2016-03-19

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Revision as of 08:46, 19 March 2016

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The [[Tau]] have two choices of fleet. Their initial fleets were composed of refitted modular merchant ships and scout vessels. After getting their shit wrecked, they got together and finally built combat ships. Players have the option of the modular, adjustable, Merchant fleet (boxy) or the efficient, effective Combat fleet (sleek). None of the ships' names are  pronounceable. "to pronounce it correctly, I would have to cut out your tongue."

The [[Tau]] have two choices of fleet. Their initial fleets were composed of refitted modular merchant ships and scout vessels. After getting their shit wrecked, they got together and finally built combat ships. Players have the option of the modular, adjustable, Merchant fleet (boxy) or the efficient, effective Combat fleet (sleek). None of the ships' names are  pronounceable. "to pronounce it correctly, I would have to cut out your tongue."



The most effective Tau weapon is (surprise!) missiles. Meaning, torpedoes which can adjust speed and direction, which is unique for standard torpedoes in the game (there are guided torpedoes for the IN, but they can malfunction, and do not have the adjust speed gimmick). Other than that, They have starship-sized Ion cannons (
macrobatteries
) and massive railguns (
lances
). The other little gimmick they get is that their bomber flyer, the [[Manta]], gets a 4+ save, simply for being massive as fuck.

+

The most effective Tau weapon is (surprise!) missiles. Meaning, torpedoes which can adjust speed and direction, which is unique for standard torpedoes in the game (there are guided torpedoes for the IN, but they can malfunction, and do not have the adjust speed gimmick). Other than that, They have starship-sized Ion cannons (
lances
) and massive railguns (
macrobatteries
). The other little gimmick they get is that their bomber flyer, the [[Manta]], gets a 4+ save, simply for being massive as fuck.

=== Orks ===

=== Orks ===

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