PM "0">

<!-- ITEM: Heavens Lemon -->

<!ENTITY HeavensLemon-PM "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableHeavensLemon-PM "0">

<!-- ITEM: Abalathian Mistletoe -->

<!ENTITY AbalathianMistletoe-PM "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableAbalathianMistletoe-PM "0">

<!-- ################################ -->

<!-- |:::::::::: 11PM-12AM :::::::::| -->

<!-- ################################ -->

<!-- ITEM: Adamantite Ore -->

<!ENTITY AdamantiteOre-PM "1">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableAdamantiteOre-PM "0">

<!-- ################################ -->

<!-- |:::::::::: 12AM-1AM ::::::::::| -->

<!-- ################################ -->

<!-- ITEM: Yellow Copper Ore -->

<!ENTITY YellowCopperOre-AM "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableYellowCopperOre-AM "0">

<!-- ITEM: Abalathian Rock Salt -->

<!ENTITY AbalathianRockSalt-AM "1">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableAbalathianRockSalt-AM "0">

<!-- ITEM: Red Quartz -->

<!ENTITY RedQuartz-AM "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableRedQuartz-AM "0">

<!-- ITEM: Dravanian Mistletoe -->

<!ENTITY DravanianMistletoe-AM "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableDravanianMistletoe-AM "0">

<!-- ITEM: Porcini -->

<!ENTITY Porcini-AM "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectablePorcini-AM "0">

<!-- ITEM: Cloud Banana -->

<!ENTITY CloudBanana-AM "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableCloudBanana-AM "0">

<!-- ITEM: Morel -->

<!ENTITY Morel-AM "0">

<!-- Would you like it to be

collectable? -->

<!ENTITY CollectableMorel-AM "0">

JOB SETTING:

BE SURE TO LOOK FOR THE FOLLOWING TWO CODECHUNKS TO SET YOUR BOTANY & MINER GEARSET IDs

Hidden Content

<CodeChunks>

<CodeChunk name="MIN">

<![CDATA[

/* ################################

| SET MINING GEARSET HERE |

| /gs change <MINING Gearset> |

################################ */

ff14bot.Managers.ChatManager.SendChat("/gs change 9");

await Buddy.Coroutines.Coroutine.Sleep(2000);

if(!Core.Player.HasAura(222))

{

ff14bot.Managers.Actionmanager.DoAction(238, Core.Player);

await Buddy.Coroutines.Coroutine.Sleep(2000);

}

]]>

</CodeChunk>

<CodeChunk name="BTN">

<![CDATA[

/* ################################

| SET BOTANY GEARSET HERE |

| /gs change <BOTANY Gearset> |

################################ */

ff14bot.Managers.ChatManager.SendChat("/gs change 11");

/* ################################

### ###

### STOP EDITING FROM HERE ###

### ###

################################ */

await Buddy.Coroutines.Coroutine.Sleep(2000);

if(!Core.Player.HasAura(221))

{

ff14bot.Managers.Actionmanager.DoAction(221, Core.Player);

await Buddy.Coroutines.Coroutine.Sleep(2000);

}

]]>

</CodeChunk>

##################################################
SUGGESTED USAGE
##################################################

LEVELING:

Hidden Content

BOTNAY

LVL 51 - Porcini

LVL 53 - Coerthan Tea Leaves

LVL 54 - Dravanian Mistletoe

LVL 55 - Pearl Sprouts

LVL 55 - Chives

MINING

LVL 51 - Pyrite

LVL 52 - Yellow Quartz

LVL 53 - Chalcocite

LVL 54 - Limonite

LVL 55 - Green Quartz

BLUE SCRIPS:

Hidden Content

BOTNAY

LVL 56 - Heavens Lemon

LVL 57 - Cloud Banana

LVL 58 - Abalathian Mistletoe

LVL 59 - Morel

MINING

LVL 56 - Abalathian RockSalt

LVL 57 - Light Kidney Ore

LVL 58 - Red Quartz

LVL 59 - Cuprite

RED SCRIPS:

Hidden Content

BOTNAY

LVL 60 - Chysahl

LVL 60 1STAR - Vanilla Beans

LVL 60 1STAR - Honeydew Almonds

LVL 60 1STAR - Seventh Heaven

MINING

60 - Adamantite

60 1STAR - Astral Moraine

60 1STAR - Sun Mica

60 1STAR - Aurum Regis Ore

1 STAR NON COLLECTABLE:

Hidden Content

BOTNAY

60 1STAR - Dravanian Paprika

60 1STAR - Wattle Bark

60 1STAR - Snurbleberry

MINING

60 1* - Violet Quartz

60 1* - Blue Quartz

60 1* - Red Alumen

##################################################
ATTACHMENTS:
DOWNLOAD UNSPOILEDMASTER9000.XML VERSION 0.9000 HERE!
##################################################

OVER 9000 respect to ExMatt & entrax for making the impossible possible.

Mad respect to ExMatt & y2krazy for putting up with the endless hours of questions..

DONATE TO EXMATT HERE

WHY MAKE THIS PROFILE?

Although I appreciate entrax's work, I feel like the node and hotspot locations could have been a lot better, and I took the time to visit each hotspot to ensure everything is as accurate as possible

Attached Files

UNSPOILEDMASTER9000.XML
(248.9 KB)

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