major rewrite
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Revision as of 04:44, 26 March 2024
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|Image=[[File:DoRBattleship.png]]
|Image=[[File:DoRBattleship.png]]
|ImageAlt=[[File:DoRBattleshipAlt.png]]
|ImageAlt=[[File:DoRBattleshipAlt.png]]
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|Description=An extremely strong naval unit that can<br><span style="color:orangered">launch indirect attacks after moving</span>.
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|Description=An extremely strong naval unit that can<br><span style="color:orangered">launch indirect attacks after moving</span>.
|Weapon One=Cannon
|Weapon One=Cannon
|Ammo=6
|Ammo=6
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}}
}}
{{Main|Battleship}}
{{Main|Battleship}}
−
'''Battleships'''<sup>(Days of Ruin/Dark Conflict)</sup> or {{H:title|Battleship|'''戦艦'''}}<sup>(失われた光)</sup> are
a
type of
[[Naval Unit]].
They
are
the
most
powerful
indirect
unit
in
the
game
as
well as one
of the
few
naval
units
that
can
attack
from
afar.
They
are the only indirect unit that can move and fire on the same turn.
+
'''Battleships'''<sup>(Days of Ruin/Dark Conflict)</sup> or {{H:title|Battleship|'''戦艦'''}}<sup>(失われた光)</sup> are
[[Indirect
Combat|indirect-attack]]
[[Naval Unit]]
s
.
Though
their
attack
power
is
slightly
less
than
that
of
[[Rockets
(Days
of
Ruin)|Rockets]],
the
battleships
of
[[Advance
Wars:
Days
of
Ruin|Days
of
Ruin]]
are the only indirect unit
in the whole series
that can move and fire on the same turn.
+
Their cost is 3000G less than previous Advance Wars games. Their range is nerfed to 3-5, and damage is nerfed, but the initiative and versatility granted by moving and firing on the same turn makes up for longer minimum range and loss of range advantage over rockets.
⚫
Battleships are initially introduced in [[History of Hate]], and become buildable in [[Greyfield Strikes]]
.
.
⚫
Battleships are initially introduced in [[History of Hate]], and become buildable in [[Greyfield Strikes]].
−
In Days of Ruin, the Battleships' cost is lowered by 3000G. However, their damage and range are nerfed, only having a range of 3-5. On the other hand, they can fire after moving. This makes them the only indirect unit that can move and fire at the same turn, increasing the Battleships' versatility and survivability at the cost of their range.
⚫
==Strategy==
−
Battleships
can increase their range up to 10 by moving towards the enemy as long as there are [[sea]] tiles, with the drawback of
putting themself in
a more vulnerable position.
+
Lords of the sea, battleships have huge zones of threat. They
can increase their range up to 10 by moving towards the enemy as long as there are [[sea]] tiles, with the drawback of a more vulnerable position
. Besides dealing heavy damage to other ships from afar, battleships are the only ones that can attack ground units with their weapons
.
+
Along with [[Carrier (Days of Ruin)|Carriers]], battleships are the end goal of a well-developed navy. Since battleships are the second most expensive units in the game, care must be taken to prevent enemy units from closing in on them. They cannot counterattack, and as demonstrated in the mission [[Lin's Gambit]], deploying battleships on their own is a huge mistake. They always need [[Cruiser (Days of Ruin)|Cruisers]] nearby to protect them from [[Submarine (Days of Ruin)|Submarines]] and [[Air Unit]]s. Enemy [[Gunboat]]s are dangerous as well. A few gunboats of your own help block the approach of these dangerous units, and provide supplemental firepower to weaken enemy ships so a battleship can finish it off and earn a rank up. Their ability to move and fire in the same turn enables battleships to evade and defend against direct-fire attackers, unlike their land indirect counterparts, but that is not sufficient because all such units can keep up with them. While advancing into enemy waters, keep them surrounded with less expensive allied ships and aircraft. Battleships can always reposition to optimal firing distance within the rest of the fleet.
⚫
==
Strategy
==
−
Being a naval unit, Battleships can be stationed on [[sea]] or [[reef]] tiles, saving land spaces for other units. The Battleship has firepower comparable to the [[Rocket Launcher]], able to take out all [[Land Unit]]s within 1 or 2 hits. Battleships are indirect units, with a minimum range of 3 and the maximum of 5. This makes Battleship an extremely good support unit, able to deal heavy damage to almost all land units without fear of retaliation.
+
Once their safety is assured, battleships can get to work on their best job: bombarding ground units. Barely any ground units are a threat to a battleship. Of those that can even hit a battleship, tanks and [[Artillery (Days of Ruin)|Artillery]] are easily kited by backing out to open water. Only rockets have a hope of fighting back, because battleships do not outrange them, and they survive a shot from a regular battleship. Even though battleships can move and fire to get the first shot, at 3/5 the cost of a battleship, getting hit by rockets can become a problem, especially against multiples with overlapping fields of fire protected by terrain.
−
Their long range and heavy firepower come at a huge cost however, with the Battleship being the second most expensive unit in the game, behind [[Carrier (Days of Ruin)|Carriers]]. This makes saving up money to deploy them a huge risk, especially since their land counterpart, the Rocket Launchers, are almost only half the cost of one Battleship.
+
If the map will allow it, you can simply destroy ''all'' of the enemy's ground units with a swarm of battleships. That will take a long time. Battleships are better used to blast open beachheads to land your own ground units, because ground units cost so much less. Consider that 2 [[Tank (Days of Ruin)|Tanks]] and a [[Lander (Days of Ruin)|Lander]] cost 1000G less than 1 battleship, and if the lander survives it can bring back 2 [[Medium Tank (Days of Ruin)|Medium Tanks]] for the same cost. These will finish off a weakened opponent faster, and you will need to do this anyway if your battleships can't reach everything.
−
The Battleships are also completely defenseless against [[Air Unit|air unit]], unable to fire at them and are countered cost-effectively by other indirect units and [[Submarine (Days of Ruin)|Submarines]]. Battleships should be positioned far away from land, at least 6 tiles away and accompanied by anti-air units such as [[Cruiser (Days of Ruin)|Cruisers]]. Having [[Gunboat|Gunboats]] to protect Battleships is also useful, considering that opponent's Gunboats can still dent Battleship's effectiveness. If caught out and engaged by a unit that is a good counter against them, Battleships can only withstand at most 2 attacks. Like all naval units, Battleships can be attacked by direct vehicular units on [[shoal]] tiles.
−
Due to their high cost, naval units are usually uncommon in most matches, and the Battleships are definitely not an exception. Being a naval unit, while Battleships are usually out of harm's way, their movement is limited and can be engaged easily by air units. Battleships thrive the most on maps with a large body of water, but even then Submarines can make quick work out of them and they aren't protected by other equally expensive naval units.
==Trivia==
==Trivia==
[[File:Battleship2.png|thumb|220x220px|A battleship in Advance Wars: Days Of Ruin]]
[[File:Battleship2.png|thumb|220x220px|A battleship in Advance Wars: Days Of Ruin]]