2016-08-29

Added notes on artillery and LR. Also deleted references to Macrocarid Explorator - SM can't use it, and main selling point of LR Crusader is transport capacity of 16 anyway. Removed old link on Fire Raptor.

← Older revision

Revision as of 20:03, 29 August 2016

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*'''Legion [[Land Raider]] Battle Squadron:''' 1-3 Land Raiders in a squadron, any of which may be a Phobos or Proteus pattern, but only one of which may be an Achilles. All of them can be given ''Armoured Ceramite'', which renders Melta weapons almost ''useless'' and is the reason very few people use them at all. Always take it. One Land Raider can be made a Command Tank, which will help with the transported squads Morale.

*'''Legion [[Land Raider]] Battle Squadron:''' 1-3 Land Raiders in a squadron, any of which may be a Phobos or Proteus pattern, but only one of which may be an Achilles. All of them can be given ''Armoured Ceramite'', which renders Melta weapons almost ''useless'' and is the reason very few people use them at all. Always take it. One Land Raider can be made a Command Tank, which will help with the transported squads Morale.



**'''Land Raider Phobos''': Phobos means "fear", and rightly so. It's the only Assault vehicle of the 3, and can be given Frag Assault launchers
. ''Very balanced
,
but since Hurricane Bolters hadn't been invented and no LR can take Volkite, there's no Crusader equivalent in this millennium
..
. unless you get [[Warhammer 40,000/Tactics/Mechanicum: Taghmata (30k)|Mechanicum help]].''

+

**'''Land Raider Phobos''': Phobos means "fear", and rightly so. It's the only Assault vehicle of the 3, and can be given Frag Assault launchers
(not one-use
,
unlike Grenade Harness)
.
Pretty much standart 40k Land Raider
.

**'''Land Raider Proteus''': The cheapest and oldest pattern. No assault ramp and you need to pay for the hull mounted weapon, but it can take an Explorator Augury Web, which grants it Scout and can screw with your enemy's reserves or improve yours. That takes away 2 transport slots, [[Derp|so no Terminator squads with this on]].

**'''Land Raider Proteus''': The cheapest and oldest pattern. No assault ramp and you need to pay for the hull mounted weapon, but it can take an Explorator Augury Web, which grants it Scout and can screw with your enemy's reserves or improve yours. That takes away 2 transport slots, [[Derp|so no Terminator squads with this on]].



***''Why would I want a LR that fails at transporting termies?'' Because you don't want it for that, '''this was never meant for Termies''' (it's THAT old). You want it because you took Armoured Spearhead due to everything being able to kill a Rhino with just a mean look. No Assault Ramp? Who cares! You don't want to assault with a Heavy Support or Seeker squad - 30pts cheaper on average, you take the Proteus for the sake of fielding as much LRs as you can, [[Troll|taunt]] the enemy to try and kill them all. Furthermore, it can Scout, which means it can also Outflank, and surprise LRs are always a pain in the ass, even more when Melta-proofed.

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***''Why would I want a LR that fails at transporting termies?'' Because you don't want it for that, '''this was never meant for Termies''' (it's THAT old). You want it because you took Armoured Spearhead due to everything being able to kill a Rhino with just a mean look. No Assault Ramp? Who cares! You don't want to assault with a Heavy Support or Seeker squad - 30pts cheaper on average, you take the Proteus for the sake of fielding as much LRs as you can, [[Troll|taunt]] the enemy to try and kill them all. Furthermore, it can Scout, which means it can also Outflank, and surprise LRs are always a pain in the ass, even more when Melta-proofed.



**'''Land Raider Achilles''': More mobile artillery than transport, its 6 slots are best used for your Techmarine & [[Servitor|friends™]]. Has a Quad Mortar, Extra Armour & Armored Ceramite by default, and its Ferromantic Invulnerability rule gives the finger to Melta and Lance rules ''while'' also reducing Penetrating Hits score by -1. Can't swap its default Twin-linked Multi-meltas for TL Volkite Culverins though.

+

**'''Land Raider Achilles''': More mobile artillery than transport, its 6 slots are best used for your Techmarine & [[Servitor|friends™]]. Has a Quad Mortar
with frag and shatter shells (3 possible optional types: Splinter, Incendiary and Phosphex canister(you need Siege Breaker for this)
, Extra Armour & Armored Ceramite by default, and its Ferromantic Invulnerability rule gives the finger to Melta and Lance rules ''while'' also reducing Penetrating Hits score by -1. Can't swap its default Twin-linked Multi-meltas for TL Volkite Culverins though.



*'''Legion Achilles Alpha Pattern Land Raider:'''  A prototype of the Land Raider Achilles. Unlike the 40k version, it's armed with a hull-mounted Quad Mortar
(
which can use one of two different firing profiles) and two twin-linked Volkite Culverins as sponson weapons (although they can be swapped for multi-meltas). On top of that, all rolls on the Vehicle Damage chart caused by penetrating hits (except for ones caused by Strength D weapons) are reduced by 1 and it rerolls all failed Dangerous Terrain rolls. Overall, it's a superior version of its 40k counterpart. ''Exactly the same as the Achilles in the Land Raider squadron, but +25pts for an integrated Dozer blade and the ability to swap its twin-linked Multi-meltas for twin-linked Volkite culverins, which in 30k is akin to swapping Fortification rape for infantry rape.''

+

*'''Legion Achilles Alpha Pattern Land Raider:'''  A prototype of the Land Raider Achilles. Unlike the 40k version, it's armed with a hull-mounted Quad Mortar
,
which can use one of two different firing profiles
with an option to buy 2 more (3, if you have Siege Breaker and want more Phospex
) and two twin-linked Volkite Culverins as sponson weapons (although they can be swapped for multi-meltas). On top of that, all rolls on the Vehicle Damage chart caused by penetrating hits (except for ones caused by Strength D weapons) are reduced by 1 and it rerolls all failed Dangerous Terrain rolls. Overall, it's a superior version of its 40k counterpart. ''Exactly the same as the Achilles in the Land Raider squadron, but +25pts for an integrated Dozer blade and the ability to swap its twin-linked Multi-meltas for twin-linked Volkite culverins, which in 30k is akin to swapping Fortification rape for infantry rape.''



*'''0-1 Legion Artillery Tank Squadron:''' The big guns. 1-3 of a [[Whirlwind]], [[Basilisk_Artillery_Gun|Basilisk]] or Medusa, without mixing. Now Marines can throw pie plates around like the Guard. The Whirlwind may be upgraded to have AA missiles (and AA missiles ONLY) for free. Of these, the Medusa is probably the best due to its Strength 10 and AP 2 and its ability to take nasty Phospex Shells if you take a Siege Breaker in your force as well. Normal ammo is better against pretty much everything, but Phosphex Medusas are the best Phosphex source you get: Not one-use and restricts enemy movement with lasting-and-moving templates at good range, while still being able to erase Terminators - you can leave the anti armor role to your Siege Breaker.

+

*'''0-1 Legion Artillery Tank Squadron:''' The big guns. 1-3 of a [[Whirlwind]], [[Basilisk_Artillery_Gun|Basilisk]] or Medusa, without mixing. Now Marines can throw pie plates around like the Guard. The Whirlwind may be upgraded to have AA missiles (and AA missiles ONLY) for free. Of these, the Medusa is probably the best due to its Strength 10 and AP 2 and its ability to take nasty Phospex Shells if you take a Siege Breaker in your force as well. Normal ammo is better against pretty much everything, but Phosphex Medusas are the best Phosphex source you get: Not one-use and restricts enemy movement with lasting-and-moving templates at good range, while still being able to erase Terminators - you can leave the anti armor role to your Siege Breaker
. Caution: Medusa and Basilisk both have side armor of 10, so anything deepstriking near artillery can be your undoing, even Assault Squad with Bolt Pistols (especially with how shooting at squadrons works in 7th edition). Also note that models are open-topped, but rulewise they are not, don't be fooled
.



*'''Legion Whirlwind Scorpius:''' The proposed replacement for the Whirlwind...but then the Heresy happened. Not in squadrons, but it doesn't need it. It's a regular Whirlwind with an S8 AP3 blast which becomes D3+1 blasts if it stays still. This thing is a certified nightmare against the ubiquitous space marine units and in 30k, where the units are much larger on average, it will do well.

+

*'''Legion Whirlwind Scorpius:''' The proposed replacement for the Whirlwind...but then the Heresy happened. Not in squadrons, but it doesn't need it. It's a regular Whirlwind with
better (13-12-10) armor and
an S8 AP3 blast which becomes D3+1
Heavy
blasts if it stays still. This thing is a certified nightmare against the ubiquitous space marine units and in 30k, where the units are much larger on average, it will do well
, and may even scratch Dreadnoughts and the like (remember Barrage weapons always hit side armor). Combining it with Nuncio-vox goes without saying due to blast sizes and lack of Twin-Link
.

*'''Legion [[Vindicator]]:'''  <u>Now in squadrons</u>. It can take a pintle mounted Heavy bolter, Heavy flamer, Havoc launcher, or second combi-weapon. Power of the Machine Spirit is also available, and a good choice considering its primary weapon is Ordnance, so you could now [[Blood_Angels|move at Cruising speed]] while also firing your Demolisher cannon and act as a ''cheaper stronger slower non-barrage Medusa'' (keep in mind artillery squads are 0-1, it's a loadout worth considering now that Vindicators come in squads, should you want more S10 AP2 Ordnance), or fire it alongside the Havoc launcher. It can also take a Mine plough (Dozer blades are enough, really). Additionally, it can be repurposed into a tank-killer by replacing the Demolisher Cannon with a special Laser Destroyer ''Array'' for +10pts, which has now updated rules and model: Twin-linked Ordnance 1, as usual, but if it didn't move, the weapon becomes Ordnance ''2''. [[Meme|But wait, there's more]]. If the Vindicator didn't move it can choose to fire the Array as [[Awesome|''Ordnance'' '''3''']], but after firing this way it must roll one D6, losing an HP on a 1. It doesn't rely as much on chance, like Sicaran's Rending hits, and frees an Elites slot to use on other things besides Rapiers because this is points-wise the most economical source of Laser Destroyers (following Overcharge conditions). Flare Shielded Spartans are still better engaged by other means, tho. While Rapiers are more survivable with their point cost spread amongst 9 models (12 wounds) they are also close to immobile and only the most empty, terrain-free board will give you consistent shots. The Vindicator is much more mobile, able to go find a sight line even if it's more fragile and occasionally explodes. As always, [[Sindri_Myr|power demands sacrifice]].

*'''Legion [[Vindicator]]:'''  <u>Now in squadrons</u>. It can take a pintle mounted Heavy bolter, Heavy flamer, Havoc launcher, or second combi-weapon. Power of the Machine Spirit is also available, and a good choice considering its primary weapon is Ordnance, so you could now [[Blood_Angels|move at Cruising speed]] while also firing your Demolisher cannon and act as a ''cheaper stronger slower non-barrage Medusa'' (keep in mind artillery squads are 0-1, it's a loadout worth considering now that Vindicators come in squads, should you want more S10 AP2 Ordnance), or fire it alongside the Havoc launcher. It can also take a Mine plough (Dozer blades are enough, really). Additionally, it can be repurposed into a tank-killer by replacing the Demolisher Cannon with a special Laser Destroyer ''Array'' for +10pts, which has now updated rules and model: Twin-linked Ordnance 1, as usual, but if it didn't move, the weapon becomes Ordnance ''2''. [[Meme|But wait, there's more]]. If the Vindicator didn't move it can choose to fire the Array as [[Awesome|''Ordnance'' '''3''']], but after firing this way it must roll one D6, losing an HP on a 1. It doesn't rely as much on chance, like Sicaran's Rending hits, and frees an Elites slot to use on other things besides Rapiers because this is points-wise the most economical source of Laser Destroyers (following Overcharge conditions). Flare Shielded Spartans are still better engaged by other means, tho. While Rapiers are more survivable with their point cost spread amongst 9 models (12 wounds) they are also close to immobile and only the most empty, terrain-free board will give you consistent shots. The Vindicator is much more mobile, able to go find a sight line even if it's more fragile and occasionally explodes. As always, [[Sindri_Myr|power demands sacrifice]].

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**The Spartan very much is what it is and while opinions are divided on exactly ''how good it really is'' in practice, Spartan-borne death stars are a popular part of the 30k. You are going to see them - Ceramite armoured and Flare shielded, that's just how it goes. They are big scary things that carry big scary units <s>and it's extremely challenging to have enough firepower to stop dead in its tracks</s>. Armies WILL be made around them, either as their star unit or to counter them, so plan accordingly.

**The Spartan very much is what it is and while opinions are divided on exactly ''how good it really is'' in practice, Spartan-borne death stars are a popular part of the 30k. You are going to see them - Ceramite armoured and Flare shielded, that's just how it goes. They are big scary things that carry big scary units <s>and it's extremely challenging to have enough firepower to stop dead in its tracks</s>. Armies WILL be made around them, either as their star unit or to counter them, so plan accordingly.

**It's pretty much useless to try to kill a fully upgraded Spartan at range: It has [[Tarrasque|too many HP]] for Rending and Graviton (which is outranged by it) to be of much help, S10 weapons are usually Blast weapons subject to scatter that become S8 on its front hull, and S9 spam not only lacks the maneuverability to get around the Flare shield, but it's so expensive that it'd be cheaper to field Flare-shielded Spartans of your own. '''The sad truth?''' You need to kill this beast in melee. Luckily, Meltabombs are widely available, and the Caestus can totally ram a Spartan to death, while ferrying up to 10 Terminators, who can buy Chainfists. Tank hunting Melta(bomb) vets in Dreadclaws are your friends here. Congrats, you blew it up! Now fight the 10 Termies it was carrying. [[Grimdark|Expect casualties]].

**It's pretty much useless to try to kill a fully upgraded Spartan at range: It has [[Tarrasque|too many HP]] for Rending and Graviton (which is outranged by it) to be of much help, S10 weapons are usually Blast weapons subject to scatter that become S8 on its front hull, and S9 spam not only lacks the maneuverability to get around the Flare shield, but it's so expensive that it'd be cheaper to field Flare-shielded Spartans of your own. '''The sad truth?''' You need to kill this beast in melee. Luckily, Meltabombs are widely available, and the Caestus can totally ram a Spartan to death, while ferrying up to 10 Terminators, who can buy Chainfists. Tank hunting Melta(bomb) vets in Dreadclaws are your friends here. Congrats, you blew it up! Now fight the 10 Termies it was carrying. [[Grimdark|Expect casualties]].



**[[Meme|NOT SO FAST!]] The Lightning has easy-use Haywire bombs, and its Kraken missiles are pretty much one-use [[Awesome|Ranged Chainfists]], and it can fire 4 at once and be upgraded to BS5, while remaining a flexible model, if flimsy as fuck.

+

**[[Meme|NOT SO FAST!]] The Lightning has easy-use Haywire bombs, and its Kraken missiles are pretty much one-use [[Awesome|Ranged Chainfists]], and it can fire 4 at once and be upgraded to
'''
BS5
with Tank Hunters'''
, while remaining a flexible model, if flimsy as fuck.

*'''Legion Sicaran Battle Tank:''' A high speed assault tank that is a halfway between a Land Raider and a Predator. For 135 points you get 13|12|12, Fast, with Extra Armour, a hull mounted Heavy Bolter and the Herakles pattern Accelerator Autocannon, which is ''R48", S7, AP4, Heavy 6 Rending and Twin-linked''...and no Jink saves allowed. This tank makes <strike>the Eldar</strike> anything that isn't a Land Raider cry. With that amount of dakka it can also function as a decent AA in a pinch. This beauty can even [[Awesome|penetrate Flare-shielded Spartans]]. Like the Predator, it can take Heavy Bolters or Lascannons as sponsons, however, it's a Fast tank, so you can fire all your stuff on the move at full BS.

*'''Legion Sicaran Battle Tank:''' A high speed assault tank that is a halfway between a Land Raider and a Predator. For 135 points you get 13|12|12, Fast, with Extra Armour, a hull mounted Heavy Bolter and the Herakles pattern Accelerator Autocannon, which is ''R48", S7, AP4, Heavy 6 Rending and Twin-linked''...and no Jink saves allowed. This tank makes <strike>the Eldar</strike> anything that isn't a Land Raider cry. With that amount of dakka it can also function as a decent AA in a pinch. This beauty can even [[Awesome|penetrate Flare-shielded Spartans]]. Like the Predator, it can take Heavy Bolters or Lascannons as sponsons, however, it's a Fast tank, so you can fire all your stuff on the move at full BS.

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* [http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Sicaran_Venator.pdf '''Legion Sicaran Venator Tank Destroyer:'''] ''The Cerberus' little brother''. The other Sicaran is much cheaper and effective against everything in the game, but you don't want this for versatility - you just have had enough of those pesky Land Raiders! It has a Neutron Beam Laser which, in addition to being Ordnance 2 S10 AP1 it has the added effect of forcing any vehicle that suffers a penetrating hit from it to fire only Snap Shots for the next turn, even super-heavies, if rather lacking in range (Effectively 48" because it's a fast vehicle). With its "Dangerous Reactor Core" rule that allows re-rolls of 1s to the vehicle damage table any time the tank suffers a penetrating hit (and also adds an additional D3 inches to the explosion radius of a Vehicle Explodes result), this means that it can go down very quickly if something [[/d/|gets behind it]]. Make good use of it's Fast rule. Make sure to keep an escort nearby to stop anyone trying to outmaneuver it. Also never give it side sponsons; it's main weapon is Ordnance which will force everything else to snapfire.'' Even though it struggles to deal with Spartans, the Venator costs significantly less, so glancing it to death is a viable tactic''.

* [http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Sicaran_Venator.pdf '''Legion Sicaran Venator Tank Destroyer:'''] ''The Cerberus' little brother''. The other Sicaran is much cheaper and effective against everything in the game, but you don't want this for versatility - you just have had enough of those pesky Land Raiders! It has a Neutron Beam Laser which, in addition to being Ordnance 2 S10 AP1 it has the added effect of forcing any vehicle that suffers a penetrating hit from it to fire only Snap Shots for the next turn, even super-heavies, if rather lacking in range (Effectively 48" because it's a fast vehicle). With its "Dangerous Reactor Core" rule that allows re-rolls of 1s to the vehicle damage table any time the tank suffers a penetrating hit (and also adds an additional D3 inches to the explosion radius of a Vehicle Explodes result), this means that it can go down very quickly if something [[/d/|gets behind it]]. Make good use of it's Fast rule. Make sure to keep an escort nearby to stop anyone trying to outmaneuver it. Also never give it side sponsons; it's main weapon is Ordnance which will force everything else to snapfire.'' Even though it struggles to deal with Spartans, the Venator costs significantly less, so glancing it to death is a viable tactic''.



*'''Legion [[Caestus Assault Ram]]:''' As before. Ideal for punching a hole in the enemy battle lines and disgorging troops into the heart of the enemy. With AV 13|13|11, 4 HP and frontal 5+ invuln, one should use the Caestus to ram straight through the strongest point in your enemies force. Its ramming attacks are always S10<sup>FAQ</sup>, picking the best of 2 dice for armour penetration and add +1 to the Vehicle Damage chart, thus reliably scoring Penetrating hits against anything. Ram a tank with this and then deploy the men inside (preferably dedicated melee troops like Legion Terminators), and charge straight in against the nearest infantry, or if you feel like it, shove a melta bomb up a nearby tank's tailpipe. It's equipped with a ''[[Rape|Twin-Linked Magna Melta]]'' and Havoc launchers, which can be swapped for normal missile launchers (to kill other flyers, mostly) and be given Frag Assault lauchers and Auxiliary drives. While it handles Bulky models as normal ones, Very Bulkies still use 3 spaces, so be mindful of your Primarchs. Its rear is AV11, so mind your back too.

+

*'''Legion [[Caestus Assault Ram]]:''' As before. Ideal for punching a hole in the enemy battle lines and disgorging troops into the heart of the enemy. With AV 13|13|11, 4 HP and frontal 5+ invuln, one should use the Caestus to ram straight through the strongest point in your enemies force. Its ramming attacks are always S10<sup>FAQ</sup>, picking the best of 2 dice for armour penetration and add +1 to the Vehicle Damage chart, thus reliably scoring Penetrating hits against anything. Ram a tank with this and then deploy the men inside (preferably dedicated melee troops like Legion Terminators), and charge straight in against the nearest infantry, or if you feel like it, shove a melta bomb up a nearby tank's tailpipe. It's equipped with a ''[[Rape|Twin-Linked Magna Melta]]'' and Havoc launchers, which can be swapped for normal missile launchers (to kill other flyers, mostly) and be given Frag Assault lauchers and Auxiliary drives. While it handles Bulky models
wearing Terminator armor
as normal ones
(so not Gal Vorbak)
, Very Bulkies still use 3 spaces, so be mindful of your Primarchs. Its rear is AV11, so mind your back too.



*'''Legion Fire Raptor Gunship:'''
[http://www.forgeworld.co.uk/Downloads/Product/PDF/F/fire-raptor.pdf|Experimental Rules for 30K/40K are up].
Comes naked with TL Avenger Bolt Cannon, 4 Hellstrike Missiles and two Independent-Turret Quad Heavy Bolters, the latter which, aside from firing at their own targets independently, don't count towards the number of weapons fired! ''Enjoy, your flying Rapiers''. It can swap the quad bolters for a Reaper Battery for 10 pts each but no Lascannons, that's for the Storm Eagle. With all the twin-linked goodness, Strafing Run and PotMS/Independent-turrets, this bastard can dump its entire payload in a single turn and hit almost every time and it's only 230 pts altogether for the Ceramite armor and Reaper battery upgrades.

+

*'''Legion Fire Raptor Gunship:''' Comes naked with TL Avenger Bolt Cannon, 4 Hellstrike Missiles and two Independent-Turret Quad Heavy Bolters, the latter which, aside from firing at their own targets independently, don't count towards the number of weapons fired! ''Enjoy, your flying Rapiers''. It can swap the quad bolters for a Reaper Battery for 10 pts each but no Lascannons, that's for the Storm Eagle. With all the twin-linked goodness, Strafing Run and PotMS/Independent-turrets, this bastard can dump its entire payload in a single turn and hit almost every time and it's only 230 pts altogether for the Ceramite armor and Reaper battery upgrades
.

+

** Why use Reaper battery? Because its manoeuvrability and speed allow to shoot at juicy rear or side armor - and thanks to Independent Tracking, you'll be able to find target almost every turn
.

*'''Legion Deathstorm Drop Pod:''' Expecting the drop pod that just landed to contain troops or a heavy weapons platform you don't have to worry about until next turn? [https://www.youtube.com/watch?v=5CfNarCjSHM| SURPRISE!] Invented by the Raven Guard on a day they wanted to "Fuck this general area", in its first shooting phase fires indiscriminately, so every unit (even yours) suffers D3 ''full'' shooting attacks (at BS2 though), and afterwards it fires FIVE small blast (3") markers at S5 AP4, though a very important thing to remember is that it is not a turret, so the shots are fired according to the facing of your model. This apparent downside is traded off with the fact that it forces re-rolls for pinning and morale checks. The launchers may also be upgraded to fire Heavy 2 krak missiles, turning it into a much bigger threat against tanks and standard marines, and for +25 points it gets the Drop Pod Assault rule, so you can make it rain on your 1st turn - awesome in Orbital Assaults. Very situational, but dropping this in the middle of your enemy's forces is almost guaranteed to ruin his day.

*'''Legion Deathstorm Drop Pod:''' Expecting the drop pod that just landed to contain troops or a heavy weapons platform you don't have to worry about until next turn? [https://www.youtube.com/watch?v=5CfNarCjSHM| SURPRISE!] Invented by the Raven Guard on a day they wanted to "Fuck this general area", in its first shooting phase fires indiscriminately, so every unit (even yours) suffers D3 ''full'' shooting attacks (at BS2 though), and afterwards it fires FIVE small blast (3") markers at S5 AP4, though a very important thing to remember is that it is not a turret, so the shots are fired according to the facing of your model. This apparent downside is traded off with the fact that it forces re-rolls for pinning and morale checks. The launchers may also be upgraded to fire Heavy 2 krak missiles, turning it into a much bigger threat against tanks and standard marines, and for +25 points it gets the Drop Pod Assault rule, so you can make it rain on your 1st turn - awesome in Orbital Assaults. Very situational, but dropping this in the middle of your enemy's forces is almost guaranteed to ruin his day.

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