2012-09-09

Grammar/Spelling fixes.

← Older revision

Revision as of 20:47, September 9, 2012

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== Cities ==

== Cities ==

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Cities or larde urban areas have two differences in a major outbreak, living and dead. A dead city is a city completely overrun by the undead except for scattered survivors. Living cities are still operational and run by survivors.

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Cities or large urban areas have two differences in a major outbreak, living and dead. A dead city is a city completely overrun by the undead except for scattered survivors. Living cities are still operational and run by survivors.

== Living cities ==

== Living cities ==

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'''Green cities''' are in good shape and have moderate governments and most likely will have power being independently generated. They have a decent agricultural system in place for producing food and may have water purification. They have a functioning law system, decent economic situation and defense against the undead. Little to no outbreaks, with the majority living a lower middle class life style.

'''Green cities''' are in good shape and have moderate governments and most likely will have power being independently generated. They have a decent agricultural system in place for producing food and may have water purification. They have a functioning law system, decent economic situation and defense against the undead. Little to no outbreaks, with the majority living a lower middle class life style.

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'''Gold cities '''are where you want to be in a zombie controlled world. Strong government, electrical power, strong economic situation, good law system, Good police force, barely any to zero outbreaks. Now taking steps to free more land from zombies. Military is operational.

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'''Gold cities '''are where you want to be in a zombie controlled world. Strong government, electrical power, strong economic situation, good law system, Good police force, barely any to zero outbreaks. Now taking steps to free more land from zombies. Military is operational.

To make a living city, fortify a town or city, preferably with lots of viable accommodations and natural defenses. Build a fence, wall, pit or other easily defensible security perimeter. Attempt to secure as large as possible stockpiles of weapons and food.

To make a living city, fortify a town or city, preferably with lots of viable accommodations and natural defenses. Build a fence, wall, pit or other easily defensible security perimeter. Attempt to secure as large as possible stockpiles of weapons and food.

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Zombies are beginning to overrun cities, towns, states and even countries. As the world you know is crumbling around you, you realize that in the sea of chaos, order can save you like a life boat. How you set up this life boat will be crucial to your survival. Banding what is left of your town together will definitely help. Your always safer with someone watching your back, and cooperation means more dead z's and more live us. Set up fortifications around a defensive perimeter. Make the size of they perimeter in proportion with your needs and defensive capabilities. If you bite of more than you can chew, the zombies may have similar problems. Use a fense, pit, wall, or whatever you can find to keep the undead out. Now that the outside is dealt with and the resources pooled, like all the guns, ammo, food and bottled water in the town, you need to make sure things are good inside.

Zombies are beginning to overrun cities, towns, states and even countries. As the world you know is crumbling around you, you realize that in the sea of chaos, order can save you like a life boat. How you set up this life boat will be crucial to your survival. Banding what is left of your town together will definitely help. Your always safer with someone watching your back, and cooperation means more dead z's and more live us. Set up fortifications around a defensive perimeter. Make the size of they perimeter in proportion with your needs and defensive capabilities. If you bite of more than you can chew, the zombies may have similar problems. Use a fense, pit, wall, or whatever you can find to keep the undead out. Now that the outside is dealt with and the resources pooled, like all the guns, ammo, food and bottled water in the town, you need to make sure things are good inside.

==Long term Survival==

==Long term Survival==

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Very rarely will a living city survive on stored and stockpiled food. Even if you can successfully fortify a city, if you can not produce essentias to keep you alive, you might as well throw yourself to the living dead. Farming is a must. Rain catchers, and if on the coast, desaltion machines will be extraordinarily useful. KEEPING THE CITIZENS FED IS JUST AS IMPORTANT AS KEEPING THEM SAFE. Rescue, if it will ever come, shall take years. Until that day comes, you must be able to form a self sufficient community. America`s vast wealth is a result of vast resources, over even vaster lands. After zombies seize most of that land, you will find yourself a lot poorer. Remember, take advantage of every resource mother earth gives you, you will never regret it. If Your settlement had a lead or steel mine inside, get it operational. If you live on great farmland, farm, if you live on the cost of a river, lake or ocean, learn how to fish, if there a game reserve, hunt. If you have a gun and ammo factory, get it running. Take advantage of absolutely everything! You will also need an army or police force. Make sure it is loyal or well equipped, and loyal to the city.

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Very rarely will a living city survive on stored and stockpiled food. Even if you can successfully fortify a city, if you can not produce essentials to keep you alive, you might as well throw yourself to the living dead. Farming is a must. Rain catchers, and if on the coast, desalinization machines will be extraordinarily useful. Keeping the citizens fed is just as important as keeping them safe. Rescue, if it will ever come, shall take years. Until that day comes, you must be able to form a self sufficient community. America`s vast wealth is a result of vast resources, over even vaster lands. After zombies seize most of that land, you will find yourself a lot poorer. Remember, take advantage of every resource mother earth gives you, you will never regret it. If Your settlement had a lead or steel mine inside, get it operational. If you live on great farmland, farm; if you live on the cost of a river, lake or ocean, learn how to fish; if there a game reserve, hunt; if you have a gun and ammo factory, get it running. Take advantage of absolutely everything! You will also need an army or police force. Make sure it is loyal or well equipped, and loyal to the city.

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The post outbreak economy will have radically different needs than the current one. These jobs are sorted from the most needed to the absolutely useless, and are sorted similarly to the grading system, A, B,C, D and F

The post outbreak economy will have radically different needs than the current one. These jobs are sorted from the most needed to the absolutely useless, and are sorted similarly to the grading system, A, B,C, D and F

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A`s/must haves/food producers

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A`s/Must haves/Food producers

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A1, people who worked on a farm, or worked on a ranch. They will have to make do with simpler tools, but, can easily become the most important part of your community. However. They are a rare in today's society.

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A1 People who worked on a farm, or worked on a ranch. They will have to make do with simpler tools, but, can easily become the most important part of your community. However. They are a rare in today's society.

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A2, people who know how to grow gardens. These people are much more common than A1 AND CAN TEACH A1`s to get by on less, they can also teach the rest of us.

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A2 People who know how to grow gardens. These people are much more common than A1 and can teach A1`s to get by on less, and they can also teach the rest of us.

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A3 Fishermen, profeesional and recreational. provided that your cities connected to water, and they are good, they can be very useful. A3 because they can`t be useful everywhere.

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A3 Fishermen, professional and recreational, provided that your cities are connected to good sources of water, they can be very useful.

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B`s/probably need to have.Fighters

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B`s/Fighters

B1 Ex soldiers, war veterans, army reservists, current soldiers, national guard. These people for there military experience and relatively large numbers, are obviously the first choice for defenders

B1 Ex soldiers, war veterans, army reservists, current soldiers, national guard. These people for there military experience and relatively large numbers, are obviously the first choice for defenders

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B2. Police, SWAT. Though without the expertice of the armed foces, they are definitely not secondary warriors. They will be extremely useful due to the fact that every town has a few police.

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B2 Police, SWAT. Though without the expertice of the armed foces, they are definitely not secondary warriors. They will be extremely useful due to the fact that every town has a police force and that they are trained for combat.

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B3.Marksmen, hunters, gun enthusiests. They aren`t trained for combat, but can be easily.

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B3 Marksmen, hunters, gun enthusiasts. They aren`t trained for combat, but can be easily.

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C`s/ tradesmen/ want to have

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C`s/Not needed/Want to have/Morale boosters

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C1 Doctors, nurses,physicians, pharmecists,paramedics. The town will be in need of medical help due to harder work that is more physically dangerous.

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C1 Doctors, nurses, physicians, pharmacists, paramedics. The town will be in need of medical help due to harder work that is more physically dangerous and of their rarity due to hospitals being overrun at the beginning of the outbreak.

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C2, Carpeneters, plumbers, loggers, handymen, construction workers, electricians, mechanics.. You don`t need them to live, but they can be very helpful.

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C2 Carpeneters, plumbers, loggers, handymen, construction workers, electricians, mechanics. You don`t need them to live, but they can be very helpful.

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C3,Factory workers,Power plant workers, water purification plant workers. The people who allow our livestyle of luxury to continue.

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C3 Factory workers, power plant workers, water purification plant workers. The people who allow our livestyle of luxury to continue can give an enormous morale boost.

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D`s don`t need, but not worthless

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D`s Don`t need, but not worthless

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D1, Politicains, judges, mayors,lawyers. Believe me, nothing keeps a group of people together like a strong leader and a fair law system.

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D1 Politicains, judges, mayors,lawyers. Believe me, nothing keeps a group of people together like a strong leader and a fair law system.

D2 Authors,Artists,actors. In the beginning they may seem worthless, but a story, picture or play can bring up moral, and that can be a godsend.

D2 Authors,Artists,actors. In the beginning they may seem worthless, but a story, picture or play can bring up moral, and that can be a godsend.

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F`s don`t want, don`t need, retrain!

F`s don`t want, don`t need, retrain!

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F1, White collar workers, most if not all of their skills will be useless.

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F1 White collar workers, most if not all of their skills will be useless.

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F2, store hands . While you can use them, you really don`t need them.

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F2 Store hands. While you can use them, you really don`t need them.

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F3 most conventional jobs like salesmen, restruant managers, waiters, worthless!

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F3 Most conventional jobs like salesmen, restruant managers, waiters. Worthless!

===Expanding the city===

===Expanding the city===

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Thinning ranks. Kill all the zombies around the city. Wait a month. If none show up. send out a large posse of armed men. Have them sweep the area. If they find little to no zombies take the land.

Thinning ranks. Kill all the zombies around the city. Wait a month. If none show up. send out a large posse of armed men. Have them sweep the area. If they find little to no zombies take the land.

==Scavenging==

==Scavenging==

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This is going into overrun cities to obtain items you cannot produce. If you live above the snow line, wait until winter. If not, Don`t unless its nessacery

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This is going into overrun cities to obtain items you cannot produce. If you live above the snow line, wait until winter. If not, don`t unless its nessesary

==Dead cities/White zones ==

==Dead cities/White zones ==

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Overrun or abandoned AVOID AT ALL COST! Even if you think there may be supplies, loot and/or survivors, these areas be likely overrun by the undead as well as conventional hazards such as disease, collapsed buildings and radiation. If you are fleeing another outbreak it is always better to waste supplies traveling around the city than cutting through it. If for what ever reason you choose to disregard this advice then ''never'' travel at night, if possible move through the city between dawn and dusk. DO NOT STOP FOR LOOT! The only time it is acceptable to enter a preciously declared dead city, or white zone, is after it has been declared safe, even then always be on your guard.

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Overrun or abandoned cities, avoid them at all costs! Even if you think there may be supplies, loot and/or survivors, these areas be likely overrun by the undead as well as conventional hazards such as disease, collapsed buildings and radiation. If you are fleeing another outbreak it is always better to waste supplies traveling around the city than cutting through it. If for what ever reason you choose to disregard this advice then ''never'' travel at night, if possible move through the city between dawn and dusk. Do not stop for loot. The only time it is acceptable to enter a previously declared dead city, or white zone, is after it has been declared safe, but even then always be on your guard.

== Final tips ==

== Final tips ==

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