HQ: Praevian battle-automata
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Revision as of 05:29, 10 March 2016
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***''Legion Support Officer'': As of the Dec 2014 <s>nerf</s> FAQ, Primus Medicae cannot be used as a compulsory HQ. This also means they can't be in an allied contingent.
***''Legion Support Officer'': As of the Dec 2014 <s>nerf</s> FAQ, Primus Medicae cannot be used as a compulsory HQ. This also means they can't be in an allied contingent.
**'''Siege Breaker:''' Here's the guy for [[Imperial Fists]] and [[Iron Warriors]] players. They grant Tank Hunters and Wrecker to the attached unit's Heavy weapons. They also have Nuncio-voxes, so Barrage weapons can draw line of sight from them. Finally, they can take up to three Phosphex bombs and upgrade Medusas to use the dreaded Phosphex pyro-chem shells for extra rape, so they fit the [[Death Guard|Death Guard's]] chemical warfare theme too! If it’s a building and it absolutely needs to come down yesterday, use these guys.
**'''Siege Breaker:''' Here's the guy for [[Imperial Fists]] and [[Iron Warriors]] players. They grant Tank Hunters and Wrecker to the attached unit's Heavy weapons. They also have Nuncio-voxes, so Barrage weapons can draw line of sight from them. Finally, they can take up to three Phosphex bombs and upgrade Medusas to use the dreaded Phosphex pyro-chem shells for extra rape, so they fit the [[Death Guard|Death Guard's]] chemical warfare theme too! If it’s a building and it absolutely needs to come down yesterday, use these guys.
−
**'''Moritat:''' Originally invented by the [[Raven Guard]] and considered somewhat broken, Moritats are dual-pistol-wielding, cold-blooded killers, which can only join Destroyer squads (so, for the most part, they'll go it alone). They have
BS 5
, Rad grenades, Scout, Counter attack and a special Chain Fire ability, which grants each successful pistol hit an additional shot, continually, until both pistols have missed. And we mean ''both'' pistols; a
recent
FAQ
has
clarified that if one pistol misses, they still fire with the other one until that one misses as well. However, weapons that Get Hot! overheat on a 1 ''and'' a 2 and the chain-fire
stops
''immediately''. They can't assault or fire the next turn after doing so, but [[Rape|that shouldn't be a problem]]. And that's without mentioning that they can dual wield [[Plasma Pistol]]s or Volkite Serpentas for extra [[rage]]. Unfortunately, their ''Lone Killer'' rule states Moritats can´t be taken as compulsory HQ or be the warlord and don't benefit from blessings or beneficial special rules provided by special characters or
'
''even Rites of War''
'
. They just go it alone and don't care what even their Primarch thinks.
+
**'''Moritat:''' Originally invented by the [[Raven Guard]] and considered somewhat broken, Moritats are dual-pistol-wielding, cold-blooded killers, which can only join Destroyer squads (so, for the most part, they'll go it alone). They have
BS5
, Rad grenades, Scout, Counter attack and a special
'''
Chain Fire
'''
ability, which grants each successful pistol hit an additional shot, continually, until both pistols have missed. And we mean ''both'' pistols; a FAQ clarified that if one pistol misses, they still fire with the other one until that one misses as well. However, weapons that Get Hot! overheat on a 1 ''and'' a 2 and
cause
the chain-fire
to stop
''immediately''. They can't assault or fire the next turn after doing so, but [[Rape|that shouldn't be a problem]]. And that's without mentioning that they can dual wield [[Plasma Pistol]]s or Volkite Serpentas for extra [[rage]]. Unfortunately, their ''Lone Killer'' rule states Moritats can´t be taken as compulsory HQ or be the warlord and
<u>
don't benefit from blessings or beneficial special rules provided by special characters or ''even Rites of War''
</u>
. They just go it alone and don't care what even their Primarch thinks.
***Since they can't take bikes or even ride transports with non-Destroyer squads, consider to give them Jump Packs for added mobility. No, you can't give them Terminator armour, but Artificer + Refractor help them to earn back their points.
***Since they can't take bikes or even ride transports with non-Destroyer squads, consider to give them Jump Packs for added mobility. No, you can't give them Terminator armour, but Artificer + Refractor help them to earn back their points.
−
***Given their
recent
nerf, consider using just one plasma pistol alongside a Volkite serpenta, which is stronger than the vanilla bolt pistol. Fire the volkite first and keep on rolling
'til
it misses, then
give
the
it's time
until Gets Hot! kicks in. Yep, this is legal and mitigates much of the drawback to plasma-tapping
.
Deflagrate's extra wounds can compensate the serpenta's AP5
, but keep in mind its shortened range
.
+
***Given their
2015
nerf, consider using just one plasma pistol alongside a Volkite serpenta, which is stronger than the vanilla bolt pistol. Fire the volkite first and keep on rolling
until
it misses, then
fire
the
plasma gun
until
inevitably
Gets Hot! kicks in
. Given they are different wound pools you can (and should) resolve the volkite's first, as it has less range
. Yep, this is legal and mitigates much of the drawback to plasma-tapping
, while
Deflagrate's extra wounds can compensate the serpenta's AP5.
−
+
**'''
Legion Delegatus
:
<sup>HH6<
/
sup>
''' A budget Praetor, the upgrade is merely +
15 pts
. He also comes with a Master crafted weapon
(which regular Centurions can't usually access)
, so
''
the upgrade pays itself
''
. They are given a task from Legion High-Command and the keys to the Legion's armory with simple instructions: "[[Get shit done]] by ANY means necessary." He's a Consul that has Master of the Legion and you can take him in games below 1000pts.
He
must be the Warlord unless his Primarch is there,
and if he is then neither Praetors nor LoWs (like Primarchs) can be taken. The Delegatus
can take a Command squad and has access to a unique RoW called "Chosen Duty" that's designed for smaller games like Zone Mortalis (if you play those) and Strategic Raid Missions. '''Chosen Duty''' makes Veteran tacticals troops, and two are mandatory. He's worth a point for surviving or an extra one if he dies. He's the cannon dude for those who like to take RoWs with their Centurions using home rules (We know you do).
−
**'''
[http
:/
/www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf Legion Delegatus]
'''
:
A budget Praetor, the upgrade is merely +
15pts
. He also comes with a Master crafted weapon, so the upgrade pays itself. They are given a task from Legion High-Command and the keys to the Legion's armory with simple instructions: "[[Get shit done]] by ANY means necessary." He's a Consul that has Master of the Legion and you can take him in games below 1000pts.
Thus, he
must be the Warlord unless his Primarch is there, can take a Command squad and has access to a unique RoW called "Chosen Duty" that's designed for smaller games like Zone Mortalis (if you play those) and Strategic Raid Missions. '''Chosen Duty''' makes Veteran tacticals troops, and two are mandatory. He's worth a point for surviving or an extra one if he dies
. He must always be your Warlord and no LoW(like Primarchs)/Allies/Praetor are allowed
. He's the cannon dude for those who like to take RoWs with their Centurions using home rules (We know you do).
+
**'''
Legion Praevian
:
<sup>HH6<
/
sup>
''' Master of the Legion's Automata. He is a ''Support Officer'', so cannot be used as a compulsory HQ and thus cannot be in an allied contingent. Comes equipped with a Cortex Controller, Cortex Designator and can't take anything that makes him bulky. First you choose a type of Battle Automata (Only Castellax and Vorax at this time) to accompany him, forming one unit with MCs (so he can't go to ground) that he can't leave. Any time the Praevian hits an enemy unit with a ranged attack, he grants Preferred Enemy to the Automata in his unit for that turn (so give him a bolter). Upgrade them with Enhanced Targeting Arrays for 2+ re-rollable accuracy for your weapons. It gets better; every legion
can have
their Legiones Astartes rules ''conferred to the Automata''. Some exceptions or modifications may apply as described below. You can also choose to not have LA rules applied to them and pick either Furious Charge, Tank Hunters or Scout (the last of which also applies to the Praevian himself
, but Vorax already have it
). Troll points if you also use a Legion RoW for a metric ton of rules.
The LA rules apply in full
, the
list
on
HH6
is
more
of
an options list than modifications
to the
LA rules
.
−
**'''
[http
:/
/www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf Legion Praevian]
'''
:
Master of the Legion's Automata. He is a ''Support Officer'', so cannot be used as a compulsory HQ and thus cannot be in an allied contingent. Comes equipped with a Cortex Controller, Cortex Designator and can't take anything that makes him bulky. First you choose a type of Battle Automata (Only Castellax and Vorax at this time) to accompany him, forming one unit with MCs (so he can't go to ground) that he can't leave. Any time the Praevian hits an enemy unit with a ranged attack, he grants Preferred Enemy to the Automata in his unit for that turn (so give him a bolter). Upgrade them with Enhanced Targeting Arrays for 2+ re-rollable accuracy for your weapons. It gets better; every legion
has
their Legiones Astartes rules ''conferred to the Automata''. Some exceptions or modifications may apply as described below. You can also choose to not have LA rules applied to them and pick either Furious Charge, Tank Hunters or Scout (the last of which also applies to the Praevian himself). Troll points if you also use a Legion RoW for a metric ton of rules.
+
−
***'''Sons of Horus:''' Each Battle Automata counts as three models for the Merciless Fighters rule and can buy Banestrike rounds for 15 points ''per model''
,
though Mauler Bolters are already AP3.
+
−
***'''Emperor's Children''': Can buy Sonic Shriekers ''for
the
entire unit'' for 15 points. Deadly
on
Vorax.
+
−
***'''Death Guard:''' Can upgrade any flamers with Chem Munitions (the FAQ makes it look like they need to have Legiones Astartes rules, but Chem Munitions are a force option). Being MC's, they gain nothing from Death Guard rules except a Sweeping Advance penalty, so give your Castellaxes Scout/Tank hunters and a Darkfire cannon or grab Furious Assault Voraxes.
+
−
***'''Word Bearers:''' Can purchase Dark Channeling if a Diabolist
is
also present. Be wary that Castellax wouldn't really gain anything if you rolled 'Daemon', and Vorax have a way easier time getting into melee.
+
−
***'''Night Lords:''' Each Battle Automata counts as three models for the Talent for Murder rule and while they can buy Trophies
of
Judgment for 10 points, they already cause Fear for being MCs, so ignore this last part.
+
−
***'''Raven Guard:''' Battle Automata gain Infiltrate and Fleet. [[DISTRACTION_CARNIFEX|SURPRISE CASTELLAX]] anyone? The Praevian can confer Infiltrate
to the
unit, so better give Tank Hunters to Castellaxes with Darkfire cannons or Furious Charge and grab Voraxes, who already have Scout & Fleet. Shadow points for giving the Praevian Cameleoline to grant the infiltrated T7 unit Stealth.
+
−
***'''Alpha Legion:''' Battle Automata can buy Banestrike rounds for 15 points, though their Mauler bolter already is AP3. Mutable Tactics means you can either Infiltrate them, give them Tank Hunters Darkfire cannons or something else
.
+
***'''Dark Angels:''' Castellax may pretty much buy Monster Hunters for 15 pts a piece. ''In order to fight monsters we created monsters of our own''.
***'''Dark Angels:''' Castellax may pretty much buy Monster Hunters for 15 pts a piece. ''In order to fight monsters we created monsters of our own''.
+
***'''Emperor's Children''': Can buy Sonic Shriekers ''for the entire unit'' for 15 points. Deadly on Vorax, who will now attack on I5, faster than marines and as fast as the Ordo Cybernetica's, and will hit them on 3+.
+
***'''Night Lords:''' Each Battle Automata counts as three models for the Talent for Murder rule. Retribution says they can buy Trophies of Judgment but they already cause Fear for being MCs so ignore that option.
+
***'''Death Guard:''' It makes it look like they need to have LA rules to gain access to Chem Munitions, but those are a force option, so you could have them with Tank Hunters instead (DG also has many ways of improving frag grenades, available to Battle-Automata). <s>They gain nothing from Death Guard rules</s> not anymore: Death Guard's FnP(4+) against Poison and Fleshbane combines very well with the Battle-Automata's Cybernetic Resilience. The enemy wanted to use poison to kill your MCs? Successful wounds will be rerolled and then they'll have a FnP save on top of their armour/invuln save. DG rules also impose a -1 penalty to their Sweep Advance score, but Praevians are I5 anyway.
+
***'''Sons of Horus:''' Each Battle Automata counts as three models for the Merciless Fighters rule and can buy Banestrike rounds for 15 points ''per model'', though Mauler Bolters are already AP3.
+
***'''Word Bearers:''' Can purchase Dark Channeling if a Diabolist is also present. Be wary that Castellax wouldn't really gain anything if you rolled 'Daemon', and Vorax have a way easier time getting into melee. +1S wouldn't help much on its own, but combined with Furious Charge your Castellax would punch as hard as lascannons.
+
***'''Raven Guard:''' Battle Automata gain Infiltrate and Fleet. [[DISTRACTION_CARNIFEX|SURPRISE CASTELLAX]] anyone? Voraxes already have Scout & Fleet and wound marines on a 2+, so they don't benefit much from Furious Charge either (and if you want to reliably threaten vehicles Castellax would serve you better). The Praevian can confer Infiltrate to the unit, so better give Tank Hunters to Castellaxes with Darkfire cannons. Shadow points for giving the Praevian Cameleoline to grant the infiltrated T7 unit Stealth.
+
***'''Alpha Legion:''' Battle Automata can buy Banestrike rounds for 15 points, though their Mauler bolter already is AP3. Given how Mutable tactics work, it can become a clusterfuck of rules: Battle-Automata already have Adamantium Will, Move Through Cover and Scout (Vorax only), and the Praevian can confer Infiltrate/Tank Hunters/Scout depending on his MT by virtue of those rules requiring a single model in order to affect the entire squad. If you're now thinking "<b>???</b>" then mission accomplished, an Alpharius is you.
**'''Herald:''' a 40pt upgrade which grants some pretty sizable buff to your army depending on which Faction you are (Looks like in Book 6 they are really hammering down on picking a Faction rather than having Loyalists and Traitors a campaign thing). Now the limitations; cannot be the compulsary HQ (so no Herald for allies), your enemy scores an additional VP if the Herald dies, cannot benefit from additional CCW (He's holding a MF banner), may not take a jump pack/jetbike/bike/terminator armour, may not take any weapon which is Two-Handed. Always best giving the Herald Artificier Armour and possible a power fist since the Specialist Weapon downside makes zero difference. Now time for banners; all banners effect the Herald and all units within 12" (which meet the restrictions).
**'''Herald:''' a 40pt upgrade which grants some pretty sizable buff to your army depending on which Faction you are (Looks like in Book 6 they are really hammering down on picking a Faction rather than having Loyalists and Traitors a campaign thing). Now the limitations; cannot be the compulsary HQ (so no Herald for allies), your enemy scores an additional VP if the Herald dies, cannot benefit from additional CCW (He's holding a MF banner), may not take a jump pack/jetbike/bike/terminator armour, may not take any weapon which is Two-Handed. Always best giving the Herald Artificier Armour and possible a power fist since the Specialist Weapon downside makes zero difference. Now time for banners; all banners effect the Herald and all units within 12" (which meet the restrictions).
***'''Blackshields - Dark Banner''': All LA(Blackshields) gain Fear and +1 Leadership. All round solid banner.
***'''Blackshields - Dark Banner''': All LA(Blackshields) gain Fear and +1 Leadership. All round solid banner.