2014-04-01

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| [[Simulator_User_Group/Transcripts/2014.03.18|Prev 2014.03.18]]

| [[Simulator_User_Group/Transcripts/2014.04.01|Next 2014.04.01]]

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== List of Speakers ==

{|

|<font color=#c50076><b>Adamburp Adamczyk</b></font>

|<font color=#004fc5><b>Duckie Dickins</b></font>

|-

|<font color=#00c530><b>Inara Pey</b></font>

|<font color=#bb00c5><b>Jenna Felton</b></font>

|-

|<font color=#6200c5><b>Lucia Nightfire</b></font>

|<font color=#c5001d><b>Martinrj Fayray</b></font>

|-

|<font color=#00a7c5><b>Mona Eberhardt</b></font>

|<font color=#26c500><b>Qie Niangao</b></font>

|-

|<font color=#00c589><b>Rex Cronon</b></font>

|<font color=#000f44><b>Simon Linden</b></font>

|-

|<font color=#0900c5><b>Stickman Ingmann</b></font>

|<font color=#7fc500><b>Theresa Tennyson</b></font>

|-

|}

== Transcript ==

[12:01] <font color=#000f44><b>Simon Linden</b><nowiki>: Welcome everyone ...</nowiki></font>

[12:01] <font color=#c5001d><b>Martinrj Fayray</b><nowiki>: hello Simon</nowiki></font>

[12:01] <font color=#808080><b>rcdsQueChatLog</b><nowiki>: Rex Cronon, you can read the log here:</nowiki></font>

<font color=#808080>http://rcds.nfshost.com/ques_view_chatLog.php?queOwner=llsl:Rex<nowiki>+Cronon&queName=chatLog&pg=1</nowiki></font>

[12:01] <font color=#c50076><b>Adamburp Adamczyk</b><nowiki>: ayup</nowiki></font>

[12:01] <font color=#000f44><b>Simon Linden</b><nowiki>: this week is fairly light on news as there was no server update today</nowiki></font>

[12:01] <font color=#bb00c5><b>Jenna Felton</b><nowiki>: hello Kelly</nowiki></font>

[12:02] <font color=#000f44><b>Simon Linden</b><nowiki>: Tomorrow there will be a new maintenance release going into the Magnum RC channel</nowiki></font>

[12:02] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: we can always talk about bugs and shineys</nowiki></font>

[12:02] <font color=#0900c5><b>Stickman Ingmann</b><nowiki>: I noticed a lack of region reboot messages.</nowiki></font>

[12:03] <font color=#808080><b>rcdsQueChatLog</b><nowiki>: Duckie Dickins, you can read the log here:</nowiki></font>

<font color=#808080>http://rcds.nfshost.com/ques_view_chatLog.php?queOwner=llsl:Rex<nowiki>+Cronon&queName=chatLog&pg=1</nowiki></font>

[12:03] <font color=#000f44><b>Simon Linden</b><nowiki>: The notes are here </nowiki>http://community.secondlife.com/t5/Second-Life-Server/Deploys-for-the-week-of-2014-03-24/td-p/2561720</font>

[12:04] <font color=#000f44><b>Simon Linden</b><nowiki>: The most interesting part of the release is the LSL syntax update, I think ... that system should be working better</nowiki></font>

[12:04] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: lol, siwo</nowiki></font>

[12:04] <font color=#004fc5><b>Duckie Dickins</b><nowiki>: I think Laggy is stuck behind the chair. :0</nowiki></font>

[12:05] <font color=#000f44><b>Simon Linden</b><nowiki>: yeah, he seems pretty stuck</nowiki></font>

[12:05] <font color=#000f44><b>Simon Linden</b><nowiki>: and now he's stuck on the next one</nowiki></font>

[12:05] <font color=#004fc5><b>Duckie Dickins</b><nowiki>: phantom chairs for the win</nowiki></font>

[12:05] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: no kf kat</nowiki></font>

[12:06] <font color=#000f44><b>Simon Linden</b><nowiki>: So the table's open for questions or topics ... fire away :)</nowiki></font>

[12:06] <font color=#0900c5><b>Stickman Ingmann</b><nowiki>: I had a long gap without coming to meetings. Is Andrew still with us?</nowiki></font>

[12:06] <font color=#00a7c5><b>Mona Eberhardt</b><nowiki>: Can I haz LSL control of normal & specular maps and their parameters?</nowiki></font>

[12:06] <font color=#00c589><b>Rex Cronon</b><nowiki>: nope</nowiki></font>

[12:06] <font color=#0900c5><b>Stickman Ingmann</b><nowiki>: I double that motion, Mona.</nowiki></font>

[12:06] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: ^</nowiki></font>

[12:06] <font color=#000f44><b>Simon Linden</b><nowiki>: No Stickman, he left Linden Lab at the end of the year</nowiki></font>

[12:06] <font color=#0900c5><b>Stickman Ingmann</b><nowiki>: Or second. But that's trademarked or something.</nowiki></font>

[12:07] <font color=#0900c5><b>Stickman Ingmann</b><nowiki>: Aw. Sad I didn't get to say goodbye.</nowiki></font>

[12:07] <font color=#000f44><b>Simon Linden</b><nowiki>: It's on the list of stuff to do, Mona, but I don't have any updates</nowiki></font>

[12:07] <font color=#004fc5><b>Duckie Dickins</b><nowiki>: It was brought up at Nyx's meeting if there was any progress with sound functionality being expanded like was discussed a few times with pitch changing and playing sounds in a child link from the root prim, etc etc.</nowiki></font>

[12:08] <font color=#0900c5><b>Stickman Ingmann</b><nowiki>: Sound functionality is changing? I've been wanting better sound controls. Everything is always too loud or too quiet.</nowiki></font>

[12:08] <font color=#00a7c5><b>Mona Eberhardt</b><nowiki>: Duckie's proposition is also a really good one. llLinkPlaySound, I think?</nowiki></font>

[12:09] <font color=#004fc5><b>Duckie Dickins</b><nowiki>: I think it was Motor Loon's idea initially but it was discussed here several times.</nowiki></font>

[12:09] <font color=#00a7c5><b>Mona Eberhardt</b><nowiki>: That way, we could drop a script in the floor of a big room and have sounds coming from a radio somewhere in it or from other parts - and without too many scripts in the sim!</nowiki></font>

[12:09] <font color=#00a7c5><b>Mona Eberhardt</b><nowiki>: I stand corrected. :/</nowiki></font>

[12:09] <font color=#000f44><b>Simon Linden</b><nowiki>: yeah, the sound functions could use an overhaul ... there are definitely things that could be done with it. I haven't heard of any actual work, however, in that area</nowiki></font>

[12:10] <font color=#00a7c5><b>Mona Eberhardt</b><nowiki>: Now that Vivox reportedly started fixing its code, are there any hopes of seeing SEC-1376 getting fixed?</nowiki></font>

[12:11] <font color=#000f44><b>Simon Linden</b><nowiki>: There's always hope, I hope</nowiki></font>

[12:11] <font color=#00c589><b>Rex Cronon</b><nowiki>: hopefully:)</nowiki></font>

[12:12] <font color=#00c530><b>Inara Pey</b><nowiki>: Anything interesting come to light in the logs from last Thursday's mini group chat test?</nowiki></font>

[12:12] <font color=#bb00c5><b>Jenna Felton</b><nowiki>: that was a big group chat test?</nowiki></font>

[12:12] <font color=#000f44><b>Simon Linden</b><nowiki>: I know someone had approached them about it ... we have a regular meeting with Vivox so I'll add it to the next agenda to check on the status</nowiki></font>

[12:12] <font color=#00a7c5><b>Mona Eberhardt</b><nowiki>: Thanks Simon.</nowiki></font>

[12:13] <font color=#00c589><b>Rex Cronon</b><nowiki>: big in the sense it was very spammy;)</nowiki></font>

[12:13] <font color=#000f44><b>Simon Linden</b><nowiki>: It didn't have any surprises, Inara, but that was a good result</nowiki></font>

[12:13] <font color=#bb00c5><b>Jenna Felton</b><nowiki>: i was not there, read in the log just :)</nowiki></font>

[12:13] <font color=#00c530><b>Inara Pey</b><nowiki> nods</nowiki></font>

[12:14] <font color=#00c530><b>Inara Pey</b><nowiki>: So going ahead with the Agni group testing as discussed at the meeting?</nowiki></font>

[12:14] <font color=#000f44><b>Simon Linden</b><nowiki>: That test was mostly checking out the new statistics it gathered, which worked fine too.</nowiki></font>

[12:15] <font color=#000f44><b>Simon Linden</b><nowiki>: yes, that's the next big step but it's been delayed a bit due to some people being out of the office. I'm hoping to do something next week ... I think that's the earliest possible</nowiki></font>

[12:15] <font color=#000f44><b>Simon Linden</b><nowiki>: In the mean time I'm working on another layer in the back-end system that is inefficient, so I'm hoping to finish that up today or tomorrow and roll it in together</nowiki></font>

[12:16] <font color=#00c530><b>Inara Pey</b><nowiki>: Good stuff</nowiki></font>

[12:17] <font color=#000f44><b>Simon Linden</b><nowiki>: There is some code we call the "presence system" which tracks where you are in the grid ... the group chat relies on it heavily as it must distribute the messages out to the regions you're on. I think I can make that run better</nowiki></font>

[12:17] <font color=#0900c5><b>Stickman Ingmann</b><nowiki>: What's LL's next step, by the way? We had Windlight, and avatar imposters, and mesh. There were several shelved projects, like C#. Are we housekeeping right now, or is there another big item being planned? I haven't been keeping up with things.</nowiki></font>

[12:19] <font color=#808080><b>Seewo (siwo)</b><nowiki>: LSL3 would be nice :)</nowiki></font>

[12:19] <font color=#000f44><b>Simon Linden</b><nowiki>: I can't talk about anything that's not announced, sorry, or general plans for LL or our products.</nowiki></font>

[12:19] <font color=#bb00c5><b>Jenna Felton</b><nowiki>: i have also a question. Is there a relativelly easy explanation how to build vehicles that will cross sims with less problems. I have one that can not cross sims without crashing me off the vehicle. Is there something the creator can do, and is there a relativelly simple way to find out what is the most problem, scripts, prims, avatar or something else?</nowiki></font>

[12:20] <font color=#0900c5><b>Stickman Ingmann</b><nowiki>: So for now, "housekeeping." Alright.</nowiki></font>

[12:21] <font color=#000f44><b>Simon Linden</b><nowiki>: I'm not sure I know any way, Jenna, that you probably don't already know ... certainly keeping the script and mesh load minimized is good</nowiki></font>

[12:21] <font color=#0900c5><b>Stickman Ingmann</b><nowiki>: When I'm troubleshooting, I strip the thing down to the barest test case. In this case, get a plywood cube, make it a basic vehicle, and drive it across. if it works fine, start adding things that your vehicle has. Up the prim count to equal that vehicle, add in the extra scripts one at a time, etc.</nowiki></font>

[12:21] <font color=#000f44><b>Simon Linden</b><nowiki>: As you know there is some problem there we haven't been able to pinpoint and fix ... it's still too common to have a vehicle crossing go bad</nowiki></font>

[12:22] <font color=#00c589><b>Rex Cronon</b><nowiki>: its like when kids go in a empty box and preted its a car:)</nowiki></font>

[12:22] <font color=#000f44><b>Simon Linden</b><nowiki>: Sometimes it's not the vehicle but the AV that doesn't get there in time too ... so AV costs become a factor</nowiki></font>

[12:22] <font color=#bb00c5><b>Jenna Felton</b><nowiki>: ok, thank you</nowiki></font>

[12:23] <font color=#bb00c5><b>Jenna Felton</b><nowiki>: i tested that vehicle with a library avatar and the mesh i have now on, with 15 scripts and with cuffs and 300 scripts, with firestorm and with linden viewer :) was the same with the car</nowiki></font>

[12:23] <font color=#000f44><b>Simon Linden</b><nowiki>: AFAIK it's not a simple, hard limit of X prims or Y scripts ... there are a lot of other factors about timing that come into play and can make it go bad</nowiki></font>

[12:23] <font color=#000f44><b>Simon Linden</b><nowiki>: they mis-behaved the same way, Jenna?</nowiki></font>

[12:24] <font color=#c5001d><b>Martinrj Fayray</b><nowiki>: can't you just have a phantom-duplicate of the avatars of region x in the surrounding regions already loaded, so you don't have to load all at once at the moment of the region crossing?</nowiki></font>

[12:25] <font color=#bb00c5><b>Jenna Felton</b><nowiki>: yes, mostly when you cross the sim, the vehicle looked as move backwards, than you dont see it at all and then you land somewhere, and the car somewhere else or in last&found</nowiki></font>

[12:26] <font color=#000f44><b>Simon Linden</b><nowiki>: You already to have a connection and object there, Martin ... that's what child agents are</nowiki></font>

[12:27] <font color=#000f44><b>Simon Linden</b><nowiki>: but at the moment of crossing, it needs to stop, pack up your AV state in entirety (and scripts are by far the most costly part of it), send that to the next region, unpack it, start up your scripts and convert that child agent into a full one ... and do the same for the vehicle, and make sure you end up attached to it</nowiki></font>

[12:28] <font color=#000f44><b>Simon Linden</b><nowiki>: all without noticeable lag, of course :P</nowiki></font>

[12:28] <font color=#c5001d><b>Martinrj Fayray</b><nowiki>: and it's not possible to have all that already loaded ?</nowiki></font>

[12:28] <font color=#c5001d><b>Martinrj Fayray</b><nowiki>: (like a real-time dupe of the avatar in adjacent regions)</nowiki></font>

[12:28] <font color=#000f44><b>Simon Linden</b><nowiki>: no, your scripts are likely to change state every frame</nowiki></font>

[12:28] <font color=#bb00c5><b>Jenna Felton</b><nowiki>: is there a way to split that information, for example send some scripts before you go over the border?</nowiki></font>

[12:28] <font color=#000f44><b>Simon Linden</b><nowiki>: we've thought of that ... it gets really complicated to get it right</nowiki></font>

[12:29] <font color=#26c500><b>Qie Niangao</b><nowiki>: sounds scary, to be honest, having duplicate data. Like... which one to believe?</nowiki></font>

[12:29] <font color=#00a7c5><b>Mona Eberhardt</b><nowiki>: And if, at the last moment, you change your mind and don't cross the border, Jenna? :/</nowiki></font>

[12:29] <font color=#00a7c5><b>Mona Eberhardt</b><nowiki>: What Qie said.</nowiki></font>

[12:29] <font color=#0900c5><b>Stickman Ingmann</b><nowiki>: If it was, it sounds like it would eliminate the ability to have large conferences at the four-corners of several regions. If all avatars are loaded and emulated in all regions. It'd basically turn every region into 4x size and duplicate processing. Then if anything's calculated different or a packet is lost you get desync. Sounds like fun.</nowiki></font>

[12:29] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: I know, huge region size options, heh 1024x1024 2048x2048 65536x65536 stop me when I go overboard</nowiki></font>

[12:29] <font color=#000f44><b>Simon Linden</b><nowiki>: yes ... and how much extra work would be do if someone walks up to the sim edge, but doesn't cross?</nowiki></font>

[12:29] <font color=#c5001d><b>Martinrj Fayray</b><nowiki>: or 9x</nowiki></font>

[12:29] <font color=#0900c5><b>Stickman Ingmann</b><nowiki>: Yes. 9x.</nowiki></font>

[12:30] <font color=#bb00c5><b>Jenna Felton</b><nowiki>: than the information remains a while in cache. and only wiped out much later, because you could change mind and cross the border later</nowiki></font>

[12:30] <font color=#808080><b>Seewo (siwo)</b><nowiki>: I must say... I explore mainland a lot, whether by car or on paws... and in last 3 months, I have got not a single "death" on sim crossing. Much better than what it used to be :)</nowiki></font>

[12:30] <font color=#000f44><b>Simon Linden</b><nowiki>: yeah, I would love to work on large regions ... I did a pretty good dive into it a couple of years ago</nowiki></font>

[12:30] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: 9x,16x,25x,1000x</nowiki></font>

[12:30] <font color=#0900c5><b>Stickman Ingmann</b><nowiki>: Just rebuilt SL to be peer to peer. All users emulate all their own physics and movement and are responsible for transmitting that data to all nearby people themselves. I'm sure that'll work fine.</nowiki></font>

[12:30] <font color=#00a7c5><b>Mona Eberhardt</b><nowiki>: Speaking of large regions, Simon, do you mean what is usually referred to as a megaregion?</nowiki></font>

[12:30] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: lol</nowiki></font>

[12:31] <font color=#00c589><b>Rex Cronon</b><nowiki>: u just need your users to have gigabite network connections:)</nowiki></font>

[12:31] <font color=#00c589><b>Rex Cronon</b><nowiki>: gigabyte*</nowiki></font>

[12:31] <font color=#000f44><b>Simon Linden</b><nowiki>: unfortunately the 256x256 region space is carved into the SL design all over ... from the database to the simuators to the viewer and the messages. Changing that would be huge</nowiki></font>

[12:31] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: that def counts poor Rex out</nowiki></font>

[12:32] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: SL 4.0 or wth it would be</nowiki></font>

[12:32] <font color=#00a7c5><b>Mona Eberhardt</b><nowiki>: That'd limit SL's clientele to the city of Chattanooga, Rex.</nowiki></font>

[12:32] <font color=#00c589><b>Rex Cronon</b><nowiki>: what? do all of u guys have that kind of a internet connection?</nowiki></font>

[12:32] <font color=#000f44><b>Simon Linden</b><nowiki>: no</nowiki></font>

[12:32] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: yes, we do</nowiki></font>

[12:32] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: bah</nowiki></font>

[12:32] <font color=#0900c5><b>Stickman Ingmann</b><nowiki>: I would like to see servers decoupled from the grid. Paying for resources -- script processing and land impact -- and have the actual space be nearly unlimited. LL's business model is tied to region rentals, though. But it would allow SL to become a real time collaborate game engine where you can make space games with no ground and zero gravity, and RTS games with huge maps, and all sorts of things. That's what I want SL to be.</nowiki></font>

[12:32] <font color=#0900c5><b>Stickman Ingmann</b><nowiki>: Vote Stickman for CEO.</nowiki></font>

[12:32] <font color=#00a7c5><b>Mona Eberhardt</b><nowiki>: Nope, but Chattanooga's citizens can have gigabit for $70/month.</nowiki></font>

[12:33] <font color=#004fc5><b>Duckie Dickins</b><nowiki>: you can make an existing region bigger by scaling your avatar size down...and of course, slowing your walking speed.. It's all about perception really. If you were a petite avatar and built to that scale...your region would be so much bigger. :D</nowiki></font>

[12:33] <font color=#0900c5><b>Stickman Ingmann</b><nowiki>: Very true, Duckie.</nowiki></font>

[12:33] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: micropolis</nowiki></font>

[12:33] <font color=#00c589><b>Rex Cronon</b><nowiki>: i think u need to go to nano level</nowiki></font>

[12:33] <font color=#0900c5><b>Stickman Ingmann</b><nowiki>: What would bigotry against avatar size be called?</nowiki></font>

[12:33] <font color=#00a7c5><b>Mona Eberhardt</b><nowiki>: Penny Patton's camera offsets are a good way of making a region seem noticeably bigger.</nowiki></font>

[12:33] <font color=#000f44><b>Simon Linden</b><nowiki>: I spent a day looking into the idea of a "region scale" factor ... so you could rez objects and they get resized accordingly. It's a fun idea</nowiki></font>

[12:34] <font color=#7fc500><b>Theresa Tennyson</b><nowiki>: One of the things Rift users are noticing is that SL can look odd from a "human" perspective.</nowiki></font>

[12:35] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: it looks "tooney"</nowiki></font>

[12:35] <font color=#004fc5><b>Duckie Dickins</b><nowiki>: but it is toony.</nowiki></font>

[12:35] <font color=#0900c5><b>Stickman Ingmann</b><nowiki>: It doesn't have to be.</nowiki></font>

[12:35] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: all depends on what you're looking at</nowiki></font>

[12:35] <font color=#000f44><b>Simon Linden</b><nowiki>: The Rift brings up a lot of really interesting challenges ... like how to add a UI into a 3D space</nowiki></font>

[12:35] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: 90% of teh grid is tooney though, he</nowiki></font>

[12:35] <font color=#004fc5><b>Duckie Dickins</b><nowiki>: How about changing to cryengine, Simon. :D</nowiki></font>

[12:35] <font color=#26c500><b>Qie Niangao</b><nowiki>: (of course, Rift users look odd from a "human" perspective, too. :p )</nowiki></font>

[12:36] <font color=#000f44><b>Simon Linden</b><nowiki>: That would be fun, Duckie :)</nowiki></font>

[12:36] <font color=#0900c5><b>Stickman Ingmann</b><nowiki>: Hah. Yeah. Has SL looked into translating into a new engine? I vote Unreal 4.</nowiki></font>

[12:36] <font color=#808080><b>Seewo (siwo)</b><nowiki>: when you start using almost RL-like scale sims will "become" much bigger:)</nowiki></font>

[12:36] <font color=#00c589><b>Rex Cronon</b><nowiki>: that is hud is 4 simon:)</nowiki></font>

[12:36] <font color=#000f44><b>Simon Linden</b><nowiki>: The new licensing of 3D engines is really interesting ... they're aggressively trying to get developers and market-share</nowiki></font>

[12:37] <font color=#0900c5><b>Stickman Ingmann</b><nowiki>: Aye. A lot of engines are "free" to develop, and you just pay royalties.</nowiki></font>

[12:37] <font color=#7fc500><b>Theresa Tennyson</b><nowiki>: Blue Mars tried CryEngine. They ended up giving the whole world to Ball State University.</nowiki></font>

[12:37] <font color=#0900c5><b>Stickman Ingmann</b><nowiki>: Blue Mars restricted development too much.</nowiki></font>

[12:37] <font color=#bb00c5><b>Jenna Felton</b><nowiki>: as long Unreal not supported by linux or supports it, i think moving to Unreal Engine is not so good idea :)</nowiki></font>

[12:38] <font color=#0900c5><b>Stickman Ingmann</b><nowiki>: I thought they'd added Linux support. I could be mistaken. My news on that is old.</nowiki></font>

[12:38] <font color=#0900c5><b>Stickman Ingmann</b><nowiki>: Yep, supported.</nowiki></font>

[12:38] <font color=#bb00c5><b>Jenna Felton</b><nowiki>: ah, ok. my last info was they dont support it. thank you</nowiki></font>

[12:38] <font color=#0900c5><b>Stickman Ingmann</b><nowiki>: UE4 does.</nowiki></font>

[12:38] <font color=#00a7c5><b>Mona Eberhardt</b><nowiki>: Yes, it does: </nowiki>http://linuxgamenews.biz/tag/unreal-engine-4/</font>

[12:39] <font color=#0900c5><b>Stickman Ingmann</b><nowiki>: After what Gaben said about Linux being the gaming platform of the future, I'm not surprised. They had to have been working on it already, though.</nowiki></font>

[12:39] <font color=#000f44><b>Simon Linden</b><nowiki>: and of course it all has to run on phones, tablets, web browsers, cheap laptops and high-end gaming systems :)</nowiki></font>

[12:39] <font color=#bb00c5><b>Jenna Felton</b><nowiki>: that is cool</nowiki></font>

[12:39] <font color=#7fc500><b>Theresa Tennyson</b><nowiki>: Any new engine will become obsolete before everything can get converted over.</nowiki></font>

[12:40] <font color=#7fc500><b>Theresa Tennyson</b><nowiki>: Don't forget PowerPC Macs, Simon... Save the Tiger!</nowiki></font>

[12:40] <font color=#000f44><b>Simon Linden</b><nowiki>: we're not going to support Motorola 68k CPUs, however</nowiki></font>

[12:40] <font color=#808080><b>Seewo (siwo)</b><nowiki>: :D</nowiki></font>

[12:40] <font color=#00a7c5><b>Mona Eberhardt</b><nowiki>: And let me go on record that, ever since the Xorg update that forced me to get back to Windows (as AMD/ATI's legacy drivers don't support newer Xorg versions), I keep regretting it. Crashes galore. Who said Windows 7 64-bit is stable? On Linux, I didn't know what it was like to crash.</nowiki></font>

[12:41] <font color=#bb00c5><b>Jenna Felton</b><nowiki>: I beleive if SL moves to new engine, SL would need a prim to mesh converter with meshes that are no more fixe but parametrized like prims are :)</nowiki></font>

[12:41] <font color=#bb00c5><b>Jenna Felton</b><nowiki>: in order you can convert the all user generated content</nowiki></font>

[12:42] <font color=#004fc5><b>Duckie Dickins</b><nowiki>: It's nice to dream..but I don't see that as being cost effective.</nowiki></font>

[12:42] <font color=#0900c5><b>Stickman Ingmann</b><nowiki>: Prims can be decomposed into mesh, including LODs. They'll be less efficient than actual mesh tailored for the design, but it'd work.</nowiki></font>

[12:42] <font color=#000f44><b>Simon Linden</b><nowiki>: Yes Jenna -- any new engine brings with it their own requirements for models, animations, etc. It would be really difficult to bring existing SL content into a whole new system like that ... the best you could get might be some sort of converter, but even that gets hard as so many models in SL are inefficient</nowiki></font>

[12:42] <font color=#0900c5><b>Stickman Ingmann</b><nowiki>: Yeah. How many petabytes of user content are there again?</nowiki></font>

[12:43] <font color=#000f44><b>Simon Linden</b><nowiki>: I forget ... but far too much :)</nowiki></font>

[12:43] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: better question would be how many petabytes of content are not accessed every year on average</nowiki></font>

[12:44] <font color=#00a7c5><b>Mona Eberhardt</b><nowiki>: Lucy, I think that'd end up being a chase for object that no one uses anymore. This, however, would be quite a wild goose chase.</nowiki></font>

[12:44] <font color=#000f44><b>Simon Linden</b><nowiki>: We have a system that tries to remove inaccessible content ... it's a really interesting problem given how much there is</nowiki></font>

[12:45] <font color=#00a7c5><b>Mona Eberhardt</b><nowiki>: Like shoes that consist only of prims, Simon?</nowiki></font>

[12:45] <font color=#0900c5><b>Stickman Ingmann</b><nowiki>: And then you've got the multiple players. What if an object in an object references a script? Delete the original script from inventory. Is it safe to delete the script?</nowiki></font>

[12:45] <font color=#7fc500><b>Theresa Tennyson</b><nowiki>: I was reading a JIRA from someone who was having mysterious lag issues - and a 100,000 item inventory. That's more than the population of 12 European countries.</nowiki></font>

[12:45] <font color=#0900c5><b>Stickman Ingmann</b><nowiki>: And what if a script references the UUID of a texture, but that script is in an object in an object?</nowiki></font>

[12:45] <font color=#004fc5><b>Duckie Dickins</b><nowiki>: an even more interesting one would be how many petabytes of content is of questionable origin, i.e. possible intellectual property disputes.....</nowiki></font>

[12:46] <font color=#bb00c5><b>Jenna Felton</b><nowiki>: when an asset is inside another, than its easy to find out</nowiki></font>

[12:46] <font color=#0900c5><b>Stickman Ingmann</b><nowiki>: If no one files a DMCA, is it really infringement?</nowiki></font>

[12:46] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: 35% Duck</nowiki></font>

[12:46] <font color=#bb00c5><b>Jenna Felton</b><nowiki>: because every asset even that in another asset is stil present in the database.</nowiki></font>

[12:46] <font color=#bb00c5><b>Jenna Felton</b><nowiki>: but when you reffer something in a notecard or script by UUID. than its not so easy</nowiki></font>

[12:47] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: I did a month long eval a few years ago of unique guests entering a few sandboxes and I found 35% were either wearing stuff they copybotted or someone else copybotted, heh</nowiki></font>

[12:47] <font color=#000f44><b>Simon Linden</b><nowiki>: Yes Theresa ... there was some questions about how they got so many items, but that's another story :)</nowiki></font>

[12:48] <font color=#00c589><b>Rex Cronon</b><nowiki>: people get lots of freebies...</nowiki></font>

[12:48] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: yes, lol</nowiki></font>

[12:48] <font color=#004fc5><b>Duckie Dickins</b><nowiki>: I dunno...I got a 40K inventory and much of it is still packed up.</nowiki></font>

[12:48] <font color=#bb00c5><b>Jenna Felton</b><nowiki>: i was freeby hunter :)</nowiki></font>

[12:48] <font color=#00a7c5><b>Mona Eberhardt</b><nowiki>: Or even stuff they reproduced the "pencil-paper-calculator" way, Lucy.</nowiki></font>

[12:48] <font color=#004fc5><b>Duckie Dickins</b><nowiki>: and all of my thousands of textures are in an organizer...but textures alone could get ya up there</nowiki></font>

[12:48] <font color=#000f44><b>Simon Linden</b><nowiki>: it takes some work to get an inventory that large ... but it can be done :)</nowiki></font>

[12:49] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: offline inv offer spamming</nowiki></font>

[12:49] <font color=#00c589><b>Rex Cronon</b><nowiki>: simon. i doesn't take work. it happens without u realizing:)</nowiki></font>

[12:49] <font color=#bb00c5><b>Jenna Felton</b><nowiki>: and it takes longer to reduce that large inventory back to normal level :)</nowiki></font>

[12:49] <font color=#bb00c5><b>Jenna Felton</b><nowiki>: unles a trivial case by close-eyes-and delete-all</nowiki></font>

[12:49] <font color=#26c500><b>Qie Niangao</b><nowiki>: Hard to justify the time needed to tidy-up inventory. Like... who ever deletes email anymore?</nowiki></font>

[12:49] <font color=#004fc5><b>Duckie Dickins</b><nowiki>: I remember my first week in SL someone gave me a pack of 21000 textures...I didn't bother unpacking them all :D</nowiki></font>

[12:50] <font color=#000f44><b>Simon Linden</b><nowiki>: yeah cleaning up isn't as much fun</nowiki></font>

[12:50] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: got a question, which I probably already know the answer too, but I'll still ask</nowiki></font>

[12:50] <font color=#00c530><b>Inara Pey</b><nowiki> confesses to being a tad OCD with her inventory & keeping things packed away</nowiki></font>

[12:50] <font color=#00c589><b>Rex Cronon</b><nowiki>: i have around 20k items and i still feel the need of an external file explorer like program to sort my inventory:)</nowiki></font>

[12:51] <font color=#004fc5><b>Duckie Dickins</b><nowiki>: I use second inventory to figure out what some of the textures I do have in my inventory are.</nowiki></font>

[12:51] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: is there a property for prims that is similar to "rezzer_ID" which is a key of teh person or object that rezzed it?</nowiki></font>

[12:51] <font color=#000f44><b>Simon Linden</b><nowiki>: sorry afk a bit ... some office business</nowiki></font>

[12:51] <font color=#0900c5><b>Stickman Ingmann</b><nowiki>: Speaking of browsing. Being able to see textures instead of file names would be handy. I suppose what's what you meant by "texture organizer," Duckie?</nowiki></font>

[12:51] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: I knew it, lol</nowiki></font>

[12:51] <font color=#bb00c5><b>Jenna Felton</b><nowiki>: what was the question Lucy?</nowiki></font>

[12:51] <font color=#bb00c5><b>Jenna Felton</b><nowiki>: :)</nowiki></font>

[12:51] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: read up</nowiki></font>

[12:52] <font color=#004fc5><b>Duckie Dickins</b><nowiki>: That's my texture organizer</nowiki></font>

[12:53] <font color=#0900c5><b>Stickman Ingmann</b><nowiki>: Fancy.</nowiki></font>

[12:53] <font color=#000f44><b>Simon Linden</b><nowiki>: yes Stickman .. I can imagine that would be good, but you do have to download at least part of each texture to get a visual preview</nowiki></font>

[12:54] <font color=#bb00c5><b>Jenna Felton</b><nowiki>: ah, found the question but except that would be owner key i dont know the answer :)</nowiki></font>

[12:54] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: not owner key</nowiki></font>

[12:54] <font color=#0900c5><b>Stickman Ingmann</b><nowiki>: I am ok with this. But I know LL cares about bandwidth usage.</nowiki></font>

[12:54] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: rezzer key</nowiki></font>

[12:54] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: I'd like to be able to get an object's rezzer key</nowiki></font>

[12:54] <font color=#26c500><b>Qie Niangao</b><nowiki>: where owner changes because... sold original? deeded to group?</nowiki></font>

[12:54] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: which would be the owner'd key if rezzed or attached to world, or an object key if rezzed by obj</nowiki></font>

[12:55] <font color=#bb00c5><b>Jenna Felton</b><nowiki>: that would be than the "last owner"</nowiki></font>

[12:55] <font color=#26c500><b>Qie Niangao</b><nowiki>: oh, *object* rezzer.</nowiki></font>

[12:55] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: which is why I ask if there is a prim proerty with tht value already</nowiki></font>

[12:55] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: bah typing</nowiki></font>

[12:55] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: not last owner, lol</nowiki></font>

[12:55] <font color=#bb00c5><b>Jenna Felton</b><nowiki>: but an extra key for the rezed object would be cool</nowiki></font>

[12:55] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: although I'd really like to have that info for multipel reasons</nowiki></font>

[12:55] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: esp with deeded objects and obfuscated objects</nowiki></font>

[12:56] <font color=#00c589><b>Rex Cronon</b><nowiki>: u would like to track down bomb rezzers:)</nowiki></font>

[12:56] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: no</nowiki></font>

[12:56] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: thats impossible, Reex</nowiki></font>

[12:56] <font color=#004fc5><b>Duckie Dickins</b><nowiki>: I wondered that too..why isn't last owner uuid available via LSL</nowiki></font>

[12:56] <font color=#bb00c5><b>Jenna Felton</b><nowiki>: there is a way to give an object this info by the rezzing script. and probably store it in the prim description via script that receives the info</nowiki></font>

[12:56] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: at least the ones that are being used to kill all the RC sandboxes</nowiki></font>

[12:56] <font color=#bb00c5><b>Jenna Felton</b><nowiki>: an automatical way would be nice</nowiki></font>

[12:57] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: it would be nice for prims to be able to access that info without any prior communication setup</nowiki></font>

[12:57] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: but also for targeting problem rezzers, heh</nowiki></font>

[12:57] <font color=#bb00c5><b>Jenna Felton</b><nowiki>: ah, you want also to scan this info by external script like llGetObjectDetails</nowiki></font>

[12:57] <font color=#bb00c5><b>Jenna Felton</b><nowiki>: could be handy</nowiki></font>

[12:58] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: that or its own standalone, llGetObjectRezzerID()</nowiki></font>

[12:58] <font color=#c5001d><b>Martinrj Fayray</b><nowiki>: I lost connection. Was there an answer to Lucia's question yet?</nowiki></font>

[12:59] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: I was gonna file a feature request anyway, just wanted to know if it was already a prim propety or not</nowiki></font>

[12:59] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: otherwise I'll have to file it as a request for teh properrty as well not just teh access</nowiki></font>

[12:59] <font color=#0900c5><b>Stickman Ingmann</b><nowiki>: Simon seems to still be putting out real world fires.</nowiki></font>

[12:59] <font color=#bb00c5><b>Jenna Felton</b><nowiki>: there was no direct anser but we discuss what could be it :)</nowiki></font>

[13:00] <font color=#000f44><b>Simon Linden</b><nowiki>: yeah, sorry, we're suddently getting some network done in the office here ... the tech just showed up and we're following cables all over</nowiki></font>

[13:00] <font color=#0900c5><b>Stickman Ingmann</b><nowiki>: Well, that's time.</nowiki></font>

[13:00] <font color=#004fc5><b>Duckie Dickins</b><nowiki>: cables?</nowiki></font>

[13:00] <font color=#00a7c5><b>Mona Eberhardt</b><nowiki>: Simon, I have a question...</nowiki></font>

[13:00] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: Simon, read back when you have the time, heh</nowiki></font>

[13:00] <font color=#00a7c5><b>Mona Eberhardt</b><nowiki>: Is there an LSL function that will allow a script to activate and deactivate a script that's in another prim?</nowiki></font>

[13:01] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: Jenna filed a request on that Monan</nowiki></font>

[13:01] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: -n</nowiki></font>

[13:01] <font color=#00a7c5><b>Mona Eberhardt</b><nowiki>: Ah.</nowiki></font>

[13:01] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: along with a bunch of suggestions that would be nice</nowiki></font>

[13:01] <font color=#bb00c5><b>Jenna Felton</b><nowiki>: yes, that was one of reuested functions :)</nowiki></font>

[13:01] <font color=#00a7c5><b>Mona Eberhardt</b><nowiki>: We already have llResetOtherScript...</nowiki></font>

[13:01] <font color=#00a7c5><b>Mona Eberhardt</b><nowiki>: So why not have that one too?</nowiki></font>

[13:02] <font color=#bb00c5><b>Jenna Felton</b><nowiki>: </nowiki>https://jira.secondlife.com/browse/BUG-5334</font>

[13:02] <font color=#000f44><b>Simon Linden</b><nowiki>: Right, I dont' think that function exists</nowiki></font>

[13:02] <font color=#26c500><b>Qie Niangao</b><nowiki>: and we don't like llRemoteLoadScriptPin to have that effect?</nowiki></font>

[13:02] <font color=#bb00c5><b>Jenna Felton</b><nowiki>: thhis would be very nice when we hat such access</nowiki></font>

[13:02] <font color=#00c589><b>Rex Cronon</b><nowiki>: imagine if that function doesn't work right. it could let others turn on/off scripts in objects that don't belong to them:)</nowiki></font>

[13:02] <font color=#00c530><b>Inara Pey</b><nowiki>: Wheee... Rl... got to run again, folks</nowiki></font>

[13:02] <font color=#00c530><b>Inara Pey</b><nowiki>: Ciao!</nowiki></font>

[13:03] <font color=#00c589><b>Rex Cronon</b><nowiki>: tc inara</nowiki></font>

[13:03] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: Rex, its only for intra object script access</nowiki></font>

[13:03] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: aside from teh script pin</nowiki></font>

[13:03] <font color=#0900c5><b>Stickman Ingmann</b><nowiki>: Later! Thanks for the office hours!</nowiki></font>

[13:03] <font color=#004fc5><b>Duckie Dickins</b><nowiki>: how about llRemoteLoadScriptPin your object just sits there waiting for a script and then you send it one to run? when it's done you can send it another script that just sits and waits for another script again to run? that's sorta like enabling and disabling a script remotely</nowiki></font>

[13:03] <font color=#bb00c5><b>Jenna Felton</b><nowiki>: llRemoteScriptPin requires you to set the pin to prims first before you can give scripts and this is not handy</nowiki></font>

[13:03] <font color=#bb00c5><b>Jenna Felton</b><nowiki>: and you can not give scripts in prims not belonging to you</nowiki></font>

[13:03] <font color=#00c589><b>Rex Cronon</b><nowiki>: tc stickman</nowiki></font>

[13:04] <font color=#00c589><b>Rex Cronon</b><nowiki>: tc all those leaving</nowiki></font>

[13:04] <font color=#00a7c5><b>Mona Eberhardt</b><nowiki>: What I have in mind as a use case scenario is the following...</nowiki></font>

[13:04] <font color=#004fc5><b>Duckie Dickins</b><nowiki>: well you shouldn't ever be allowed to disable scripts you don't own</nowiki></font>

[13:04] <font color=#000f44><b>Simon Linden</b><nowiki>: I need to go as well ... thanks everyone for coming today</nowiki></font>

[13:04] <font color=#26c500><b>Qie Niangao</b><nowiki>: not sure this should *ever* be able to affect scripts not belonging to the same owner.</nowiki></font>

[13:04] <font color=#6200c5><b>Lucia Nightfire</b><nowiki>: you can give them if you have mod rights on teh target avatar's prims</nowiki></font>

[13:04] <font color=#00a7c5><b>Mona Eberhardt</b><nowiki>: OK Simon.</nowiki></font>

[13:04] <font color=#00a7c5><b>Mona Eberhardt</b><nowiki>: Thanks for your time.</nowiki></font>

[13:04] <font color=#00c589><b>Rex Cronon</b><nowiki>: tc simon</nowiki></font>

[13:04] <font color=#26c500><b>Qie Niangao</b><nowiki>: thanks Simon</nowiki></font>

[13:04] <font color=#000f44><b>Simon Linden</b><nowiki>: Sorry for the interruption ... I'll read back when I do the transcript</nowiki></font>

[13:04] <font color=#bb00c5><b>Jenna Felton</b><nowiki>: thank you Simon, have a nice day and a good week</nowiki></font>

[13:04] <font color=#004fc5><b>Duckie Dickins</b><nowiki>: otherwise griefers would run around disabling entire regions.</nowiki></font>

[13:04] <font color=#000f44><b>Simon Linden</b><nowiki>: Thanks for the ideas and chat about SL</nowiki></font>

<br />

[[Simulator_User_Group]]

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