2015-02-17

Reverted edit(s) by 31.132.176.165 (talk) to last version by Fandyllic

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Revision as of 11:40, February 17, 2015

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'''Damage dealers''', as the name implies, are players who are responsible for dealing damage in the group. It is almost always abbreviated as [[DPS]] (Damage per second) or DPSer in-game. All of the ten classes can play as DD with the right spec in the right gear. Their importance should not be neglected because without reasonable DPS it may take a long time to kill the mobs. The difference between good DPS and bad DPS is the most obviously seen in encounters where the mobs must be killed within a certain time for various reasons.

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'''Damage dealers''', as the name implies, are players who are responsible for dealing damage in the group. It is almost always abbreviated as [[DPS]] (Damage per second) or DPSer in-game. All of the ten classes can play as DPS with the right spec in the right gear. Their importance should not be neglected because without reasonable DPS it may take a long time to kill the mobs. The difference between good DPS and bad DPS is the most obviously seen in encounters where the mobs must be killed within a certain time for various reasons.



==DD Specs==

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==DPS Specs==



As mentioned above, all of the ten classes can be DD. Among these, four classes are exclusively pure damage dealers no matter which specs they choose: [[hunter]], [[mage]], [[rogue]], and [[warlock]]. Nevertheless, each of their specs has different damage dealing potential and function, so it is still important for players of those classes to choose the right specs.

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As mentioned above, all of the ten classes can be DPS. Among these, four classes are exclusively pure damage dealers no matter which specs they choose: [[hunter]], [[mage]], [[rogue]], and [[warlock]]. Nevertheless, each of their specs has different damage dealing potential and function, so it is still important for players of those classes to choose the right specs.



Of the remaining six classes, they can be DD with the right specs: shadow [[priest]], balance/feral [[druid]], elemental/enhancement [[shaman]], fury/arms [[warrior]], retribution [[paladin]], and [[death knight]] of any spec with dps talents.

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Of the remaining six classes, they can be DPS with the right specs: shadow [[priest]], balance/feral [[druid]], elemental/enhancement [[shaman]], fury/arms [[warrior]], retribution [[paladin]], and [[death knight]] of any spec with dps talents.



==Types of DD==

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==Types of DPS==

#[[Caster]]: Most of their damage is [[spell]] damage: [[mage]], [[warlock]], shadow/discipline [[priest]], balance [[druid]], and elemental [[shaman]].

#[[Caster]]: Most of their damage is [[spell]] damage: [[mage]], [[warlock]], shadow/discipline [[priest]], balance [[druid]], and elemental [[shaman]].

#[[Melee]]: Most of their damage is [[physical]] damage dealt within melee range: [[rogue]], fury/arms [[warrior]], retribution [[paladin]], enhancement [[shaman]], feral [[druid]], and [[death knight]].

#[[Melee]]: Most of their damage is [[physical]] damage dealt within melee range: [[rogue]], fury/arms [[warrior]], retribution [[paladin]], enhancement [[shaman]], feral [[druid]], and [[death knight]].

#[[Ranged]]: Most of their damage is [[physical]] damage dealt from a distance: [[hunter]].

#[[Ranged]]: Most of their damage is [[physical]] damage dealt from a distance: [[hunter]].



For the sake of simplicity, hunters and casters are often collectively called ''ranged'' DD in contrast to ''melee'' DD. It is not necessary for casters to stay at range during a fight, although it is usually advisable to do so.

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For the sake of simplicity, hunters and casters are often collectively called ''ranged'' DPS in contrast to ''melee'' DPS. It is not necessary for casters to stay at range during a fight, although it is usually advisable to do so.

==Group Function==

==Group Function==



===Primary function of DD===

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===Primary function of DPS===



The primary function of DD is dealing damage to the mobs. Good damage dealers help the group to run smoothly by killing the mobs in a short time. Running instances with a group full of bad DD means prolonged time will be needed for the fighting and completing the instances. The risk of the need to deal with [[respawn]] will also be higher. Besides, prolonged fighting increases the risk of the healers becoming out of mana, resulting in [[wipe]] of the party. Furthermore, some boss encounters must be completed within a certain period of time before the bosses [[enrage]] (e.g. [[Mechano-Lord Capacitus]], [[Netherspite]]), and some encounters will become harder and harder to handle as the fights go on (e.g. [[Kargath Bladefist]], [[Gruul]]). If the rate of damage output is too low in these situations, the party is going to wipe when the bosses enrage or the bosses/adds are too difficult to handle eventually.

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The primary function of DPS is dealing damage to the mobs. Good damage dealers help the group to run smoothly by killing the mobs in a short time. Running instances with a group full of bad DPS means prolonged time will be needed for the fighting and completing the instances. The risk of the need to deal with [[respawn]] will also be higher. Besides, prolonged fighting increases the risk of the healers becoming out of mana, resulting in [[wipe]] of the party. Furthermore, some boss encounters must be completed within a certain period of time before the bosses [[enrage]] (e.g. [[Mechano-Lord Capacitus]], [[Netherspite]]), and some encounters will become harder and harder to handle as the fights go on (e.g. [[Kargath Bladefist]], [[Gruul]]). If the rate of damage output is too low in these situations, the party is going to wipe when the bosses enrage or the bosses/adds are too difficult to handle eventually.



===Secondary Functions of DD===

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===Secondary Functions of DPS===

Many DPS classes can also perform secondary functions in the group:

Many DPS classes can also perform secondary functions in the group:

#[[Crowd Control]]: Some of the DPS classes have good crowd control abilities, such as [[Polymorph|Sheep]], [[Freezing Trap]], [[Sap]], [[Seduce]], [[Hibernate]], etc.

#[[Crowd Control]]: Some of the DPS classes have good crowd control abilities, such as [[Polymorph|Sheep]], [[Freezing Trap]], [[Sap]], [[Seduce]], [[Hibernate]], etc.

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==Improving Damage Output==

==Improving Damage Output==



Despite the fact that damage dealing is the primary job of a DD class, people who join [[Pug|PUGs]] a lot, or join casual guild raids, know there are a lot of damage dealers with low damage output. Despite this, it is very easy (and common) for the DD as well as their groupmates to be unaware of their poor performance. In a 5-man instance group there are (usually) three DDs. If the other two DD are doing excellent job, the group can still clear the instance without any problem. (The same is true in 10-man or 25-man raids. The low damage output of an individual is not easy to notice, unless someone has damage measuring addons installed (e.g. [[Recount (Addon)]], etc.). Any DPS who care about their own performance, as well as the raid leaders who want to check the performance of everyone should have at least one of those addons installed.

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Despite the fact that damage dealing is the primary job of a DPS class, people who join [[Pug|PUGs]] a lot, or join casual guild raids, know there are a lot of damage dealers with low damage output. Despite this, it is very easy (and common) for the DPS as well as their groupmates to be unaware of their poor performance. In a 5-man instance group there are (usually) three DPS. If the other two DPS are doing excellent job, the group can still clear the instance without any problem. (The same is true in 10-man or 25-man raids. The low damage output of an individual is not easy to notice, unless someone has damage measuring addons installed (e.g. [[Recount (Addon)]], etc.). Any DPS who care about their own performance, as well as the raid leaders who want to check the performance of everyone should have at least one of those addons installed.

Nevertheless, the interpretation of the result of those addons should be careful. Depending on the design of the addons, damage output can be underestimated significantly. For example, if the addon does not record pet damage of a beast mastery hunter, his reading can easily drop to the last of the DPS, despite the fact that he and his pet may have actually done the most damage. Moreover, some classes/specs are not meant to do as high damage as the others, yet they are still valuable to the group for their utility (e.g. [[Replenishment]], raid-wide damage enhancements, debuffs on mobs).

Nevertheless, the interpretation of the result of those addons should be careful. Depending on the design of the addons, damage output can be underestimated significantly. For example, if the addon does not record pet damage of a beast mastery hunter, his reading can easily drop to the last of the DPS, despite the fact that he and his pet may have actually done the most damage. Moreover, some classes/specs are not meant to do as high damage as the others, yet they are still valuable to the group for their utility (e.g. [[Replenishment]], raid-wide damage enhancements, debuffs on mobs).

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