2016-07-03

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**I would recommend pairing it with a power sword. Why? Because, as stated above, the Blood Feast special rule never refers to the axe. That implies the benefits from killing enemies are carried over to other bearer's melee weapons. After 2-3 rounds of combat you will have a [[Awesome|strength 9 (10 in charge), AP 3 monstrosity with Instant Death and 6+D3 attacks in charge '''AT INITIATIVE''' for only 120 points]] (not counting other upgrades). And per [[RAW]] you don't even have to '''actually use''' the Goredrinker. (WARNING: [[That Guy|Rules-As-Obviously-Not-Intended]], but hey, go nuts. Khorne will take it out of your [[cheese]]y, yet somehow [[Powergamer|totally flavourless]] ass.)

**I would recommend pairing it with a power sword. Why? Because, as stated above, the Blood Feast special rule never refers to the axe. That implies the benefits from killing enemies are carried over to other bearer's melee weapons. After 2-3 rounds of combat you will have a [[Awesome|strength 9 (10 in charge), AP 3 monstrosity with Instant Death and 6+D3 attacks in charge '''AT INITIATIVE''' for only 120 points]] (not counting other upgrades). And per [[RAW]] you don't even have to '''actually use''' the Goredrinker. (WARNING: [[That Guy|Rules-As-Obviously-Not-Intended]], but hey, go nuts. Khorne will take it out of your [[cheese]]y, yet somehow [[Powergamer|totally flavourless]] ass.)

**Note that, as of the draft FAQ in May 2016, weapon effects (such as the D-Thirster's Colossal and Goredrinker's Blood Feast) apply even when not using the weapon. So grab your power sword with it and go nuts.

**Note that, as of the draft FAQ in May 2016, weapon effects (such as the D-Thirster's Colossal and Goredrinker's Blood Feast) apply even when not using the weapon. So grab your power sword with it and go nuts.



**Another good idea you could do with this artefact is you could give it to a Daemon Prince and make him the bane of anything. A Flying
Monsterous
Creature with Strength 10 instant death and Rampage when fully charged will guarantee that he will murder ANYTHING that he comes in contact with. And the best part: he is at full initiative so go nuts with him!

+

**Another good idea you could do with this artefact is you could give it to a Daemon Prince and make him the bane of anything. A Flying
Monstrous
Creature with Strength 10 instant death and Rampage when fully charged will guarantee that he will murder ANYTHING that he comes in contact with. And the best part: he is at full initiative so go nuts with him!



*'''The Blade of Endless Bloodshed''' - a normal power sword with one extra rule: any assault phase where the bearer causes '''any''' casualties ''(not "per" casualty)'' adds +1 blood tithe point. It is also the only relic weapon available to Heralds unfortunately.

+

*'''The Blade of Endless Bloodshed''' - a normal power sword with one extra rule: any assault phase where the bearer causes '''any''' casualties ''(not "per" casualty)'' adds +1 blood tithe point. It is also the only relic weapon available to Heralds unfortunately
. Sadly a bit overpriced for what it offers compared to other options
.

*'''Skull Helm of Khorne''' - the bearer causes Fear, and any to-hit roll of 6 generates an additional attack, but those cannot generate any more (so no endless attacks). Largely not worth the points; Fear is mediocre and you are limited to a single relic.

*'''Skull Helm of Khorne''' - the bearer causes Fear, and any to-hit roll of 6 generates an additional attack, but those cannot generate any more (so no endless attacks). Largely not worth the points; Fear is mediocre and you are limited to a single relic.



*'''Blood Forged Armour''' - Regular 3+ power armour but grants Eternal Warrior and FnP. Expect to see this in every army list.

+

*'''Blood Forged Armour''' - Regular 3+ power armour but grants Eternal Warrior and FnP. Expect to see this in every army list
. Superb on your Daemon Princes
.



*'''The Brazen Rune''' - your psyker defense, normally it only grants AW, but once per game you may cause it to create a 24" bubble where any psyker attempting to manifest powers will peril on ANY double
. But
then the AW rule is lost.

+

*'''The Brazen Rune''' - your psyker defense, normally it only grants AW, but once per game you may cause it to create a 24" bubble where any psyker attempting to manifest powers will peril on ANY double
, but
then the AW rule is lost.



**
Still a
good buy because even if your opponent has only one
Psyker
he will risk a horrible death on a turn of your choosing. Losing AW is no big deal if
they Psyker
is dead in later phases. Otherwise you've neutered that psyker for a turn because your opponent was too chicken to try anything.

+

**
A
good buy because even if your opponent has only one
psyker
he will risk a horrible death on a turn of your choosing. Losing AW is no big deal if
their psyker
is dead in later phases. Otherwise you've neutered that psyker for a turn because your opponent was too chicken to try anything.

*'''Kor'lath, the Axe of Ruin''' - a "normal" axe of Khorne ''(ie. AP2 specialist weapon that causes ID on 6s to-wound)'' but if the bearer dies for ANY reason, even if otherwise "removed as a casualty" a Bloodthirster of Unfettered Fury arrives within 6" of where he died. The catch is that the Bloodthirster loses D3 wounds every turn (which may be saved with invulnerable saves however) as it is only meant to be temporary, but even then it might survive the remainder of the game quite comfortably. Not bad for 30 points over a regular axe of Khorne.

*'''Kor'lath, the Axe of Ruin''' - a "normal" axe of Khorne ''(ie. AP2 specialist weapon that causes ID on 6s to-wound)'' but if the bearer dies for ANY reason, even if otherwise "removed as a casualty" a Bloodthirster of Unfettered Fury arrives within 6" of where he died. The catch is that the Bloodthirster loses D3 wounds every turn (which may be saved with invulnerable saves however) as it is only meant to be temporary, but even then it might survive the remainder of the game quite comfortably. Not bad for 30 points over a regular axe of Khorne.

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*'''Bloodthirster''': Thanks to End Times: Archaon, you've now got two new variations to the big monster, and a new multi-model kit.  You're also free of Kelly's tables, but the price to this is the loss of any ability to customize.  Also, auto-challenges.

*'''Bloodthirster''': Thanks to End Times: Archaon, you've now got two new variations to the big monster, and a new multi-model kit.  You're also free of Kelly's tables, but the price to this is the loss of any ability to customize.  Also, auto-challenges.



**'''Unfettered Fury''': The
Thirster
you've been using all along.  As a refresher, you've got your Axe of Khorne and your Lash (A 12" Assault 1 S6 AP2 shot). If you want to play the army to its fullest potential you'll <u>need</u> one of these in your collection, just don't pay the points for it when building your army because you can just summon them for free using BftBG or with Axe of Ruin.

+

**'''Unfettered Fury''': The
'thirster
you've been using all along.  As a refresher, you've got your Axe of Khorne and your Lash (A 12" Assault 1 S6 AP2 shot). If you want to play the army to its fullest potential you'll <u>need</u> one of these in your collection, just don't pay the points for it when building your army because you can just summon them for free using BftBG or with Axe of Ruin.



**'''Insensate Rage''': 25 Points gets you the world's biggest axe.  No, seriously, it's got THE D and AP2, but it forces you to pile in and fight at Initiative 1 because it's so fucking heavy.  It's...well, it's less absurd a
pricetag
than Fantasy had. The absence of ranged weapons is compensated by the ability of flying monstrous creatures to jink every turns. As jink don't forbid you to charge on next turn it's not a problem for a Bloodthirster of Insensate Rage. To summarize, it give you 3 constant saves: 3+ armor, 4+ cover, 5+ invulnerable.

+

**'''Insensate Rage''': 25 Points gets you
the Rage USR and
the world's biggest axe.  No, seriously, it's got THE D and AP2, but it forces you to pile in and fight at Initiative 1 because it's so fucking heavy.  It's...well, it's less absurd a
price tag
than Fantasy had. The absence of ranged weapons is compensated by the ability of flying monstrous creatures to jink every turns. As jink don't forbid you to charge on next turn it's not a problem for a Bloodthirster of Insensate Rage. To summarize, it give you 3 constant saves: 3+ armor, 4+ cover, 5+ invulnerable.

**'''Wrath of Khorne''': 50 more points.  Now you've got Hatred (Characters) and Adamantium Will.  Also, you get the Bloodflail, a utility weapon that can either be a souped-up Lash (S7 AP2 Assault d3) or an AP2 Specialist Weapon, and a Heavy Flamer with Soulblaze alongside your basic Axe (Free attack!  Yay!).  You are now fabulously capable of laying on the pain in a challenge you charge towards.

**'''Wrath of Khorne''': 50 more points.  Now you've got Hatred (Characters) and Adamantium Will.  Also, you get the Bloodflail, a utility weapon that can either be a souped-up Lash (S7 AP2 Assault d3) or an AP2 Specialist Weapon, and a Heavy Flamer with Soulblaze alongside your basic Axe (Free attack!  Yay!).  You are now fabulously capable of laying on the pain in a challenge you charge towards.



*'''[[Skulltaker]]''': Bafflingly, Skulltaker is the lone character of the Daemonkin army.  No [[Kharn]], no [[Skarbrand]] (A loss on GW's part since they were already making the new
BT
models (likely they
didnt
want to change the characters right away and their rules
arent
primed for 7th)), and no Karanak.  Also, he loses out on riding the Juggernaut/Blood Throne.  Aside from that, he's the same ol' Character-slayer (Notes include WS/BS9, I9, 3+ Armor with EW, Power Sword with Soulblaze and ID when you roll 6 to-wound), now with the option of joining models as tough as he is, if not tougher.

+

*'''[[Skulltaker]]''': Bafflingly, Skulltaker is the lone character of the Daemonkin army.  No [[Kharn]], no [[Skarbrand]] (A loss on GW's part since they were already making the new
Bloodthirster
models (likely they
didn't
want to change the characters right away and their rules
aren't
primed for 7th)), and no Karanak.  Also, he loses out on riding the Juggernaut/Blood Throne.  Aside from that, he's the same ol' Character-slayer (Notes include WS/BS9, I9, 3+ Armor with EW, Power Sword with Soulblaze and ID when you roll 6 to-wound), now with the option of joining models as tough as he is, if not tougher.

** '''Note:''' No matter how much your Eldar opponent taunts you, do not send him up against an Avatar of Khaine. Why? Because Skulltaker's attacks have Soul Blaze and the Avatar is immune to all attacks with Soul Blaze. So stay far away from that jerk.

** '''Note:''' No matter how much your Eldar opponent taunts you, do not send him up against an Avatar of Khaine. Why? Because Skulltaker's attacks have Soul Blaze and the Avatar is immune to all attacks with Soul Blaze. So stay far away from that jerk.

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