2012-10-18

←Older revision

Revision as of 01:01, October 18, 2012

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|name=Starfall

|name=Starfall

|image=Ability_Druid_Starfall.png

|image=Ability_Druid_Starfall.png

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|description=You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing 369 to 427 Arcane damage. Maximum 20 stars. Lasts 10 sec.

Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.

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|description=You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing X Arcane damage. Maximum 20 stars. Lasts 10 sec. Triggering a Lunar Eclipse resets the cooldown of this spell.

Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.

|class=[[Druid]]

|class=[[Druid]]

|type=Offensive

|type=Offensive

|school=Arcane

|school=Arcane

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|cost=35% of base mana

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|cost=32.6% of base mana

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|range=0 yards (self)

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|range=

|cast_time=Instant

|cast_time=Instant

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|cooldown=None

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|cooldown=1.5 min

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|talented=Yes

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|gcd=1.5 sec

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|talent_tree=Balance

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|specialization=Balance

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|talent_req=30

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|level=76

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|improvement=None

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|ranks=1

|buff_desc=Summoning stars from the sky.

|buff_desc=Summoning stars from the sky.

|buff_dur=10 seconds

|buff_dur=10 seconds

}}

}}

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'''Starfall''' is a [[Druid]] ability from tier 11 of the [[Druid talents#Balance|Balance]] tree. It is a non-channeled [[Area of Effect]] spell that hits enemy targets within 30 yards (up to 36 yards with [[Nature's Reach]]) of the caster. Although it does not cause an especially high amount of damage, it is a 10 second buff that does not require player interference, which allows a druid to have it up while casting other spells and abilities. The buff itself cannot be dispelled or spell stolen.

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'''Starfall''' is a [[druid]] ability learned at level 76 for druids that have chosen the Balance specialization. It is a non-channeled [[Area of Effect]] spell that hits enemy targets within 40 yards of the caster. Although it does not cause an especially high amount of damage, it is a 10 second buff that does not require player interference, which allows a druid to have it up while casting other spells and abilities. The buff itself cannot be dispelled or spell stolen.

In [[PvP]], Starfall becomes a valuable, albeit dangerous ability; when used against large crowds it can deal massive damage, but also often results in focused attack on the druid.

In [[PvP]], Starfall becomes a valuable, albeit dangerous ability; when used against large crowds it can deal massive damage, but also often results in focused attack on the druid.

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*Starfall's effect is suppressed while you are in any way incapacitated, i.e. stunned or feared.

*Starfall's effect is suppressed while you are in any way incapacitated, i.e. stunned or feared.

*The starfall buff will be completely removed if you shift into any form other than caster or Moonkin form.

*The starfall buff will be completely removed if you shift into any form other than caster or Moonkin form.

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*Spellpower coefficients: 30% per large star. 13% per small (splash) star.

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== Related Glyphs ==

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{{:Glyph of Focus}}

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{{:Glyph of Starfall}}

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{{clrl}}

== Tips and Tactics ==

== Tips and Tactics ==

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*This ability is not especially necessary for a [[Balance]] [[DPS]] [[build]], but provides helpful AoE.

*Starfall can be used on a boss fight to deal additional damage without much if any deficit, as the [[GCD]] used to cast the spell will be made up for in the amount of damage it deals, provided you are in range of the boss or mobs for the duration.

*Starfall can be used on a boss fight to deal additional damage without much if any deficit, as the [[GCD]] used to cast the spell will be made up for in the amount of damage it deals, provided you are in range of the boss or mobs for the duration.

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*If you do not have the Glyph of Focus, it is very important for you to know what mobs are around you and if they are within 30 yards of you (36 with [[Nature's Reach]]) before casting Starfall because it will hit every target in a 36 yard radius around you.

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*This move should be used very carefully in open world PvP, as the stars will damage EVERY target within 40 yards of the caster, including otherwise non-hostile mobs. Using this in a crowd of yellow mobs will very quickly make you wish this move wasn't even part of your arsenal.

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*This move should be used very carefully in open world PvP, as the stars will damage EVERY target within 30 (or 36) yards of the caster, including otherwise unhostile mobs. Using this in a crowd of yellow mobs will very quickly make you wish this move wasn't even part of your arsenal.

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*The above tip is one way to view this ability another is for mass AoE mob killing and pulling. The way to achieve this is the cast [[Regrowth]] and [[Rejuvenation]] on yourself to keep your health high, activate [[Moonkin Form]] for armor, activate Starfall to pull all the nearby mobs and then finally when enough mobs are running to you activate [[Barkskin]] and [[Hurricane]]. You can also activate [[Force of Nature]] prior to activating Barkskin to let the Treants catch running mobs and for some more DPS and also don't use this technique if any mobs can stun/silence you. As a side note a group of 5-6 mobs of equal level in [[Hellfire Peninsula]] will die from Starfall and Hurricane so fast you regularly won't need to use Force of Nature.

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*The above tip is one way to view this ability another is for mass AoE mob killing and pulling. The way to achieve this is the cast [[Regrowth]] and [[Rejuvenation]] on yourself to keep your health high, activate [[Moonkin Form]] for Plate armour, activate Starfall to pull all the nearby mobs and then finally when enough mobs are running to you activate [[Barkskin]] and [[Hurricane]]. You can also activate [[Force of Nature]] prior to activating Barkskin to let the Treants catch running mobs and for some more DPS and also don't use this technique if any mobs can stun/silence you. As a sidenote a group of 5-6 mobs of equal level in [[Hellfire Peninsula]] will die from Starfall and Hurricane so fast you regularly won't need to use Force of Nature.

*Effective in boss fights, as every star that critically hits will trigger [[Nature's Grace]] and allow you to quickly cast a whole host of spells. This is occasionally referred to as "Druid [[Heroism]]".

*Effective in boss fights, as every star that critically hits will trigger [[Nature's Grace]] and allow you to quickly cast a whole host of spells. This is occasionally referred to as "Druid [[Heroism]]".

== Patch changes ==

== Patch changes ==

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*{{Patch 5.0.4|note=Updated.}}

* {{Patch 3.3.3|note=The damage done by this spell has been significantly increased.}}

* {{Patch 3.3.3|note=The damage done by this spell has been significantly increased.}}

* {{Patch 3.1.0|note=Cooldown reduced to 90 seconds.}}

* {{Patch 3.1.0|note=Cooldown reduced to 90 seconds.}}

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[[Category:Druid abilities]]

[[Category:Druid abilities]]

[[Category:Arcane spells]]

[[Category:Arcane spells]]

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[[Category:Druid talents]]

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