2015-12-22

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{{Mapbox

{{Mapbox

|name = Defense of the Ancients

|name = Defense of the Ancients



|designer = Eul, ColinGross, Mr.Cuddles, Ryude, Quantum.dx, Fluffy_Bunny, Kegsta, Kaye-, Sesshoumaru, Danite, and Quantum.dx

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|designer = [http://www.playdota.com/forums/blog.php?u=1 Icefrog]<br/>Old: Eul, ColinGross, Mr.Cuddles, Ryude, Quantum.dx, Fluffy_Bunny, Kegsta, Kaye-, Sesshoumaru, Danite, and Quantum.dx{{fact|Source needed.}}

|type = AoS

|type = AoS



|dl = http://eng.warcmaps.com/warcraft/Defense_of_the_Ancients_4.4

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|dl = http://www.getdota.com



|status = Inactive

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|status = Semi-active



|version=4.4

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|version = 6.83D

}}

}}

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Without the influence of heroes, the game cannot quickly be won by either team. Creeps will battle each other and then sacrifice themselves in futile attacks on the towers. However, in practice, there will usually be a slight imbalance of power over time due to the specific placement of towers, creep paths, and other variables (due to slight tweaks over a number of versions, the "advantaged" side varies). This imbalance, however, is so slight that the presence of even a single hero for any amount of time will negate it.

Without the influence of heroes, the game cannot quickly be won by either team. Creeps will battle each other and then sacrifice themselves in futile attacks on the towers. However, in practice, there will usually be a slight imbalance of power over time due to the specific placement of towers, creep paths, and other variables (due to slight tweaks over a number of versions, the "advantaged" side varies). This imbalance, however, is so slight that the presence of even a single hero for any amount of time will negate it.



===Introduction to Heroes===

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=== Introduction to Heroes ===

Heroes are ranked by level. Upon gaining a level, heroes receive bonus attributes (see below) and a skill point to be spent in learning a new or upgrading an existing skill. Heroes may gain levels during the game by earning experience. Experience can be earned by killing creeps, which is known as ''creeping'' or ''farming'' and by killing enemy heroes which is known as ''pawning'' which lets a hero earn much more experience points. Neutral creeps of varying difficulty are also planted throughout the map, and they may also be killed for experience and gold. Neutral creeps are not programmed to do anything except battle other characters who come too close; as such, they exist only to be killed for experience and gold. These neutral creeps vary in strength from very weak level one creeps, to very powerful ones which a whole team of high level heroes needs to fight in order to win (e.g. [[Roshan]], in DotA Allstars). Although some heroes posses the capacity to defeat Roshan by themselves even at low levels(e.g. Ursa)

Heroes are ranked by level. Upon gaining a level, heroes receive bonus attributes (see below) and a skill point to be spent in learning a new or upgrading an existing skill. Heroes may gain levels during the game by earning experience. Experience can be earned by killing creeps, which is known as ''creeping'' or ''farming'' and by killing enemy heroes which is known as ''pawning'' which lets a hero earn much more experience points. Neutral creeps of varying difficulty are also planted throughout the map, and they may also be killed for experience and gold. Neutral creeps are not programmed to do anything except battle other characters who come too close; as such, they exist only to be killed for experience and gold. These neutral creeps vary in strength from very weak level one creeps, to very powerful ones which a whole team of high level heroes needs to fight in order to win (e.g. [[Roshan]], in DotA Allstars). Although some heroes posses the capacity to defeat Roshan by themselves even at low levels(e.g. Ursa)



====Hero Attributes====

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==== Hero Attributes ====

Heroes possess three main statistics, known as ''attributes'' (Strength, Intelligence, and Agility) with every hero having a [[Primary Attribute]]. The Primary Attribute can be determined based on icons shown on the status panel, as depicted here (Strength depicted by a "fist", Agility by a "foot", and Intelligence by a "mind"). Increasing the Primary Attribute of a hero will increase the hero's damage. In addition, increasing the attributes of a hero will enhance corresponding statistics for that hero.

Heroes possess three main statistics, known as ''attributes'' (Strength, Intelligence, and Agility) with every hero having a [[Primary Attribute]]. The Primary Attribute can be determined based on icons shown on the status panel, as depicted here (Strength depicted by a "fist", Agility by a "foot", and Intelligence by a "mind"). Increasing the Primary Attribute of a hero will increase the hero's damage. In addition, increasing the attributes of a hero will enhance corresponding statistics for that hero.

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(A few heroes in dota allstars can attain this movement speed without a ''haste'' rune which causes the hero the move at the 522 movement speed mark regardless, those being Balanar the Night Stalker who has a passive run increase at night, Slardar the Slithereen Guard with his Sprint ability, Barathrum the Spirit Breaker with his Charge ability, Strygwyr the Blood Seeker who easily reaches 522 with his Strygwyr's Thirst ability, Anub'seran the Nerubian Weaver with his Shukuchi ability, Bone Clinkz the Bone Fletcher with his Windwalk ability, Syllabear the Lone Druid with his Rabid ability, and Banehallow the Lycanthrope while in his Wolf form.). Note that speed also increases by use of boots of travel and Sange and Yasha (DotA-Allstars).

(A few heroes in dota allstars can attain this movement speed without a ''haste'' rune which causes the hero the move at the 522 movement speed mark regardless, those being Balanar the Night Stalker who has a passive run increase at night, Slardar the Slithereen Guard with his Sprint ability, Barathrum the Spirit Breaker with his Charge ability, Strygwyr the Blood Seeker who easily reaches 522 with his Strygwyr's Thirst ability, Anub'seran the Nerubian Weaver with his Shukuchi ability, Bone Clinkz the Bone Fletcher with his Windwalk ability, Syllabear the Lone Druid with his Rabid ability, and Banehallow the Lycanthrope while in his Wolf form.). Note that speed also increases by use of boots of travel and Sange and Yasha (DotA-Allstars).



====Summary of Attributes vs Hero Type and Statistics====

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==== Summary of Attributes vs Hero Type and Statistics ====

A summary of the hero types based on Primary Attributes:

A summary of the hero types based on Primary Attributes:

* '''Strength''' - usually a powerful melee attacker.

* '''Strength''' - usually a powerful melee attacker.

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{{main|Defense of the Ancients: Allstars}}

{{main|Defense of the Ancients: Allstars}}



====Development====

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==== Development ====

The development of the classic Defense of the Ancients has been ended for quite some time, and most players have switched to DotA: Allstars. Currently, in most versions of Allstars, the map contains many more heroes and items than does the original DotA and is updated frequently, which may explain its ongoing popularity. However, this popularity sparked a controversy over who ought to be credited for its fame. For instance, a number of Classic players resent Guinsoo for having "stolen" their game, especially since he is alleged to have similarly "borrowed" most of his triggers, spells, heroes, and items from other people; Guinsoo, for his part, maintains that the map was created from scratch (besides the map layout) and based only spiritually on Eul's work. Regardless, Allstars remains widely played on [[The Frozen Throne]] and is the most popular Warcraft 3 custom map.

The development of the classic Defense of the Ancients has been ended for quite some time, and most players have switched to DotA: Allstars. Currently, in most versions of Allstars, the map contains many more heroes and items than does the original DotA and is updated frequently, which may explain its ongoing popularity. However, this popularity sparked a controversy over who ought to be credited for its fame. For instance, a number of Classic players resent Guinsoo for having "stolen" their game, especially since he is alleged to have similarly "borrowed" most of his triggers, spells, heroes, and items from other people; Guinsoo, for his part, maintains that the map was created from scratch (besides the map layout) and based only spiritually on Eul's work. Regardless, Allstars remains widely played on [[The Frozen Throne]] and is the most popular Warcraft 3 custom map.

Bugs in version 5 of AllStars prompted many to offer fixes to [[Guinsoo]], but the development of the code was opaque and release schedules were discretionary. As such, the map forked in version 5.84b. Guinsoo joined the mass movement to the popular MMORPG ''[[World of Warcraft]]'' and [[IceFrog]] has taken over as head of project since version 6.

Bugs in version 5 of AllStars prompted many to offer fixes to [[Guinsoo]], but the development of the code was opaque and release schedules were discretionary. As such, the map forked in version 5.84b. Guinsoo joined the mass movement to the popular MMORPG ''[[World of Warcraft]]'' and [[IceFrog]] has taken over as head of project since version 6.



====Current player trends====

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==== Current player trends ====

Currently, players have shown increasing interest in the 6.xx versions as with each consecutive version, more bugs are fixed and the map is believed to be more stable and balanced. Version 6.30, the most current official version, is the most frequently played on Battle.net and LAN parties. It has been noted that '''only''' the Malaysians and the Turkish still frequently play 5.84c on the Battle.net servers. Many of the Turkish people prefer to stick to the 5.84c version due to the great changes of the map , the new balance of the heroes and the new items. The omni-present mode is the -allrandom (-ar)mode.

Currently, players have shown increasing interest in the 6.xx versions as with each consecutive version, more bugs are fixed and the map is believed to be more stable and balanced. Version 6.30, the most current official version, is the most frequently played on Battle.net and LAN parties. It has been noted that '''only''' the Malaysians and the Turkish still frequently play 5.84c on the Battle.net servers. Many of the Turkish people prefer to stick to the 5.84c version due to the great changes of the map , the new balance of the heroes and the new items. The omni-present mode is the -allrandom (-ar)mode.

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DotA Allstars was also featured in the Malaysian and Singaporean World Cyber Games 2005.

DotA Allstars was also featured in the Malaysian and Singaporean World Cyber Games 2005.



===Outland===

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=== Outland ===

DotA Outland is another Frozen Throne variant of DotA, mostly maintained by Softmints and JackOfBlades, but now work has passed onto emjlr3 for the time being, who is very experienced with [[JASS]], and will be able to bring a new dimension of hero making to Outland. It is less well-known than Allstars, but updated far more frequently. It is more hero-based than item-based, a slightly slower-paced game than Allstars, and the heroes are entirely different. Development has re-started after much time was taken in fixing the lag spikes created in 4.4b. The next version will be released very soon.

DotA Outland is another Frozen Throne variant of DotA, mostly maintained by Softmints and JackOfBlades, but now work has passed onto emjlr3 for the time being, who is very experienced with [[JASS]], and will be able to bring a new dimension of hero making to Outland. It is less well-known than Allstars, but updated far more frequently. It is more hero-based than item-based, a slightly slower-paced game than Allstars, and the heroes are entirely different. Development has re-started after much time was taken in fixing the lag spikes created in 4.4b. The next version will be released very soon.



====WarpTen - Speeds construction of buildings and units ====

====WarpTen - Speeds construction of buildings and units ====

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* A reputation for some unique and original heroes with varied skills, rather than the more monotonus other versions. (Little is known about Dota CHAOS in this reigon)

* A reputation for some unique and original heroes with varied skills, rather than the more monotonus other versions. (Little is known about Dota CHAOS in this reigon)



====Challenges====

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==== Challenges ====

''Challenges'', much like the Rune powerups in Allstars, are an interesting aspect of Outland. A player picks up a rune, and is then given a challenge to complete. If the player succeeds, he/she gains 750 gold; failure will cause the loss of a level, which is more significant in Outland than other versions. This puts pressure on the player to complete the objectives.

''Challenges'', much like the Rune powerups in Allstars, are an interesting aspect of Outland. A player picks up a rune, and is then given a challenge to complete. If the player succeeds, he/she gains 750 gold; failure will cause the loss of a level, which is more significant in Outland than other versions. This puts pressure on the player to complete the objectives.

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Only one challenge of each type can be active at any one time, but two challenges can be held at the same time by a single player.

Only one challenge of each type can be active at any one time, but two challenges can be held at the same time by a single player.



====Heroes====

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==== Heroes ====

The hero variants of Outland differ from other versions in many ways. Firstly, experience gain is slower at the start of a game, and items take priority. Secondly, the heroes are much more functional towards their purpose, for example, the Red Stain is an excellent "hero-killer", yet its "pushing" (See Lingo below) skills are weak, unless its entire item build (order and selection of items) is focused upon it, causing it to become only moderate at both.

The hero variants of Outland differ from other versions in many ways. Firstly, experience gain is slower at the start of a game, and items take priority. Secondly, the heroes are much more functional towards their purpose, for example, the Red Stain is an excellent "hero-killer", yet its "pushing" (See Lingo below) skills are weak, unless its entire item build (order and selection of items) is focused upon it, causing it to become only moderate at both.

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This is somewhat akin to DotA classic where heroes are generally split up between three concepts: siege, control, and support. Siege heroes specialize in destroying structures, such as the scourge's Demon Magess or the sentinel's Fire Lord. Alternatively there are hybrid types, such as Rylai the Frost Maiden who can use her spells to disable her opponents while her ultimate ability can slowly wither all the structures around her in a large radius. Other control types are Mageslayer who drain's his opponent's mana upon attacking, can purge buffs and slow his opponent, as well as teleporting a short distance to catch or escape. Support heroes were able to teleport anywhere on the map at will and heal their allies with the exception of the Omniknight who specialized in group defense instead of mobility.

This is somewhat akin to DotA classic where heroes are generally split up between three concepts: siege, control, and support. Siege heroes specialize in destroying structures, such as the scourge's Demon Magess or the sentinel's Fire Lord. Alternatively there are hybrid types, such as Rylai the Frost Maiden who can use her spells to disable her opponents while her ultimate ability can slowly wither all the structures around her in a large radius. Other control types are Mageslayer who drain's his opponent's mana upon attacking, can purge buffs and slow his opponent, as well as teleporting a short distance to catch or escape. Support heroes were able to teleport anywhere on the map at will and heal their allies with the exception of the Omniknight who specialized in group defense instead of mobility.



==cheat==

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== Lingo ==

; Pushing

; Pushing

: Moving with a lane into enemy territory, attempting to kill towers/get into the enemy base.

: Moving with a lane into enemy territory, attempting to kill towers/get into the enemy base.

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== External links ==

== External links ==

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{{elink|site=PlayDotA.com|link=http://www.playdota.com}}

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{{elink|prefix=     |site=GetDotA.com|link=http://www.getdota.com}}

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;News

{{elink|type=blizzplanet|link=http://www.blizzplanet.com/blog/comments/gamescom-2011-blizzard-dota-at-blizzcon-2011|desc=GamesCom 2011 – Blizzard DOTA at BlizzCon 2011|bydate=By [http://www.blizzplanet.com/blog/comments/author/blizzplanetadmin Medievaldragon] – August 19, 2011}}

{{elink|type=blizzplanet|link=http://www.blizzplanet.com/blog/comments/gamescom-2011-blizzard-dota-at-blizzcon-2011|desc=GamesCom 2011 – Blizzard DOTA at BlizzCon 2011|bydate=By [http://www.blizzplanet.com/blog/comments/author/blizzplanetadmin Medievaldragon] – August 19, 2011}}

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