2012-11-06

←Older revision

Revision as of 03:20, November 6, 2012

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{{Stub/Ability}}

{{Infobox ability

{{Infobox ability

|name=Snake Trap

|name=Snake Trap

|image=Ability_Hunter_SnakeTrap.png

|image=Ability_Hunter_SnakeTrap.png

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|description=Place a trap that will release several venomous snakes to attack the first enemy to approach. The snakes will die after 15 seconds. Trap will exist for 30 seconds. Only one trap can be active at a time.

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|description=Place a trap that will release several venomous snakes to attack the first enemy to approach. The snakes will die after 15 sec. Trap will exist for 1 min.

|class=[[Hunter]]

|class=[[Hunter]]

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|level=66

|type=Offensive

|type=Offensive

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|school=Fire

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|school=Nature

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|cost=9% of base mana

|cast_time=Instant

|cast_time=Instant

|cooldown=30 sec

|cooldown=30 sec

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|improvement=[[Resourcefulness]], [[Clever Traps]]

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|gcd=1 sec

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|tcg=SnakeTrapTCG.jpg

}}

}}

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'''Snake Trap''' is a hunter trap, learned at level 68.

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== Rank table ==

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'''Snake Trap''' is a [[hunter]] trap ability learned at level 66.

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{| class=darktable style="text-align:center"

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|-

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! Level !! Cost

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|-

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| 68 || {{cost|15}}

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|}

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== Details ==

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== Poison ==

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The snakes have 3 rogue-style poisons:

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The snakes apply 3 rogue-style poisons to enemies:

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*[[Crippling Poison]]: Enemy movement speed is reduced by 50%.

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*[[Crippling Poison]]: Movement slowed by 50%.

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*[[Mind-Numbing Poison]]: Enemy spell-casting speed is decreased by 30%.

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*[[Mind-Numbing Poison]]: Casting speed slowed by 30%.

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*[[Deadly Poison]]: Enemy gets 15 nature damage over 12 seconds. Stacks up to 5 times.

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*[[Deadly Poison]]: Nature damage inflicted every 2 sec.

Snakes apply poisons with spit, not a melee attack (about 2.6 yard range). Also, if there are unpoisoned targets nearby, snakes will not melee, but will instead spit more poisons on that target, making snakes an excellent AoE boost. For example, if the hunter knows where a mage's AoE will be, they can place a snake trap there and most mobs at this location will get poisoned.

Snakes apply poisons with spit, not a melee attack (about 2.6 yard range). Also, if there are unpoisoned targets nearby, snakes will not melee, but will instead spit more poisons on that target, making snakes an excellent AoE boost. For example, if the hunter knows where a mage's AoE will be, they can place a snake trap there and most mobs at this location will get poisoned.

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When the trap is activated, snakes start to attack the nearest targets. It is possible that some snakes will attack one target and some will attack other. After the target is dead, snakes attacks next target (in close range).

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When the trap is activated, snakes start to attack the nearest targets. It is possible that some snakes will attack one target and some will attack another. After the target is dead, snakes attack the next target in range.

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Snakes at level 80 have 107 hp and 9729 armor.

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Out of the snakes, four vipers appear, hitting for approximately twice as much as the venomous snakes. The melee damage of the snakes being very low, the poisons are the main intent of the ability.

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The Vipers hit for 38-53. 4 of these appear.

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The Venomous Snakes hit for 16-24. 4 of these appear.

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Both types of snakes use all 3 of the different poisons (Crippling, Mind-Numbing, and Deadly).

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The damage they do does not scale with attack power, 2p T7, or aspect of the beast.

== Tips and tactics ==

== Tips and tactics ==

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* It is possible to use the Snake Trap to gain distance while [[kiting]]. Place the trap as you are kiting a mob, then as the snakes release and begin to hit the mob, you can feign death. This allows you to gain distance from the mob as it kills your snakes. Be aware of the speed that the mob kills your snakes, since if you haven't landed a dot or damaging ability on the mob before the snakes all die, it will deaggro you completely.

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* It is possible to use the Snake Trap to gain distance while [[kiting]]. Place the trap as you are kiting a mob, then as the snakes release and begin to hit the mob, you can {{ability|Feign Death}}. This allows you to gain distance from the mob as it kills your snakes. Be aware of the speed that the mob kills your snakes, since if you haven't landed a dot or damaging ability on the mob before the snakes all die, you will lose aggro on the mob.

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* Place trap where Mage or Warlock will do their AoE to add some damage and to slow targets (thanks to Crippling Poison).

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* Place the trap where a Mage or Warlock will do their AoE to add some damage and to slow targets (thanks to Crippling Poison).

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* If two or more targets are tanked at the same time, place trap under the tank.

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* If two or more targets are tanked at the same time, place a trap under the tank.

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* Snake Trap can proc [[Entrapment]].

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* For Survival hunters, Snake Trap triggers {{ability|Entrapment}}.

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* During random aggro boss fights, such as [[Shade of Aran]] and [[Julianne]] from the [[Opera Event]].

* Snakes have their own aggro, therefore this trap has no effect on the hunter's aggro rating.

* Snakes have their own aggro, therefore this trap has no effect on the hunter's aggro rating.

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*It appears that if the snake trap is triggered by a mob, the snakes will attack members of the opposite faction if they are within the snakes' attack range, whether or not either character is marked for PvP. Furthermore, the snakes will force that player's PvP flags up if they fight back regardless of what their flags are set to, allowing other players to force PvP on unwilling members of the opposite faction, in essence, a loophole. This is supposedly fixed in patch 2.4.0
{{ref web |url = http://vnboards.ign.com/wow_hunter_class/b22778/105490353/p1/

*It appears that if the snake trap is triggered by a mob, the snakes will attack members of the opposite faction if they are within the snakes' attack range, whether or not either character is marked for PvP. Furthermore, the snakes will force that player's PvP flags up if they fight back regardless of what their flags are set to, allowing other players to force PvP on unwilling members of the opposite faction, in essence, a loophole. This is supposedly fixed in patch 2.4.0
{{ref web |url = http://vnboards.ign.com/wow_hunter_class/b22778/105490353/p1/

|title = Hunter PvP Flag Exploit |accessdate = 2008-02-11 |author = alinius |date = 2007-12-03 |publisher = World of Warcraft Vault}}

|title = Hunter PvP Flag Exploit |accessdate = 2008-02-11 |author = alinius |date = 2007-12-03 |publisher = World of Warcraft Vault}}

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*After the changes introduced with 3.0.0 the snake trap's use has been reduced. Since now all classes have a decent AOE to clear the snakes very quickly, and since the casting has been changed in regard to delay from damage received, this trap's effectiveness in pvp has been heavily resized. It retains all its usefulness in situations where providing a large number of targets can trick the enemy, such as in certain boss fights where some attacks are random-targeted, provided that splash damage isn't involved (since that would wipe all snakes in a blink).

*Can be useful in situations in PvP against people who target using the Tab key instead of clicking.

*Can be useful in situations in PvP against people who target using the Tab key instead of clicking.

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{{Classfooter|Hunter}}

{{Classfooter|Hunter}}

[[Category:Hunter abilities]]

[[Category:Hunter abilities]]

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[[Category:Fire spells]]

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