2013-02-14

Reverted edit(s) by Money4GameCurrency (talk) to last version by Raylan13

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Revision as of 15:26, February 14, 2013

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{{Classnav}}

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:''For the classes in the [[Warcraft RPG]], see [[RPG Classes]]. For a short description on class [[lore]], see [[Class lore]].''

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A '''class''' is the primary adventuring style of a [[player character]] which determines the type of [[Equipment|weapons and armor]] it can use, as well as what [[Ability|abilities]], [[power]]s, [[skill]]s, and [[spell]]s it will gain throughout its adventures.

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Be aware that the choice of which class to play is constrained by the choice of [[race]]; each race has a different group of available classes to choose from.

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Each class has three unique talent trees. As a character progresses, they can specialize their skills by assigning class [[talent]] points in any of the trees for their class. There are three talent trees for each class. For example, a druid can place their talent points in [[Druid talents#Restoration|Restoration]], [[Druid talents#Feral|Feral]], or [[Druid talents#Balance|Balance]].



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Collecting [[class set]]s is a way players can improve a character when they have reached the level cap. Most dungeon and raid sets are made up of armor items designed specifically for the class; however, faction rewards sets also include trinkets and neck pieces. When players collect more pieces of the set, they can receive set bonuses.

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Always remember that it doesn't matter what class you chose as long as you are willing to stand by it and don't give up. If your class gets nerfed (or made less powerful by Blizzard) always remember that nerfs and buffs are like a pendulum, sooner or later the pendulum is going to swing to your advantage.



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[[File:Class.png|right]]

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== Brief summary of each class ==

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There are currently ten playable classes in-game, but the Death knight hero class is only available to those with at least the {{wotlk-inline}} Wrath of the Lich King expansion and a character with a level of 55 or higher.



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=== Original classes ===

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{{wow-inline}}

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{{ClassIcon|Druid|Large}} '''[[Druid]]'''

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[[File:Druid_crest.png|right|128px|link=Druid|Druid crest]]

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:Druids are versatile [[Hybrid class|hybrid]]s. They perform different roles using appropriate shape-shifting forms. They can have high armor and [[rage]] like a [[warrior]] in [[Bear Form]], stealth and fight in melee like a [[rogue]] in [[Cat Form]], or heal and nuke with spells in humanoid form. Through talents, they can enhance one or more of these roles and even gain a new form for healing ([[Tree Form]]) or nuking ([[Moonkin Form]]). Their talent trees are [[Druid talents#Balance|Balance]], for nuking, [[Druid talents#Feral|Feral]], for melee damage, [[Druid talents#Guardian|Guardian]] tanking capabilities, and lastly, [[Druid talents#Restoration|Restoration]], for healing. With roughly equivalent gear, talents appropriate to the role, and in the hands of a skilled player, they can be just as effective as one of the classes dedicated to each role. They also bring certain additional utility, such as battle resurrection with [[Rebirth]], and emergency or additional healing or tanking, should one of the people filling the primary role die, go offline, or otherwise be unable to fully manage with their role. Certain key differences do still exist, giving them both advantages and disadvantages in any given role.



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{{ClassIcon|Hunter|Large}} '''[[Hunter]]'''



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[[File:Hunter_crest.png|right|128px|link=Hunter|Hunter crest]]



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:Hunters are the only class that can effectively use [[ranged]] weapons (bows, guns, or crossbows) as a primary source of damage. Very adept at [[kite|kiting]], they have plenty of tools to allow them to avoid melee combat, which is not where their strength lies. Hunters may [[tame]] many varieties of [[beast]]s to serve as [[Pet (Hunter)|combat pets]], which along with an array of scouting, tracking, and survival abilities make them excellent solo characters. The three talent specializations for hunters are [[Marksmanship]], [[Beast Mastery]], and [[Survival]]. While all Hunter specializations are considered DPS, they achieve this using slightly different methods: Marksmanship hunters benefit from weapon-based damage bonuses to inflict high burst damage; Beast Mastery hunters have specialized abilities that increase their pet's damage output; Survival hunters have improved traps and shots to keep their enemies at a distance while their DOT's drain HP.

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{{ClassIcon|Mage|Large}} '''[[Mage]]'''

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[[File:Mage_crest.png|right|128px|link=Mage|Mage crest]]

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:Mages are ranged magic damage dealers with very powerful direct and [[AoE|area of effect]] damage spells, but in return have weak armor and defense. Mages also feature a variety of utility spells, such as teleportation or the creation of portals to captial cities. The also feature the popular [[crowd control]] ability, [[Polymorph]], and can even [[conjure]] food and water. Because of their various spells which include [[burst damage]], they are often effective at PvP regardless of their low armor. Their talent specializations include: [[Fire]], which uses many [[Area of Effect]] and [[Burst damage]], [[Frost]] which offers great survivability and includes a permanent Water Elemental pet that aids in battles, and [[Arcane]], which focuses on dealing high damage to a specific target. Each of their talent trees are sure to provide a unique yet intriguing play style.

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{{ClassIcon|Paladin|Large}} '''[[Paladin]]'''

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[[File:Paladin_crest.png|right|128px|link=Paladin|Paladin crest]]

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:Paladins are Holy warriors and are a [[hybrid class]]. They can melee DPS, tank, or heal. Paladins also have very strong group support and [[buff]] abilities, arguably one of the best buffing and group support classes in the game. They can wear heavy [[plate]] armor and carry [[shield]]s, but are also efficient single target healers, which combine to produce their renowned durability in combat. With talent specialization and equipment selection, Paladins can fill the role of melee DPS, tank, offtank, or healer and excel when called upon to spot-fill all these roles in a group setting. While a Retribution paladin's DPS is slightly less than a pure dps class, they make up for it with their extremely useful utility spells, buffs and auras. Their three talent trees are [[Paladin talents#Holy|Holy]], [[Paladin talents#Retribution|Retribution]], and [[Paladin talents#Protection|Protection]].

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: {{bc-inline}} With the release of the [[World of Warcraft: The Burning Crusade|Burning Crusade]], paladins are no longer exclusive to the Alliance. [[Blood Elves]] ([[Horde]]) can now play as paladins.

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: {{Cata-inline}} With the release of [[World of Warcraft: Cataclysm|Cataclysm]] [[Tauren (playable)|Tauren]] are able to play as paladins. Note that you can be a tauren paladin or any new class-race combo, regardless of which expansion packs you have.

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{{ClassIcon|Priest|Large}} '''[[Priest]]'''

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[[File:Priest_crest.png|right|128px|link=Priest|Priest crest]]

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:Priests are arguably the most versatile healing class in the game. Priests can be powerful in healing a single character or many allies at once. Priests have a variety of utility spells, along with a few tricks, such as [[Mind Control]] and the extremely useful [[Dispel Magic]] and [[Cure Disease (Priest)|Cure Disease]]. Priests are also known for their shields as they can be used to prevent damage to both the priest and allies, providing a very efficient yet different healing experience. Furthermore, Priests can also specialize in offensive shadow magic, gaining the ability to assume [[Shadowform]], and at higher levels regenerating mana quickly for their entire party.

{{ClassIcon|Rogue|Large}} '''[[Rogue]]'''

{{ClassIcon|Rogue|Large}} '''[[Rogue]]'''

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[[Category:Classes| ]]

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[[Category:Game terms]]

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[[Category:Starting a class series| ]]

[[Category:Classes| ]]

[[Category:Classes| ]]

[[Category:Game terms]]

[[Category:Game terms]]

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