2016-09-02

Undo revision 360148 by Brennonjw (talk) Deathshrouds aren't either a Praetor, Centurion, Consul or Special Character; Lack of Denial overrides Scoring; the HQ restriction was discussed already.

← Older revision

Revision as of 05:18, 2 September 2016

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*'''Special Rules'''

*'''Special Rules'''

**Shattered Legions are chosen from the regular Crusade Army List, ie. they're still marines.

**Shattered Legions are chosen from the regular Crusade Army List, ie. they're still marines.



**The primary detachment <u>must</u> include a selection of units with at least two different versions of the Legiones Astartes special rule; vehicles are assigned to a legion by their paint scheme, even if they don't have LA rules themselves (aka no more unpainted stuff). Remember: not even Sworn Brothers may embark in ally's transports, only their own. Furthermore, ''"In order to take choices from a specific Legion"'' you must include
an HQ choice
with the appropriate ''Legiones Astartes'' from that Legion. ''Shadrak Meduson counts as a member of the Iron Hands, Salamanders and Raven Guard, freeing a lot of space and allowing many shenanigans''
.

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**The primary detachment <u>must</u> include a selection of units with at least two different versions of the Legiones Astartes special rule; vehicles are assigned to a legion by their paint scheme, even if they don't have LA rules themselves (aka no more unpainted stuff). Remember: not even Sworn Brothers may embark in ally's transports, only their own. Furthermore, ''"In order to take choices from a specific Legion"''
(aka Legion specifics)
you must include
either a Praetor, Centurion, Consul or Special Character
with the appropriate ''Legiones Astartes'' from that Legion. ''Shadrak Meduson counts as a member of the Iron Hands, Salamanders and Raven Guard, freeing a lot of space and allowing many shenanigans''.



***Deathshrouds don't suffer this penalty by virtue of being an HQ choice themselves (and thus they also allow Grave Wardens on their own). The other legion-specific command squad replacements (Justaerin, Firedrakes and Invictarii) however, would still need a praetor from their legion, as they aren't HQ choices on their own, only as a retinue.

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***The stipulation that the Primary Detachment take multiple Legions seems to preclude allied detachments of Shattered Legions being made up of multiple Legions, which would only be single force and not really a Shattered Legion at all, unless you get around this by taking certain characters or Rites
.

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**You may not include any Primarch as part of your force, nor may it include any Blackshields.

**You may not include any Primarch as part of your force, nor may it include any Blackshields.

**You must declare whether your Force is "Loyalist" or "Traitor", which will have rules implications with respect to what unique units you may take, or for the hatred rules of your opponent.

**You must declare whether your Force is "Loyalist" or "Traitor", which will have rules implications with respect to what unique units you may take, or for the hatred rules of your opponent.



**'''The Whole is Greater than the Sum:''' As long as your army's warlord is alive, units within your army with different Legiones Astartes rules treat each other as ''Sworn Brothers'' (ignoring the allies matrix, which would otherwise hurt this army). However, if the warlord is slain, units with different rules revert to ''Distrusted Allies'' instead,
quite possibly
ejecting independent characters from units they had joined. Furthermore, when the Warlord dies, only units from his Legion can be scoring units (if they were scoring).

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**'''The Whole is Greater than the Sum:''' As long as your army's warlord is alive, units within your army with different Legiones Astartes rules treat each other as ''Sworn Brothers'' (ignoring the allies matrix, which would otherwise hurt this army). However, if the warlord is slain, units with different rules revert to ''Distrusted Allies'' instead, ejecting independent characters from units they had joined. Furthermore, when the Warlord dies, only units from his Legion can be scoring units (if they were scoring).

***This also means that an allied detachment always begins the game as a  sworn brother, regardless of the allies chart.

***This also means that an allied detachment always begins the game as a  sworn brother, regardless of the allies chart.

***Taking Meduson as your warlord would mean the Salamander, Raven Guard and Iron Hand elements of your army would still be scoring (albeit would still treat each other as Distrusted Allies).

***Taking Meduson as your warlord would mean the Salamander, Raven Guard and Iron Hand elements of your army would still be scoring (albeit would still treat each other as Distrusted Allies).



**'''The Price of Redemption:''' Your units are never denial units.

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**'''The Price of Redemption:''' Your units are never denial units
(even if they're also scoring)
. '
'A
huge weakness, essentially giving Objective Secured to your opponents scoring units
.'
'



***Do note that Scoring units still deny<sup>HH:4</sup>. Still, it
'
s a
huge weakness, essentially giving Objective Secured to your opponents scoring units
when facing anything yours that isn
'
t a Troop choice or has Implacable Advance. As such, you probably should take as many Tactical Veterans, Seekers and Terminators as possible, as well as Implacable Advance legion-specific units.

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*'''Rites of War:''' A shattered Legion can use any generic Rite of War, as well as any Legion specific one, as long as your Warlord comes from the appropriate Legion. In this case the rules of the rite apply across your whole detachment, regardless of what Legions make it up.

*'''Rites of War:''' A shattered Legion can use any generic Rite of War, as well as any Legion specific one, as long as your Warlord comes from the appropriate Legion. In this case the rules of the rite apply across your whole detachment, regardless of what Legions make it up.

*'''Legion specific rules:''' Some Legions have rules which restrict what units are available, like Iron Hands "Rigid Tactics" or Raven Guard "Flesh over Steel", while others have rules that inflict penalties on the army if the Warlord is slain (Night Lords, Ultramarines). These rules are ignored as otherwise they would create incompatible army builds. (Lists are given in the rulebook) Alpha Legion are also effectively LA-less unless the Warlord is Alpha Legion (except for Banestrike and power dagger options) so, if you're including them, the Warlord should be AL.

*'''Legion specific rules:''' Some Legions have rules which restrict what units are available, like Iron Hands "Rigid Tactics" or Raven Guard "Flesh over Steel", while others have rules that inflict penalties on the army if the Warlord is slain (Night Lords, Ultramarines). These rules are ignored as otherwise they would create incompatible army builds. (Lists are given in the rulebook) Alpha Legion are also effectively LA-less unless the Warlord is Alpha Legion (except for Banestrike and power dagger options) so, if you're including them, the Warlord should be AL.

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**'''Blood Price:''' You gain D3 victory points for Slay the Warlord instead of just one.

**'''Blood Price:''' You gain D3 victory points for Slay the Warlord instead of just one.

**You must take a Praetor/Centurion from the Iron Hands, Raven Guard and Salamanders Legions - ''Note that this doesn't restrict you exclusively to those three Legions, you can still add other units from other Legions not on the list, although it fills your HQ slots. Do note you can't bring Cassian Dracos: it specifies "Praetor/Centurion", not just "HQ".''

**You must take a Praetor/Centurion from the Iron Hands, Raven Guard and Salamanders Legions - ''Note that this doesn't restrict you exclusively to those three Legions, you can still add other units from other Legions not on the list, although it fills your HQ slots. Do note you can't bring Cassian Dracos: it specifies "Praetor/Centurion", not just "HQ".''



***This Rite pretty much revolves around 'Slay the Warlord'. It ''doesn't'' restrict you to use those three legions
(unless your gaming group supports opinion B)
, but you can always bring Meduson. The Ravens are among the best legions to enact a killing blow, while the Iron Hands and Salamanders are characterized by their resilience. In other words, they can become a formidable Hammer and Anvil force, the Salamander's flamecraft herding the enemy to crash head on with the Iron Hands, while the Raven Guard strikes the critical points, hopefully netting you 3VPs.

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***This Rite pretty much revolves around 'Slay the Warlord'. It ''doesn't'' restrict you to use those three legions, but you can always bring Meduson. The Ravens are among the best legions to enact a killing blow, while the Iron Hands and Salamanders are characterized by their resilience. In other words, they can become a formidable Hammer and Anvil force, the Salamander's flamecraft herding the enemy to crash head on with the Iron Hands, while the Raven Guard strikes the critical points, hopefully netting you 3VPs.

**May not take Allied, Lord of War or Fortifications detachments - ''That means you're not likely to play matches with the big boys, but you aren't meant to anyway.''

**May not take Allied, Lord of War or Fortifications detachments - ''That means you're not likely to play matches with the big boys, but you aren't meant to anyway.''

**You may not include more Tactical squads than Veteran Tactical squads, aka ''your Tactical squads have a Veteran tax (taxicals)'' - You could bring either Assault or Breacher squads instead of tacticals as your compulsory troops and avoid having to buy paired Tacticals & Vets, not to mention Assault and Breacher squads can be used in a more aggressive way and with numerous weapon and/or transport options (Land Raider DTs).

**You may not include more Tactical squads than Veteran Tactical squads, aka ''your Tactical squads have a Veteran tax (taxicals)'' - You could bring either Assault or Breacher squads instead of tacticals as your compulsory troops and avoid having to buy paired Tacticals & Vets, not to mention Assault and Breacher squads can be used in a more aggressive way and with numerous weapon and/or transport options (Land Raider DTs).

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'''What you were actually looking for: Legion Shenanigans'''

'''What you were actually looking for: Legion Shenanigans'''



*'''Death Guard:''' They bring a much needed element for a Shattered Legions army: scoring termies ''fucking everywhere''. Srsly, you can field Scoring Termies as HQ, Elites (both Deathshroud) and Heavy choices (Grave Wardens)
, greatly reducing SH's main weakness - lack of denial units
. That's fucking rad. And speaking of rad (''aaaay''), The Reaping's Rad grenades can greatly help other legion specifics, especially ones equipped with Jump packs (because of the mobility restrictions) or S5 (to wound on 2+), like Dark Furies or Red Butchers, for example.  Move Through Cover is also a huge boon to anyone with a jump pack, bike, or jetbike, as they can now go anywhere they want without any fear whatsoever of Dangerous Terrain tests or slower movement.

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*'''Death Guard:''' They bring a much needed element for a Shattered Legions army: scoring termies ''fucking everywhere''. Srsly, you can field Scoring Termies as HQ, Elites (both Deathshroud) and Heavy choices (Grave Wardens). That's fucking rad. And speaking of rad (''aaaay''), The Reaping's Rad grenades can greatly help other legion specifics, especially ones equipped with Jump packs (because of the mobility restrictions) or S5 (to wound on 2+), like Dark Furies or Red Butchers, for example.  Move Through Cover is also a huge boon to anyone with a jump pack, bike, or jetbike, as they can now go anywhere they want without any fear whatsoever of Dangerous Terrain tests or slower movement.
And then you bring Blood Angel Megadakka™ Heavy support squads as Troops, and fill your Heavy choices with Iron Havocs and...well, now you understand why you need the enemy's permission to even play as a shattered legion, don't you?



**'''Supreme Commander Asshole''': Remember how Morturg is a very good Warlord but is hurt a lot by the Death Guard's lack of <s>[[This guy|decent friends]]</s> Sworn Brothers? Well not when leading a Shattered Legion, where everybody mingles along just fine, ensuing some tricks on the level of [[Assholetep]] himself. Phoenix Terminators/Palatine Blades that wound on 2+ with AP2 at I6 inside a Spartan (or with Jump Packs) in position turn one?  Sure.  Want to make the Night lords scarier by means of rad-equipped Raptors uncomfortably near?  You can. Three squads still not enough for you? Fill the rest with Raven Guard
or Alpha Legion
if you feel the need of an all-infiltrating army (recommended or not, you can if you
please
).

Go with Iron Warriors to have pinning Heavy Bolters (stick them up somewhere high) ensuring that your enemy stays in place while you use chem-flamer spam to burn them out of whatever hole they're hiding in, or go with Iron Hands to use their grav-equipped troops to get a few easy haywire shots, or just [[Troll|harass enemy units while everyone in your army has Move Through Cover]] and with Rad Grenades on them the Iron Hands
are
good at both ranged
combat,
and melee (just grab some other DG Praetor to get the Rite if you really want it).  Regardless of your choice of buddies, sneaky-sneaking and Endurance pyschic powers are massive boons to any army.  No wonder why Morturg's ragtag fighters on Isstvan III were so effective.

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**'''Supreme Commander Asshole''': Remember how Morturg is a very good Warlord but is hurt a lot by the Death Guard's lack of <s>[[This guy|decent friends]]</s> Sworn Brothers? Well not when leading a Shattered Legion, where everybody mingles along just fine, ensuing some tricks on the level of [[Assholetep]] himself. Phoenix Terminators/Palatine Blades that wound on 2+ with AP2 at I6 inside a Spartan (or with Jump Packs) in position turn one?  Sure.  Want to make the Night lords scarier by means of rad-equipped Raptors uncomfortably near?  You can. Three squads still not enough for you? Fill the rest with Raven Guard if you feel the need of an all-infiltrating army (recommended or not, you can if you
want to
). Go with Iron Warriors to have pinning Heavy Bolters (stick them up somewhere high) ensuring that your enemy stays in place while you use chem-flamer spam to burn them out of whatever hole they're hiding in, or go with Iron Hands to use their grav-equipped troops to get a few easy haywire shots, or just [[Troll|harass enemy units while everyone in your army has Move Through Cover]] and with Rad Grenades on them the Iron Hands
then become
good at both ranged and melee
combat
(just grab some other DG Praetor to get the Rite if you really want it).  Regardless of your choice of buddies, sneaky-sneaking and Endurance pyschic powers are massive boons to any army.  No wonder why Morturg's ragtag fighters on Isstvan III were so effective.



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*'''Word Bearers/ World Eaters:''' Have a very nice combo of WE Crimson Path RoW and deepstriking Gal Vorbaks. T5, 5++, FNP - they're in your enemy's deployment zone, and they are here to stay. Forces you to play very aggressively, but it pays off more often than not. And it's fluffy too!

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*'''Imperial Fist and Iron Hands/Salamanders/Ultramarines:''' Use the Stone Gauntlet RoW with IH <s>breachers</s> ''Immortals''. Congrats, bolters can now only [[rage|wound them on sixes, they always get their FnP(5+) and can't be ID by shooting]]. Stone Gauntlet is hilarious on loads of other legions, like T5/HoW Suezarians (as if they needed to be more broken), Ultramarine sword-wielding Breachers, or Firedrakes (T5/''2W''/2+/3++! ''Add a P.Medicae!'' [[Rage|Prepare to lose all your friends]]!). Be thankful the Iron Circle's Karceri battle shields aren't affected by the RoW (although they do have 5++ like Dragonscale shields and defensive grenades like Boarding shields, and most definitely look like a giant version of both, being "power field-augmented" shields).

*'''Imperial Fist and Iron Hands/Salamanders/Ultramarines:''' Use the Stone Gauntlet RoW with IH <s>breachers</s> ''Immortals''. Congrats, bolters can now only [[rage|wound them on sixes, they always get their FnP(5+) and can't be ID by shooting]]. Stone Gauntlet is hilarious on loads of other legions, like T5/HoW Suezarians (as if they needed to be more broken), Ultramarine sword-wielding Breachers, or Firedrakes (T5/''2W''/2+/3++! ''Add a P.Medicae!'' [[Rage|Prepare to lose all your friends]]!). Be thankful the Iron Circle's Karceri battle shields aren't affected by the RoW (although they do have 5++ like Dragonscale shields and defensive grenades like Boarding shields, and most definitely look like a giant version of both, being "power field-augmented" shields).

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*'''Word Bearers/ World Eaters:''' Have a very nice combo of WE Crimson Path RoW and deepstriking WB units with both the Daemon and LA rule (like Diabolists and lucky Dark Channeled units but not LA-less Gal Vorbak), as they can deepstrike and immediately gain the FnP (and IWND in the ICs' case). Forces you to play very aggressively, but it pays off more often than not. And it's fluffy too!

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