Hey Reddit! We are members of Obsidian Entertainment's design and publishing team, currently working on Pillars of Eternity II: Deadfire, Obsidian's very first sequel. We love RPGs, and we think we're pretty good at making them. Our roots go back to some of the classics of the genre, including Fallout 1 and 2, Baldur's Gate, Planescape: Torment, and many more. You might know us from games like Star Wars: Knights of the Old Republic II: The Sith Lords, Fallout: New Vegas, and South Park: The Stick of Truth. We brought the classic, isometric cRPG back to modern audiences with Pillars of Eternity, and now we're making a sequel to that game, set in the Deadfire Archipelago, a collection of hundreds of islands spanning thousands of miles, that you can explore on board your ship. We're in our last day of crowdfunding that campaign over on Fig, so check it out if you're interested in knowing the details.
Our Proof!
Specifically, we are:
Mikey Dowling, PR Manager
Feargus Urquhart, CEO
J.E. "Josh" Sawyer, Design Director
Justin Britch, Lead Producer
Adam Brennecke, Lead Programmer/Executive Producer
Carrie Patel, Narrative Designer/Novelist
Eric Neigher, Assistant Waste Disposal Coordinator
Ask us anything, fellow adventurers!
EDIT: All right, wonderful Redditors, unfortunately, we have to get back to our Fig campaign, as there's only 4 hours to go! Thank you for your questions, it's been a blast! If you didn't/don't get your question answered here, Mikey and other members of the team are livestreaming on our Twitch channel, so feel free to ask them there! Much love from all of us on the Pillars II team!
submitted by /u/ObsidianEric to r/IAmA
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