2017-02-15

Release Notes for 2/14/2017

[ SERVERS ] – Reduced per-client memory use by sharing network buffers. – Increased entities delta buffers to 192Kb to support connecting to game modes with many entities (sv_delta_entity_full_buffer_size on the server can be used to increase it up to 256Kb if needed) – Added a better error message for clients explaining the too many […]

http://blog.counter-strike.net/index.php/2017/02/17936/

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