2015-05-28

Saw an interesting post on steam forum [Here] with two gamers wondering how to make Rising World more successful and appealing to others. How to make it fun in it's own right while attracting gamers for genuine gaming fun. What's your thoughts?

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This game is still freshly out of the womb so I'll understand if it's viewed as not being popular. Those that heard it do praise it when given a proper fair chance. To me, I see it a few months old needing more care and attention to allow it to age and mature into a fine game rivaling, maybe overshadowing the likes of Miencraft. If it is a game meant on realism then realism shall be its selling point, even the features planned and considered. What could possibly make Rising World more appealing to others? I don't want to sound like I'm building the game, nor wanting to force things. Just that from what I've been shown this is how I believe may be a strong point in helping Rising World stand up from the rest.

NPC Villages - Sorry, Red! NPC village are a 100% must in this game now with AI needing to wander and roam around in their variously formed settlements. They now need to be able to trade with the player through bartering, even nudging the player into interacting with them more. They also help breath life into the vast world to make it feel less empty, hallow, and Chernobyl-spookie in vibe. [Look at Rimworld, Timber & Stone, and Minecraft's 'Millionaire' mod for template.]

NPC Pets & Comrades - Adding in an option to befriend animal and humanoid comrades would go a long way in easing any singleplayer and multiplayer eerie loneliness. It's a vast world so you need a comrade in arms, a friend to call a friend. Being able to personalize them would also go a long way, if at least with fashion wear, even modding appearances and such. If they're given the same value/worth as the player then all should be fine [Look at Skyrim & Skyrim modding with detailed facial customization & etc; Accessories also.]

Player Customization - Sadly I'm going to have to mention Skyrim here because that's another major selling point here. People need to express themselves so having the option to customize the face, body appearance, and etc goes a long way. Being able to wear what you want, build what you want, and appear as you want is how Skyrim & Minecraft sells itself on the community side. Allowing the game to pull from a folder of presets would do wonders. [Mirroring this to NPC comrades, even customizable personalized statues would add to the game as a whole. Also check out SKyrim's CBBE type mods, but for both genders in RW. All that details in clothing.]

Posters - This alone won me over from Minecraft when I saw I could finally share what I find enjoying in the real world. Being given canvases with different shape (Instagram photo-sizes, even GTA5's selfie options) would do wonders. Uncapping the limit and allowing others to view them would also help attract more gamers.

Vehicles - Selling the feature of horses, camels, cars, trains, boats, and possibly even air ships would attract people who want to use those as modes of transportation. With the desire to have them pre-built, it would be interesting to build these vehicles through parts in a skeleton type form. I wouldn't mind seeing my creation taking shape out in the open while being allowed to customize them. I must however warn Red that he must add a storage option into his vehicles as it would encourage trade, transportation, and exploration. Adding a handful of variety of vehicle types should assist in people wanting to use vehicles, even animal types, as transportation. Boating with canoes, merchant wooden ships, or even wooden steam boats; Trains going from steam to diesel for passenger and cargo; Having cargo trucks or simple personal cars would do wonders in keeping people happy when transporting goods.

Biomes - Not sure how detailed Red wants to go with this, yet has great potential to add in all our current biomes with variants and unique ones. Going all out with tropical, desert, swamp, winter, and all sorts. Even 'for fun' types while keeping them in a climate-controlled spawning would be its selling point. Adding in region-locked vegetation, items, growth lock, and mob spawning. Game isn't just blocks so 'realistic' appearing biomes would take it to a whole new level. [Adding in autumn biomes, and fantasy types would be an interesting experience.]

Ocean Life - This is still fair game for Rising World with it being allowed free reign to go wild. It can add simple canoes, or giant wind-sails and coal-powered boats. Sea life as whales, Orcas, shelled creatures, kelp, sea weed, salmon, and etc. Shipwrecks also still fair game. [Minecraft & Skyrim as template for me; Stranded Deep for others.]

Weather - Rising World has a whole domain left untouched by other games by adding in proper weather systems. They can go wild with rain, storms, thunderstorms, fog, hail, freezing rain, and etc. Hell, even flooding. It all depends on how crafty Red wants to be that we can both be pleased and displeased with the weather in a single or multiple areas on the map. Snow has the potential in accumulating, or stay static in a single layer.

Clothing & Weapon Variety - I'm seeing good healthy signs that Rising World shall have a big variety on clothing, armor, and character customization. I do hope we can go a tad bit "Animal Crossing New Leaf" by even inserting shirt designs in poster form. Even having your clothing appear on personalized statues would also do wonders. Not as a display stand, but an actual statue. Display stands would still be neat. Seems to be implied that we may gain a large supply of weaponry to fight the hostile environment. [Google up Minecraft's Statue mod for Forge.]

Food Variety - There is a strong desire of going all out with food. From what was mentioned I can easily compare it to Skyrim with how you have to cook and gather. Sushi, tea, and coffee are all fair game, that is if Red can insert it all. You may become a "Master Chef" if you so desire, and when given the option.

Actual Electricity - There is great desire to give actual running electricity into the game to run lights through wind & water power. [I do hope we can use computers to plot land using GPS.]

Illnesses & Disease - Caught Red mentioning him wanting to add in environmental diseases. How far this goes is up in the air, yet something that you have to be cautious of when out wandering the scenery, even caught out in the elements. [Once again, assuming similar diseases & illnesses found in Skyrim. Needing some medicine to cure. This could tie in with NPC villages with 'doctors' found there.]

Building style - I'm amused and loving how you can build while also using grid forms. Having all sorts of blocks and items to build with that you can go wild with. Being able to rotate and use grid to snap items into positions helps a hell of a lot. Even by dragging-and-dropping allowing one to shorten what would have been more time-consuming. This game allows you to go wild by building whatever you want in a more complex and detailed manner. More so than Minecraft's FTB (Feed The Beast) modpack.

Realistic Mobs & Monsters - So far, the game features animals we're familiar with. Things like cows, pigs, foxes, rabbits, mooses, bears, goats, and etc. That in itself is a nice touch. Keeping things to that 'realistic' tone would go a long way in attracting people fatigued by zombies (zombie dogs are a thing), one now should expect to find mostly realistic mobs. Hopefully with signs for 'realistic' fantasy mobs that haven't been used elsewhere, yet can still be explained and eased in by Red and his team. Shall be fun seeing various wildlife and entities roaming about in their actual respective environments and biomes.

Sky box - One thing that Rising World needs to do is claim the sky as its own. It needs to populate the sky with birds and the occasional odd entity. Maybe even solar activity of solar flares, astroids, space junk, and auroras. Doesn't have to be much, just enough to keep us entertained without feeling unused.

Well, so far I find Rising World doing awesomely. I however have to sadly point out once again that NPC Villages & NPCs up should be pushed up on the list, just not priority. Not just NPC Traders, but actual villages you can trade with. I'm seeing this game as a mix of Skyrim & Minecraft, with that alone being enough to be used to attract people into the world wanting AI to interact and partner with. Once we can start surviving, expanding, and colonizing is when this game shall truly shine. Survival mode through farming, building, and keeping resources balanced while keeping illnesses at bay, or so implied by Red's vision. The realism, the building, the survival, the aging, and etc. It all works so nicely right now with it having a great future once more is added. Hopefully actual NPC Villages & AI comrades with proper cargo boats, and crazy detailed weather systems.

Game still needs aging, yet showing signs of being overly great. Not wanting to pressure Red, just pointing things out while trying to strike more conversation, possibly confusingly.

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