Classes
← Older revision
Revision as of 09:08, 22 December 2016
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*'''Charmer''' (Fly Casual) - A huge amount of active talents that help with interaction checks, but this specialisation also allows normally "Face" style characters to do stuff in combat with "Don't Shoot" and "Disarming Smile".
*'''Charmer''' (Fly Casual) - A huge amount of active talents that help with interaction checks, but this specialisation also allows normally "Face" style characters to do stuff in combat with "Don't Shoot" and "Disarming Smile".
*'''Gambler''' (FlyCa) - Yes, they've got a few actual "Gambling" boosts, but this class is excellent no matter what you are doing or what career you started from. You can get access to re-rolls, can suffer strain to get a Destiny point back in your pool and the Double or Nothing talent can be [[Awesome]] if you use it on skills you know you can pass.
*'''Gambler''' (FlyCa) - Yes, they've got a few actual "Gambling" boosts, but this class is excellent no matter what you are doing or what career you started from. You can get access to re-rolls, can suffer strain to get a Destiny point back in your pool and the Double or Nothing talent can be [[Awesome]] if you use it on skills you know you can pass.
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*'''Gunslinger''' (FlyCa) - Gives the
Smuggle
career some needed firepower, though exclusively based around pistols and initiative-order trickery. Fantastic on the quick draw, they get bonuses to Critical Hits and if they get in first they can reduce the crit rating of their weapon for that strike, as well as gaining additional first strike bonuses.
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*'''Gunslinger''' (FlyCa) - Gives the
Smuggler
career some needed firepower, though exclusively based around pistols and initiative-order trickery. Fantastic on the quick draw, they get bonuses to Critical Hits and if they get in first they can reduce the crit rating of their weapon for that strike, as well as gaining additional first strike bonuses.
'''Technician'''
'''Technician'''
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*'''Outlaw Tech''' - Remember how the scout could pull items out of his ass? well so can this guy, but earlier on. Plus he can modify, scavenge, improve and repair things. Making him a desirable party member when people want to upgrade their gear. Anyone who cross-classes Gadgeteer with Outlaw Tech is a filthy [[Powergamer|munchkin]] and can't really deny it.
*'''Outlaw Tech''' - Remember how the scout could pull items out of his ass? well so can this guy, but earlier on. Plus he can modify, scavenge, improve and repair things. Making him a desirable party member when people want to upgrade their gear. Anyone who cross-classes Gadgeteer with Outlaw Tech is a filthy [[Powergamer|munchkin]] and can't really deny it.
*'''Slicer''' - There is something called "[[What|Defensive Slicing]]", just in case your [[DM]] wants to hack your computers with a skill check rather than telling you he's hacked your system, the only situation this routinely comes up is in space combat, but is far more likely to be the slicer hacking enemy ships. But this class is not just about tackling computers and is also handy with lock-picks. Not really a specialisation to completely max out unless I'm missing something.
*'''Slicer''' - There is something called "[[What|Defensive Slicing]]", just in case your [[DM]] wants to hack your computers with a skill check rather than telling you he's hacked your system, the only situation this routinely comes up is in space combat, but is far more likely to be the slicer hacking enemy ships. But this class is not just about tackling computers and is also handy with lock-picks. Not really a specialisation to completely max out unless I'm missing something.
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*'''Cyber Tech''' - Become better at cybernetics by increasing the number you can have and getting more out of them. You also get to be a better healer, heal yourself with droid items, and use some of your cybernetics to reload or power up depowered devices. This tree includes Eye For Detail, which lets you change your spare Successes for more Advantage.
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*'''Cyber Tech'
'' ''(Special Modifications)
'' - Become better at cybernetics by increasing the number you can have and getting more out of them. You also get to be a better healer, heal yourself with droid items, and use some of your cybernetics to reload or power up depowered devices. This tree includes Eye For Detail, which lets you change your spare Successes for more Advantage.
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*'''Droid Tech''' - The Cyber Tech is good with cybernetics, this one is good with droids. You're good at making them, repairing them, and talking to them. It's fine, but nothing exciting.
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*'''Droid Tech'
'' ''(SM)
'' - The Cyber Tech is good with cybernetics, this one is good with droids. You're good at making them, repairing them, and talking to them. It's fine, but nothing exciting.
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*'''Modder''' - Upgrade ALL the things! Gives you enough Tinkerer ranks to upgrade your gear and your friends' gear, as well as getting some sweet Rigger abilities on the other side of the tree with Signature Vehicle.
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*'''Modder'
'' ''(SM)
'' - Upgrade ALL the things! Gives you enough Tinkerer ranks to upgrade your gear and your friends' gear, as well as getting some sweet Rigger abilities on the other side of the tree with Signature Vehicle.
====Age of Rebellion====
====Age of Rebellion====
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*'''Medic''' - Do you need healing NOW? The military medic is based around patching people up immediately using consumable stim-packs that become less effective with repeated applications. The Doctor might be the better overall healer but you get to cross-class as Commando & Sharpshooter, so SUCK IT UP SOLDIER!
*'''Medic''' - Do you need healing NOW? The military medic is based around patching people up immediately using consumable stim-packs that become less effective with repeated applications. The Doctor might be the better overall healer but you get to cross-class as Commando & Sharpshooter, so SUCK IT UP SOLDIER!
*'''Sharpshooter''' - Like the Assassin, but with less stealth and MORE killing, when this guy is maxed out and armed with a sniper rifle, very few careers can do it better. Combo with Assassin & Big Game Hunter and [[Rape|no-one will survive]].
*'''Sharpshooter''' - Like the Assassin, but with less stealth and MORE killing, when this guy is maxed out and armed with a sniper rifle, very few careers can do it better. Combo with Assassin & Big Game Hunter and [[Rape|no-one will survive]].
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*'''Heavy (
FIB
)'''- Carry around heavy weapons same as the Hired Gun.
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*'''Heavy (
Forged in Battle
)'''- Carry around heavy weapons same as the Hired Gun.
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*'''Trailblazer (
FIB
)'''- Move through the wild, setting up traps and ambushes Viet Cong style, With passive bonuses while in cover and bonus damage against disoriented enemies. Nice spec if your looking for a good mix of survival and combat skills.
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*'''Trailblazer (
FiB
)'''- Move through the wild, setting up traps and ambushes Viet Cong style, With passive bonuses while in cover and bonus damage against disoriented enemies. Nice spec if your looking for a good mix of survival and combat skills.
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*'''Vanguard (
FIB
)'''-
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*'''Vanguard (
FiB
)'''-
'''Spy'''
'''Spy'''
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'''Seeker'''
'''Seeker'''
*'''Ataru Striker''' - A blitz and blur of motion, the Ataru style is based on Agility. You do get some awesome damage potential, like the ability to hit an opponent multiple times in a single attack (and with a lightsaber he's going down), throw your lightsaber as a ranged weapon or close the distance fast and leap to your opponent's space. The defensive abilities are no slouch either, allowing you to mix up Parry/Reflect with Dodge so you're unlikely to get hit. However, the style is heavily dependent on your pool of strain points, so if you cannot finish a fight fast you may find yourself running out of things to do.
*'''Ataru Striker''' - A blitz and blur of motion, the Ataru style is based on Agility. You do get some awesome damage potential, like the ability to hit an opponent multiple times in a single attack (and with a lightsaber he's going down), throw your lightsaber as a ranged weapon or close the distance fast and leap to your opponent's space. The defensive abilities are no slouch either, allowing you to mix up Parry/Reflect with Dodge so you're unlikely to get hit. However, the style is heavily dependent on your pool of strain points, so if you cannot finish a fight fast you may find yourself running out of things to do.
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*'''Executioner (
SS
)''' - The barbarian to the Hermit and Pathfinder's [[Druid]] and the Hunter's [[Ranger]], this is a class that does one thing: Kill, constantly. It's best gimmick is adding it's force rating to any weapon that isn't a rocket launcher or starship turret. So, in essence, it's the best combat-focused force specialization hands down.
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*'''Executioner (
Savage Spirits
)''' - The barbarian to the Hermit and Pathfinder's [[Druid]] and the Hunter's [[Ranger]], this is a class that does one thing: Kill, constantly. It's best gimmick is adding it's force rating to any weapon that isn't a rocket launcher or starship turret. So, in essence, it's the best combat-focused force specialization hands down.
*'''Hunter''' - A very practical specialization that works in situations where you don't need or own a lightsaber. Good at tracking and with perception checks and is good for dealing damage to animals and beasts, as well as avoiding incoming ranged damage. It ''also'' allows you to use your force dice on ranged weapon attack rolls, making it a good fall-back class for anyone.
*'''Hunter''' - A very practical specialization that works in situations where you don't need or own a lightsaber. Good at tracking and with perception checks and is good for dealing damage to animals and beasts, as well as avoiding incoming ranged damage. It ''also'' allows you to use your force dice on ranged weapon attack rolls, making it a good fall-back class for anyone.
*'''Hermit (SS)''' - Basically the Pathfinder but with an additional force rating in the tree and a higher focus on your animal companion, granting several abilities that improve your animal companion making it basically a better version of the Pathfinder.
*'''Hermit (SS)''' - Basically the Pathfinder but with an additional force rating in the tree and a higher focus on your animal companion, granting several abilities that improve your animal companion making it basically a better version of the Pathfinder.
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*'''Shadow''' - The Thief archetype, you are ''really'' good at stealth. To the point that you can make yourself invisible to other force users and make your own force powers being undetectable. You can even make people forget about your existence once per session. Other than stealth, you also get improved hacking skills but only when attempting to decipher communications.
*'''Shadow''' - The Thief archetype, you are ''really'' good at stealth. To the point that you can make yourself invisible to other force users and make your own force powers being undetectable. You can even make people forget about your existence once per session. Other than stealth, you also get improved hacking skills but only when attempting to decipher communications.
*'''Shien Expert''' - A Cunning-based style heavily focused on dealing with ranged attackers and being defensive, but not quite as one-dimensional as the Makashi or Soresu styles, so you at least have combat options. The talents actually make this class very well rounded, allowing you to take advantage of enemy misses, or close the distance quickly if you need to.
*'''Shien Expert''' - A Cunning-based style heavily focused on dealing with ranged attackers and being defensive, but not quite as one-dimensional as the Makashi or Soresu styles, so you at least have combat options. The talents actually make this class very well rounded, allowing you to take advantage of enemy misses, or close the distance quickly if you need to.
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*'''Investigator''' - Go all CSI, investigating crime scenes while moving through the underworld. Has A LOT of passive skills removing setbacks on perception and vigilance as well as Streetwise and Knowledge(Underworld). It doesn't offer any way to upgrade skill rolls or reduce difficulty however, so you'll have to rely on straight skill dice and items to help.
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*'''Investigator
(Endless Vigil)
''' - Go all CSI, investigating crime scenes while moving through the underworld. Has A LOT of passive skills removing setbacks on perception and vigilance as well as Streetwise and Knowledge (Underworld). It doesn't offer any way to upgrade skill rolls or reduce difficulty however, so you'll have to rely on straight skill dice and items to help
.
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*'''Racer (EV)''' - they had to squeeze Podracing in somewhere, so might as well tack it on to the most urban force using career. Kind of like a force wielding pilot, with less ability to shoot stuff but who can pull crazy maneuvers. Also gives them track and field powers, cus Usain Bolt was a Jedi racer too.
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*'''Sentry (EV)''' - kind of a generic lightsaber style, coming with Reflect talents, the ability to dodge, throw your saber and boost your Vigilance and Stealth rolls. You also get a dark side ability whee you can go "BOO" and make people run away. Considering the wide ranging applications of the class, it would make a good starting choice
.
'''Warrior'''
'''Warrior'''