2014-07-29

Created page with "Simulator_User_Group {| | Prev 2014.07.22 | Next 2014.08.05 |} == List of Speā€¦"

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| [[Simulator_User_Group/Transcripts/2014.07.22|Prev 2014.07.22]]

| [[Simulator_User_Group/Transcripts/2014.08.05|Next 2014.08.05]]

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== List of Speakers ==

{|

|<font color=#0900c5><b>Adamburp Adamczyk</b></font>

|<font color=#00a7c5><b>Callak Skytower</b></font>

|-

|<font color=#26c500><b>Forum discussion</b></font>

|<font color=#7fc500><b>Inara Pey</b></font>

|-

|<font color=#004fc5><b>Jenna Felton</b></font>

|<font color=#c5001d><b>Kennylex Luckless</b></font>

|-

|<font color=#4c0039><b>Oz Linden</b></font>

|<font color=#00c530><b>Policy suggestions</b></font>

|-

|<font color=#00c589><b>Qie Niangao</b></font>

|<font color=#bb00c5><b>Rex Cronon</b></font>

|-

|<font color=#000f44><b>Simon Linden</b></font>

|<font color=#c50076><b>Talarus Luan</b></font>

|-

|<font color=#6200c5><b>Visitor Detector</b></font>

|}

== Transcript ==

[12:01] <font color=#000f44><b>Simon Linden</b><nowiki>: Hi everyone - let's get started</nowiki></font>

[12:01] <font color=#000f44><b>Simon Linden</b><nowiki>: Today is Hamster Day, if you want .. they're free on the marketplace</nowiki></font>

[12:01] <font color=#c5001d><b>Kennylex Luckless</b><nowiki>: I do a hamster corner with you</nowiki></font>

[12:01] <font color=#c50076><b>Talarus Luan</b><nowiki>: Are they edible?</nowiki></font>

[12:02] <font color=#000f44><b>Simon Linden</b><nowiki>: yeah, we can have a group shot at the end if we get a few :)</nowiki></font>

[12:02] <font color=#000f44><b>Simon Linden</b><nowiki>: This week the maintenance code that was on the RC channels was promoted</nowiki></font>

[12:02] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: hi jenna</nowiki></font>

[12:02] <font color=#000f44><b>Simon Linden</b><nowiki>: The forum post is here : </nowiki>http://community.secondlife.com/t5/Second-Life-Server/Deploys-for-the-week-of-2014-07-28/td-p/2788002</font>

[12:02] <font color=#808080><b>User Group Visitor Detector</b><nowiki>: Baker Linden is at the user group</nowiki></font>

[12:03] <font color=#6200c5><b>Visitor Detector</b><nowiki>: Returning visitor to your land: Baker Linden</nowiki></font>

[12:03] <font color=#000f44><b>Simon Linden</b><nowiki>: The RC servers won't be updated this week</nowiki></font>

[12:03] <font color=#000f44><b>Simon Linden</b><nowiki>: we might have something next week but I'm not sure</nowiki></font>

[12:03] <font color=#808080><b>User Group Visitor Detector</b><nowiki>: Nalates Urriah is at the user group</nowiki></font>

[12:03] <font color=#808080><b>User Group Visitor Detector</b><nowiki>: Oz Linden is at the user group</nowiki></font>

[12:03] <font color=#6200c5><b>Visitor Detector</b><nowiki>: Returning visitor to your land: Nalates Urriah</nowiki></font>

[12:03] <font color=#6200c5><b>Visitor Detector</b><nowiki>: Returning visitor to your land: Oz Linden</nowiki></font>

[12:04] <font color=#000f44><b>Simon Linden</b><nowiki>: Next week I will be on vacation and I'll try to get someone to host the user group</nowiki></font>

[12:04] <font color=#0900c5><b>Adamburp Adamczyk</b><nowiki> volunteers baker</nowiki></font>

[12:04] <font color=#000f44><b>Simon Linden</b><nowiki>: The one after I may miss as well, but will try to find someone if that's the case</nowiki></font>

[12:05] <font color=#000f44><b>Simon Linden</b><nowiki>: (and the hamster count is now 3!)</nowiki></font>

[12:05] <font color=#000f44><b>Simon Linden</b><nowiki>: That's it for updates, so the floor is open for questions or topics</nowiki></font>

[12:05] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: hamster?</nowiki></font>

[12:05] <font color=#0900c5><b>Adamburp Adamczyk</b><nowiki>: o,h baker - I forgot dude - happy birthday for tomorrow dude!</nowiki></font>

[12:05] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: hamster avatars?</nowiki></font>

[12:06] <font color=#c5001d><b>Kennylex Luckless</b><nowiki>: It the hamster day today, almost officeial.</nowiki></font>

[12:06] <font color=#c5001d><b>Kennylex Luckless</b><nowiki>: official*</nowiki></font>

[12:06] <font color=#000f44><b>Simon Linden</b><nowiki>: you may notice a few of them, Rex. They're free on marketplace, and have been out for a while</nowiki></font>

[12:06] <font color=#c50076><b>Talarus Luan</b><nowiki>: Yes, the endeavor to become hors d'oeuvres when hungry Dragons are about. >.></nowiki></font>

[12:07] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: ok. hamester kind of cute, but unless there is a ironhamster i think i will stay the same:)</nowiki></font>

[12:07] <font color=#808080><b>User Group Visitor Detector</b><nowiki>: Callak Skytower is at the user group</nowiki></font>

[12:08] <font color=#6200c5><b>Visitor Detector</b><nowiki>: First time visitor to your land: Callak Skytower</nowiki></font>

[12:08] <font color=#c50076><b>Talarus Luan</b><nowiki>: Well, a few questions about the experience beta.. a) how's it going, and b) when will there be a next round for people who missed the cut?</nowiki></font>

[12:08] <font color=#000f44><b>Simon Linden</b><nowiki>: I hope to run a test this Thursday at the beta user group for group chat, fwiw</nowiki></font>

[12:08] <font color=#004fc5><b>Jenna Felton</b><nowiki>: sorry for hamsters, but Talarus' Avatar is my favorite here</nowiki></font>

[12:08] <font color=#004fc5><b>Jenna Felton</b><nowiki>: but hamsters look cute, no question :)</nowiki></font>

[12:08] <font color=#c50076><b>Talarus Luan</b><nowiki>: \o/</nowiki></font>

[12:08] <font color=#c50076><b>Talarus Luan</b><nowiki>: :)</nowiki></font>

[12:09] <font color=#00a7c5><b>Callak Skytower</b><nowiki>: Hello everyone!</nowiki></font>

[12:09] <font color=#c50076><b>Talarus Luan</b><nowiki>: Greetings, Callak</nowiki></font>

[12:09] <font color=#000f44><b>Simon Linden</b><nowiki>: lol ... maybe I should get a contest board</nowiki></font>

[12:09] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: hello callak</nowiki></font>

[12:09] <font color=#000f44><b>Simon Linden</b><nowiki>: Welcome, Callak</nowiki></font>

[12:10] <font color=#4c0039><b>Oz Linden</b><nowiki>: Talarus... we're getting some good feedback from the beta so far. We don't have a timetable for when/if we'll need another round</nowiki></font>

[12:10] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: have you figured out pricing on experiences yet, lol</nowiki></font>

[12:10] <font color=#000f44><b>Simon Linden</b><nowiki>: I don't have any updates on the experience tools ... the blog post that went out last week (?) is the most recent I know of</nowiki></font>

[12:10] <font color=#4c0039><b>Oz Linden</b><nowiki>: We don't discuss pricing here... not our area</nowiki></font>

[12:11] <font color=#4c0039><b>Oz Linden</b><nowiki>: I believe they have, but I don't know details</nowiki></font>

[12:11] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: I can guarantee you people will desire experience keys more for the database backing than applying it to gaming</nowiki></font>

[12:11] <font color=#c50076><b>Talarus Luan</b><nowiki>: Well, I'd love to have participated, but having oral surgery and then a planned out of town trip kinda delayed my request. :-/</nowiki></font>

[12:11] <font color=#000f44><b>Simon Linden</b><nowiki>: we can't talk about any details like that until they're officially announced</nowiki></font>

[12:11] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: that said, I think pricing should be significant in that respect</nowiki></font>

[12:12] <font color=#6200c5><b>Visitor Detector</b><nowiki>: Returning visitor to your land: Ron Khondji</nowiki></font>

[12:12] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: I really need access to grid wide keys for what I'm needing to do, heh</nowiki></font>

[12:12] <font color=#808080><b>User Group Visitor Detector</b><nowiki>: Ron Khondji is at the user group</nowiki></font>

[12:12] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: those should be more expensive too imo</nowiki></font>

[12:12] <font color=#c50076><b>Talarus Luan</b><nowiki>: Experience keys aren't grid-wide? O.o</nowiki></font>

[12:13] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: not the ones that have been issued, heh</nowiki></font>

[12:13] <font color=#00c589><b>Qie Niangao</b><nowiki>: "Grid-wide" experience keys are very special, though...</nowiki></font>

[12:13] <font color=#c50076><b>Talarus Luan</b><nowiki>: How are they limited?</nowiki></font>

[12:13] <font color=#c50076><b>Talarus Luan</b><nowiki>: by sim?</nowiki></font>

[12:13] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: they don't work anywhere that doesn't explicitly Allow them</nowiki></font>

[12:13] <font color=#00c589><b>Qie Niangao</b><nowiki>: these work fine across the grid, but only on parcels that allow them</nowiki></font>

[12:14] <font color=#6200c5><b>Visitor Detector</b><nowiki>: Returning visitor to your land: Duckie Dickins</nowiki></font>

[12:14] <font color=#4c0039><b>Oz Linden</b><nowiki>: The keys we're issuing now must be whitelisted in each region to work there</nowiki></font>

[12:14] <font color=#808080><b>User Group Visitor Detector</b><nowiki>: Duckie Dickins is at the user group</nowiki></font>

[12:14] <font color=#c50076><b>Talarus Luan</b><nowiki>: Ahh. I presume that's a setting in the project viewer region dialog?</nowiki></font>

[12:14] <font color=#4c0039><b>Oz Linden</b><nowiki>: A 'grid-wide' key would work anywhere it has not been blacklisted</nowiki></font>

[12:15] <font color=#4c0039><b>Oz Linden</b><nowiki>: Yes... the project viewer has the management UI for those</nowiki></font>

[12:15] <font color=#808080><b>User Group Visitor Detector</b><nowiki>: Becky Nosferatu is at the user group</nowiki></font>

[12:15] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: the project viewer has a UI for what you allow/forget/block and one for parcels for what they allow or block and one for estates what they trust/allow/block</nowiki></font>

[12:16] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: this key stuff looks very expensive:(</nowiki></font>

[12:16] <font color=#6200c5><b>Visitor Detector</b><nowiki>: First time visitor to your land: Becky Nosferatu</nowiki></font>

[12:16] <font color=#4c0039><b>Oz Linden</b><nowiki>: expensive?</nowiki></font>

[12:16] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: 100usd isn't it?</nowiki></font>

[12:17] <font color=#00c589><b>Qie Niangao</b><nowiki>: Where are you seeing pricing? Why on earth should this have a price, if pathfinding didn't? It's a *lot* heavier weight</nowiki></font>

[12:17] <font color=#808080><b>Kallista Arliss (kallista.destiny)</b><nowiki>: Welcome back Whirly</nowiki></font>

[12:17] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: lol</nowiki></font>

[12:17] <font color=#c50076><b>Talarus Luan</b><nowiki>: I would expect that there would be different tiers, depending on different features/resource usage.</nowiki></font>

[12:17] <font color=#000f44><b>Simon Linden</b><nowiki>: Are you thinking of the skilled gaming costs, Rex? I don't think there has been any price or not mentioned for experience tools</nowiki></font>

[12:17] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: you're attaching database read/writing to every key</nowiki></font>

[12:17] <font color=#c50076><b>Talarus Luan</b><nowiki>: Like, if I don't need the key/value database stuff.</nowiki></font>

[12:18] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: pricing should have db sizing options/pricing</nowiki></font>

[12:18] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: if you don't need the db then thats the cheapest tier, heh</nowiki></font>

[12:18] <font color=#00c589><b>Qie Niangao</b><nowiki>: Oh, I guess I assumed the KB stuff would be limited to small size anyway.</nowiki></font>

[12:19] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: hmm. so the 100 is just for the skilled games?</nowiki></font>

[12:19] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: db sizing is variable afaik</nowiki></font>

[12:19] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: I know what the first rounders got access to, but I'm sure theres larger sizing</nowiki></font>

[12:19] <font color=#4c0039><b>Oz Linden</b><nowiki>: skilled gaming has nothing to do with experience tools</nowiki></font>

[12:19] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: and imo, its generous as it is</nowiki></font>

[12:19] <font color=#000f44><b>Simon Linden</b><nowiki>: The gaming pricing is on the web ... and here's my chance to paste links:</nowiki></font>

[12:19] <font color=#000f44><b>Simon Linden</b><nowiki>: Skill gaming annoucement: </nowiki>http://community.secondlife.com/t5/Featured-News/Coming-Soon-Skill-Gaming-in-Second-Life/ba-p/2771080</font>

[12:19] <font color=#808080><b>FAQ</b><nowiki>: </nowiki>http://wiki.secondlife.com/wiki/Linden_Lab_Official:Second_Life_Skill_Gaming_FAQ</font>

[12:19] <font color=#808080><b>Wiki</b><nowiki>: </nowiki>http://wiki.secondlife.com/wiki/Linden_Lab_Official:Second_Life_Skill_Gaming_Approved_Participants</font>

[12:19] <font color=#808080><b>Gaming Policy </b><nowiki>: </nowiki>http://wiki.secondlife.com/wiki/Linden_Lab_Official:Second_Life_Skill_Gaming_Policy</font>

[12:19] <font color=#00c530><b>Policy suggestions</b><nowiki>: </nowiki>http://wiki.secondlife.com/wiki/Linden_Lab_Official:Suggesting_a_policy_change</font>

[12:19] <font color=#26c500><b>Forum discussion</b><nowiki>: </nowiki>http://community.secondlife.com/t5/General-Discussion-Forum/Skill-Gaming-Policy-Thread/td-p/2771090</font>

[12:20] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: lol, Simon</nowiki></font>

[12:20] <font color=#808080><b>User Group Visitor Detector</b><nowiki>: Sovereign Engineer is at the user group</nowiki></font>

[12:20] <font color=#4c0039><b>Oz Linden</b><nowiki>: I believe there is provision for increasing the db size for an experience, but I have no idea what if any price would go with that</nowiki></font>

[12:20] <font color=#6200c5><b>Visitor Detector</b><nowiki>: Returning visitor to your land: Sovereign Engineer</nowiki></font>

[12:20] <font color=#808080><b>MISSING STRING (whirly.fizzle)</b><nowiki>: How many times do you get to paste that a day? :D</nowiki></font>

[12:20] <font color=#00c589><b>Qie Niangao</b><nowiki>: I must not have read the XP announcement very well. I didn't realize therw was cost involved at all.</nowiki></font>

[12:20] <font color=#000f44><b>Simon Linden</b><nowiki>: It's just once or twice a week, Whirly ... at user groups</nowiki></font>

[12:20] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: Qie there is no official announcement on cost yet</nowiki></font>

[12:20] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: but I can bet you there will be</nowiki></font>

[12:21] <font color=#000f44><b>Simon Linden</b><nowiki>: There has been no cost (or not) announced with the XP tools</nowiki></font>

[12:21] <font color=#00c589><b>Qie Niangao</b><nowiki>: If so, that will be the end of my interest in it, that's for sure. It's cool, but it's not *that* cool.</nowiki></font>

[12:21] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: depends on your needs Qie</nowiki></font>

[12:22] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: hmm. it seems there will be a cost associated with gaming keys</nowiki></font>

[12:22] <font color=#c50076><b>Talarus Luan</b><nowiki>: Lots of caveats with that, too. What happens to products which use an experience that stops getting paid for?</nowiki></font>

[12:22] <font color=#00c589><b>Qie Niangao</b><nowiki>: I suppose, but this is SL Classic we're talking about here... how much time would we have left to generate a business from it?</nowiki></font>

[12:22] <font color=#c50076><b>Talarus Luan</b><nowiki>: (hypothetical question.. don't need to answer)</nowiki></font>

[12:23] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: I'm sure experiences will be used in SL2</nowiki></font>

[12:23] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: its too early to worry about that though</nowiki></font>

[12:23] <font color=#c50076><b>Talarus Luan</b><nowiki>: I have some security concerns with group-collaborative experience projects, but would have to learn more about it to formulate them better.</nowiki></font>

[12:24] <font color=#000f44><b>Simon Linden</b><nowiki>: It's certainly going to be interesting to see how they are used</nowiki></font>

[12:24] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: be careful who you give access too, and what kind of abilities you apply to scripts you give to others</nowiki></font>

[12:24] <font color=#c50076><b>Talarus Luan</b><nowiki>: Yes, exactly.</nowiki></font>

[12:25] <font color=#000f44><b>Simon Linden</b><nowiki>: Right, it really is giving out a bundle of permissions so this is about trusting the content and people that build it</nowiki></font>

[12:25] <font color=#4c0039><b>Oz Linden</b><nowiki>: you can't give a script to someone else and have it retain its experience identity</nowiki></font>

[12:25] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: I have all kinds of ideas for usage</nowiki></font>

[12:25] <font color=#c50076><b>Talarus Luan</b><nowiki>: Unfortunately, no amount of care and trust is foolproof against people going rogue and ruining your work, and that could get very expensive fast.</nowiki></font>

[12:25] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: some or outside the box imo</nowiki></font>

[12:26] <font color=#808080><b>MISSING STRING (whirly.fizzle)</b><nowiki>: You cant? I thought the scripts kept the exp identitity unless recompiled</nowiki></font>

[12:26] <font color=#c50076><b>Talarus Luan</b><nowiki>: Can you give an object with an experience script set in it to someone else?</nowiki></font>

[12:26] <font color=#4c0039><b>Oz Linden</b><nowiki>: no</nowiki></font>

[12:26] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: what Whirls said</nowiki></font>

[12:26] <font color=#00c589><b>Qie Niangao</b><nowiki>: I haven't tried, but that's what I understood, too.</nowiki></font>

[12:26] <font color=#808080><b>MISSING STRING (whirly.fizzle)</b><nowiki>: Hmmmm. You have a bug then :D</nowiki></font>

[12:26] <font color=#c50076><b>Talarus Luan</b><nowiki>: So, how do you give out products with experiences?</nowiki></font>

[12:26] <font color=#4c0039><b>Oz Linden</b><nowiki>: The experience properties are tied to the experience owner - they won't work in objects owned by anyone else</nowiki></font>

[12:27] <font color=#c50076><b>Talarus Luan</b><nowiki>: or sell products or whatever</nowiki></font>

[12:27] <font color=#000f44><b>Simon Linden</b><nowiki>: uhhh ... what do you mean by "script set" ? You can, for example, do the temp attach thing and those scripts will run. You can't hand something that has the permissions granted and expect those to transfer</nowiki></font>

[12:28] <font color=#00c589><b>Qie Niangao</b><nowiki>: not the permissions granted, but the association with an experience.</nowiki></font>

[12:28] <font color=#4c0039><b>Oz Linden</b><nowiki>: You can empower members of a group to use an experience id</nowiki></font>

[12:28] <font color=#808080><b>User Group Visitor Detector</b><nowiki>: MarianaMuniz789 Resident is at the user group</nowiki></font>

[12:28] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: talarus. it is my understanding that u have to sell the code so that the experience key owner compiles your code with his/hers experience key</nowiki></font>

[12:28] <font color=#808080><b>Nal (nalates.urriah)</b><nowiki>: I remember Dolphin Linden telling us that scripts with experience permissions would work until a new owner without experience keys recompiled them. Is that not so?</nowiki></font>

[12:29] <font color=#6200c5><b>Visitor Detector</b><nowiki>: First time visitor to your land: MarianaMuniz789 Resident</nowiki></font>

[12:29] <font color=#c50076><b>Talarus Luan</b><nowiki>: OK, so if I have a group experience project, and someone goes rogue, I can boot them out of the group, and anything they've made/compiled for the experience will stop working?</nowiki></font>

[12:29] <font color=#4c0039><b>Oz Linden</b><nowiki>: but if I take my key and compile a script with it and put that script in a cube, and then I transfer that cube to you - it will no longer be able to use the experience capabilities</nowiki></font>

[12:29] <font color=#808080><b>MISSING STRING (whirly.fizzle)</b><nowiki>: What Nal said</nowiki></font>

[12:29] <font color=#00c589><b>Qie Niangao</b><nowiki>: I thought we understood that a creator could associate a product with their experience and distribute it. That as an alternative to distributing the script for others to compile into their own experiences.</nowiki></font>

[12:29] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: ok, just tried</nowiki></font>

[12:30] <font color=#808080><b>Bear Hunt Start</b><nowiki>: Bear Quest Start touched by MarianaMuniz789 Resident</nowiki></font>

[12:30] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: I handed an alt my exp compiled scripted object and they rezzed it and was able to use it to read/create/update/delete and read db data with it</nowiki></font>

[12:30] <font color=#c50076><b>Talarus Luan</b><nowiki>: Yeah, I wouldn't expect just scripts in inventory to pass on experience settings, as they have no state associated with them</nowiki></font>

[12:30] <font color=#808080><b>Meeter</b><nowiki>: Timecheck : User Group is half over</nowiki></font>

[12:31] <font color=#00a7c5><b>Callak Skytower</b><nowiki>: I was wondering, I had a different current topic I wished to discuss regarding server communication failures with link-sets larger than 34 prims, and if you were aware of a problem with it. I have a demo of this I can rez.</nowiki></font>

[12:31] <font color=#00c589><b>Qie Niangao</b><nowiki>: well, scripts in inventory cannot even be associated with an experience.</nowiki></font>

[12:31] <font color=#000f44><b>Simon Linden</b><nowiki>: Callak ... is that with a very large object? I know there are some issues about llListen() and the prim location vs. the root location</nowiki></font>

[12:32] <font color=#00a7c5><b>Callak Skytower</b><nowiki>: No... does not involve listen, it's primitive property change fails.</nowiki></font>

[12:32] <font color=#00a7c5><b>Callak Skytower</b><nowiki>: This block should turn completely invisible when clicked.</nowiki></font>

[12:32] <font color=#c50076><b>Talarus Luan</b><nowiki>: Avatars with prims that use like alpha swap and some prims don't update?</nowiki></font>

[12:33] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: Correct</nowiki></font>

[12:33] <font color=#00a7c5><b>Callak Skytower</b><nowiki>: It's not just avatars.</nowiki></font>

[12:33] <font color=#808080><b>MISSING STRING (whirly.fizzle)</b><nowiki>: Its </nowiki>https://jira.secondlife.com/browse/BUG-1786<nowiki> and linked issues.</nowiki></font>

[12:33] <font color=#00a7c5><b>Callak Skytower</b><nowiki>: And it seems to only affect large link sets now.</nowiki></font>

[12:33] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: The odd thing is, I see it just fine while running Exodus, but if I swap to Firestorm or LLs default client, I get the bug.</nowiki></font>

[12:33] <font color=#c50076><b>Talarus Luan</b><nowiki>: Yeah, it's really noticeable with high-prim avs with lots of alpha-swap prims, thou</nowiki></font>

[12:33] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: But Callak and I fiddled with it yesterday and he sees it on all clients.</nowiki></font>

[12:34] <font color=#00a7c5><b>Callak Skytower</b><nowiki>: This uses only: llSetLinkPrimitiveParamsFast and LINK_SET</nowiki></font>

[12:34] <font color=#00c589><b>Qie Niangao</b><nowiki>: Maybe Exodus is based before some Interesting code change?</nowiki></font>

[12:34] <font color=#00a7c5><b>Callak Skytower</b><nowiki>: This has been a problem for allmost a year now.</nowiki></font>

[12:34] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: No, because Callak still sees the error on Exodus</nowiki></font>

[12:34] <font color=#c50076><b>Talarus Luan</b><nowiki>: If it is the same bug, it has been around a lllooooonnnnggg time</nowiki></font>

[12:34] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: Yeah it has.</nowiki></font>

[12:34] <font color=#c50076><b>Talarus Luan</b><nowiki>: Back when Andrew was working on the interest list project.</nowiki></font>

[12:34] <font color=#000f44><b>Simon Linden</b><nowiki>: yeah, I remember looking into this one ... it's an update issue, I think</nowiki></font>

[12:34] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: Way to long.</nowiki></font>

[12:35] <font color=#00a7c5><b>Callak Skytower</b><nowiki>: There used to be a problem with updates, it's not a rendering problem. THe incorrect blocks reflect the wrong information if edited.</nowiki></font>

[12:35] <font color=#00a7c5><b>Callak Skytower</b><nowiki>: That means the viewer is not getting the right information from the server.</nowiki></font>

[12:35] <font color=#c50076><b>Talarus Luan</b><nowiki>: yup</nowiki></font>

[12:35] <font color=#000f44><b>Simon Linden</b><nowiki>: if you turn on "show updates to objects" and do it again, you see there's an update for every single prim</nowiki></font>

[12:36] <font color=#00a7c5><b>Callak Skytower</b><nowiki>: If the area is left and you return, the block will fix itself.</nowiki></font>

[12:36] <font color=#c50076><b>Talarus Luan</b><nowiki>: interest list fail.</nowiki></font>

[12:36] <font color=#000f44><b>Simon Linden</b><nowiki>: I _believe_ that flood can cause a packet to get dropped ... at least that's what I remember</nowiki></font>

[12:36] <font color=#00a7c5><b>Callak Skytower</b><nowiki>: THis only seems to happen in sets larger than 34 prims however.</nowiki></font>

[12:36] <font color=#c50076><b>Talarus Luan</b><nowiki>: It's probably a limited update buffer size or something.</nowiki></font>

[12:36] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: Question is why am I seeing it correctly on only Exodus, while Callak sees it on all clients. Led me to believe it might be a card issue, too.</nowiki></font>

[12:37] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: I'm running an AMD</nowiki></font>

[12:37] <font color=#000f44><b>Simon Linden</b><nowiki>: if you make it 33 it never happens?</nowiki></font>

[12:37] <font color=#00a7c5><b>Callak Skytower</b><nowiki>: Not that I have seen altely, it used to happen on less, but not anymore.</nowiki></font>

[12:37] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: I've seen it happen on less prims, for instance, on the arm of the Seawolf Adult dragon.</nowiki></font>

[12:37] <font color=#000f44><b>Simon Linden</b><nowiki>: this is a nice demo of it ... can you give me a copy of the object?</nowiki></font>

[12:38] <font color=#00a7c5><b>Callak Skytower</b><nowiki>: Yes one moment.</nowiki></font>

[12:38] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: There was only about... 6 or so prims on that and it would still fail to swap.</nowiki></font>

[12:38] <font color=#000f44><b>Simon Linden</b><nowiki>: thanks</nowiki></font>

[12:38] <font color=#808080><b>MISSING STRING (whirly.fizzle)</b><nowiki>: It seemed to start with server version 13.02.15.270481 if that helps.</nowiki></font>

[12:38] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: Did you show the other one, Callak?</nowiki></font>

[12:38] <font color=#000f44><b>Simon Linden</b><nowiki>: wow these hamsters make a lot of updates too</nowiki></font>

[12:38] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: The only time I ever see it fail on Exodus was just now when you guys were spam clicking it. x3</nowiki></font>

[12:39] <font color=#808080><b>MISSING STRING (whirly.fizzle)</b><nowiki>: Cute comes at a cost</nowiki></font>

[12:39] <font color=#808080><b>CmdrCupcake (sovereign.engineer)</b><nowiki>: As far as I know we don't do anything "different" in Exodus regarding object update handling or otherwise.</nowiki></font>

[12:39] <font color=#00a7c5><b>Callak Skytower</b><nowiki>: This is a different one showing the same problem with rotation.</nowiki></font>

[12:39] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: That's what I thought as well, Sovereign.</nowiki></font>

[12:40] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: So that's why I think it might also be a hardware difference.</nowiki></font>

[12:40] <font color=#004fc5><b>Jenna Felton</b><nowiki>: 5x5x5 is 125 prims :)</nowiki></font>

[12:40] <font color=#808080><b>CmdrCupcake (sovereign.engineer)</b><nowiki>: Exodus release is rather old though unless you're on a nightly.</nowiki></font>

[12:40] <font color=#c50076><b>Talarus Luan</b><nowiki>: Might be in how the sim is slicing updates to be sent to different viewers?</nowiki></font>

[12:40] <font color=#00a7c5><b>Callak Skytower</b><nowiki>: That's a smaller one, I can't get it to do it anymore.</nowiki></font>

[12:40] <font color=#00a7c5><b>Callak Skytower</b><nowiki>: It used to fail too.</nowiki></font>

[12:40] <font color=#000f44><b>Simon Linden</b><nowiki>: I doubt the problem is viewer-side ... I'd put my money on the simulator</nowiki></font>

[12:40] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: I'm on FS and see it update fully every time, although I do see it update across mroe than 1 frame</nowiki></font>

[12:40] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: I'm on the development version; 14.4.17.32538</nowiki></font>

[12:40] <font color=#00c589><b>Qie Niangao</b><nowiki>: (looks to me that hamster *wings* are update-happy)</nowiki></font>

[12:41] <font color=#00a7c5><b>Callak Skytower</b><nowiki>: There the small one just failed for me.</nowiki></font>

[12:41] <font color=#808080><b>MISSING STRING (whirly.fizzle)</b><nowiki>: Im 99% sure its server. When it was first reported on 13.02.15.270481 I checked on previous version and it wouldnt repro.</nowiki></font>

[12:41] <font color=#000f44><b>Simon Linden</b><nowiki>: the servers dont' to anything different based on your viewer version. Your draw distance and camera settings are what affects your updates the most</nowiki></font>

[12:41] <font color=#4c0039><b>Oz Linden</b><nowiki>: I'm not clear on whether or not I'm seeing the problem ... I have no way to know what I _should_ be seeing</nowiki></font>

[12:41] <font color=#c50076><b>Talarus Luan</b><nowiki>: If some of the cubes don't disappear</nowiki></font>

[12:41] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: Oz, what it should be doing is moving all together and disappearing completely</nowiki></font>

[12:41] <font color=#c50076><b>Talarus Luan</b><nowiki>: They all should be there or invisible</nowiki></font>

[12:41] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: The bug is that some aren't.</nowiki></font>

[12:42] <font color=#4c0039><b>Oz Linden</b><nowiki>: you've left a lot out of that description</nowiki></font>

[12:42] <font color=#c50076><b>Talarus Luan</b><nowiki>: It's more noticeable on high-prim avs, like big quad dragons.</nowiki></font>

[12:42] <font color=#808080><b>CmdrCupcake (sovereign.engineer)</b><nowiki>: I don't even think those are sending as many object updates as my tail.</nowiki></font>

[12:42] <font color=#808080><b>MISSING STRING (whirly.fizzle)</b><nowiki>: Oz, the repro on </nowiki>https://jira.secondlife.com/browse/BUG-4380<nowiki> works</nowiki></font>

[12:42] <font color=#808080><b>CmdrCupcake (sovereign.engineer)</b><nowiki>: :P</nowiki></font>

[12:42] <font color=#c50076><b>Talarus Luan</b><nowiki>: Using alpha-swap to hide/show parts in various positions, you see random floating prims</nowiki></font>

[12:42] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: Sorry, I'm playing a game with my son. (???) Some of the prims in the objects randomly don't disappear</nowiki></font>

[12:43] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: Or in the case of the upper object, they don't move.</nowiki></font>

[12:43] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: The smaller one is all of them changing colors</nowiki></font>

[12:43] <font color=#00c589><b>Qie Niangao</b><nowiki>: (Heh, Sov, yeah, I think your tail gets the prize for most-intense updates)</nowiki></font>

[12:43] <font color=#808080><b>CmdrCupcake (sovereign.engineer)</b><nowiki>: I've seen worse.</nowiki></font>

[12:43] <font color=#808080><b>CmdrCupcake (sovereign.engineer)</b><nowiki>: :D</nowiki></font>

[12:43] <font color=#c50076><b>Talarus Luan</b><nowiki>: hair :P</nowiki></font>

[12:43] <font color=#000f44><b>Simon Linden</b><nowiki>: that tail is going crazy with updates</nowiki></font>

[12:43] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: The bug happens at random too, it's various different objects that choose to fail for changing transparent.</nowiki></font>

[12:44] <font color=#808080><b>CmdrCupcake (sovereign.engineer)</b><nowiki>: Simon that's what ya get when you have fancy script-animated things :P</nowiki></font>

[12:44] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: Hope that explained a bit better, Oz.</nowiki></font>

[12:44] <font color=#000f44><b>Simon Linden</b><nowiki>: yep :)</nowiki></font>

[12:44] <font color=#4c0039><b>Oz Linden</b><nowiki>: not really</nowiki></font>

[12:44] <font color=#808080><b>MISSING STRING (whirly.fizzle)</b><nowiki>: Its also more likely to repro up at altitude, go figure heh</nowiki></font>

[12:44] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: I love the mesh tails out there.</nowiki></font>

[12:44] <font color=#000f44><b>Simon Linden</b><nowiki>: I'll bet it gets worse if you lower your bandwidth down</nowiki></font>

[12:44] <font color=#808080><b>CmdrCupcake (sovereign.engineer)</b><nowiki>: Yup. :D</nowiki></font>

[12:44] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: if only we had that viewer side animated alpha feature I filed, heh</nowiki></font>

[12:45] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: would be better than constant cycling of alpha updates</nowiki></font>

[12:45] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: Oz, do you see the block in front of me?</nowiki></font>

[12:45] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: scripted cycling ftm</nowiki></font>

[12:45] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: For me, it completely goes transparent; the bug is that not all of them do when they change to transparent.</nowiki></font>

[12:46] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: For some reason I don't have the problem on Exodus, but other clients I do. Callak on the other hand, has them all the time fail to turn transparent.</nowiki></font>

[12:46] <font color=#4c0039><b>Oz Linden</b><nowiki>: I see a bunch of red blocks ... some cubes, some not</nowiki></font>

[12:46] <font color=#808080><b>CmdrCupcake (sovereign.engineer)</b><nowiki>: There.</nowiki></font>

[12:46] <font color=#808080><b>CmdrCupcake (sovereign.engineer)</b><nowiki>: :D</nowiki></font>

[12:46] <font color=#808080><b>CmdrCupcake (sovereign.engineer)</b><nowiki>: Simon look at that.</nowiki></font>

[12:46] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: Yes, they should all change transparent, Oz</nowiki></font>

[12:46] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: if they don't, they're bugged.</nowiki></font>

[12:46] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: I remember that guy</nowiki></font>

[12:47] <font color=#808080><b>CmdrCupcake (sovereign.engineer)</b><nowiki>: My buddy fade made it :P</nowiki></font>

[12:47] <font color=#4c0039><b>Oz Linden</b><nowiki>: here's a good clarity rule - describe what I should see without using any pronouns</nowiki></font>

[12:47] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: becky. what function did u say that u r using to change alpha?</nowiki></font>

[12:47] <font color=#808080><b>CmdrCupcake (sovereign.engineer)</b><nowiki>: its a bvh animation to lsl-defined skeleton thing</nowiki></font>

[12:47] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: Callak made the script</nowiki></font>

[12:47] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: no pronoun games, reminds me of Cinema Sins, heh</nowiki></font>

[12:47] <font color=#00a7c5><b>Callak Skytower</b><nowiki>: You should see one big block or nothing, not floating bits.</nowiki></font>

[12:47] <font color=#004fc5><b>Jenna Felton</b><nowiki>: i mostly see the some cubes, sometimes almost all cubes and sometimes a few cubes are opaque, but never all or none</nowiki></font>

[12:47] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: I'm not sure what pronoun I'm using that's confusing, sorry. :D</nowiki></font>

[12:47] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: D:</nowiki></font>

[12:47] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: also typo</nowiki></font>

[12:48] <font color=#808080><b>MISSING STRING (whirly.fizzle)</b><nowiki>: Oz, click the big red linset of small cubes. Each time you click it, it should toggle between ALL cubes being solid red or ALL cubes being transparent. If any cubes do not change state, you are seeing the bug</nowiki></font>

[12:48] <font color=#4c0039><b>Oz Linden</b><nowiki>: ah... I have been seeing a large red cube appearing and disappearing</nowiki></font>

[12:48] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: same</nowiki></font>

[12:48] <font color=#004fc5><b>Jenna Felton</b><nowiki>: and everytime diferent constellations</nowiki></font>

[12:48] <font color=#4c0039><b>Oz Linden</b><nowiki>: so perhaps I'm not seeing the probem?</nowiki></font>

[12:48] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: OK! so yeah, you're seeing it how it should be</nowiki></font>

[12:48] <font color=#c5001d><b>Kennylex Luckless</b><nowiki>: It is magic.</nowiki></font>

[12:48] <font color=#00a7c5><b>Callak Skytower</b><nowiki>: Yes, some do and some don't it seems.</nowiki></font>

[12:48] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: The cube is actually made up of several smalls cubes</nowiki></font>

[12:48] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: Some don't disappear</nowiki></font>

[12:48] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: i see large cube dissapear but i also see smaller ones inside it that don't dissapear</nowiki></font>

[12:48] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: Yeah, that's the bug, Rex</nowiki></font>

[12:49] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: are the people seeing the bug on wifi or on low bandwidth ISP's or have low bandwidth settings in the viewer?</nowiki></font>

[12:49] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: Hello, Talarus.</nowiki></font>

[12:49] <font color=#000f44><b>Simon Linden</b><nowiki>: Oz - crank your bandwidth down to about 500k</nowiki></font>

[12:49] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: as I'm not seeing the bug yet</nowiki></font>

[12:49] <font color=#808080><b>MISSING STRING (whirly.fizzle)</b><nowiki>: 1500 here</nowiki></font>

[12:49] <font color=#00a7c5><b>Callak Skytower</b><nowiki>: I'm hard wired.</nowiki></font>

[12:49] <font color=#808080><b>MISSING STRING (whirly.fizzle)</b><nowiki>: Hard wired</nowiki></font>

[12:49] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: As am I</nowiki></font>

[12:49] <font color=#000f44><b>Simon Linden</b><nowiki>: I'm seeing it fine at 3M, and I see the bug at 500k</nowiki></font>

[12:49] <font color=#4c0039><b>Oz Linden</b><nowiki>: (hint - configuring the demo so that it has an easily described shape/configuration when correct would be good)</nowiki></font>

[12:49] <font color=#000f44><b>Simon Linden</b><nowiki>: It may just be packet loss</nowiki></font>

[12:49] <font color=#00a7c5><b>Callak Skytower</b><nowiki>: bandwith is set to 500kbps.</nowiki></font>

[12:49] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: Oooh, I never thought of that, My bandwidth is cranked higher usually</nowiki></font>

[12:49] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: I do know what you mean though I see it on linksets sometimes even at just a few dozen, just not seeing it here atm</nowiki></font>

[12:49] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: Yeah, now I see some left behind</nowiki></font>

[12:50] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: so everybody is getting same packet loss?</nowiki></font>

[12:50] <font color=#808080><b>MISSING STRING (whirly.fizzle)</b><nowiki>: 0.1% here</nowiki></font>

[12:50] <font color=#000f44><b>Simon Linden</b><nowiki>: I made it stop occurring for me by turning it up</nowiki></font>

[12:50] <font color=#808080><b>CmdrCupcake (sovereign.engineer)</b><nowiki>: I'm probably making it worse with my tail and little soldier guy.</nowiki></font>

[12:50] <font color=#00a7c5><b>Callak Skytower</b><nowiki>: Packets Lost: 266/127556 (0.2%)</nowiki></font>

[12:50] <font color=#c50076><b>Talarus Luan</b><nowiki>: Yeah, can't seem to get it to fail on this av right now, but I've trimmed it down a bit, too</nowiki></font>

[12:50] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: Packets Lost: 1/151,173 (0.0%)</nowiki></font>

[12:50] <font color=#000f44><b>Simon Linden</b><nowiki>: probably, those are all helping to fill up the pipeline</nowiki></font>

[12:50] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: Yeah, when I turned my bandwidth down to 300 it left behind some cubes</nowiki></font>

[12:51] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: When I crank mine back up to 5000, everything disappears</nowiki></font>

[12:51] <font color=#c50076><b>Talarus Luan</b><nowiki>: and packet loss shouldn't cause that problem if it is going over TCP.</nowiki></font>

[12:51] <font color=#004fc5><b>Jenna Felton</b><nowiki>: that example guy is not an avatar, cool :)</nowiki></font>

[12:51] <font color=#808080><b>CmdrCupcake (sovereign.engineer)</b><nowiki>: I wish there was a better way to do prim animation that wasn't so object update heavy.</nowiki></font>

[12:51] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: you don't want to raise it over 1500</nowiki></font>

[12:51] <font color=#000f44><b>Simon Linden</b><nowiki>: some updates are udp</nowiki></font>

[12:51] <font color=#00c589><b>Qie Niangao</b><nowiki>: mine says "0/1, (0.0%)" and I'm still seeing missing cube updates</nowiki></font>

[12:51] <font color=#00a7c5><b>Callak Skytower</b><nowiki>: I just cranked it up to 1500kbps and it is toggling reliably.</nowiki></font>

[12:51] <font color=#c50076><b>Talarus Luan</b><nowiki>: Updates should always eventuallt get through</nowiki></font>

[12:51] <font color=#808080><b>MISSING STRING (whirly.fizzle)</b><nowiki>: Huh, I actually had my max BW on 500, forgot I didn't change it after wiping settings earlier. I put BW up to 1500 and now Im not seeing the bug o.O</nowiki></font>

[12:51] <font color=#c50076><b>Talarus Luan</b><nowiki>: Prim updates going over UDP? O.o</nowiki></font>

[12:51] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: Why not, Lucy?</nowiki></font>

[12:51] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: ask teh devs</nowiki></font>

[12:51] <font color=#c50076><b>Talarus Luan</b><nowiki>: Position I can see</nowiki></font>

[12:51] <font color=#808080><b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: its what I've been told for years</nowiki></font>

[12:51] <font color=#c50076><b>Talarus Luan</b><nowiki>: but appearance would be problematic</nowiki></font>

[12:52] <font color=#808080><b>MISSING STRING (whirly.fizzle)</b><nowiki>: Oh just saw it then, but its behaving better</nowiki></font>

[12:52] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: That's the first time I've heard of it, but yeah, thanks for the heads up, Lucy. :)</nowiki></font>

[12:52] <font color=#00a7c5><b>Callak Skytower</b><nowiki>: It's perfectly reliable for me now that I turned up the bandwith.</nowiki></font>

[12:52] <font color=#00c589><b>Qie Niangao</b><nowiki>: ooo! but yeah: upping bandwidth setting makes it all better for me! So... more like a race condition in the viewer, I think!</nowiki></font>

[12:52] <font color=#000f44><b>Simon Linden</b><nowiki>: fwiw 3 mbps is the secret dont-bother-to-go-higher number. But that assumes the pipe between you and our servers is better than that end-to-end</nowiki></font>

[12:52] <font color=#808080><b>The Dragoness Ardor (becky.nosferatu)</b><nowiki>: Yeah.</nowiki></font>

[12:53] <font color=#808080><b>MISSING STRING (whirly.fizzle)</b>&#60

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