Blog Stephen Cleary. Async/await, programming, language design, and other sundry computer science topics.
Blog Stephen Cleary. Async/await, programming, language design, and other sundry computer science topics.
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The front end of the pool I’ve been interested in reactive JavaScript for a while. At memoways, we strive to build snappy user interfaces for clients who like to interact with their data with as little latency as possible. In the past two years, I...
This article, appearing originally on O’Reilly.com, is part 2 of Tyler Akidau’s excellent and revealing blog series The World Beyond Batch Streaming. Tyler continues his approachable, expert view on the evolution of data processing with a focus on streaming...
After several weeks of preview released, Unreal Engine 4.12 is finally here. Hands down the biggest new feature is the Sequencer. Sequencer combines the power of a non-linear editor with 3D animation editing to allow you to produce in-game cinematics...
Recent releases from the Packagist: hampel/user (1.1.1, 1.1.0, 2.1.0) Configurable User model for Laravel watson/active (1.2.2) Laravel 4 helper for recognising the current route, controller and action voceconnect/voce-cached-nav (1.3) Serve cached...
alvinashcraft shared this story from Developer Tools Blogs. We're excited to announce the RTM releases of .NET Framework 4.6 and Visual Studio 2015 today. You can read about the new features or leave that for later and try them out now. The quickest...
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Stephen Cleary's blog: async/await, programming, language design, and other sundry computer science topics.
A Tour of Task, Part 1: Constructors
An analysis of Task constructors, and discussion of whether they should be used for asynchronous and/or parallel code.
A Tour of Task, Part 8: Starting
An analysis of Task.Start, Task.RunSynchronously, and Task.CompletedSynchronously; and discussion of whether they should be used for asynchronous and/or parallel code.
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