2014-09-24

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[[Simulator_User_Group]]

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| [[Simulator_User_Group/Transcripts/2014.09.02|Prev 2014.09.02]]

| [[Simulator_User_Group/Transcripts/2014.09.16|Next 2014.09.16]]

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== List of Speakers ==

{|

|<font color=#7fc500><b>Duckie Dickins</b></font>

|<font color=#26c500><b>Jenna Felton</b></font>

|-

|<font color=#00a7c5><b>Kallista Destiny</b></font>

|<font color=#004fc5><b>Kitto Flora</b></font>

|-

|<font color=#00c589><b>Lexbot Sinister</b></font>

|<font color=#6200c5><b>Lucia Nightfire</b></font>

|-

|<font color=#c50076><b>Martinrj Fayray</b></font>

|<font color=#bb00c5><b>MB Robonaught</b></font>

|-

|<font color=#00c530><b>Mona Eberhardt</b></font>

|<font color=#4c0039><b>Oz Linden</b></font>

|-

|<font color=#c5001d><b>Rex Cronon</b></font>

|<font color=#000f44><b>Simon Linden</b></font>

|-

|<font color=#0900c5><b>Tankmaster Finesmith</b></font>

|}

== Transcript ==

[12:03] <font color=#000f44><b>Simon Linden</b><nowiki>: Hello everyone ...</nowiki></font>

[12:03] <font color=#000f44><b>Simon Linden</b><nowiki>: ok, let's see ... this week's deploy information is here : </nowiki>http://community.secondlife.com/t5/Second-Life-Server/Deploys-for-the-week-of-2014-09-08/td-p/2819712</font>

[12:03] <font color=#c5001d><b>Rex Cronon</b><nowiki>: hi lucy</nowiki></font>

[12:04] <font color=#c5001d><b>Rex Cronon</b><nowiki>: glad your stuff works too mb:)</nowiki></font>

[12:04] <font color=#c50076><b>Martinrj Fayray</b><nowiki>: hello Simon</nowiki></font>

[12:04] <font color=#000f44><b>Simon Linden</b><nowiki>: There's a new update going into the RC channels tomorrow, which has a few crash fixes plus an obscure edge case related to skilled gaming regions</nowiki></font>

[12:05] <font color=#000f44><b>Simon Linden</b><nowiki>: The crash fixes aren't normal usage but some edge cases that needed attention</nowiki></font>

[12:05] <font color=#000f44><b>Simon Linden</b><nowiki>: I'm guessing we'll have another one next week but there's one last fix that still needs to be done</nowiki></font>

[12:05] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: anyway inventory related simon?</nowiki></font>

[12:05] <font color=#c5001d><b>Rex Cronon</b><nowiki>: simon. when u say "obscure edge case related to skilled gaming regions" i am thinking of a dark alley and a bunch of guys playing dice:)</nowiki></font>

[12:05] <font color=#000f44><b>Simon Linden</b><nowiki>: No, not inventory</nowiki></font>

[12:05] <font color=#000f44><b>Simon Linden</b><nowiki>: Right Rex, kinda like that</nowiki></font>

[12:06] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: more like Lindens not beign able to leave skill gaming regions</nowiki></font>

[12:06] <font color=#808080><b>MISSING STRING (whirly.fizzle)</b><nowiki>: Is it the one that prevented Lindens leaving a skill game region? lol</nowiki></font>

[12:06] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: beat her, yay</nowiki></font>

[12:06] <font color=#808080><b>MISSING STRING (whirly.fizzle)</b><nowiki>: :P</nowiki></font>

[12:06] <font color=#000f44><b>Simon Linden</b><nowiki>: lol - yeah, more like that one</nowiki></font>

[12:06] <font color=#808080><b>MISSING STRING (whirly.fizzle)</b><nowiki>: Cool bug</nowiki></font>

[12:06] <font color=#0900c5><b>Tankmaster Finesmith</b><nowiki>: pfft, like lindens need to be anywhere else :P</nowiki></font>

[12:06] <font color=#c5001d><b>Rex Cronon</b><nowiki>: is not that bad to get stuck in a casino...</nowiki></font>

[12:06] <font color=#000f44><b>Simon Linden</b><nowiki>: it wasn't just Lindens, but it was really anyone that didn't have proper access</nowiki></font>

[12:07] <font color=#000f44><b>Simon Linden</b><nowiki>: Has anyone gone to the new regions? I know the Destination Guide is now listing some</nowiki></font>

[12:07] <font color=#0900c5><b>Tankmaster Finesmith</b><nowiki>: that would imply i log in for more than just these meetings :P</nowiki></font>

[12:07] <font color=#004fc5><b>Kitto Flora</b><nowiki>: Which ones? Realms?</nowiki></font>

[12:08] <font color=#808080><b>MISSING STRING (whirly.fizzle)</b><nowiki>: The skill game regions?</nowiki></font>

[12:08] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: the skill gaming regions</nowiki></font>

[12:08] <font color=#808080><b>MISSING STRING (whirly.fizzle)</b><nowiki>: Yeah been to a few when helping people to try & work out why they can't access them heh</nowiki></font>

[12:08] <font color=#c5001d><b>Rex Cronon</b><nowiki>: don't u need a "special" permit to go there?</nowiki></font>

[12:08] <font color=#000f44><b>Simon Linden</b><nowiki>: yes, I meant the skilled gaming ones</nowiki></font>

[12:08] <font color=#c50076><b>Martinrj Fayray</b><nowiki>: nah I can't, I only have my payment info on file a couple of days a year, whem I'm paying for my yearly premium subscription. So I'm a skill-games creator who can't go into skill gaming regions.. ha ha</nowiki></font>

[12:09] <font color=#000f44><b>Simon Linden</b><nowiki>: No Rex, you just need to have the account info and geography to get in. You can't be in one of the US states that ban it</nowiki></font>

[12:09] <font color=#00a7c5><b>Kallista Destiny</b><nowiki>: The Oldest Established Permanent Floating Crap Game</nowiki></font>

[12:09] <font color=#808080><b>MISSING STRING (whirly.fizzle)</b><nowiki>: </nowiki>http://wiki.secondlife.com/wiki/Linden_Lab_Official:Second_Life_Skill_Gaming_FAQ<nowiki>#Why_can.E2.80.99t_I_access_a_Skill_Gaming_Region.3F</nowiki></font>

[12:10] <font color=#c50076><b>Martinrj Fayray</b><nowiki>: you need to have your payment info connected. It's not enough to have the 'payment info used' flag. I think that's not very clever thought</nowiki></font>

[12:10] <font color=#c50076><b>Martinrj Fayray</b><nowiki>: I don't leave the payment info on file, there's been too much scam</nowiki></font>

[12:11] <font color=#c50076><b>Martinrj Fayray</b><nowiki>: and I'm sure everybody here knows what I'm talking about!</nowiki></font>

[12:11] <font color=#808080><b>MISSING STRING (whirly.fizzle)</b><nowiki>: Thats still not enough. A lot of people have to remove and reenter their payment info to get access</nowiki></font>

[12:11] <font color=#000f44><b>Simon Linden</b><nowiki>: Yes, some of the data needs to be refreshed to have it work correctly. Re-entering does that</nowiki></font>

[12:11] <font color=#c5001d><b>Rex Cronon</b><nowiki>: it seems to much trouble. easier to have friends over for a game of poker...</nowiki></font>

[12:11] <font color=#808080><b>MISSING STRING (whirly.fizzle)</b><nowiki>: Yeah my alt had that problem</nowiki></font>

[12:12] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: I gamble enough that my computer can go online I don't need skilled gaming lol</nowiki></font>

[12:12] <font color=#000f44><b>Simon Linden</b><nowiki>: The exact requirements are all set by legal issues, and aren't really technical</nowiki></font>

[12:12] <font color=#000f44><b>Simon Linden</b><nowiki>: It will be interesting to see how the new skilled gaming regions work out</nowiki></font>

[12:13] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: it will be more interesting to see when LL competes with their own customers and opens their own casinos, heh</nowiki></font>

[12:13] <font color=#c50076><b>Martinrj Fayray</b><nowiki>: casino games are still illegal in sl</nowiki></font>

[12:13] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: tick tock</nowiki></font>

[12:13] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: talking skill gaming "casino's" not gambling casinos</nowiki></font>

[12:14] <font color=#004fc5><b>Kitto Flora</b><nowiki>: How come I see lots of slot machines and the like in SL.</nowiki></font>

[12:14] <font color=#c50076><b>Martinrj Fayray</b><nowiki>: yeah. that word just got me kind-of shocked:P</nowiki></font>

[12:14] <font color=#808080><b>MISSING STRING (whirly.fizzle)</b><nowiki>: Its "skill" if you find a lawlyer to say so lol</nowiki></font>

[12:14] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: Kitto, LL apparently allows free play machines or so a Governance Linden decided</nowiki></font>

[12:14] <font color=#c50076><b>Martinrj Fayray</b><nowiki>: lol</nowiki></font>

[12:14] <font color=#c5001d><b>Rex Cronon</b><nowiki>: they pay in prims, that u sel them back for $L ;0</nowiki></font>

[12:14] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: Simon sorry to ask, but could you help settle a debate that individual Lindens cannot tell anyone if something is considered skilled gaming and it must go through the application process?</nowiki></font>

[12:14] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: even if those free play machines could be switched to pay...</nowiki></font>

[12:14] <font color=#004fc5><b>Kitto Flora</b><nowiki>: Really?</nowiki></font>

[12:15] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: I've been sending AR's and thats the decision that was made repeatedly</nowiki></font>

[12:15] <font color=#00c589><b>Lexbot Sinister</b><nowiki>: The whole "skill" part is yawn. Everyone knows that the owner of the game must be guaranteed to get a significant part of the money paid for the game to even exist.</nowiki></font>

[12:15] <font color=#004fc5><b>Kitto Flora</b><nowiki>: Maybe I'll look closer next time I run across a skybox with 5 slost in it.</nowiki></font>

[12:15] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: surprised me as I thought machines couldn't even have the pay option...</nowiki></font>

[12:15] <font color=#004fc5><b>Kitto Flora</b><nowiki>: 5/50</nowiki></font>

[12:15] <font color=#000f44><b>Simon Linden</b><nowiki>: yes MB it needs to go through the approval process</nowiki></font>

[12:16] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: but what if the owner receives no money and only the players do lex</nowiki></font>

[12:16] <font color=#004fc5><b>Kitto Flora</b><nowiki>: I have two strange things to mention this week. Is the floor open?</nowiki></font>

[12:16] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: thanks simon</nowiki></font>

[12:17] <font color=#00c589><b>Lexbot Sinister</b><nowiki>: if the owner doesn't receive any money, then where do the money for the skill gaming region come from? tsk.</nowiki></font>

[12:17] <font color=#000f44><b>Simon Linden</b><nowiki>: That distinction of skilled or not is very fuzzy to me and really needs to be done by someone that is aware of the law. That's really the whole point of this ... getting things built that are legal and being clear that illegal games are not allowed</nowiki></font>

[12:17] <font color=#c5001d><b>Rex Cronon</b><nowiki>: the games r there to attact visitors?</nowiki></font>

[12:17] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: the players enter the pot then the pot is divided up between the winners</nowiki></font>

[12:17] <font color=#000f44><b>Simon Linden</b><nowiki>: go ahead, Kitto</nowiki></font>

[12:17] <font color=#004fc5><b>Kitto Flora</b><nowiki>: OK</nowiki></font>

[12:18] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: example :Lracing buyin jars</nowiki></font>

[12:18] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: MB, those sploder type games go against the wagering policy</nowiki></font>

[12:18] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: as so the FAQ says</nowiki></font>

[12:18] <font color=#004fc5><b>Kitto Flora</b><nowiki>: First one is a border crossing problem. May have been going on for a couple weeks....</nowiki></font>

[12:18] <font color=#004fc5><b>Kitto Flora</b><nowiki>: Northbound Okemo Canyon -> Okemo Gorge</nowiki></font>

[12:18] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: it's not wagering you must drive better tghen anyone else</nowiki></font>

[12:18] <font color=#004fc5><b>Kitto Flora</b><nowiki>: Westbound Perwinkle -> Maroon</nowiki></font>

[12:18] <font color=#004fc5><b>Kitto Flora</b><nowiki>: Moving object (VEHICLE or KFM-driven) drifts on as ghost in destination region. After 2 - 3 minutes appears in destination region.</nowiki></font>

[12:18] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: sploders count against the wagering policy</nowiki></font>

[12:18] <font color=#004fc5><b>Kitto Flora</b><nowiki>: Avatars can cross normally.</nowiki></font>

[12:19] <font color=#004fc5><b>Kitto Flora</b><nowiki>: Izzy L restarted all 4 regions and the problem has not re-surfaced again, yet.</nowiki></font>

[12:19] <font color=#004fc5><b>Kitto Flora</b><nowiki>: So how come a 2-3 MINUTE delay?</nowiki></font>

[12:20] <font color=#00c589><b>Lexbot Sinister</b><nowiki>: Oh, i also have a question for later, if i may.</nowiki></font>

[12:20] <font color=#000f44><b>Simon Linden</b><nowiki>: Short answer is I have no idea, Kitto, especially if it's gone away due to a restart.</nowiki></font>

[12:20] <font color=#000f44><b>Simon Linden</b><nowiki>: That usually means some component along the way was failing and the restart fixed it</nowiki></font>

[12:20] <font color=#004fc5><b>Kitto Flora</b><nowiki>: Anyone else noticed such a thing?</nowiki></font>

[12:20] <font color=#808080><b>The Most Boring Man in SL (bob.iwashi)</b><nowiki>: Kitto, I jsut sent you an im about that, I asked LDPW to look at very simialr on same route not logn ago</nowiki></font>

[12:21] <font color=#000f44><b>Simon Linden</b><nowiki>: The huge delay is odd ... I would think it would have timed out earlier</nowiki></font>

[12:21] <font color=#004fc5><b>Kitto Flora</b><nowiki>: Theres some evidence that at times it may be longer</nowiki></font>

[12:21] <font color=#004fc5><b>Kitto Flora</b><nowiki>: as the 'lost car' replacement system was firing of once every hour for several hours at times.</nowiki></font>

[12:22] <font color=#004fc5><b>Kitto Flora</b><nowiki>: Also the GSLR line has been found to have 6 cars running on it. There's supposed to be 1.</nowiki></font>

[12:22] <font color=#c5001d><b>Rex Cronon</b><nowiki>: what is gslr?</nowiki></font>

[12:23] <font color=#004fc5><b>Kitto Flora</b><nowiki>: Great Second Life Railway</nowiki></font>

[12:23] <font color=#808080><b>The Most Boring Man in SL (bob.iwashi)</b><nowiki>: great sl railroad</nowiki></font>

[12:23] <font color=#004fc5><b>Kitto Flora</b><nowiki>: runs east west thru Perewinkle etc.</nowiki></font>

[12:23] <font color=#808080><b>The Most Boring Man in SL (bob.iwashi)</b><nowiki>: Kitto was a founder i think?</nowiki></font>

[12:23] <font color=#004fc5><b>Kitto Flora</b><nowiki>: No</nowiki></font>

[12:23] <font color=#00c589><b>Lexbot Sinister</b><nowiki>: Te question is a bit Firestorm related, but maybe someone can shed some ligt- There is an option in firestorm to rez things under the land group if possible- it´s always worked flawlessly for me, across all firestorm versions- now suddenly i have expirienced that it doesn't work, even on old firestorm version but i have to wear the group tag to be able to rez. Has something changed ? Or are there cases where the group rez just doesn't work...</nowiki></font>

[12:23] <font color=#c5001d><b>Rex Cronon</b><nowiki>: sorry.there r too many acronyms 4 me</nowiki></font>

[12:23] <font color=#004fc5><b>Kitto Flora</b><nowiki>: I juts run the railcars on it and patch the track when its broken</nowiki></font>

[12:23] <font color=#004fc5><b>Kitto Flora</b><nowiki>: All founders... long gone?</nowiki></font>

[12:23] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: cue the Whirls</nowiki></font>

[12:24] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: tht option was blocked for no copy objects afaik</nowiki></font>

[12:24] <font color=#808080><b>MISSING STRING (whirly.fizzle)</b><nowiki>: Oh...reading lol. Was in IMs</nowiki></font>

[12:24] <font color=#0900c5><b>Tankmaster Finesmith</b><nowiki>: i think that got broken a while ago</nowiki></font>

[12:24] <font color=#00c589><b>Lexbot Sinister</b><nowiki>: any objects.</nowiki></font>

[12:24] <font color=#808080><b>MISSING STRING (whirly.fizzle)</b><nowiki>: No, nothings changed there</nowiki></font>

[12:24] <font color=#808080><b>MISSING STRING (whirly.fizzle)</b><nowiki>: Should work as its always done</nowiki></font>

[12:24] <font color=#00c589><b>Lexbot Sinister</b><nowiki>: it works as intended on our mainland plot, but at a friends homestead, nope.</nowiki></font>

[12:24] <font color=#004fc5><b>Kitto Flora</b><nowiki>: Firestorm - yes, I cant find that option either. I suspect it dont exist</nowiki></font>

[12:25] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: don't you have to own teh land at 0,0,0 too?</nowiki></font>

[12:25] <font color=#00c589><b>Lexbot Sinister</b><nowiki>: no, thats a different thing.</nowiki></font>

[12:25] <font color=#808080><b>MISSING STRING (whirly.fizzle)</b><nowiki>: Thats restore to lst position lucia, not rez under land group</nowiki></font>

[12:25] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: then I'm high</nowiki></font>

[12:25] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: oh the land group thing, heh</nowiki></font>

[12:25] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: still waking up I guess, lol</nowiki></font>

[12:25] <font color=#808080><b>MISSING STRING (whirly.fizzle)</b><nowiki>: The friends homestead - it depends how land is setup whether you have to wear tag or not</nowiki></font>

[12:26] <font color=#00c589><b>Lexbot Sinister</b><nowiki>: The oddest thing is that sometimes it helps to relog right there, and you get permission to build without the group tag O.o</nowiki></font>

[12:26] <font color=#004fc5><b>Kitto Flora</b><nowiki>: Speaking of rezzing 'in group' - this AM I was getting persistent 'You cant rez here bbecause owner dont permit it' messages, but the parcel is et to rez by anyone, and also I'm in same group as the land. On 2nd attempt - no error.</nowiki></font>

[12:26] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: land set to group and land group owned are two different things</nowiki></font>

[12:26] <font color=#808080><b>MISSING STRING (whirly.fizzle)</b><nowiki>: You trying to rez ontop of mesh Kitto?</nowiki></font>

[12:26] <font color=#00c589><b>Lexbot Sinister</b><nowiki>: Ok, so it will depend on setup. Gotcha!</nowiki></font>

[12:27] <font color=#004fc5><b>Kitto Flora</b><nowiki>: MISSING - no. on inside of hollow cube - a skybox.</nowiki></font>

[12:30] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: will there ever be a way to pipe the stats window items into LSL?</nowiki></font>

[12:30] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: like for monitoring a sim peformance</nowiki></font>

[12:31] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: performance</nowiki></font>

[12:31] <font color=#0900c5><b>Tankmaster Finesmith</b><nowiki>: you can already get a lot of sim performance data via lsl</nowiki></font>

[12:31] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: yes but not as much as needed</nowiki></font>

[12:31] <font color=#004fc5><b>Kitto Flora</b><nowiki>: Look closely at the green column...</nowiki></font>

[12:31] <font color=#0900c5><b>Tankmaster Finesmith</b><nowiki>: what else are you looking for?'</nowiki></font>

[12:32] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: just about all of it in the stats window</nowiki></font>

[12:33] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: I'm a data freak and like to watch for trends lol</nowiki></font>

[12:33] <font color=#00c530><b>Mona Eberhardt</b><nowiki>: Hi Oz.</nowiki></font>

[12:33] <font color=#000f44><b>Simon Linden</b><nowiki>: Hmm, I don't see why those couldn't be added to LSL ... they really could be added to llGetEnv()</nowiki></font>

[12:33] <font color=#000f44><b>Simon Linden</b><nowiki>: or there should be llGetRegionDetails()</nowiki></font>

[12:33] <font color=#0900c5><b>Tankmaster Finesmith</b><nowiki>: file a jira with LL asking for new lsl features you want</nowiki></font>

[12:33] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: I'd like to know what agent's crappy connection causes excessive timings heh</nowiki></font>

[12:33] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: would help in diagnosing a server issue not easilyspoted manually</nowiki></font>

[12:34] <font color=#000f44><b>Simon Linden</b><nowiki>: yes, please do file a jira ... we've been sorting and collecting the LSL feature requests and hope to have a project sometime (with no promises on dates, what's there, yada yada)</nowiki></font>

[12:34] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: sure would aide in the LL support in not having to spend time if the ownder already had stats\</nowiki></font>

[12:34] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: ok °?°</nowiki></font>

[12:34] <font color=#4c0039><b>Oz Linden</b><nowiki>: hi all... sorry I'm late - my daughter dropped in</nowiki></font>

[12:34] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: hi Oz °?°</nowiki></font>

[12:35] <font color=#c5001d><b>Rex Cronon</b><nowiki>: hi oz</nowiki></font>

[12:35] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: the onyl stat published atm is the pf timing</nowiki></font>

[12:36] <font color=#c5001d><b>Rex Cronon</b><nowiki>: if sl viewer could run on a cell than anybody could log in and take care of visitors:)</nowiki></font>

[12:36] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: </nowiki>http://wiki.secondlife.com/wiki/LlGetSimStats</font>

[12:36] <font color=#004fc5><b>Kitto Flora</b><nowiki>: Aren't a lot of those stats from the client? LSL has no access to them.</nowiki></font>

[12:36] <font color=#004fc5><b>Kitto Flora</b><nowiki>: (LSL engine)</nowiki></font>

[12:36] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: right Kitto</nowiki></font>

[12:37] <font color=#000f44><b>Simon Linden</b><nowiki>: you get frame rates too Lucy - like for that big display</nowiki></font>

[12:37] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: I guess I meant other than TD, FPS</nowiki></font>

[12:37] <font color=#000f44><b>Simon Linden</b><nowiki>: but it is incomplete ... since we push them to the viewer I don't see why LSL shouldn't have access</nowiki></font>

[12:37] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: who has the time to watch the client stats all day when LSL could just generate a report of abnormalities</nowiki></font>

[12:39] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: the report could suggest a sim restart instead of the owner guessing that may help</nowiki></font>

[12:39] <font color=#4c0039><b>Oz Linden</b><nowiki>: on the other hand, we don't really want to encourage people to have lots of scripts running to monitory stats - and in the process making those stats worse</nowiki></font>

[12:39] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: idt it could effectively derive that conclusion</nowiki></font>

[12:40] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: true OZ</nowiki></font>

[12:41] <font color=#4c0039><b>Oz Linden</b><nowiki>: I suspect that given the chance, lots of people (including some of you here) would put such scripts in attachments and wear them all the time</nowiki></font>

[12:41] <font color=#c5001d><b>Rex Cronon</b><nowiki>: maybe those stats can be put on a web page and allow the viewer and any browser access to them? then u wouldn't need lsl scripts</nowiki></font>

[12:41] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: would also come in handy when filing JIRA's....if the prob is intermittent then the one filing can show a complete example of what was going on when it did mess up</nowiki></font>

[12:42] <font color=#000f44><b>Simon Linden</b><nowiki>: if people put them on sensible timers (*cough*) they wouldn't be much of a load. There's a huge difference between looking every minute, second or trying every frame</nowiki></font>

[12:42] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: presonally I hate seeing people wear those things esp teh ones that poll every 0.01 sec....</nowiki></font>

[12:42] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: it should only be operational for land owners</nowiki></font>

[12:42] <font color=#c5001d><b>Rex Cronon</b><nowiki>: i think doing it once per sec is not that bad:)</nowiki></font>

[12:42] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: I agree with Lucy</nowiki></font>

[12:42] <font color=#26c500><b>Jenna Felton</b><nowiki>: you could probably restrict the functions to the land owner or land group owned scripts</nowiki></font>

[12:43] <font color=#4c0039><b>Oz Linden</b><nowiki>: I'd be inclined to say only region owners and have a very limiting throttle on them</nowiki></font>

[12:43] <font color=#26c500><b>Jenna Felton</b><nowiki>: then you avoid griefing by monitoring foreign parcells :)</nowiki></font>

[12:43] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: sadly, most "combat" HUD systems have those things in them...</nowiki></font>

[12:43] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: and they poll at insane rates</nowiki></font>

[12:43] <font color=#c5001d><b>Rex Cronon</b><nowiki>: make it a web page:)</nowiki></font>

[12:43] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: and most people don't even look at it or know wth the data means either</nowiki></font>

[12:43] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: you mean LL make it a web page rex?</nowiki></font>

[12:43] <font color=#c5001d><b>Rex Cronon</b><nowiki>: yes</nowiki></font>

[12:44] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: that would work great too</nowiki></font>

[12:44] <font color=#c5001d><b>Rex Cronon</b><nowiki>: as u can see a map of a sim, u should be able to see its stats on a web page:)</nowiki></font>

[12:44] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: just like LL does for people online and exchange rates already</nowiki></font>

[12:45] <font color=#26c500><b>Jenna Felton</b><nowiki>: with possibility to restart region remotely?</nowiki></font>

[12:45] <font color=#c5001d><b>Rex Cronon</b><nowiki>: if i could see the stats before logging in than i might not log in some sims. like for example sandbox weapons testing:)</nowiki></font>

[12:45] <font color=#00c589><b>Lexbot Sinister</b><nowiki>: Stats on a webpage would actually be like 20x times better</nowiki></font>

[12:45] <font color=#c5001d><b>Rex Cronon</b><nowiki>: that would't be bad either jenna:)</nowiki></font>

[12:46] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: Rex, stats won't show a bombed state, heh</nowiki></font>

[12:46] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: unless its obj inv based bombing</nowiki></font>

[12:46] <font color=#c5001d><b>Rex Cronon</b><nowiki>: depends on what info they show lucy:)</nowiki></font>

[12:46] <font color=#000f44><b>Simon Linden</b><nowiki>: There's a huge difference between one page on L$ rates and over 20k for regions</nowiki></font>

[12:47] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: well it sounded like a good idea lol</nowiki></font>

[12:47] <font color=#00c530><b>Mona Eberhardt</b><nowiki>: Call me ignorant, but WTF is it with all those "combat" HUDs?</nowiki></font>

[12:47] <font color=#c5001d><b>Rex Cronon</b><nowiki>: they r used r "combat" lol</nowiki></font>

[12:47] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: if regions exported their stats ever few sec to a server and taht server is accessed for stats then it might not be so bad</nowiki></font>

[12:47] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: but, infrastructure, heh</nowiki></font>

[12:47] <font color=#7fc500><b>Duckie Dickins</b><nowiki>: stats on a webpage would offer little on investment of programmers to program it, where as an LSL addition is stats the server is already generating and pushing to clients. There's no real gain for LL to implement it other than more people who don't know what the stats truly mean to support ticket about it alot.</nowiki></font>

[12:47] <font color=#c5001d><b>Rex Cronon</b><nowiki>: not really. they r used 4 griefing. most of them</nowiki></font>

[12:47] <font color=#00c530><b>Mona Eberhardt</b><nowiki>: To the best of my knowledge, they're only used for griefing. So, maybe a summary deletion of these "goods" from the marketplace and SL, as well as a summary mass deletion of their creators' accounts would send a message?</nowiki></font>

[12:48] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: how about releasing the connections so someone can create there own wep page parser?</nowiki></font>

[12:48] <font color=#c5001d><b>Rex Cronon</b><nowiki>: lol mona</nowiki></font>

[12:48] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: like the viewer connects to</nowiki></font>

[12:48] <font color=#00c530><b>Mona Eberhardt</b><nowiki>: Like FB regularly purges SL avatar accounts, maybe LL could purge the accounts of combat HUD peddlers?</nowiki></font>

[12:49] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: combat HUDs aren't goign away</nowiki></font>

[12:49] <font color=#c5001d><b>Rex Cronon</b><nowiki>: u would get an outcry if ll tried to do that</nowiki></font>

[12:49] <font color=#26c500><b>Jenna Felton</b><nowiki>: stats on the web page will be a statistic value. Not like the info on the stats display that is actualy a momentum snapshot. Stats on the web page wil colect the data over a minute or so and display the medians. Which the sims could send once a minute to the server</nowiki></font>

[12:49] <font color=#00c530><b>Mona Eberhardt</b><nowiki>: Outcry from whom?</nowiki></font>

[12:49] <font color=#c5001d><b>Rex Cronon</b><nowiki>: those that sell them and their buyers:)</nowiki></font>

[12:49] <font color=#26c500><b>Jenna Felton</b><nowiki>: because you can not watch values in realtime on web page</nowiki></font>

[12:49] <font color=#c5001d><b>Rex Cronon</b><nowiki>: those things r not cheap</nowiki></font>

[12:49] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: I wish LL had a contengency plan for detecting and removing sculpt laggers rezzed and worn in regions though, heh</nowiki></font>

[12:49] <font color=#00c530><b>Mona Eberhardt</b><nowiki>: Nothing the banhammer can't solve, Rex.</nowiki></font>

[12:50] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: why not jenna?</nowiki></font>

[12:50] <font color=#000f44><b>Simon Linden</b><nowiki>: Doesn't LSL give you enough info to find bad script loaded AVs?</nowiki></font>

[12:50] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: no it doesn't</nowiki></font>

[12:50] <font color=#26c500><b>Jenna Felton</b><nowiki>: ok, probably you can, with Ajax or other dynamic technology.</nowiki></font>

[12:51] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: it doesn't give enough info to know when someone attaches a sculpt lagger, heh</nowiki></font>

[12:51] <font color=#26c500><b>Jenna Felton</b><nowiki>: forgot about it :)</nowiki></font>

[12:51] <font color=#000f44><b>Simon Linden</b><nowiki>: In general, we'd rather give you the info to make your own region policy, because one size won't fit all</nowiki></font>

[12:51] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: you can spot high script but not ones that are doing damage that read low</nowiki></font>

[12:51] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: thanks in part to the pre capped calc for scripted render weight return</nowiki></font>

[12:51] <font color=#7fc500><b>Duckie Dickins</b><nowiki>: Maybe people just need to stop being so intolerant of other people's attachments.....</nowiki></font>

[12:51] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: you can easily with asp.net</nowiki></font>

[12:52] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: I need access to attached keys, if only visual keys at that def be able to detect sculpt laggersworn</nowiki></font>

[12:52] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: how does the viewer get the stats? just a connection string right?</nowiki></font>

[12:52] <font color=#c5001d><b>Rex Cronon</b><nowiki>: we also need data that show how much memory attached scripts use and how much time to they spend being run(maybe the could be wating 4 a click to work)</nowiki></font>

[12:52] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: and a sensible decay rate, heh</nowiki></font>

[12:53] <font color=#c5001d><b>Rex Cronon</b><nowiki>: time do they spend*</nowiki></font>

[12:53] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: 2 min, not 10, not 30</nowiki></font>

[12:53] <font color=#808080><b>Av Script Checker 0.5 KF too</b><nowiki>: Kallista Destiny has 71 scripts using 74 uSecs</nowiki></font>

[12:53] <font color=#808080><b>Av Script Checker 0.5 KF too</b><nowiki>: Ron Khondji has 1 scripts using 2 uSecs</nowiki></font>

[12:53] <font color=#808080><b>Av Script Checker 0.5 KF too</b><nowiki>: Lexbot Sinister has 38 scripts using 51 uSecs</nowiki></font>

[12:53] <font color=#808080><b>Av Script Checker 0.5 KF too</b><nowiki>: TankMaster Finesmith has 77 scripts using 66 uSecs</nowiki></font>

[12:53] <font color=#808080><b>Av Script Checker 0.5 KF too</b><nowiki>: Duckie Dickins has 58 scripts using 148 uSecs</nowiki></font>

[12:53] <font color=#808080><b>Av Script Checker 0.5 KF too</b><nowiki>: Gibson Firehawk has 4 scripts using 15 uSecs</nowiki></font>

[12:53] <font color=#808080><b>Av Script Checker 0.5 KF too</b><nowiki>: Kirsten Kiergarten has 11 scripts using 10 uSecs</nowiki></font>

[12:53] <font color=#808080><b>Av Script Checker 0.5 KF too</b><nowiki>: Yuzuru Jewell has 5 scripts using 5 uSecs</nowiki></font>

[12:53] <font color=#808080><b>Av Script Checker 0.5 KF too</b><nowiki>: Mona Eberhardt has 35 scripts using 68 uSecs</nowiki></font>

[12:53] <font color=#808080><b>Av Script Checker 0.5 KF too</b><nowiki>: Whirly Fizzle has 34 scripts using 49 uSecs</nowiki></font>

[12:53] <font color=#808080><b>Av Script Checker 0.5 KF too</b><nowiki>: Inara Pey has 7 scripts using 9 uSecs</nowiki></font>

[12:53] <font color=#808080><b>Av Script Checker 0.5 KF too</b><nowiki>: Rex Cronon has 75 scripts using 59 uSecs</nowiki></font>

[12:53] <font color=#808080><b>Av Script Checker 0.5 KF too</b><nowiki>: Lucia Nightfire has 124 scripts using 203 uSecs</nowiki></font>

[12:53] <font color=#808080><b>Av Script Checker 0.5 KF too</b><nowiki>: Simon Linden has 47 scripts using 24 uSecs</nowiki></font>

[12:53] <font color=#808080><b>Av Script Checker 0.5 KF too</b><nowiki>: Jenna Felton has 147 scripts using 156 uSecs</nowiki></font>

[12:53] <font color=#808080><b>Av Script Checker 0.5 KF too</b><nowiki>: Nalates Urriah has 7 scripts using 48 uSecs</nowiki></font>

[12:53] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: ownersay ftw</nowiki></font>

[12:54] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: it missed my script °?°</nowiki></font>

[12:54] <font color=#0900c5><b>Tankmaster Finesmith</b><nowiki>: spmmer :P</nowiki></font>

[12:54] <font color=#004fc5><b>Kitto Flora</b><nowiki>: Lucia!</nowiki></font>

[12:54] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: sensor based it seems</nowiki></font>

[12:54] <font color=#c5001d><b>Rex Cronon</b><nowiki>: this is on of those "loved" scripts that like to spew out on channel 0 everything :(</nowiki></font>

[12:54] <font color=#26c500><b>Jenna Felton</b><nowiki>: Hope Kito has no permission to kik people from place :)</nowiki></font>

[12:54] <font color=#26c500><b>Jenna Felton</b><nowiki>: (here)</nowiki></font>

[12:54] <font color=#7fc500><b>Duckie Dickins</b><nowiki>: godwin's law.......script nazis......going home. thanks for the meeting.</nowiki></font>

[12:55] <font color=#c5001d><b>Rex Cronon</b><nowiki>: lol</nowiki></font>

[12:55] <font color=#004fc5><b>Kitto Flora</b><nowiki>: Not here - but thats a demo - it is possible at present to detect the script load of all avs in a region.</nowiki></font>

[12:55] <font color=#c5001d><b>Rex Cronon</b><nowiki>: bye duckie</nowiki></font>

[12:55] <font color=#4c0039><b>Oz Linden</b><nowiki>: time to prep for my next meeting... bye all</nowiki></font>

[12:55] <font color=#c50076><b>Martinrj Fayray</b><nowiki>: goodbye Oz</nowiki></font>

[12:55] <font color=#0900c5><b>Tankmaster Finesmith</b><nowiki>: tc</nowiki></font>

[12:55] <font color=#00c530><b>Mona Eberhardt</b><nowiki>: Bye Oz.</nowiki></font>

[12:55] <font color=#c5001d><b>Rex Cronon</b><nowiki>: tc oz</nowiki></font>

[12:55] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: bye Oz</nowiki></font>

[12:55] <font color=#00c589><b>Lexbot Sinister</b><nowiki>: Byeeee</nowiki></font>

[12:55] <font color=#0900c5><b>Tankmaster Finesmith</b><nowiki>: have a good rest of the week, simon</nowiki></font>

[12:56] <font color=#26c500><b>Jenna Felton</b><nowiki>: ok</nowiki></font>

[12:56] <font color=#00c530><b>Mona Eberhardt</b><nowiki>: Take care, Simon.</nowiki></font>

[12:56] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: we still got 4 min</nowiki></font>

[12:56] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: stuff can happen, lol</nowiki></font>

[12:56] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: and that was Oz that left too</nowiki></font>

[12:56] <font color=#000f44><b>Simon Linden</b><nowiki>: yes, I don't have to run right away</nowiki></font>

[12:56] <font color=#c5001d><b>Rex Cronon</b><nowiki>: the aliens r comming;)</nowiki></font>

[12:56] <font color=#00c530><b>Mona Eberhardt</b><nowiki>: Nah, the Russians are.</nowiki></font>

[12:56] <font color=#c5001d><b>Rex Cronon</b><nowiki>: run!</nowiki></font>

[12:56] <font color=#26c500><b>Jenna Felton</b><nowiki>: i have a short question related to interesting viewer</nowiki></font>

[12:57] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: any chance of getting the connection strings of the stats the viewers use without tearing apart a viewer?</nowiki></font>

[12:57] <font color=#000f44><b>Simon Linden</b><nowiki>: I'm not sure what you mean, MB</nowiki></font>

[12:58] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: well for the stats window to work it has to get info from someplace...</nowiki></font>

[12:58] <font color=#000f44><b>Simon Linden</b><nowiki>: what's that, Jenna? I probably dont' know the answer but go ahead and ask</nowiki></font>

[12:58] <font color=#808080><b>MISSING STRING (whirly.fizzle)</b><nowiki>: Isnt it a cap?</nowiki></font>

[12:58] <font color=#26c500><b>Jenna Felton</b><nowiki>: when your view is blocked by a prm on the hud, will the viewer download informations about objects in sight that is blocked?</nowiki></font>

[12:58] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: it should Jenna</nowiki></font>

[12:59] <font color=#000f44><b>Simon Linden</b><nowiki>: I don't think it does any view culling based on HUDs</nowiki></font>

[12:59] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: I assume the stats window uses a connection string to get the info</nowiki></font>

[12:59] <font color=#000f44><b>Simon Linden</b><nowiki>: so yes, those should still get all updates</nowiki></font>

[12:59] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: as HUDs won't block sculpt laggers from rendering when they rez, heh</nowiki></font>

[12:59] <font color=#26c500><b>Jenna Felton</b><nowiki>: ok, than a problem i had is not because of the prim.</nowiki></font>

[13:00] <font color=#26c500><b>Jenna Felton</b><nowiki>: For some reason the sims i teleported into were missing prims. But after i removed a trnsparent prim from the hud, i probably fixed that and could see all prims.</nowiki></font>

[13:00] <font color=#000f44><b>Simon Linden</b><nowiki>: MB I'd have to look at how the stats get there ... I forget how those are delivered</nowiki></font>

[13:00] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: you caused a update to your person</nowiki></font>

[13:00] <font color=#26c500><b>Jenna Felton</b><nowiki>: so i assumed that is interesting viewer code built in into firestorm that caused that problem</nowiki></font>

[13:01] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: if you changed your group it probably would have had teh same effect</nowiki></font>

[13:01] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: when would be a good time to check back? if I may</nowiki></font>

[13:01] <font color=#bb00c5><b>MB Robonaught</b><nowiki>: I'd just like to help with improving sim perforamnce</nowiki></font>

[13:01] <font color=#808080><b>MISSING STRING (whirly.fizzle)</b><nowiki>: Interesting has some quirks heh</nowiki></font>

[13:01] <font color=#26c500><b>Jenna Felton</b><nowiki>: hm, ok, thank you for suggestion Lucy :)</nowiki></font>

[13:01] <font color=#c5001d><b>Rex Cronon</b><nowiki>: jenna. there is specific transparancy texture that could be doing that</nowiki></font>

[13:02] <font color=#808080><b>Gibson (gibson.firehawk)</b><nowiki>: thats the understatement of the day Whirly :P</nowiki></font>

[13:02] <font color=#808080><b>MISSING STRING (whirly.fizzle)</b><nowiki>: If you change active group tag before all objects have loaded, loading will stop dead & youll have lots of missing objects</nowiki></font>

[13:02] <font color=#26c500><b>Jenna Felton</b><nowiki>: i will investigate it more Rex :)</nowiki></font>

[13:02] <font color=#808080><b>MISSING STRING (whirly.fizzle)</b><nowiki>: Well yeah, I was being polite :P</nowiki></font>

[13:02] <font color=#000f44><b>Simon Linden</b><nowiki>: Jenna - the updates about the objects are definitely sent from the viewer, but the viewer graphics pipeline does its own magic about visibility, so that might be a viewer-side problem</nowiki></font>

[13:03] <font color=#000f44><b>Simon Linden</b><nowiki>: sorry, sent from the SERVER</nowiki></font>

[13:03] <font color=#26c500><b>Jenna Felton</b><nowiki>: thank you Mona</nowiki></font>

[13:03] <font color=#00c530><b>Mona Eberhardt</b><nowiki>: Don't mention it, Jenna.</nowiki></font>

[13:04] <font color=#000f44><b>Simon Linden</b><nowiki>: ok, I need to go ... thanks everyone for coming today and the talk</nowiki></font>

<br />

[[Simulator_User_Group]]

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