no need of parenthesis when using floor function
← Older revision
Revision as of 15:44, 10 March 2024
(One intermediate revision by the same user not shown)
Line 90:
Line 90:
;'''Display Damage'''
;'''Display Damage'''
−
<math>DisplayDamage = \lfloor
(
\lfloor
(
\lfloor
(
Base Damage \cdot \frac{ATK Stats}{100}
)
\rfloor \cdot \frac{HP}{10}
)
\rfloor \cdot \frac{100}{Target DEF Stats}
)
\rfloor</math>
+
<math>DisplayDamage = \lfloor \lfloor \lfloor Base Damage \cdot \frac{ATK Stats}{100} \rfloor \cdot \frac{HP}{10} \rfloor \cdot \frac{100}{Target DEF Stats} \rfloor</math>
<math>\lfloor x \rfloor </math> means the number is rounded down
<math>\lfloor x \rfloor </math> means the number is rounded down
Line 98:
Line 98:
'''True Damage'''
'''True Damage'''
−
<math>TrueDamage = Round \Biggl( \lfloor
(
\lfloor ( Base Damage \cdot \frac{ATK Stats}{100} ) \rfloor \cdot Luck \cdot \frac{HP}{10} ) \rfloor \cdot \frac{100}{ Target DEF Stats} \Biggr)</math>
+
<math>TrueDamage = Round \Biggl( \lfloor
+
( \lfloor Base Damage \cdot \frac{ATK Stats}{100} \rfloor + Luck ) \cdot \frac{HP}{10} \rfloor \cdot \frac{100}{ Target DEF Stats} \Biggr)</math>
<math>Luck = RandomNumber(0,10)</math>
<math>Luck = RandomNumber(0,10)</math>