2017-02-15

[ SERVERS ]

– Reduced per-client memory use by sharing network buffers.

– Increased entities delta buffers to 192Kb to support connecting to game modes with many entities (sv_delta_entity_full_buffer_size on the server can be used to increase it up to 256Kb if needed)

– Added a better error message for clients explaining the too many entities on the server error.

– Added more functionality for community log address integration.

– Log address can now be sent an 18-character prefix before...

Release Notes for 2/14/2017

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