2016-02-21

‎Spirit:

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*Increases chance to [[dodge]] attacks. This is dependent on both class and level, in fact death knights, paladins and warriors don't.

*Increases chance to [[dodge]] attacks. This is dependent on both class and level, in fact death knights, paladins and warriors don't.

[[AEP|Agility Equivalence Points]] is a notable formula for calculating the contribution of agility. It might be outdated with regard to hunters.

[[AEP|Agility Equivalence Points]] is a notable formula for calculating the contribution of agility. It might be outdated with regard to hunters.

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=== Intellect ===

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[[Intellect]] (often abbreviated as INT) has the following effects:

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*Increases [[spell power]] by 1 per point at level 80 or above. Intellect is now the main source of spell power for most cases.

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==== Intellect in Mists of Pandaria ====

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{{Mists-section}}

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Intellect will no longer affect (increase) the [[mana]] pool.<ref>{{ref web|work=Official Healing forum (US)|url=http://us.battle.net/wow/en/forum/topic/3566337805?page=3#53|title=#53 - I don't get why the MoP int change is needed|author={{blizz}} Kaivax|date=11-Nov-2011 6:23 PM}}</ref>

=== Stamina ===

=== Stamina ===

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* Stamina is one of the key attributes of [[Tank (game term)|tanks]] (<s>dodge, parry,</s> and block also being very important). It is useful to every class in [[PvP]]. Non-tank PvE characters should not actively seek out stamina, but some of it is found on nearly any piece of gear.

* Stamina is one of the key attributes of [[Tank (game term)|tanks]] (<s>dodge, parry,</s> and block also being very important). It is useful to every class in [[PvP]]. Non-tank PvE characters should not actively seek out stamina, but some of it is found on nearly any piece of gear.





=== Intellect ===



[[Intellect]] (often abbreviated as INT) has the following effects:



*Increases [[spell power]] by 1 per point at level 80 or above. Intellect is now the main source of spell power for most cases.





==== Intellect in Mists of Pandaria ====



{{Mists-section}}



Intellect will no longer affect (increase) the [[mana]] pool.<ref>{{ref web|work=Official Healing forum (US)|url=http://us.battle.net/wow/en/forum/topic/3566337805?page=3#53|title=#53 - I don't get why the MoP int change is needed|author={{blizz}} Kaivax|date=11-Nov-2011 6:23 PM}}</ref>

=== Spirit ===

=== Spirit ===

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Spirit is made more valuable by abilities that increase other stats based on Spirit.

Spirit is made more valuable by abilities that increase other stats based on Spirit.

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Some could argue that Spirit is not a base attribute, since [[Blizz]]ard groups it under "Enhancements" on the Stat panel of the character window.<ref "charStatsGAE">[[:File:Char_window-Stats_panel_General_Attributes_Enhancements-Patch_6_2_3.png|Stats panel]] of the [[character window]] showing General, Attributes, and Enhancements.</ref>

== Bonus attributes ==

== Bonus attributes ==

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=== Mastery ===

=== Mastery ===

{{main|Mastery}}

{{main|Mastery}}



Mastery is a unique secondary attribute that has different effects depending on class and specialization.

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Mastery is a unique secondary attribute that has different effects depending on class and specialization.

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Listed under "Enhancements" on the Stats panel of the character window.<ref "charStatsGAE" />

=== Physical combat ===

=== Physical combat ===

*Weapon damage - Weapon damage is a property of the player's equipped weapon. Melee weapon damage is increased by [[enchant]]s and [[sharpening stone]]s. Ranged damage is increased with [[scope]]s.

*Weapon damage - Weapon damage is a property of the player's equipped weapon. Melee weapon damage is increased by [[enchant]]s and [[sharpening stone]]s. Ranged damage is increased with [[scope]]s.

*[[Weapon speed]] - Weapon speed is a property of the player's equipped weapon and determines the time between attacks with that weapon.

*[[Weapon speed]] - Weapon speed is a property of the player's equipped weapon and determines the time between attacks with that weapon.

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*<s class="graylink">[[Hit]]</s> - Increased chance to hit with melee weapons by a percentage. Hit chance was increased by [[hit rating]], a [[combat rating]]. Removed in {{Warlords-inline}} Warlords of Draenor.

*[[Attack power]] - (Abbreviated as AP) Increases damage of an equipped weapon. Attack power is increased directly by gear and buffs with the attack power stat, and indirectly by strength and agility (only for hunters, rogues, shamans, and cat-form druids).

*[[Attack power]] - (Abbreviated as AP) Increases damage of an equipped weapon. Attack power is increased directly by gear and buffs with the attack power stat, and indirectly by strength and agility (only for hunters, rogues, shamans, and cat-form druids).

**[[PvP Power]] - A [[PvP]] specific property that increases damage against other players added in {{mists-inline}} Mists of Pandaria. It also overcame PvP Resilience which was removed in {{Warlords-inline}} Warlords of Draenor.

**[[PvP Power]] - A [[PvP]] specific property that increases damage against other players added in {{mists-inline}} Mists of Pandaria. It also overcame PvP Resilience which was removed in {{Warlords-inline}} Warlords of Draenor.

*Ranged attack power - (Abbreviated as RAP) Increases damage of an equipped [[bow]], [[crossbow]] or [[gun]], but not [[wand]]s. Ranged attack power is increased similarly to melee attack power.

*Ranged attack power - (Abbreviated as RAP) Increases damage of an equipped [[bow]], [[crossbow]] or [[gun]], but not [[wand]]s. Ranged attack power is increased similarly to melee attack power.

*<s class="graylink">[[Armor penetration]]</s> - Represented the percentage of armor that was ignored by an attack. Removed in {{cata-inline}} Cataclysm.

*<s class="graylink">[[Armor penetration]]</s> - Represented the percentage of armor that was ignored by an attack. Removed in {{cata-inline}} Cataclysm.



*[[Critical strike]] - Percentage of attacks that will result in a [[critical strike]]. Crit chance is increased directly by [[critical strike rating]], a [[combat rating]], and indirectly by agility.

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*<s class="graylink">[[Hit]]</s> - Increased chance to hit with melee weapons by a percentage. Hit chance was increased by [[hit rating]], a [[combat rating]]. Removed in {{Warlords-inline}} Warlords of Draenor.

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==== Enhancements ====



*[[Haste]] - Decreases the time between attacks. This effectively increases weapon speed, but has no effect on [[cooldown]]s. Haste is increased directly by [[haste rating]], a [[combat rating]].

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*[[Critical strike]] - Percentage of attacks that will result in a [[critical strike]]. Crit chance is increased directly by [[critical strike rating]], a [[combat rating]], and indirectly by agility. Listed under "Enhancements" on the Stats panel of the character window.<ref "charStatsGAE" />

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*[[Haste]] - Decreases the time between attacks. This effectively increases weapon speed, but has no effect on [[cooldown]]s. Haste is increased directly by [[haste rating]], a [[combat rating]]. Listed under "Enhancements" on the Stats panel of the character window.<ref "charStatsGAE" />

*<s class="graylink">[[Expertise]]</s> - Reduced the enemy's chance to dodge/parry by .25% per point of expertise. Removed in {{Warlords-inline}} Warlords of Draenor.

*<s class="graylink">[[Expertise]]</s> - Reduced the enemy's chance to dodge/parry by .25% per point of expertise. Removed in {{Warlords-inline}} Warlords of Draenor.

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** <s class="graylink">[[Block value]]</s> - A value usually only on shields that represented the fixed amount of damage absorbed. Removed in {{cata-inline}} Cataclysm.

** <s class="graylink">[[Block value]]</s> - A value usually only on shields that represented the fixed amount of damage absorbed. Removed in {{cata-inline}} Cataclysm.

*[[Armor]] - Decreases physical damage received. Increases your [[pet]]'s Armor. Armor is always present on equippable items, such as chest pieces and shields. Shields and plate items generally have the most armor, while cloth items have the least. The base armor of an item is determined directly by its type (cloth, leather, mail or plate), [[item level]] and slot (chest, head, legs, etc.). Some items have extra armor, which is indicated by the total amount of armor appearing in green on the tooltip. Rings, weapons, amulets and trinkets have no base armor, but may have bonus armor.

*[[Armor]] - Decreases physical damage received. Increases your [[pet]]'s Armor. Armor is always present on equippable items, such as chest pieces and shields. Shields and plate items generally have the most armor, while cloth items have the least. The base armor of an item is determined directly by its type (cloth, leather, mail or plate), [[item level]] and slot (chest, head, legs, etc.). Some items have extra armor, which is indicated by the total amount of armor appearing in green on the tooltip. Rings, weapons, amulets and trinkets have no base armor, but may have bonus armor.

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* [[Bonus Armor]] - Initially just extra {{statlink|icon=|Armor|link=#Armor}} on defensive items, it transitioned to a replacement for Dodge and Parry in {{warlords-inline}} Warlords of Draenor. Listed under "Enhancements" on the Stats panel of the character window.<ref "charStatsGAE" />

*<s class="graylink">[[Resistance]]</s> - Decreased the damage taken from magical attacks. Effectively removed in {{mists-inline}} Mists of Pandaria.

*<s class="graylink">[[Resistance]]</s> - Decreased the damage taken from magical attacks. Effectively removed in {{mists-inline}} Mists of Pandaria.

*<s class="graylink">[[PvP Resilience]]</s> (was <s>Resilience</s>) - Decreases the damage taken from enemy players, {{mists-inline}} but is overcome by PvP Power. Resilience is increased through equipment with [[resilience]] which is found on PvP gear. Resilience does not have any effect against an [[NPC]]. Changed to "PvP Resilience" in {{mists-inline}} Mists of Pandaria which was removed in {{Warlords-inline}} Warlords of Draenor..

*<s class="graylink">[[PvP Resilience]]</s> (was <s>Resilience</s>) - Decreases the damage taken from enemy players, {{mists-inline}} but is overcome by PvP Power. Resilience is increased through equipment with [[resilience]] which is found on PvP gear. Resilience does not have any effect against an [[NPC]]. Changed to "PvP Resilience" in {{mists-inline}} Mists of Pandaria which was removed in {{Warlords-inline}} Warlords of Draenor..

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Warlords of Draenor adds random and rare "tertiary" attributes to some items. These are not truly attributes in the sense that they boost some characteristic of the player during combat, but more like [[ability|abilities]] attached to items like {{ability|Drain Life}} being able to [[proc]] ([[Leech]]).

Warlords of Draenor adds random and rare "tertiary" attributes to some items. These are not truly attributes in the sense that they boost some characteristic of the player during combat, but more like [[ability|abilities]] attached to items like {{ability|Drain Life}} being able to [[proc]] ([[Leech]]).



* <s class="graylink">[[Amplify (rating)|Amplify]] rating</s> - Scrapped before release.<ref name="wowheadForumItemChangesWarlords">{{ref web|work=[[Wowhead]] guides|url=http://www.wowhead.com/guides/gear/item-changes-in-warlords-of-draenor|title=Item Changes in Warlords of Draenor|author=[http://www.wowhead.com/user=perculia perculia]|date=16-May-2014 3:53 PM}}</ref>



* <s class="graylink">[[Cleave (rating)|Cleave]] rating</s> - Scrapped before release.<ref name="wowheadForumItemChangesWarlords" />

* [[Indestructible]] rating - Not a value, but indicates the item won't take durability damage.<ref name="wowheadForumItemChangesWarlords" />

* [[Indestructible]] rating - Not a value, but indicates the item won't take durability damage.<ref name="wowheadForumItemChangesWarlords" />



* [[Leech]] rating - Causes you to be healed for a portion of all damage and healing done.<ref name="wowheadForumItemChangesWarlords" />

* [[Multistrike]] rating - Not so rare.{{fact}} Grants two chances for damage and healing effects to occur an additional time, each at 30% effectiveness.<ref name="wowheadForumItemChangesWarlords" />

* [[Multistrike]] rating - Not so rare.{{fact}} Grants two chances for damage and healing effects to occur an additional time, each at 30% effectiveness.<ref name="wowheadForumItemChangesWarlords" />



* <s class="graylink">[[Readiness (rating)|Readiness]] rating</s> - Scrapped before release.<ref name="wowheadForumItemChangesWarlords" />

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* [[Leech]] rating - Causes you to be healed for a portion of all damage and healing done.<ref name="wowheadForumItemChangesWarlords" />

* [[Versatility]] rating - Not so rare.{{fact}} Increases damage, increases healing, and reduces damage taken.<ref name="wowheadForumItemChangesWarlords" />

* [[Versatility]] rating - Not so rare.{{fact}} Increases damage, increases healing, and reduces damage taken.<ref name="wowheadForumItemChangesWarlords" />

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All these stats appear in the "Enhancements" section of the Stats panel of the character window.<ref name="charStatsGAE" />

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=== Did not make it out of Beta ===

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{{Rfg-section}}

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* <s class="graylink">[[Amplify (rating)|Amplify]] rating</s> - Scrapped before release.<ref name="wowheadForumItemChangesWarlords">{{ref web|work=[[Wowhead]] guides|url=http://www.wowhead.com/guides/gear/item-changes-in-warlords-of-draenor|title=Item Changes in Warlords of Draenor|author=[http://www.wowhead.com/user=perculia perculia]|date=16-May-2014 3:53 PM}}</ref>

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* <s class="graylink">[[Cleave (rating)|Cleave]] rating</s> - Scrapped before release.<ref name="wowheadForumItemChangesWarlords" />

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* <s class="graylink">[[Readiness (rating)|Readiness]] rating</s> - Scrapped before release.<ref name="wowheadForumItemChangesWarlords" />

== Other information ==

== Other information ==

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Not specifically an attribute, but more of an [[attack table]] cumulative rating. Represents chance to avoid an attack with a combination of dodge, parry, and chance to miss (which is a fixed percentage depending on the target). Avoidance should not be confused with [[mitigation]] which reduces damage from an attack.

Not specifically an attribute, but more of an [[attack table]] cumulative rating. Represents chance to avoid an attack with a combination of dodge, parry, and chance to miss (which is a fixed percentage depending on the target). Avoidance should not be confused with [[mitigation]] which reduces damage from an attack.



=== Critical Strikes ===

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Listed under "Enhancements" on the Stats panel of the character window.<ref "charStatsGAE" />

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=== Critical strikes ===

* [[#Agility|Agility]] will increase the chance to score a critical strike with both physical ranged and melee damage for all classes. The amount needed per point varies by class.

* [[#Agility|Agility]] will increase the chance to score a critical strike with both physical ranged and melee damage for all classes. The amount needed per point varies by class.

* [[#Intellect|Intellect]] will increase the chance to score a critical strike with spells. For a mage at level 60, the rate is 1% per 59.5 points of intellect.

* [[#Intellect|Intellect]] will increase the chance to score a critical strike with spells. For a mage at level 60, the rate is 1% per 59.5 points of intellect.

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