2013-12-18

Created page with "Simulator_User_Group {| | Prev 2013.11.12 | Next 2013.11.26 |} == List of Spe…"

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[[Simulator_User_Group]]

{|

| [[Simulator_User_Group/Transcripts/2013.11.12|Prev 2013.11.12]]

| [[Simulator_User_Group/Transcripts/2013.11.26|Next 2013.11.26]]

|}

== List of Speakers ==

{|

|<font color=#c5b100><b>Adamburp Adamczyk</b></font>

|<font color=#440044><b>Andrew Linden</b></font>

|<font color=#440f00><b>Baker Linden</b></font>

|-

|<font color=#00a7c5><b>catalina Gearbox</b></font>

|<font color=#00c589><b>Ima Mechanique</b></font>

|<font color=#26c500><b>Jenna Felton</b></font>

|-

|<font color=#0900c5><b>Jonathan Yap</b></font>

|<font color=#bb00c5><b>Kennylex Luckless</b></font>

|<font color=#c55800><b>Lucia Nightfire</b></font>

|-

|<font color=#c50076><b>MartinRJ Fayray</b></font>

|<font color=#004fc5><b>Mona Eberhardt</b></font>

|<font color=#00c530><b>Nalates Urriah</b></font>

|-

|<font color=#c5001d><b>Rex Cronon</b></font>

|<font color=#000f44><b>Simon Linden</b></font>

|<font color=#3388ff><b>Siwo</b></font>

|-

|<font color=#c50000><b>Skills Hak</b></font>

|<font color=#7fc500><b>TankMaster Finesmith</b></font>

|<font color=#6200c5><b>Yuzuru Jewell</b></font>

|-

|}

== Transcript ==

[12:10] <font color=#000f44><b>Simon Linden</b><nowiki>: I don't see anything, Jonathan ... but you can ask :)</nowiki></font>

[12:10] <font color=#c5001d><b>Rex Cronon</b><nowiki>: that function could have bad consequences if it has bugs in it:(</nowiki></font>

[12:10] <font color=#c50076><b>MartinRJ Fayray</b><nowiki>: hello Andrew!</nowiki></font>

[12:10] <font color=#440044><b>Andrew Linden</b><nowiki>: hello</nowiki></font>

[12:10] <font color=#c5001d><b>Rex Cronon</b><nowiki>: hi andrew</nowiki></font>

[12:10] <font color=#bb00c5><b>Kennylex Luckless</b><nowiki>: Rawr! >:o</nowiki></font>

[12:10] <font color=#6200c5><b>Yuzuru Jewell</b><nowiki>: Hello, Andrew.</nowiki></font>

[12:10] <font color=#0900c5><b>Jonathan Yap</b><nowiki>: Hey Andrew, I was just asking for a status update on the default permissions cap work you took on</nowiki></font>

[12:11] <font color=#440044><b>Andrew Linden</b><nowiki>: Jonathan, I did poke around with that a bit last week.</nowiki></font>

[12:11] <font color=#004fc5><b>Mona Eberhardt</b><nowiki>: Hi Andrew</nowiki></font>

[12:11] <font color=#440044><b>Andrew Linden</b><nowiki>: I didn't complete it, but found an existing cap that already handles some "Agent Preferences" stuff</nowiki></font>

[12:11] <font color=#3388ff><b>Siwo</b><nowiki>: aren't these permissions already in debug settings? Like NextOwnerCopy and stuff...</nowiki></font>

[12:11] <font color=#440044><b>Andrew Linden</b><nowiki>: however I don't believe the viewer is actually using that cap</nowiki></font>

[12:12] <font color=#0900c5><b>Jonathan Yap</b><nowiki>: I just need to know how to proceed with the viewer changes</nowiki></font>

[12:12] <font color=#440044><b>Andrew Linden</b><nowiki>: I believe we did some coalescing of caps on the server-side when we were working on the pathfinding stuff</nowiki></font>

[12:13] <font color=#440044><b>Andrew Linden</b><nowiki>: and some of that coalescing work is unfinished (or perhaps just unused on the viewer-side)</nowiki></font>

[12:13] <font color=#0900c5><b>Jonathan Yap</b><nowiki>: Siwo: those debug settings might become obsolete, I forget what I did in that area</nowiki></font>

[12:13] <font color=#00a7c5><b>catalina Gearbox</b><nowiki>: may I share my idea</nowiki></font>

[12:13] <font color=#440044><b>Andrew Linden</b><nowiki>: I mention it because I think I would like to add the default object creation permissions to that existing cap... even if it isn't being used, and then expose it as whatever cap you want to call it from... if that makes sense.</nowiki></font>

[12:14] <font color=#0900c5><b>Jonathan Yap</b><nowiki>: sure, I just need to know the exact details of how we are going to proceed</nowiki></font>

[12:14] <font color=#0900c5><b>Jonathan Yap</b><nowiki>: I'll await your email</nowiki></font>

[12:14] <font color=#0900c5><b>Jonathan Yap</b><nowiki>: Thanks!</nowiki></font>

[12:14] <font color=#440044><b>Andrew Linden</b><nowiki>: That is... I'm going to try to add the new settings in the right place, in case anyone ever wants to use the right cap for all preferences, but also expose them to a custom cap.</nowiki></font>

[12:14] <font color=#440044><b>Andrew Linden</b><nowiki>: Yup. The short answer is: I started working on it but am not done.</nowiki></font>

[12:15] <font color=#000f44><b>Simon Linden</b><nowiki>: go ahead, catalina</nowiki></font>

[12:15] <font color=#0900c5><b>Jonathan Yap</b><nowiki>: Oz was hoping to toss a bunch of viewer changes to QA next week, as they don't have thanksgiving</nowiki></font>

[12:15] <font color=#440044><b>Andrew Linden</b><nowiki>: Ah... I don't think I'll be done before then, but if I am I'll alert you and Oz.</nowiki></font>

[12:15] <font color=#0900c5><b>Jonathan Yap</b><nowiki>: kk</nowiki></font>

[12:15] <font color=#0900c5><b>Jonathan Yap</b><nowiki>: What is your idea catalina?</nowiki></font>

[12:16] <font color=#00a7c5><b>catalina Gearbox</b><nowiki>: well a dew weeks ago I was looking at the avatar window and I was thinking what a wasted opportunity, why not let people put there own outfits in something like that (one that doesn't take off all the clothes and one where you can put folders in folder and people will upload thee own pictures to put in that window, now I knwo your going to say there is the outfits folder but you can't realy see what those outfits are and some people have hundreds if not thousands of outfits so you get more revenue for tweaking something you already have implemented and maybe a little rlv coding on the backend;3</nowiki></font>

[12:16] <font color=#00a7c5><b>catalina Gearbox</b><nowiki>: few weeks*</nowiki></font>

[12:17] <font color=#00c589><b>Ima Mechanique</b><nowiki>: wrong place for that suggesyion. You'd be better of presenting that to the Open Source User group</nowiki></font>

[12:17] <font color=#00a7c5><b>catalina Gearbox</b><nowiki>: oh ok</nowiki></font>

[12:17] <font color=#000f44><b>Simon Linden</b><nowiki>: That does sound like mostly a viewer thing ... which exact window were you thinking about?</nowiki></font>

[12:17] <font color=#440044><b>Andrew Linden</b><nowiki>: So the idea is an outfit preview when browsing outfits in the inventory, via the avatar customization window, right?</nowiki></font>

[12:17] <font color=#00c589><b>Ima Mechanique</b><nowiki>: this is about the server, OSUG handles Viewer stuff from the public</nowiki></font>

[12:17] <font color=#00c530><b>Nalates Urriah</b><nowiki>: Or just add it as a feature request in the JIRA...</nowiki></font>

[12:18] <font color=#00a7c5><b>catalina Gearbox</b><nowiki>: the avatar window</nowiki></font>

[12:18] <font color=#004fc5><b>Mona Eberhardt</b><nowiki>: As for RLV coding, this is an idea for TPVs, because the official viewer doesn't have this API built-in.</nowiki></font>

[12:18] <font color=#000f44><b>Simon Linden</b><nowiki>: you mean the choose-an-av window, right?</nowiki></font>

[12:18] <font color=#0900c5><b>Jonathan Yap</b><nowiki>: When you save an outfit you could have an option to take a snapshot and put it in with the saved outfit</nowiki></font>

[12:19] <font color=#bb00c5><b>Kennylex Luckless</b><nowiki>: Is there any group for land/management and usability questions and suggestions or is that only done via tickets??</nowiki></font>

[12:19] <font color=#00a7c5><b>catalina Gearbox</b><nowiki>: yes simon</nowiki></font>

[12:19] <font color=#00c530><b>Nalates Urriah</b><nowiki>: We might see some RLV like stuff added into the viewer after Experience Tools are out.</nowiki></font>

[12:19] <font color=#440044><b>Andrew Linden</b><nowiki>: What about outfits you've purchased but have not worn yet Jonathan?</nowiki></font>

[12:19] <font color=#000f44><b>Simon Linden</b><nowiki>: All the user groups are listed here : </nowiki>http://wiki.secondlife.com/wiki/Linden_Lab_Official:User_Groups</font>

[12:19] <font color=#0900c5><b>Jonathan Yap</b><nowiki>: Then there would not yet be a snapshot, hmmmzzz</nowiki></font>

[12:20] <font color=#004fc5><b>Mona Eberhardt</b><nowiki>: That'd be interesting to see, Nal. Any guesses as to what they might add?</nowiki></font>

[12:20] <font color=#00c530><b>Nalates Urriah</b><nowiki>: We wouldn't have an outfit until we had made one. otherwise it is just clothes in invenotry.</nowiki></font>

[12:21] <font color=#440044><b>Andrew Linden</b><nowiki>: Kennylex, this is probably the right place to talk about server-side features for land/region/estates.</nowiki></font>

[12:21] <font color=#000f44><b>Simon Linden</b><nowiki>: It certainly would be nice to have a picture associated with an outfit and then be able to flip through them to pick</nowiki></font>

[12:21] <font color=#00c530><b>Nalates Urriah</b><nowiki>: Mona, Oz has talked about it. There are something he thinks would be good. I've forgetten which features he liked.</nowiki></font>

[12:21] <font color=#004fc5><b>Mona Eberhardt</b><nowiki> nods</nowiki></font>

[12:21] <font color=#bb00c5><b>Kennylex Luckless</b><nowiki>: There is some problems with inactive lifetime members and land, there would be great if could get hold of inactive land like it is in Luskwood and Minna</nowiki></font>

[12:22] <font color=#0900c5><b>Jonathan Yap</b><nowiki>: For peole with a lot of outfits having an image stored with them would be helpful</nowiki></font>

[12:23] <font color=#c5001d><b>Rex Cronon</b><nowiki>: it would also be helpfull if we had an image associated with linked objects in our inventory:)</nowiki></font>

[12:23] <font color=#3388ff><b>Siwo</b><nowiki>: I've got many outfits too... I've learned to use wise names for them :)</nowiki></font>

[12:23] <font color=#004fc5><b>Mona Eberhardt</b><nowiki>: Ohai Baker.</nowiki></font>

[12:23] <font color=#bb00c5><b>Kennylex Luckless</b><nowiki>: Hia Baker</nowiki></font>

[12:23] <font color=#26c500><b>Jenna Felton</b><nowiki>: yes, and the creator of the outfit you buy on marketlace could put the outfit image into the folder and call it somehow appropiate. The rest could the viewer do displaying that poster before you put the outfit on</nowiki></font>

[12:23] <font color=#440044><b>Andrew Linden</b><nowiki>: I see Kennelex. Unfortunately that is not within our domain here. Land and estate policy are not things that we work on.</nowiki></font>

[12:23] <font color=#c5001d><b>Rex Cronon</b><nowiki>: i have quite a few "objects" that are no longer just objects and i have to rez each one to see what it is</nowiki></font>

[12:23] <font color=#6200c5><b>Yuzuru Jewell</b><nowiki>: Hello, Baker.</nowiki></font>

[12:24] <font color=#440f00><b>Baker Linden</b><nowiki>: Hey everyone!</nowiki></font>

[12:24] <font color=#004fc5><b>Mona Eberhardt</b><nowiki> tries to keep her outfit number in check. If it's never used, it's bye-bye.</nowiki></font>

[12:24] <font color=#c5001d><b>Rex Cronon</b><nowiki>: hi baker</nowiki></font>

[12:24] <font color=#7fc500><b>TankMaster Finesmith</b><nowiki>: hi</nowiki></font>

[12:24] <font color=#26c500><b>Jenna Felton</b><nowiki>: hello Baker and Tankmaster</nowiki></font>

[12:24] <font color=#c5b100><b>Adamburp Adamczyk</b><nowiki>: Simon, there is a ticket option for that what kenny asks</nowiki></font>

[12:24] <font color=#c5b100><b>Adamburp Adamczyk</b><nowiki>: I've used it many a time, will im kenny if he likes</nowiki></font>

[12:25] <font color=#000f44><b>Simon Linden</b><nowiki>: Please do, Adam .... I think you guys know more about fixing those cases than I do</nowiki></font>

[12:25] <font color=#c5b100><b>Adamburp Adamczyk</b><nowiki>: many a time bugging them about land :)</nowiki></font>

[12:25] <font color=#00c530><b>Nalates Urriah</b><nowiki>: It would be nice to have a fast render image in outfits. The images that come with clothes often take a long time to render. Some times it is faster to put the item on than wait for the picture of it. A composite pic of the outfit as made mix and match would be great.</nowiki></font>

[12:26] <font color=#bb00c5><b>Kennylex Luckless</b><nowiki>: It just had been great if there was some land rules for inactive users like land where owner not has log in within 3 month get auto return to 1 min automatically to stop on going griefs.</nowiki></font>

[12:26] <font color=#bb00c5><b>Kennylex Luckless</b><nowiki>: In Minna griefer objects can stay several month or more</nowiki></font>

[12:27] <font color=#000f44><b>Simon Linden</b><nowiki>: are they on public land, Kenny?</nowiki></font>

[12:27] <font color=#c55800><b>Lucia Nightfire</b><nowiki>: </nowiki>https://jira.secondlife.com/browse/BUG-4153</font>

[12:27] <font color=#bb00c5><b>Kennylex Luckless</b><nowiki>: No, private land owned by users that never has log in under several years.</nowiki></font>

[12:28] <font color=#bb00c5><b>Kennylex Luckless</b><nowiki>: Life time users that no longer use SL.</nowiki></font>

[12:29] <font color=#000f44><b>Simon Linden</b><nowiki>: right ... I don't know the details on land policy, but there's some effort to clean up land that's not being paid for</nowiki></font>

[12:29] <font color=#440044><b>Andrew Linden</b><nowiki>: Ah I see. Hrm... anti-grief is something that we work on, so maybe we could make a change there.</nowiki></font>

[12:29] <font color=#c55800><b>Lucia Nightfire</b><nowiki>: with the change in autoreturn time inheriting, the only problem left is 0 return time parcels</nowiki></font>

[12:29] <font color=#000f44><b>Simon Linden</b><nowiki>: If they're paying for it ... it's theirs to do as they see fit, under the usual TOS limits</nowiki></font>

[12:30] <font color=#c5b100><b>Adamburp Adamczyk</b><nowiki>: Simon, I will speak up about the land issue. as logn as the ticket is filed corerctly, Guy, or Michael, or Dee will reply pretty quickly</nowiki></font>

[12:30] <font color=#c5b100><b>Adamburp Adamczyk</b><nowiki>: about land permissions, or land queries</nowiki></font>

[12:30] <font color=#000f44><b>Simon Linden</b><nowiki>: but it sounds like a policy or enforcement issue ... perhaps there is some tech change that could help out</nowiki></font>

[12:30] <font color=#808080><b>Meeter</b><nowiki>: Timecheck : User Group is half over</nowiki></font>

[12:30] <font color=#c5001d><b>Rex Cronon</b><nowiki>: btw if there is time can we talk about the differences between the "interesting" viewer and regular viewer regarding cache?</nowiki></font>

[12:31] <font color=#440044><b>Andrew Linden</b><nowiki>: Rex, I can answer most questions about the "interesting" viewer cache.</nowiki></font>

[12:31] <font color=#c5001d><b>Rex Cronon</b><nowiki>: ok. what does the interesting viewer save to cache?</nowiki></font>

[12:32] <font color=#7fc500><b>TankMaster Finesmith</b><nowiki>: considering you did most of the changes, i hoe so :p</nowiki></font>

[12:32] <font color=#c5001d><b>Rex Cronon</b><nowiki>: i mean what does differently than the current viewer</nowiki></font>

[12:32] <font color=#bb00c5><b>Kennylex Luckless</b><nowiki>: But the problem is that grief that stuck in those areas affect a sim. One solution is that users do fill the sim with unscripted objects</nowiki></font>

[12:33] <font color=#440044><b>Andrew Linden</b><nowiki>: The main difference is that the cache files that the interesting viewer makes for each region will tend to be larger</nowiki></font>

[12:33] <font color=#c50076><b>MartinRJ Fayray</b><nowiki>: I'd rather have more support-staff cleaning up spamming objects that were reported through ARs and the support-homepage, than a change in policy</nowiki></font>

[12:33] <font color=#0900c5><b>Jonathan Yap</b><nowiki>: I think Andrew is talking about the Object cache, not a texture cache</nowiki></font>

[12:33] <font color=#440044><b>Andrew Linden</b><nowiki>: Yes, I'm talking about the files in the objectcache directory, not the texturecache.</nowiki></font>

[12:34] <font color=#c50076><b>MartinRJ Fayray</b><nowiki>: I reported a griefer-cube in my land on mainland through supporttickets and ARs, and the cubes were still there *months* after</nowiki></font>

[12:34] <font color=#c5001d><b>Rex Cronon</b><nowiki>: so now we different types of cache?</nowiki></font>

[12:34] <font color=#c5b100><b>Adamburp Adamczyk</b><nowiki>: do like i do</nowiki></font>

[12:34] <font color=#0900c5><b>Jonathan Yap</b><nowiki>: There have always been different cache types</nowiki></font>

[12:34] <font color=#c5b100><b>Adamburp Adamczyk</b><nowiki>: when you AR something/someone, email rod linden with the AR number</nowiki></font>

[12:34] <font color=#7fc500><b>TankMaster Finesmith</b><nowiki>: there always has been, rex</nowiki></font>

[12:34] <font color=#c5001d><b>Rex Cronon</b><nowiki>: i mean new ones</nowiki></font>

[12:34] <font color=#0900c5><b>Jonathan Yap</b><nowiki>: Remember a while ago there was a bug in the name of the object cache, so it was never being used?</nowiki></font>

[12:34] <font color=#440044><b>Andrew Linden</b><nowiki>: On windows there is a directory somewhere around C://User/$YOURNAME/AppData/Local/SecondLife/objectcache</nowiki></font>

[12:35] <font color=#c50076><b>MartinRJ Fayray</b><nowiki>: ty Adamburp</nowiki></font>

[12:35] <font color=#440044><b>Andrew Linden</b><nowiki>: inside of that dir are files with names like objects_XXX_YYY.slc</nowiki></font>

[12:35] <font color=#440044><b>Andrew Linden</b><nowiki>: those contain info about the geometry and location of the "cacheable" objects in the region</nowiki></font>

[12:36] <font color=#440044><b>Andrew Linden</b><nowiki>: if you examine those files after visiting a region with an old viewer you'll tend to see smaller file sizes</nowiki></font>

[12:36] <font color=#c50076><b>MartinRJ Fayray</b><nowiki>: I see problems with the sculpt-cache in Interesting RC, Andrew.</nowiki></font>

[12:36] <font color=#c5b100><b>Adamburp Adamczyk</b><nowiki>: if we all do that, Rod would soon ge the message (/me hold banners up WE WANT YOSHI)</nowiki></font>

[12:36] <font color=#c50076><b>MartinRJ Fayray</b><nowiki>: Sculpties very close to my avatar and camera tend to take a very long time to rez</nowiki></font>

[12:36] <font color=#c50076><b>MartinRJ Fayray</b><nowiki>: sometimes they never rez</nowiki></font>

[12:36] <font color=#00c589><b>Ima Mechanique</b><nowiki>: what are the XXX_YYY representing? Coordinates?</nowiki></font>

[12:36] <font color=#c50076><b>MartinRJ Fayray</b><nowiki>: (I talk about non-worn objects)</nowiki></font>

[12:37] <font color=#7fc500><b>TankMaster Finesmith</b><nowiki>: sculpts should have never happened :p</nowiki></font>

[12:37] <font color=#440044><b>Andrew Linden</b><nowiki>: slow to load sculpties may veryt well be a bug in the interesting viewer</nowiki></font>

[12:37] <font color=#440044><b>Andrew Linden</b><nowiki>: however sculpty mesh data is communicated via textures</nowiki></font>

[12:37] <font color=#c50076><b>MartinRJ Fayray</b><nowiki> nods</nowiki></font>

[12:37] <font color=#440044><b>Andrew Linden</b><nowiki>: so it would be a problem in the texture download or texturecache system</nowiki></font>

[12:38] <font color=#440044><b>Andrew Linden</b><nowiki>: dunno which</nowiki></font>

[12:38] <font color=#c5001d><b>Rex Cronon</b><nowiki>: ok. where is that folder in winxp?</nowiki></font>

[12:38] <font color=#c50000><b>Skills Hak</b><nowiki>: sup</nowiki></font>

[12:38] <font color=#440044><b>Andrew Linden</b><nowiki>: MartinRJ, the XXX_YYY pair indicate the "grid location" of the region</nowiki></font>

[12:38] <font color=#440044><b>Andrew Linden</b><nowiki>: they are interger values that indicate how many regions East and North of some 0,0 point in the world</nowiki></font>

[12:39] <font color=#bb00c5><b>Kennylex Luckless</b><nowiki>: LL should make a Sculpt to Mesh converter so folk can save their sculpt textures and convert them to mesh</nowiki></font>

[12:39] <font color=#440044><b>Andrew Linden</b><nowiki>: but there is no region at 0,0... for reference I think DaBoom is at 1000,1000</nowiki></font>

[12:39] <font color=#c50000><b>Skills Hak</b><nowiki>: yep</nowiki></font>

[12:39] <font color=#0900c5><b>Jonathan Yap</b><nowiki>: Is DaBoom region #1 ?</nowiki></font>

[12:39] <font color=#26c500><b>Jenna Felton</b><nowiki> nods to Andrew</nowiki></font>

[12:40] <font color=#c5001d><b>Rex Cronon</b><nowiki>: u can already convert meshes to .obj and from that u should be able to convert to mesh</nowiki></font>

[12:40] <font color=#26c500><b>Jenna Felton</b><nowiki>: for my information it was the first sim</nowiki></font>

[12:40] <font color=#c5001d><b>Rex Cronon</b><nowiki>: convert sculpties*</nowiki></font>

[12:40] <font color=#440044><b>Andrew Linden</b><nowiki>: Yes, Da Boom was one of the first regions.</nowiki></font>

[12:40] <font color=#bb00c5><b>Kennylex Luckless</b><nowiki>: Natoma has sculpture pointing out center of old SL.</nowiki></font>

[12:40] <font color=#26c500><b>Jenna Felton</b><nowiki>: and "Da Boom" sounds like a explosion, and our World started once with a big bang. so i am sure DaBoom is the firt sim</nowiki></font>

[12:41] <font color=#26c500><b>Jenna Felton</b><nowiki>: first*</nowiki></font>

[12:41] <font color=#bb00c5><b>Kennylex Luckless</b><nowiki>: DeBoom is a region I think</nowiki></font>

[12:41] <font color=#440044><b>Andrew Linden</b><nowiki>: "Da Boom" is a mispelling of an alley in San Francisco called "De Boom"</nowiki></font>

[12:41] <font color=#26c500><b>Jenna Felton</b><nowiki>: ah</nowiki></font>

[12:41] <font color=#7fc500><b>TankMaster Finesmith</b><nowiki>: sim != region</nowiki></font>

[12:42] <font color=#440044><b>Andrew Linden</b><nowiki>: as I recall</nowiki></font>

[12:42] <font color=#bb00c5><b>Kennylex Luckless</b><nowiki>: May be correct</nowiki></font>

[12:42] <font color=#26c500><b>Jenna Felton</b><nowiki>: an other idea. also a funny one</nowiki></font>

[12:43] <font color=#440044><b>Andrew Linden</b><nowiki>: BTW, the interesting viewer communicates that it can handle large cache files by setting a bit in the flags field of the RegionHandshakeReply message.</nowiki></font>

[12:43] <font color=#440044><b>Andrew Linden</b><nowiki>: The bit basically means "Yes, please send me all cacheable data for the region."</nowiki></font>

[12:44] <font color=#7fc500><b>TankMaster Finesmith</b><nowiki>: techwolf will like that :p</nowiki></font>

[12:44] <font color=#440044><b>Andrew Linden</b><nowiki>: However it also implies that the viewer is smart enough to know how to cull its own objects from the cache file</nowiki></font>

[12:44] <font color=#c50000><b>Skills Hak</b><nowiki>: prokofy claims that it is able to copy scripted objects</nowiki></font>

[12:44] <font color=#c50000><b>Skills Hak</b><nowiki>: made me giggle</nowiki></font>

[12:44] <font color=#0900c5><b>Jonathan Yap</b><nowiki>: Does the server send data for objects outside draw distance?</nowiki></font>

[12:44] <font color=#440044><b>Andrew Linden</b><nowiki>: and does not rely in the serer to send a KillObject message for cacheable stuff that goes out of view.</nowiki></font>

[12:45] <font color=#c50076><b>MartinRJ Fayray</b><nowiki>: it can copy scripted objects?</nowiki></font>

[12:45] <font color=#c50000><b>Skills Hak</b><nowiki>: it caches them, not the scripts though obviously</nowiki></font>

[12:45] <font color=#c5001d><b>Rex Cronon</b><nowiki>: i think prokofy is trying to understand how it works</nowiki></font>

[12:45] <font color=#440044><b>Andrew Linden</b><nowiki>: The interesting viewer does not cache scripts.</nowiki></font>

[12:45] <font color=#808080><b>.:EF:. Lickity Split Tongue</b><nowiki>: Hello, Avatar!</nowiki></font>

[12:46] <font color=#440044><b>Andrew Linden</b><nowiki>: However, it does cache scripted object geometry data in the cache...</nowiki></font>

[12:46] <font color=#00c589><b>Ima Mechanique</b><nowiki>: Really Rex, that'd be a first, Prok usually skips understanding and moves straight to rant</nowiki></font>

[12:46] <font color=#440044><b>Andrew Linden</b><nowiki>: it used to be that we considered most scripted objects ad non-cacheable</nowiki></font>

[12:46] <font color=#440044><b>Andrew Linden</b><nowiki>: er... as non-cacheable</nowiki></font>

[12:46] <font color=#c50076><b>MartinRJ Fayray</b><nowiki>: I always use a very small cache size (64MB) - and have the cache folder on an extra SSD drive, because my viewer always got very very slow at some point, when my viewer cache grew too big. With the new Interesting RC viewer will it be save to have a bigger cache size, Andrew?</nowiki></font>

[12:46] <font color=#c50076><b>MartinRJ Fayray</b><nowiki>: Or even better to have a large cache?</nowiki></font>

[12:46] <font color=#440044><b>Andrew Linden</b><nowiki>: so the server would not send most scripted objects in cacheable form</nowiki></font>

[12:46] <font color=#440044><b>Andrew Linden</b><nowiki>: however, that changed several months ago</nowiki></font>

[12:47] <font color=#440044><b>Andrew Linden</b><nowiki>: and the server now sends any static object that hasn't changed position or appearance in the last two minutes as cacheable</nowiki></font>

[12:47] <font color=#440044><b>Andrew Linden</b><nowiki>: even to regular viewers</nowiki></font>

[12:48] <font color=#440044><b>Andrew Linden</b><nowiki>: MartinRJ... what operating system are you using?</nowiki></font>

[12:48] <font color=#c50000><b>Skills Hak</b><nowiki>: i remember there has been a bug in the viewer that caused it to never actually *use* the object cache</nowiki></font>

[12:48] <font color=#c50076><b>MartinRJ Fayray</b><nowiki>: Windows 8.1 64bit</nowiki></font>

[12:48] <font color=#c50000><b>Skills Hak</b><nowiki>: funny</nowiki></font>

[12:48] <font color=#440044><b>Andrew Linden</b><nowiki>: MartinRJ, I don't know why your viewer would slow down like that.</nowiki></font>

[12:49] <font color=#440044><b>Andrew Linden</b><nowiki>: The "cache size" setting in the viewer preferences covers not only objectcache (I believe) but also texturecache</nowiki></font>

[12:49] <font color=#c50076><b>MartinRJ Fayray</b><nowiki>: I think it excludes inventory cache. Because the folder is always bigger than what I've set as limit (64MB)</nowiki></font>

[12:50] <font color=#00c530><b>Nalates Urriah</b><nowiki>: Over a year ago the cache changed to an indexed cache. It is no longer so dependent on OS file access to figure out file ages. I see very little performance loss from large cache.</nowiki></font>

[12:50] <font color=#c5001d><b>Rex Cronon</b><nowiki>: i don't seem to have folder in the cache only for objects. in the cache i have only three folders http, https and prepared. is interesting viewer using different folders?</nowiki></font>

[12:50] <font color=#c50076><b>MartinRJ Fayray</b><nowiki>: you're looking in the wrong directory, Rex</nowiki></font>

[12:50] <font color=#c50076><b>MartinRJ Fayray</b><nowiki>: that's the browser cache</nowiki></font>

[12:50] <font color=#440044><b>Andrew Linden</b><nowiki>: no the interesting viewer uses the same folders. yeah I was going to say... sounds like a browser cache</nowiki></font>

[12:51] <font color=#c50076><b>MartinRJ Fayray</b><nowiki>: the object and texture cache has the folders "objectcache" and "texturecache"</nowiki></font>

[12:51] <font color=#7fc500><b>TankMaster Finesmith</b><nowiki>: sound cache ignores preferences, not sure what else</nowiki></font>

[12:51] <font color=#c50076><b>MartinRJ Fayray</b><nowiki>: and a lot of .dsf and other files</nowiki></font>

[12:51] <font color=#c50000><b>Skills Hak</b><nowiki>: inv cache is stored independently too</nowiki></font>

[12:51] <font color=#c5001d><b>Rex Cronon</b><nowiki>: i can't find the object cache folder:(</nowiki></font>

[12:51] <font color=#440044><b>Andrew Linden</b><nowiki>: MartinRJ, if your performance really does degrade with large cache then... I wonder if moving to a faster hard drive would help you.</nowiki></font>

[12:51] <font color=#c50000><b>Skills Hak</b><nowiki>: it's a file</nowiki></font>

[12:51] <font color=#c50076><b>MartinRJ Fayray</b><nowiki>: look for the folder path in preferences</nowiki></font>

[12:52] <font color=#c5001d><b>Rex Cronon</b><nowiki>: oh. its a file? not a folder</nowiki></font>

[12:52] <font color=#c50076><b>MartinRJ Fayray</b><nowiki>: I already have a fast ssd dedicated only for cache</nowiki></font>

[12:52] <font color=#7fc500><b>TankMaster Finesmith</b><nowiki>: its in the normal cache folder</nowiki></font>

[12:52] <font color=#c50000><b>Skills Hak</b><nowiki>: i'm using an 8gig ramdisk for cache so it doesn't stress my ssd as much</nowiki></font>

[12:52] <font color=#3388ff><b>Siwo</b><nowiki>: I wonder... will this ever become real? </nowiki>http://wiki.secondlife.com/wiki/LSL3</font>

[12:53] <font color=#c5001d><b>Rex Cronon</b><nowiki>: where is the cache folder?</nowiki></font>

[12:53] <font color=#440044><b>Andrew Linden</b><nowiki>: MartinRJ, what viewer metric suffers for large cache in your experience? Scene load? viewer FPS? something else?</nowiki></font>

[12:53] <font color=#c50076><b>MartinRJ Fayray</b><nowiki>: IM, Rex</nowiki></font>

[12:53] <font color=#c50076><b>MartinRJ Fayray</b><nowiki>: viewer fps</nowiki></font>

[12:53] <font color=#440044><b>Andrew Linden</b><nowiki>: You can find the cache folder by looking at Preferences --> Advanced Tab</nowiki></font>

[12:54] <font color=#c5b100><b>Adamburp Adamczyk</b><nowiki>: /in huis</nowiki></font>

[12:54] <font color=#c5b100><b>Adamburp Adamczyk</b><nowiki>: *✰* UNDERPANTS! *✰*</nowiki></font>

[12:54] <font color=#440044><b>Andrew Linden</b><nowiki>: Huh MartinRJ, that sounds odd, but if it is real then we should be able to duplicate it in the lab.</nowiki></font>

[12:54] <font color=#00c589><b>Ima Mechanique</b><nowiki>: Siwo, very unlikely. Hopefully the move to C# would happen, but chances of that are pretty minimal currently</nowiki></font>

[12:54] <font color=#7fc500><b>TankMaster Finesmith</b><nowiki>: or pref - network and cache, depending on your viewer</nowiki></font>

[12:54] <font color=#6200c5><b>Yuzuru Jewell</b><nowiki>: Can I place chash location at RAM DISK?</nowiki></font>

[12:55] <font color=#3388ff><b>Siwo</b><nowiki>: :/</nowiki></font>

[12:55] <font color=#c50076><b>MartinRJ Fayray</b><nowiki>: but viewer fps was also depending on scene load for me, always</nowiki></font>

[12:55] <font color=#c50076><b>MartinRJ Fayray</b><nowiki>: so it could be scene load-related lag</nowiki></font>

[12:55] <font color=#c50000><b>Skills Hak</b><nowiki>: i miss babbage</nowiki></font>

[12:55] <font color=#808080><b>Meeter</b><nowiki>: Timecheck : User Group is almost over</nowiki></font>

[12:55] <font color=#00c589><b>Ima Mechanique</b><nowiki>: me too skillz</nowiki></font>

[12:55] <font color=#7fc500><b>TankMaster Finesmith</b><nowiki>: you can place the cache folder to any exsisting folder you want</nowiki></font>

[12:55] <font color=#c50076><b>MartinRJ Fayray</b><nowiki>: (btw. that's much better with the interesting RC - scene load does not affect my viewer fps at all anymore)</nowiki></font>

[12:55] <font color=#000f44><b>Simon Linden</b><nowiki>: Yuzuru - you should be able to point it to any disk device</nowiki></font>

[12:56] <font color=#440044><b>Andrew Linden</b><nowiki>: I'm not sure what you mean MartinRJ. You're saying that during scene load your FPS is faster in the "interesting" viewer?</nowiki></font>

[12:56] <font color=#c50076><b>MartinRJ Fayray</b><nowiki>: yes</nowiki></font>

[12:56] <font color=#00c530><b>Nalates Urriah</b><nowiki>: When using a ram disk or any transient storage, you need to save the cache when powering down. Reload it on power up. Otherwise you have to waith for all the stuff to download each login.</nowiki></font>

[12:56] <font color=#c50076><b>MartinRJ Fayray</b><nowiki>: but it gets slower after teleporting, up to a point where I need to relog.</nowiki></font>

[12:56] <font color=#6200c5><b>Yuzuru Jewell</b><nowiki>: Thank you, Simon. I will try it.</nowiki></font>

[12:57] <font color=#c5001d><b>Rex Cronon</b><nowiki>: found it:)</nowiki></font>

[12:57] <font color=#440044><b>Andrew Linden</b><nowiki>: Ok, sounds like the interesting viewer will need some more work.</nowiki></font>

[12:58] <font color=#c5001d><b>Rex Cronon</b><nowiki>: haha. i can't believe i was looking in the wrong place:)</nowiki></font>

[12:58] <font color=#c55800><b>Lucia Nightfire</b><nowiki>: Simon are you going to be looking into deterrents for taht bomb problem soon. We've had it used every day for the week, 3 times today alone after 3 restarts in WT.</nowiki></font>

[12:59] <font color=#c55800><b>Lucia Nightfire</b><nowiki>: *last</nowiki></font>

[12:59] <font color=#c55800><b>Lucia Nightfire</b><nowiki>: all by differnt agents too, heh</nowiki></font>

[12:59] <font color=#7fc500><b>TankMaster Finesmith</b><nowiki>: WT exists to be griffed</nowiki></font>

[12:59] <font color=#000f44><b>Simon Linden</b><nowiki>: I've been looking at it, Lucy. It's not one thing, unfortunately, but a collection of attacks</nowiki></font>

[13:00] <font color=#c5001d><b>Rex Cronon</b><nowiki>: lucy there is something else working there. people keep sim full using objects with high LI and low link nr, in order to keep sim from crashing:(</nowiki></font>

[13:00] <font color=#808080><b>Meeter</b><nowiki>: Thank you for coming to the Server User Group</nowiki></font>

[13:00] <font color=#c55800><b>Lucia Nightfire</b><nowiki>: thats soemthing else Rex, lol</nowiki></font>

[13:01] <font color=#c55800><b>Lucia Nightfire</b><nowiki>: that won't stop the bomb problem</nowiki></font>

[13:01] <font color=#c5001d><b>Rex Cronon</b><nowiki>: tankmaster. imo u r wrong about that:)</nowiki></font>

[13:01] <font color=#c55800><b>Lucia Nightfire</b><nowiki>: it doesn't matter if there are any available prims or not</nowiki></font>

[13:02] <font color=#c5001d><b>Rex Cronon</b><nowiki>: well. when is not one is the other, and sometimes there r both going on:(</nowiki></font>

[13:02] <font color=#c55800><b>Lucia Nightfire</b><nowiki>: the filling is to block normal laggers and spam</nowiki></font>

[13:03] <font color=#bb00c5><b>Kennylex Luckless</b><nowiki>: take care and have fun, I has to run.</nowiki></font>

[13:03] <font color=#c5001d><b>Rex Cronon</b><nowiki>: tc</nowiki></font>

[13:03] <font color=#004fc5><b>Mona Eberhardt</b><nowiki>: Take care, Kenny.</nowiki></font>

[13:03] <font color=#440044><b>Andrew Linden</b><nowiki>: Cheers.</nowiki></font>

[13:03] <font color=#c5001d><b>Rex Cronon</b><nowiki>: too sad that it renders the sim useless:(</nowiki></font>

[13:04] <font color=#c50076><b>MartinRJ Fayray</b><nowiki>: Take care everyone</nowiki></font>

[13:04] <font color=#c55800><b>Lucia Nightfire</b><nowiki>: the bomb ruins the sim for hours</nowiki></font>

[13:04] <font color=#000f44><b>Simon Linden</b><nowiki>: I have to go as well ... thanks for coming and the good chat this week</nowiki></font>

[13:04] <font color=#00c589><b>Ima Mechanique</b><nowiki>: gotta run too, cloning a new VR repo finally finished. Nearly 90 minutes, it's getting rediculous ;-)</nowiki></font>

[13:04] <font color=#c55800><b>Lucia Nightfire</b><nowiki>: only takes one second to activate it</nowiki></font>

[13:04] <font color=#c50076><b>MartinRJ Fayray</b><nowiki>: bye Simon!</nowiki></font>

[13:04] <font color=#c5001d><b>Rex Cronon</b><nowiki>: tc martin</nowiki></font>

[13:04] <font color=#7fc500><b>TankMaster Finesmith</b><nowiki>: tc everyone, have a good week</nowiki></font>

[13:04] <font color=#c5001d><b>Rex Cronon</b><nowiki>: tc simon</nowiki></font>

[13:04] <font color=#c5001d><b>Rex Cronon</b><nowiki>: tc tankmaster</nowiki></font>

[13:04] <font color=#6200c5><b>Yuzuru Jewell</b><nowiki>: Thank you, Simon.</nowiki></font>

[13:04] <font color=#c5001d><b>Rex Cronon</b><nowiki>: tc all those leaving</nowiki></font>

[13:04] <font color=#004fc5><b>Mona Eberhardt</b><nowiki>: Have a good week, Simon.</nowiki></font>

[13:04] <font color=#00c530><b>Nalates Urriah</b><nowiki>: Thx Lindens</nowiki></font>

[13:04] <font color=#6200c5><b>Yuzuru Jewell</b><nowiki>: Thank you, Rex.</nowiki></font>

[13:04] <font color=#004fc5><b>Mona Eberhardt</b><nowiki>: Thanks, Lindens.</nowiki></font>

[13:05] <font color=#6200c5><b>Yuzuru Jewell</b><nowiki>: Thank you, Andrew.</nowiki></font>

[13:05] <font color=#0900c5><b>Jonathan Yap</b><nowiki>: Thank you everyone</nowiki></font>

[13:05] <font color=#26c500><b>Jenna Felton</b><nowiki>: have a good week everybody and thank You for the meeting Lindens and all</nowiki></font>

[13:05] <font color=#6200c5><b>Yuzuru Jewell</b><nowiki>: Baker, ara you OK?</nowiki></font>

[13:05] <font color=#c5001d><b>Rex Cronon</b><nowiki>: u r welcome yuzuru:)</nowiki></font>

<br />

[[Simulator_User_Group]]

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