2016-10-14

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**'''Mark of Tzeentch:''' +1 Invulnerable save. Unlike the previous examples this guy is probably best used alone. He doesn't unlock any Troops choices and the viable candidates for retinue don't benefit much from the Mark. However, MoT is the only means of reliably getting a 3++ save on the HQ (SoC + MoT). You might give him a Disc of Tzeentch for shits and giggles: zoom around the table thanks to your Jetbike status and rend enemies in CC. Or perhaps take the Burning Brand of Skalathrax. Tzeentch loves fire, after all. Then again, he's the 'best' terminator-lord, what with the 2+/3++, and works really well with MoT terminators.

**'''Mark of Tzeentch:''' +1 Invulnerable save. Unlike the previous examples this guy is probably best used alone. He doesn't unlock any Troops choices and the viable candidates for retinue don't benefit much from the Mark. However, MoT is the only means of reliably getting a 3++ save on the HQ (SoC + MoT). You might give him a Disc of Tzeentch for shits and giggles: zoom around the table thanks to your Jetbike status and rend enemies in CC. Or perhaps take the Burning Brand of Skalathrax. Tzeentch loves fire, after all. Then again, he's the 'best' terminator-lord, what with the 2+/3++, and works really well with MoT terminators.



*'''Chaos Sorcerer''' - The Sorcerer has a weaker statline than a Chaos Lord, with one less WS, BS, Wound, Initiative and Attack. However, he's 5 points cheaper and comes with a free Force Weapon of choice and Mastery Level 1. Unlike vanilla Librarians, you don't get access to a Psychic Hood, but you're 5 points cheaper compared to them in exchange, and you can upgrade to Mastery Level 3 (while they're capped at ML 2 outside of certain special characters). Generally, you'll want to run him unmarked, as using up one of your rolls on a mandatory roll for your Chaos God hurts. That said, other than Psychic Shriek or Summoning none of the basic Primaris Powers are anything to write home about so it's not a complete loss if you're not planning on a "pure" caster anyway. Depending on your list, you can either run him "Barebones" as your mandatory HQ tax, or you can run him . If you're going for a more heavy psyker presence, you '''will''' take the Spell Familiar and a Bike for your Sorcerer; being able to move 12", cast Psychic Shriek, then Turbo Boost away from retaliation is seldom a bad use of points.

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*'''Chaos Sorcerer''' - The Sorcerer has a weaker statline than a Chaos Lord, with one less WS, BS, Wound, Initiative and Attack. However, he's 5 points cheaper and comes with a free Force Weapon of choice and Mastery Level 1. Unlike vanilla Librarians, you don't get access to a Psychic Hood, but you're 5 points cheaper compared to them in exchange, and you can upgrade to Mastery Level 3 (while they're capped at ML 2 outside of certain special characters). Generally, you'll want to run him unmarked, as using up one of your rolls on a mandatory roll for your Chaos God hurts. That said, other than Psychic Shriek or Summoning none of the basic Primaris Powers are anything to write home about so it's not a complete loss if you're not planning on a "pure" caster anyway. Depending on your list, you can either run him "Barebones" as your mandatory HQ tax, or you can run him . If you're going for a more heavy psyker presence, you '''will''' take the Spell Familiar and a Bike for your Sorcerer; being able to move 12", cast Psychic Shriek, then Turbo Boost away from retaliation is seldom a bad use of points
. A Sorcerer with the Mark of Tzeentch will unlock Rubric Marines as troops
.

*'''Daemon Prince''': '''FLUFFY, THE UTTER BANE OF ANYTHING THAT ISN'T WS/T7'''. Sweet merciful fuck! WS 9, I8, 4 wounds, 5 attacks. He is a Monstrous Creature so he gets Smash which makes his strikes AP2 and has the option to double his strength for one attack as well as access to Chaos Rewards And Chaos Artefacts (Highly recommended you give him the Axe of Blind Fury, '''MURDER SWORD''' or The Black Mace). He will run up your points tab fast but [[Nurgle]] help anyone with which it gets into combat. For added fun, giving this motherfucker wings will make him a Flying Monstrous Creature, allowing you to tag-team with your Heldrakes to shred aircraft and vector strike ground targets to death before slamming into hand-to-hand to [[RIP AND TEAR]]. He also MUST be devoted to a Chaos god - no undivided allowed. However, even with all the benefits, the Daemon Prince suffered a nerf. His biggest weakness is his newfound lack of Eternal Warrior, so S10 blows (fear railguns) and Instant Death weapons/rules are the bane of his existence. Also, with a sharp rise in base cost the price tag once you've added wings, Mastery levels, power armour, etc he can become very costly, very quick. So that means you have to actually get off your ass and think about how best to use him. Give him the Black Mace, make him a psyker and roll on Biomancy. If you get Warp Speed, you can potentially get 15 attacks on the charge (5 base, +d6 for daemon weapon, 3 for warp speed, +1 for the charge) all at S8 AP2 fleshbane with the curse rule, at I9-10.  Laugh as you wipe out an entire Paladin squad before they even get to attack.  Bonus points for vector striking them first. (which is impossible, unless you get shot down before)

*'''Daemon Prince''': '''FLUFFY, THE UTTER BANE OF ANYTHING THAT ISN'T WS/T7'''. Sweet merciful fuck! WS 9, I8, 4 wounds, 5 attacks. He is a Monstrous Creature so he gets Smash which makes his strikes AP2 and has the option to double his strength for one attack as well as access to Chaos Rewards And Chaos Artefacts (Highly recommended you give him the Axe of Blind Fury, '''MURDER SWORD''' or The Black Mace). He will run up your points tab fast but [[Nurgle]] help anyone with which it gets into combat. For added fun, giving this motherfucker wings will make him a Flying Monstrous Creature, allowing you to tag-team with your Heldrakes to shred aircraft and vector strike ground targets to death before slamming into hand-to-hand to [[RIP AND TEAR]]. He also MUST be devoted to a Chaos god - no undivided allowed. However, even with all the benefits, the Daemon Prince suffered a nerf. His biggest weakness is his newfound lack of Eternal Warrior, so S10 blows (fear railguns) and Instant Death weapons/rules are the bane of his existence. Also, with a sharp rise in base cost the price tag once you've added wings, Mastery levels, power armour, etc he can become very costly, very quick. So that means you have to actually get off your ass and think about how best to use him. Give him the Black Mace, make him a psyker and roll on Biomancy. If you get Warp Speed, you can potentially get 15 attacks on the charge (5 base, +d6 for daemon weapon, 3 for warp speed, +1 for the charge) all at S8 AP2 fleshbane with the curse rule, at I9-10.  Laugh as you wipe out an entire Paladin squad before they even get to attack.  Bonus points for vector striking them first. (which is impossible, unless you get shot down before)

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*'''[[Be'lakor]] the Dark Master (Dataslate)'''- A returning character from Fantasy, Be'lakor gets the EW rule that regular Daemon Princes lack and is a Level 3 Psyker with all Telepathy Discipline by default, and if you don't think up at least five ways to abuse the Invisibility psy power the moment you read this, punch yourself in the face. He comes with the unique rules Shadow Form (4+ invulnerable save and Shrouded and automatically passes Dangerous Terrain tests) and Lord of Torment (gains a bonus D3 Warp Charge points by making enemy units fail morale checks). He also has wings and possesses a unique weapon called the Blade of Shadows (S+1, AP2, Fleshbane, Armourbane, and Master-Crafted). He also doesn't need to be devoted to a chaos god, as he serves all of them (making him a fluffy and effective choice for a Chaos Undivided army). At 350 points, he's a flat upgrade to the basic Daemon Prince and cost-effective to boot. His only weakness was that you had to terrain-hop him or Invis himself to keep him from dying to crazy fire. But now, with 7e, you can jink while gliding. Enjoy your constant 2+ cover save, mate. In short: JUST TAKE HIM FOR MALICE'S SAKE!!!

*'''[[Be'lakor]] the Dark Master (Dataslate)'''- A returning character from Fantasy, Be'lakor gets the EW rule that regular Daemon Princes lack and is a Level 3 Psyker with all Telepathy Discipline by default, and if you don't think up at least five ways to abuse the Invisibility psy power the moment you read this, punch yourself in the face. He comes with the unique rules Shadow Form (4+ invulnerable save and Shrouded and automatically passes Dangerous Terrain tests) and Lord of Torment (gains a bonus D3 Warp Charge points by making enemy units fail morale checks). He also has wings and possesses a unique weapon called the Blade of Shadows (S+1, AP2, Fleshbane, Armourbane, and Master-Crafted). He also doesn't need to be devoted to a chaos god, as he serves all of them (making him a fluffy and effective choice for a Chaos Undivided army). At 350 points, he's a flat upgrade to the basic Daemon Prince and cost-effective to boot. His only weakness was that you had to terrain-hop him or Invis himself to keep him from dying to crazy fire. But now, with 7e, you can jink while gliding. Enjoy your constant 2+ cover save, mate. In short: JUST TAKE HIM FOR MALICE'S SAKE!!!



*'''Alternative Opinion:''' Be VERY FUCKING CAREFUL around anything with Cleansing Flame (IE: Grey Knight Purifiers). They'll get 2D6 hits on you, 50% of which will mathematically wound (not including the fact that they'll be re-rolling 1s, due to Preferred Enemy), that will not only auto-hit (and therefore ignore your invisibility), but also ignore your precious 2+ Jink. I can tell you from personal experience that a combat squaded unit of 10 Purifiers will result in Be'Lakor's firey demise. It makes matters even worse if Be'Lakor is currently not invisible and said Purifiers are carrying Incinerators.

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*'''Alternative Opinion:''' Be VERY FUCKING CAREFUL around anything with Cleansing Flame (IE: Grey Knight Purifiers). They'll get 2D6 hits on you, 50% of which will mathematically wound (not including the fact that they'll be re-rolling 1s, due to Preferred Enemy), that will not only auto-hit (and therefore ignore your invisibility), but also ignore your precious 2+ Jink. I can tell you from personal experience that a combat squaded unit of 10 Purifiers will result in Be'Lakor's firey demise. It makes matters even worse if Be'Lakor is currently not invisible and said Purifiers are carrying Incinerators.

*'''[[Cypher]] Lord of the Fallen (Dataslate)'''- All in all an okay character.  Just beware that he can never be the Warlord and that fielding him will take -1Ld from your actual Warlord, which wouldn't be a problem since almost all of your HQ's are Fearless (woe betide the sorcerers). He gets to shoot his 16" range bolt pistol and never-hot plasma pistol twice in each shooting phase/once before or after running and overwatches at full BS (which is TEN by the way). Also uses his pistols in combat, half of his attacks with each pistol (an odd number of attacks give the bolt pistol an extra attack, never the plasma) at I8. Use him for Hit and Run trolling only ever at the end of your opponents assault phase and granting ATSKNF and Shrouded to any unit he's attached to, just remember Independent Characters cannot give Infiltrate to non-infiltrating units nor can they join units that lack Infiltrate before deployment. He's survived for 10,000 years with just power armour so has no invulnerable save but his sword gives him Eternal Warrior and the aforementioned Shrouded USR. He gives 3 VP to [[Dark Angels]] players if he's killed within 6 inches of them (1 VP for anyone else who's within 6" of him when he goes down) so don't ever be within 6 inches of a DA, duh. He will give you d3 VP if he survives the match by flipping the bird against the enemy.He can bring up to 3 units of Chosen which come separate from the FOC but can't take marks, icons or transports but have ATSKNF, Infiltrate and can apparently take power fists for 5 points! You could put him and some Havocs behind an ADL with a quad gun for a 2+ covered gunline that will never ever die, you'll just have to deploy them separately at the beginning of the game.

*'''[[Cypher]] Lord of the Fallen (Dataslate)'''- All in all an okay character.  Just beware that he can never be the Warlord and that fielding him will take -1Ld from your actual Warlord, which wouldn't be a problem since almost all of your HQ's are Fearless (woe betide the sorcerers). He gets to shoot his 16" range bolt pistol and never-hot plasma pistol twice in each shooting phase/once before or after running and overwatches at full BS (which is TEN by the way). Also uses his pistols in combat, half of his attacks with each pistol (an odd number of attacks give the bolt pistol an extra attack, never the plasma) at I8. Use him for Hit and Run trolling only ever at the end of your opponents assault phase and granting ATSKNF and Shrouded to any unit he's attached to, just remember Independent Characters cannot give Infiltrate to non-infiltrating units nor can they join units that lack Infiltrate before deployment. He's survived for 10,000 years with just power armour so has no invulnerable save but his sword gives him Eternal Warrior and the aforementioned Shrouded USR. He gives 3 VP to [[Dark Angels]] players if he's killed within 6 inches of them (1 VP for anyone else who's within 6" of him when he goes down) so don't ever be within 6 inches of a DA, duh. He will give you d3 VP if he survives the match by flipping the bird against the enemy.He can bring up to 3 units of Chosen which come separate from the FOC but can't take marks, icons or transports but have ATSKNF, Infiltrate and can apparently take power fists for 5 points! You could put him and some Havocs behind an ADL with a quad gun for a 2+ covered gunline that will never ever die, you'll just have to deploy them separately at the beginning of the game.

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