At the 2019 Game Developer’s Conference in San Francisco, the Havok team is presenting our 2019 product roadmap. Performance remains our top priority and for Havok Physics we are demonstrating improvements to core algorithms like broadphase queries as well as multithreading improvements. Havok Cloth, used in titles like Marvel’s Spider–man, is demonstrating examples of advanced cloth features like layered clothing and usability improvements for the Havok Cloth Setup Tool. For Havok AI we are presenting our new navigation mesh generation pipeline. This has been rebuilt from scratch to improve numerical accuracy and Ben Sunshine–Hill will present details in his talk: Math for Game Developers: Generating and using Navigation Meshes