2013-08-28

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[[Simulator_User_Group]]

{|

| [[Simulator_User_Group/Transcripts/2013.08.20|Prev 2013.08.20]]

| [[Simulator_User_Group/Transcripts/2013.09.03|Next 2013.09.03]]

|}

== List of Speakers ==

{|

|<font color=#00a7c5><b>Adamburp Adamczyk</b></font>

|<font color=#440044><b>Andrew Linden</b></font>

|<font color=#440f00><b>Baker Linden</b></font>

|-

|<font color=#4422ff><b>Hexapoda</b></font>

|<font color=#c55800><b>Jonathan Yap</b></font>

|<font color=#6200c5><b>Kallista Destiny</b></font>

|-

|<font color=#004400><b>Kelly Linden</b></font>

|<font color=#00c530><b>Kennylex Luckless</b></font>

|<font color=#505050><b>lightenedshadow</b></font>

|-

|<font color=#0900c5><b>Lucia Nightfire</b></font>

|<font color=#c5b100><b>MartinRJ Fayray</b></font>

|<font color=#c5001d><b>Mona Eberhardt</b></font>

|-

|<font color=#26c500><b>Motor Loon</b></font>

|<font color=#c50000><b>Petr Topaz</b></font>

|<font color=#00c589><b>Qie Niangao</b></font>

|-

|<font color=#bb00c5><b>Rex Cronon</b></font>

|<font color=#ff00ff><b>RodneyCaston</b></font>

|<font color=#000f44><b>Simon Linden</b></font>

|-

|<font color=#7fc500><b>TankMaster Finesmith</b></font>

|<font color=#004fc5><b>Tray Guisse</b></font>

|<font color=#c50076><b>Yuzuru Jewell</b></font>

|-

|}

== Transcript ==

[12:02] <font color=#c5001d><b>Mona Eberhardt</b><nowiki>: And hell-oooooo Andrew!</nowiki></font>

[12:02] <font color=#c50076><b>Yuzuru Jewell</b><nowiki>: Hello, Andrew.</nowiki></font>

[12:02] <font color=#440044><b>Andrew Linden</b><nowiki>: Hi everyone.</nowiki></font>

[12:02] <font color=#000f44><b>Simon Linden</b><nowiki>: We had a rollout this morning to the main release channel, which went smoothly as far as I know</nowiki></font>

[12:03] <font color=#000f44><b>Simon Linden</b><nowiki>: There was some feedback about the grid status blog being out of date, and that's been passed around but I'm not sure what may or may not change with it</nowiki></font>

[12:03] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: if u r late, can't stay and for those that can't come. u can follow chat live here: </nowiki>http://rcds.nfshost.com/ques_view_chatLog.php?queOwner=llsl:Rex<nowiki>+Cronon&queName=chatLog&pg=1</nowiki></font>

[12:03] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: hi andrew</nowiki></font>

[12:03] <font color=#000f44><b>Simon Linden</b><nowiki>: Tomorrow the RC channels will all get the same update, which is another maintenance release with a few bug fixes</nowiki></font>

[12:04] <font color=#6200c5><b>Kallista Destiny</b><nowiki>: Thanks Rex</nowiki></font>

[12:04] <font color=#000f44><b>Simon Linden</b><nowiki>: The forum post is here: </nowiki>http://community.secondlife.com/t5/Second-Life-Server/Deploys-for-the-week-of-2013-08-26/td-p/2163873</font>

[12:04] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: access stuffs</nowiki></font>

[12:04] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: :)</nowiki></font>

[12:04] <font color=#6200c5><b>Kallista Destiny</b><nowiki>: Ave Andrew</nowiki></font>

[12:05] <font color=#000f44><b>Simon Linden</b><nowiki>: I can't get into details on the access change but it's not a huge one, so don't get too excited about it</nowiki></font>

[12:05] <font color=#000f44><b>Simon Linden</b><nowiki>: We hope to have a project viewer out in a few weeks or so that will have the new code and we can discuss it then</nowiki></font>

[12:05] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: I won't be excited until I see resource restriction options for land owners at teh parcel level</nowiki></font>

[12:06] <font color=#000f44><b>Simon Linden</b><nowiki>: yep, that would be nice</nowiki></font>

[12:06] <font color=#440044><b>Andrew Linden</b><nowiki>: What does that mean exactly? Estate owners can set per-owner limits on parcel owners?</nowiki></font>

[12:06] <font color=#004fc5><b>Tray Guisse</b><nowiki>: is there a request out for that?</nowiki></font>

[12:06] <font color=#000f44><b>Simon Linden</b><nowiki>: That's it for my news ... Andrew, Baker or Kelly, do you guys have anything to report?</nowiki></font>

[12:06] <font color=#00a7c5><b>Adamburp Adamczyk</b><nowiki>: I'll be excited when kelly linden makes us all bacon butties</nowiki></font>

[12:06] <font color=#00c589><b>Qie Niangao</b><nowiki>: That, or something eXperience Permissions related (like: can't enter without accepting perms)</nowiki></font>

[12:06] <font color=#440044><b>Andrew Linden</b><nowiki>: or does it mean per-resource-type restrictions? (physics, rendering, scripts)</nowiki></font>

[12:07] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: Andrew its a few things, I'm actually compiling a list for presentation in a feature request jira</nowiki></font>

[12:07] <font color=#440044><b>Andrew Linden</b><nowiki>: ok</nowiki></font>

[12:07] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: most of it uses existing checks the server makes with said resources, but soem of them are unique</nowiki></font>

[12:08] <font color=#440044><b>Andrew Linden</b><nowiki>: I have a couple minor topics for the agenda, but no news.</nowiki></font>

[12:08] <font color=#000f44><b>Simon Linden</b><nowiki>: It may be best to also think of it as information access, and not the actual parcel rules. It's sometimes better if we made data available to LSL, and then you can program your own response to someone with too many attachments or scripts or such</nowiki></font>

[12:08] <font color=#440f00><b>Baker Linden</b><nowiki>: I've still been hooking up the viewer to the server, and can now add people to the ban list. I'm currently working on getting the ban list, which will allow me to get deleting from the ban list working. After that, it's code cleanup, reviews, and adding server-side verification checks!</nowiki></font>

[12:09] <font color=#440044><b>Andrew Linden</b><nowiki>: Baker banned me from some groups on the beta grid. I can attest that there is progress there.</nowiki></font>

[12:09] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: yes, Simon, many things are abel to be handled that way, many aren't though, which is what I'm working on presenting later</nowiki></font>

[12:09] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: u can ban even lindens from groups?</nowiki></font>

[12:09] <font color=#440f00><b>Baker Linden</b><nowiki>: that will be a verification step, and no, you won't be able to MWA HA HA</nowiki></font>

[12:10] <font color=#000f44><b>Simon Linden</b><nowiki>: Sorry Rex</nowiki></font>

[12:10] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: afaik, you can't manually even ban or eject a Linden through the viewer, so doing it through a group is weird</nowiki></font>

[12:10] <font color=#6200c5><b>Kallista Destiny</b><nowiki>: Can a linder plese note this: [12:09:14] HACKED BY THE GOVERNOR (carter.giacobini): (FS 4.2.2) </nowiki>http://secondlifedox.blogspot.co.uk/<nowiki> FREE SL + ACCOUNTS FOR ALL NEW UPDATES EVERYDAY FUCK THE SYSTEM</nowiki></font>

[12:10] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: haha</nowiki></font>

[12:10] <font color=#440044><b>Andrew Linden</b><nowiki>: Yes, I think that will work. However, a Linden should probably be able to admin the banlist. Or maybe not.</nowiki></font>

[12:10] <font color=#00a7c5><b>Adamburp Adamczyk</b><nowiki>: you can add a linden to a parcel banlist</nowiki></font>

[12:11] <font color=#00a7c5><b>Adamburp Adamczyk</b><nowiki>: but in God Mode has no efect</nowiki></font>

[12:11] <font color=#6200c5><b>Kallista Destiny</b><nowiki>: Lot of good that does...</nowiki></font>

[12:11] <font color=#00a7c5><b>Adamburp Adamczyk</b><nowiki>: not sure about estate banning mind you</nowiki></font>

[12:11] <font color=#00c530><b>Kennylex Luckless</b><nowiki>: Will it be posible to set a ban time, like banned for a week or so?</nowiki></font>

[12:12] <font color=#440f00><b>Baker Linden</b><nowiki>: Not yet, but I have the code stubbed in there</nowiki></font>

[12:12] <font color=#440044><b>Andrew Linden</b><nowiki>: Is there room in the database schema for a ban expiry?</nowiki></font>

[12:12] <font color=#440f00><b>Baker Linden</b><nowiki>: I'm going to create the table with that feature in mind, but it may not be implemented until after it's been released</nowiki></font>

[12:12] <font color=#440044><b>Andrew Linden</b><nowiki>: ah good</nowiki></font>

[12:13] <font color=#440f00><b>Baker Linden</b><nowiki>: same with ban reason -- whether or not I want to allow a sentence or two for a ban entry so the banner can write something about why the resident is banned</nowiki></font>

[12:13] <font color=#6200c5><b>Kallista Destiny</b><nowiki>: excelent, always put extra spaces in a BD, just in case...</nowiki></font>

[12:14] <font color=#440f00><b>Baker Linden</b><nowiki>: it probably won't be implemented in the first release, but I want to add that as well</nowiki></font>

[12:14] <font color=#c5001d><b>Mona Eberhardt</b><nowiki>: To be honest, Baker, I've always wondered why banning and ejecting people from groups hasn't been working in the same manner as banning and kicking people from IRC channels.</nowiki></font>

[12:15] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: if u do that for every group memeber its going to be a pain to set the text</nowiki></font>

[12:15] <font color=#6200c5><b>Kallista Destiny</b><nowiki>: Baker, perhaps a checklist of reasons? Should not be all that many reasons.</nowiki></font>

[12:15] <font color=#6200c5><b>Kallista Destiny</b><nowiki>: especally if you add other.</nowiki></font>

[12:16] <font color=#440f00><b>Baker Linden</b><nowiki>: What do you mean, Mona?</nowiki></font>

[12:16] <font color=#00a7c5><b>Adamburp Adamczyk</b><nowiki>: is it really necessary? a reason feidld?</nowiki></font>

[12:16] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: yeah, but there are local reasons for bans too</nowiki></font>

[12:16] <font color=#c5001d><b>Mona Eberhardt</b><nowiki>: Well, in IRC channels, banning someone automatically shuts them up.</nowiki></font>

[12:16] <font color=#00a7c5><b>Adamburp Adamczyk</b><nowiki>: eg wehn i ban somebody from m land, i use teh "other info" bit in theor profile</nowiki></font>

[12:16] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: which may not exist on a TOS based list</nowiki></font>

[12:16] <font color=#c5001d><b>Mona Eberhardt</b><nowiki>: And you can kick them later.</nowiki></font>

[12:16] <font color=#440044><b>Andrew Linden</b><nowiki>: I could see how a "reason" field would help collaborative group management</nowiki></font>

[12:16] <font color=#ff00ff><b>RodneyCaston</b><nowiki>: Yo Can Rat join the party?</nowiki></font>

[12:17] <font color=#440044><b>Andrew Linden</b><nowiki>: it could help one manager "remember" why another manager banned someone else</nowiki></font>

[12:17] <font color=#440f00><b>Baker Linden</b><nowiki>: No, a reason field isn't necessary -- I thought it might be nice, or at least if it had some pre-written selections so you'd remember in 3 months why that resident was banned</nowiki></font>

[12:17] <font color=#c5001d><b>Mona Eberhardt</b><nowiki>: And you can also set for how long they'll be banned, if I remember well.</nowiki></font>

[12:17] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: 63 bytes, heh</nowiki></font>

[12:17] <font color=#c5001d><b>Mona Eberhardt</b><nowiki>: Baker, on the IRC, we can optionally declare a reason for kicking and/or banning someone.</nowiki></font>

[12:17] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: not a party. a meeting. usually eerybody is welcome rodney</nowiki></font>

[12:17] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: don't use his display name in teh reason, heh</nowiki></font>

[12:18] <font color=#ff00ff><b>RodneyCaston</b><nowiki>: RATCLONER IN HOUSE :)</nowiki></font>

[12:18] <font color=#6200c5><b>Kallista Destiny</b><nowiki>: 64 chars should be plenty</nowiki></font>

[12:18] <font color=#7fc500><b>TankMaster Finesmith</b><nowiki> has kicked mona for being to cool</nowiki></font>

[12:18] <font color=#440f00><b>Baker Linden</b><nowiki>: Yeah, that's what I mean. It won't be required, but if you wanted to note to "Never unban this resident!", you'd be able to</nowiki></font>

[12:18] <font color=#440044><b>Andrew Linden</b><nowiki>: "64 characters should be enough for everybody"</nowiki></font>

[12:18] <font color=#440f00><b>Baker Linden</b><nowiki>: haha</nowiki></font>

[12:18] <font color=#6200c5><b>Kallista Destiny</b><nowiki>: Great minds think alike</nowiki></font>

[12:19] <font color=#26c500><b>Motor Loon</b><nowiki>: I'd be a nice feature baker.... but espicially if it was also available on parcel bans and estate bans</nowiki></font>

[12:19] <font color=#440f00><b>Baker Linden</b><nowiki>: Mona, temporal bans will be after the first version is released.</nowiki></font>

[12:19] <font color=#c5001d><b>Mona Eberhardt</b><nowiki> nods</nowiki></font>

[12:19] <font color=#440f00><b>Baker Linden</b><nowiki>: Motor, yes it would. :)</nowiki></font>

[12:19] <font color=#ff00ff><b>RodneyCaston</b><nowiki>: I wiah they unbanned Ratcloner Stoop this rat problem has over too many altz :)</nowiki></font>

[12:20] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: at an opt in manner, click on a i for reason</nowiki></font>

[12:20] <font color=#7fc500><b>TankMaster Finesmith</b><nowiki>: temporal bans? you can ban someone in the future and have ti take affect now?</nowiki></font>

[12:20] <font color=#440f00><b>Baker Linden</b><nowiki>: well, time-based bans, where you can ban someone for two weeks</nowiki></font>

[12:20] <font color=#6200c5><b>Kallista Destiny</b><nowiki>: Banned for 3 days or 3 weeks etc</nowiki></font>

[12:20] <font color=#440044><b>Andrew Linden</b><nowiki>: A couple questions for you guys...</nowiki></font>

[12:21] <font color=#6200c5><b>Kallista Destiny</b><nowiki>: Uh Oh</nowiki></font>

[12:21] <font color=#7fc500><b>TankMaster Finesmith</b><nowiki>: ah, temporary bans :P</nowiki></font>

[12:21] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: temp ban or what I call tban, lol</nowiki></font>

[12:21] <font color=#00c589><b>Qie Niangao</b><nowiki>: who knew there'd be a quiz?</nowiki></font>

[12:21] <font color=#440044><b>Andrew Linden</b><nowiki>: (1) When a parcel transitions to another owner the "allow public to build on this land" is set to True by default, is that correct</nowiki></font>

[12:21] <font color=#440044><b>Andrew Linden</b><nowiki>: ?</nowiki></font>

[12:21] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: yeah, except for abandon</nowiki></font>

[12:21] <font color=#00a7c5><b>Adamburp Adamczyk</b><nowiki>: yeas</nowiki></font>

[12:22] <font color=#00c589><b>Qie Niangao</b><nowiki>: think so</nowiki></font>

[12:22] <font color=#6200c5><b>Kallista Destiny</b><nowiki>: I beleive that is the case</nowiki></font>

[12:22] <font color=#00c530><b>Kennylex Luckless</b><nowiki>: Can we get "Ban *.Linden" and "Ban Torley*.*"?</nowiki></font>

[12:22] <font color=#440044><b>Andrew Linden</b><nowiki>: So we were thinking we would change it to be False by default. I was wondering if anyone here would complain.</nowiki></font>

[12:22] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: not me</nowiki></font>

[12:22] <font color=#00a7c5><b>Adamburp Adamczyk</b><nowiki>: andrew, it would be a huge plus</nowiki></font>

[12:22] <font color=#440044><b>Andrew Linden</b><nowiki>: Ok cool.</nowiki></font>

[12:22] <font color=#00a7c5><b>Adamburp Adamczyk</b><nowiki>: given the amount of noobie landowners</nowiki></font>

[12:22] <font color=#26c500><b>Motor Loon</b><nowiki>: that should be fine yeah</nowiki></font>

[12:22] <font color=#00a7c5><b>Adamburp Adamczyk</b><nowiki>: who don;t understand permissions at first</nowiki></font>

[12:22] <font color=#7fc500><b>TankMaster Finesmith</b><nowiki>: I see the advantage of setting everything off by default</nowiki></font>

[12:22] <font color=#6200c5><b>Kallista Destiny</b><nowiki>: It would prevent some modes of Griefing.</nowiki></font>

[12:22] <font color=#440f00><b>Baker Linden</b><nowiki>: Sure Kenny, just don't expect it to work :P</nowiki></font>

[12:22] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: I would complain, probably</nowiki></font>

[12:23] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: I want SL to be more noob-friendly</nowiki></font>

[12:23] <font color=#00c530><b>Kennylex Luckless</b><nowiki>: :D</nowiki></font>

[12:23] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: which would require them alot of free places to rez stuff</nowiki></font>

[12:23] <font color=#440044><b>Andrew Linden</b><nowiki>: (2) This has probably been asked for (I can't remember) but: Estate owners should probably be able to admin parcel properties without having to take ownership of them (ban lists, object options, etc).</nowiki></font>

[12:23] <font color=#440044><b>Andrew Linden</b><nowiki>: Would you all agree with that?</nowiki></font>

[12:23] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: *for them there to be alot of free parcels where they could rezz stuff</nowiki></font>

[12:23] <font color=#00a7c5><b>Adamburp Adamczyk</b><nowiki>: martin, that's why there are sandboxes, adn rezz zones all over the mainlabnd</nowiki></font>

[12:23] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: yes but for noobs they are often hard to find</nowiki></font>

[12:24] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: I've met alot of noobs who don't ever heard of the term 'sandbox'</nowiki></font>

[12:24] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: *haven't ever</nowiki></font>

[12:24] <font color=#26c500><b>Motor Loon</b><nowiki>: Oh andrew, that'd be an awesome thing for us with larger estates</nowiki></font>

[12:24] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: and thats what public sandboxes are for</nowiki></font>

[12:24] <font color=#7fc500><b>TankMaster Finesmith</b><nowiki>: region should override parcel you mean?</nowiki></font>

[12:24] <font color=#c5001d><b>Mona Eberhardt</b><nowiki>: Speaking of rez zones, will anything be done about AnnMarie OToole's spammy "vehicles"?</nowiki></font>

[12:24] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: I agree with 2, but not with 1</nowiki></font>

[12:24] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: not random parcel owners whereever they go</nowiki></font>

[12:24] <font color=#440044><b>Andrew Linden</b><nowiki>: No, I mean Estate Managers should be able to change the per-parcel parameters.</nowiki></font>

[12:24] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: andrew some things might be better on by default. just make it so it can be changed easily from on to off</nowiki></font>

[12:24] <font color=#ff00ff><b>RodneyCaston</b><nowiki>: Some Lindens seem to only know how to banned but seem not to undo mistake or send one to an location like the corn field</nowiki></font>

[12:24] <font color=#ff00ff><b>RodneyCaston</b><nowiki>: ect</nowiki></font>

[12:24] <font color=#00c589><b>Qie Niangao</b><nowiki>: Honestly, Martin, if they don't know about Sandboxes, *that's* the problem, not that they can't build anywhere they see spare prims.</nowiki></font>

[12:24] <font color=#c55800><b>Jonathan Yap</b><nowiki>: The EM would have to be within the parcel to do that, right?</nowiki></font>

[12:25] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: thats iffy Andrew, some would say EO only, some would say, EO&EM</nowiki></font>

[12:25] <font color=#c5001d><b>Mona Eberhardt</b><nowiki>: They litter everything and, despite numerous ARs, she keeps gaming the system to keep spamming mainland with her trash.</nowiki></font>

[12:25] <font color=#440044><b>Andrew Linden</b><nowiki>: For (1) land owners could always choose to allow everyone to build. But the default state would be False.</nowiki></font>

[12:25] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: alot of friends of mine don't have money to spend to build in SL but still build alot of content which they sell on marketplace, and they usually do it on some almost-abandoned parcels</nowiki></font>

[12:25] <font color=#26c500><b>Motor Loon</b><nowiki>: an estatemanager should have access to anything in the About land, regardless who's the owner of the parcel</nowiki></font>

[12:25] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: please don't change that, Andrew</nowiki></font>

[12:25] <font color=#440044><b>Andrew Linden</b><nowiki>: ok so no arguments about (2)</nowiki></font>

[12:25] <font color=#6200c5><b>Kallista Destiny</b><nowiki>: allow terraform, create and object entry should be off by default after a transfer</nowiki></font>

[12:26] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: no arguments about (2)</nowiki></font>

[12:26] <font color=#00c589><b>Qie Niangao</b><nowiki>: Martin, make them stop doing that, please, and go to sandboxes or other parcels set to auto-return, so they don't keep scattering crap all over the Mainland.</nowiki></font>

[12:26] <font color=#c5001d><b>Mona Eberhardt</b><nowiki>: And I'm talking about problems like the one blogged here: </nowiki>http://poultryreport.blogspot.it/2013/08/rolling-eyesores.html</font>

[12:26] <font color=#6200c5><b>Kallista Destiny</b><nowiki>: (2) Yes good Idea</nowiki></font>

[12:26] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: they always clean up after themself</nowiki></font>

[12:26] <font color=#00a7c5><b>Adamburp Adamczyk</b><nowiki>: mona, 1 thing in herdefence?</nowiki></font>

[12:26] <font color=#26c500><b>Motor Loon</b><nowiki>: please dont make obj. entry false by default... that'd be a nightmare</nowiki></font>

[12:26] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: absolutely. it would be a nightmare</nowiki></font>

[12:26] <font color=#00a7c5><b>Adamburp Adamczyk</b><nowiki>: I exploe the mainaldn a LOT (just ask the ldpw) and she always picks up her stuff if yu tell her about it</nowiki></font>

[12:26] <font color=#00c589><b>Qie Niangao</b><nowiki>: but not everybody does -- *especially* not the ones who don't know about sandboxes at all.</nowiki></font>

[12:27] <font color=#ff00ff><b>RodneyCaston</b><nowiki>: Yeah not to brag uh which Linden is running the code for The Corn Field Region these days?</nowiki></font>

[12:27] <font color=#440044><b>Andrew Linden</b><nowiki>: Not object entry, but allowing people to build new objects on the parcel.</nowiki></font>

[12:27] <font color=#ff00ff><b>RodneyCaston</b><nowiki>: or Beta side?</nowiki></font>

[12:27] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: free bus transit system. now with self-replicating bus stops:)</nowiki></font>

[12:27] <font color=#26c500><b>Motor Loon</b><nowiki>: build is fine with me</nowiki></font>

[12:27] <font color=#00c589><b>Qie Niangao</b><nowiki>: right, unfortunately can't set auto-return ON by default, either.</nowiki></font>

[12:27] <font color=#7fc500><b>TankMaster Finesmith</b><nowiki>: auto return by default to .01 sec :P</nowiki></font>

[12:28] <font color=#00c530><b>Kennylex Luckless</b><nowiki>: Folk that has disabled auto return should get a notice about that every month, if they do not response on that the autoreturn should be say to 5 to 10 min.</nowiki></font>

[12:28] <font color=#440044><b>Andrew Linden</b><nowiki>: Why not Qie? A default auto-return could be set on parcel transition.</nowiki></font>

[12:28] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: if some residents want to have more restrictive rules on their land, they still can turn object entry or creation off manually.</nowiki></font>

[12:28] <font color=#6200c5><b>Kallista Destiny</b><nowiki>: Autoreturn with a time of 5 sec whould be nice</nowiki></font>

[12:28] <font color=#26c500><b>Motor Loon</b><nowiki>: autoreturn would be very bad and cause lots of problems</nowiki></font>

[12:28] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: peeps in SL are so paranoid, often. you should not support that.</nowiki></font>

[12:29] <font color=#00c589><b>Qie Niangao</b><nowiki>: Andrew, I wish, but lots of stuff that stayed on the land at sale would go poof... and people need time to re-set that stuff's group settings, at least.</nowiki></font>

[12:29] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: I think that's what keeps making things worse.</nowiki></font>

[12:29] <font color=#7fc500><b>TankMaster Finesmith</b><nowiki>: need auto return on attachments...</nowiki></font>

[12:29] <font color=#6200c5><b>Kallista Destiny</b><nowiki>: lols</nowiki></font>

[12:29] <font color=#440044><b>Andrew Linden</b><nowiki>: Yes, the reason we were thinking about making the change, MartinRJ, was that there seem to be a lot of open parcels which makes it really easy for griefers to build+hide malicious objects in regions.</nowiki></font>

[12:29] <font color=#6200c5><b>Kallista Destiny</b><nowiki>: You mean autoeject?</nowiki></font>

[12:29] <font color=#7fc500><b>TankMaster Finesmith</b><nowiki>: that to</nowiki></font>

[12:30] <font color=#440044><b>Andrew Linden</b><nowiki>: Many parcel owners may be clueless about the malicious objects on their land, and maybe clueless that they can change that option. That's the theory, anyway.</nowiki></font>

[12:30] <font color=#808080><b>Meeter</b><nowiki>: Timecheck : User Group is half over</nowiki></font>

[12:30] <font color=#6200c5><b>Kallista Destiny</b><nowiki>: clearly some people have not been majorly griefed...</nowiki></font>

[12:30] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: do a poll andrew:)</nowiki></font>

[12:30] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: If you want to change the behaviour, then at least the option should keep it's previous state.</nowiki></font>

[12:30] <font color=#505050><b>lightenedshadow</b><nowiki>: Bloody hells bells that was quick half over already :c</nowiki></font>

[12:30] <font color=#00c589><b>Qie Niangao</b><nowiki>: It *would* be nice to somehow *encourage* more use of auto-return. (Like... TIER-BONUS ! :p)</nowiki></font>

[12:30] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: so if it was open for building before, you should not set it to false.</nowiki></font>

[12:31] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: would that be an option, Andrew?</nowiki></font>

[12:31] <font color=#440044><b>Andrew Linden</b><nowiki>: Hrm... that is a possibility MartinRJ.</nowiki></font>

[12:31] <font color=#6200c5><b>Kallista Destiny</b><nowiki>: lol @ Qie</nowiki></font>

[12:31] <font color=#00c530><b>Kennylex Luckless</b><nowiki>: We has parcel beside a lifetime user that seldom is online and has no auto return, after some month t can have old grief there that lags the whole area.</nowiki></font>

[12:31] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: thats a common problem, heh</nowiki></font>

[12:32] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: well the requested change wouldn't help with your special situation, Kennylex</nowiki></font>

[12:32] <font color=#440044><b>Andrew Linden</b><nowiki>: Kennylex, that is on a mainland region?</nowiki></font>

[12:32] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: if somebody decides to use sel-replicators autoretun wouldn't be that usefull</nowiki></font>

[12:32] <font color=#00c530><b>Kennylex Luckless</b><nowiki>: It is in Main lan.</nowiki></font>

[12:32] <font color=#00c530><b>Kennylex Luckless</b><nowiki>: Maniland, Minna</nowiki></font>

[12:32] <font color=#440044><b>Andrew Linden</b><nowiki>: ok, another thing...</nowiki></font>

[12:33] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: self-replicators*</nowiki></font>

[12:33] <font color=#440044><b>Andrew Linden</b><nowiki>: It turns out you can bypass autoreturn by making a recursive-rezzing object.</nowiki></font>

[12:33] <font color=#00c589><b>Qie Niangao</b><nowiki>: Rex, that's true. Any of the parcel settings can be got-round, but they each help, some.</nowiki></font>

[12:33] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: one of the resource restriction options I was going to include my list addresses an issue with rezzing by owner's not present on the parcel "Allow object rezzing from owners not on this parcel." Everyone Y/n Group Y/N</nowiki></font>

[12:33] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: and that covers 5 different grief vectors</nowiki></font>

[12:33] <font color=#440044><b>Andrew Linden</b><nowiki>: It rezzes a copy of itself and give a copy to the rezzed object. The original object gets autoreturned and the new one can live for another autoreturn period.</nowiki></font>

[12:33] <font color=#26c500><b>Motor Loon</b><nowiki>: recursive-rezzing?</nowiki></font>

[12:33] <font color=#c5001d><b>Mona Eberhardt</b><nowiki>: Yes. AnnMarie Otoole is using this extensively to spam mainland with her zombie vehicles.</nowiki></font>

[12:34] <font color=#00c589><b>Qie Niangao</b><nowiki>: Right. Old trick.</nowiki></font>

[12:34] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: and theres 5 or more ways to make stuff defeat autoreturn too...</nowiki></font>

[12:34] <font color=#440044><b>Andrew Linden</b><nowiki>: So, I'm planning on nerfing that misfeature.</nowiki></font>

[12:34] <font color=#ff00ff><b>RodneyCaston</b><nowiki>: They been issue with these JLU & Reddit groups both ani-griefer & Griefer/trolls which seem to be issue fileing too many Ageplay reports in G rated seem which states Teen has to actional be on sex poseball to be ageplaying</nowiki></font>

[12:34] <font color=#440044><b>Andrew Linden</b><nowiki>: And I'm wondering how much "legit" content will break</nowiki></font>

[12:34] <font color=#26c500><b>Motor Loon</b><nowiki>: ah plug that hole then has it any useful "legal" uses?</nowiki></font>

[12:34] <font color=#440044><b>Andrew Linden</b><nowiki>: where "legit" means: content that is cool and most people like</nowiki></font>

[12:34] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: @Lucy great idea!</nowiki></font>

[12:35] <font color=#00c589><b>Qie Niangao</b><nowiki>: Seems a win to nerf it, but I'm sure somebody is gonna whine</nowiki></font>

[12:35] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: yeah that trick has been around for many years</nowiki></font>

[12:35] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: you'll get a biased answer from content creators that use that means Andrew, esp in the combat HUD dept</nowiki></font>

[12:35] <font color=#c5001d><b>Mona Eberhardt</b><nowiki>: Andrew, the solution is simple: permaban the ones that systematically abuse the system and have caused people to AR them a lot of time.</nowiki></font>

[12:35] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: Lucy's idea would really help with that</nowiki></font>

[12:35] <font color=#c5001d><b>Mona Eberhardt</b><nowiki>: Instead of removing functionality, we can remove the ones that abuse it.</nowiki></font>

[12:35] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: andrew. don't nerf it.</nowiki></font>

[12:35] <font color=#c5001d><b>Mona Eberhardt</b><nowiki>: After all, these people are bad for business.</nowiki></font>

[12:35] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: thats a unique check though as there isn't a check to check for presence of owner to begin with, so it'll be something new</nowiki></font>

[12:36] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: its one of the few checks that aren't already being done by the server</nowiki></font>

[12:36] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: I can list what that setting will deter too</nowiki></font>

[12:36] <font color=#6200c5><b>Kallista Destiny</b><nowiki>: Legit: cool and some (perhaps as few as 1% of active non bot residents), not most, people like</nowiki></font>

[12:36] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: Currently, an agent is capable of rezzing from inventory on a parcel without being on the parcel or even in the region.</nowiki></font>

<font color=#0900c5><nowiki>Objects are capable of scripted rezzing and self-replication without the owner being present on the parcel or in the region.</nowiki></font>

<font color=#0900c5><nowiki>Rezzed/worn megaprims larger than a region can rez objects into a region from several regions away.</nowiki></font>

<font color=#0900c5><nowiki>Bots are capable of connecting to a region from anywhere on the grid, becoming a child agent of the region and rezzing inventory objects on any public rez parcels.</nowiki></font>

<font color=#0900c5><nowiki>Illegal tpv's with a "sim fill" feature can send hundreds of rez requests a second over the entire region without the user explicitly looking for land to rez on.</nowiki></font>

[12:36] <font color=#7fc500><b>TankMaster Finesmith</b><nowiki>: banning accounts doesnt really help cus the user can just come back on a different account</nowiki></font>

[12:36] <font color=#c5001d><b>Mona Eberhardt</b><nowiki>: And kicking them out doesn't require code to be written... Just a C&D that has a PS like "... And don't let the door hit ya on the butt on your way out."</nowiki></font>

[12:37] <font color=#c5001d><b>Mona Eberhardt</b><nowiki>: Tank, then perhaps the time has come for master accounts to be implemented.</nowiki></font>

[12:37] <font color=#00c589><b>Qie Niangao</b><nowiki>: Lucy, honestly, I'd never use that setting on any of my land... and can't imagine it being that popular. I mean, who doesn't have a rezzer they want others to be able to operate in their absence?</nowiki></font>

[12:37] <font color=#440044><b>Andrew Linden</b><nowiki>: Hrm... so what if the recursive scripted rez was allowed if the avatar were present. Are most of the "legit" uses for stuff that orbits the avatar? Or is there a lot of "legit" autonomous content in the world?</nowiki></font>

[12:37] <font color=#6200c5><b>Kallista Destiny</b><nowiki>: I agree with Mona</nowiki></font>

[12:37] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: its mainly for public rez land</nowiki></font>

[12:37] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: maybe limitting self-replication at least a little. but no nerfin</nowiki></font>

[12:38] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: there surely is legit content, but it looks like the best solution to me</nowiki></font>

[12:38] <font color=#c55800><b>Jonathan Yap</b><nowiki>: how about nerf it if autoreturn applies to you--this would not affect objects owned by the parcel owner (or group, if that is set up)</nowiki></font>

[12:38] <font color=#7fc500><b>TankMaster Finesmith</b><nowiki>: people will adapt!</nowiki></font>

[12:38] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: I can't think of a ethically legit self-replication app</nowiki></font>

[12:38] <font color=#7fc500><b>TankMaster Finesmith</b><nowiki>: :P</nowiki></font>

[12:39] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: there r things that replicate at intervals of less than 1 seconds. that is usually bad</nowiki></font>

[12:39] <font color=#440044><b>Andrew Linden</b><nowiki>: Jonathan, yes that would be how it would work: this is an autoreturn exploit that would be closed.</nowiki></font>

[12:39] <font color=#7fc500><b>TankMaster Finesmith</b><nowiki>: i can.. tribbles!</nowiki></font>

[12:39] <font color=#7fc500><b>TankMaster Finesmith</b><nowiki> snickers</nowiki></font>

[12:39] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: ethically meaning designed to defeat autoreturn</nowiki></font>

[12:39] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: would it be possible to add a checkbox so that the parcel owner / manager can choose whether or not to allow self-replication?</nowiki></font>

[12:40] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: : D</nowiki></font>

[12:40] <font color=#00c589><b>Qie Niangao</b><nowiki>: Ah, with Jonathan's condition, it does seem pretty safe. Do combat folks need to go beyond that condition, too?</nowiki></font>

[12:40] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: although I don't think it would be used much, at all...</nowiki></font>

[12:40] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: nevermind</nowiki></font>

[12:40] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: I kind-of agree with Lucy</nowiki></font>

[12:41] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: lucy. i use it in a platform that doesn't die as long i am in the sim. i use it in sims that have autoreturn, otherwise i can't work somewhere high in the sky</nowiki></font>

[12:41] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: self-replication is jsut one problem, recurrsive rezzing is more common</nowiki></font>

[12:41] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: pets use recursive rezzing</nowiki></font>

[12:41] <font color=#440044><b>Andrew Linden</b><nowiki>: It turns out there is a similar exploit available for temp-on-rez objects: recursive rez appears to work for a long time, but maybe not indefinitely.</nowiki></font>

[12:41] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: and yes, self-replicating platforms are the most common "legit" self-rep apps I know</nowiki></font>

[12:41] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: but I've onyl seen two models</nowiki></font>

[12:41] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: there was a jira about the kittycats, when the anti-grey-goo mechanism was too restrictive last year</nowiki></font>

[12:42] <font color=#440044><b>Andrew Linden</b><nowiki>: well, self replication is ok, as long as it doesn't happen too fast, and as long as it doesn't get around autoreturn</nowiki></font>

[12:42] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: metering it to not bypass autoreturn would be a problem, esp with simple 5 minute autoreturn</nowiki></font>

[12:42] <font color=#26c500><b>Motor Loon</b><nowiki>: yeah</nowiki></font>

[12:42] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: andrew. it does need to get autoreturn. public sandboxes have become to restrictive due to griefing:(</nowiki></font>

[12:43] <font color=#440044><b>Andrew Linden</b><nowiki>: Rex, you say you use a recursive rezzing box to avoid autoreturn when building sky boxen?</nowiki></font>

[12:43] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: yes</nowiki></font>

[12:43] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: the primary restriction you see atm in LL's sandboxe is no scripting at teh estate level</nowiki></font>

[12:43] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: it dies if i don't return to sim fast enough</nowiki></font>

[12:44] <font color=#c5001d><b>Mona Eberhardt</b><nowiki>: All the more reason to implement master accounts: </nowiki>http://monaeberhardt.wordpress.com/2013/07/09/the-master-account-proposal-revisited/</font>

[12:44] <font color=#26c500><b>Motor Loon</b><nowiki>: I'd say go for making those changes - if it breaks anything legit, we'll hear about it and rethink it then...</nowiki></font>

[12:44] <font color=#440044><b>Andrew Linden</b><nowiki>: by its own behavior -- it only replicates if it detects your presence?</nowiki></font>

[12:44] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: sometimes building on the group it can get too crowded and people go to different heights to work</nowiki></font>

[12:45] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: it stops replicating if i am not present</nowiki></font>

[12:45] <font color=#440044><b>Andrew Linden</b><nowiki>: to tell the truth, I already implemented the nerf for the autoreturn exploit, but at Simon's suggestion I keyed it with a config option to disable it</nowiki></font>

[12:45] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: the self-rep platofrm apps I know of do it w/o presence of owner</nowiki></font>

[12:46] <font color=#440044><b>Andrew Linden</b><nowiki>: ok well the implementation in its current state would kill your jacob's ladder Rex</nowiki></font>

[12:46] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: draw taht line</nowiki></font>

[12:46] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: I think it should really don't apply when the owner of the object is in the region</nowiki></font>

[12:46] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: like when you sit on a vehicle</nowiki></font>

[12:46] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: SL is 10 years old, we need some definitive and ground breaking changes</nowiki></font>

[12:46] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: just the same way</nowiki></font>

[12:46] <font color=#440044><b>Andrew Linden</b><nowiki>: I will consider that, and bounce the idea off some of my colleagues.</nowiki></font>

[12:47] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: we need a new viewer and a new LSL, but not more restrictions</nowiki></font>

[12:47] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: look above. this is a self-replicating platform</nowiki></font>

[12:47] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: and I can agree to a degree taht it shouldn't be hindered if the owner is in the region or on the parcel</nowiki></font>

[12:47] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki> nods</nowiki></font>

[12:47] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: i agree. as long i am in the sim it whould work</nowiki></font>

[12:47] <font color=#ff00ff><b>RodneyCaston</b><nowiki>: AR system need to crossout Ageplayed because i seThis is bad post but who cares </nowiki>http://kinggoon.net/</font>

[12:48] <font color=#440044><b>Andrew Linden</b><nowiki>: so it would open up a new use for bot accounts... stay in the region to keep the autoreturn exploiters going</nowiki></font>

[12:48] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: but in all fairness, self-replication was primarily designed to defeat autoreturn, even if its the best of intentions, lol</nowiki></font>

[12:48] <font color=#26c500><b>Motor Loon</b><nowiki>: rex could also just sit on his platform</nowiki></font>

[12:48] <font color=#004400><b>Kelly Linden</b><nowiki>: I think self replication existing prior to auto return, though I'm not really sure.</nowiki></font>

[12:48] <font color=#004400><b>Kelly Linden</b><nowiki>: existed*</nowiki></font>

[12:48] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: then it would be gone when he crashes and he would fall 4000m after login</nowiki></font>

[12:48] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: yes, Andrew I thought taht would occur myself if there was a change in that area, esp when Anne's bus stops, lol</nowiki></font>

[12:49] <font color=#440044><b>Andrew Linden</b><nowiki>: hrm... maybe parcels should have have two autoreturn periods: one for objects whose owners in in the region, and one for those lacking owners</nowiki></font>

[12:49] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: gread idea, Andrew</nowiki></font>

[12:49] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: YES lol</nowiki></font>

[12:49] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: that was another</nowiki></font>

[12:49] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: i can't just sit on it. sometimes i need to do things that require me to walk</nowiki></font>

[12:49] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: I'm actually doign that now</nowiki></font>

[12:49] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: in one sandbox</nowiki></font>

[12:49] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: with a scripted object return setup</nowiki></font>

[12:49] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: that sounds better andrew</nowiki></font>

[12:50] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: the owner's return time is "built" in proportion to their in-sim time</nowiki></font>

[12:50] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: and ticks down when they leave</nowiki></font>

[12:50] <font color=#26c500><b>Motor Loon</b><nowiki>: well, I'll rent you some land where you dont have to worry about all that Rex</nowiki></font>

[12:50] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: and builds again when they return</nowiki></font>

[12:50] <font color=#440044><b>Andrew Linden</b><nowiki>: complicated Lucia... would require per-avatar data to be stored per parcel</nowiki></font>

[12:50] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: yes, but its very handy</nowiki></font>

[12:51] <font color=#6200c5><b>Kallista Destiny</b><nowiki>: I see the potental for lag there</nowiki></font>

[12:51] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: I've seen a definitive improvement, esp with those that come in to rez crap then leave...lol</nowiki></font>

[12:51] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: i appreciate that motor but sometimes i do go to public sangboxes and there might be others ave on it besides me</nowiki></font>

[12:51] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: only problem is, it takes a LO/GO/EO/EM to use the return funtion, but its nice</nowiki></font>

[12:52] <font color=#00c589><b>Qie Niangao</b><nowiki>: Rex, all those "others" should rent from Motor, too!</nowiki></font>

[12:52] <font color=#440044><b>Andrew Linden</b><nowiki>: ok, well that's all the items I had for the agenda</nowiki></font>

[12:52] <font color=#440044><b>Andrew Linden</b><nowiki>: the table is open</nowiki></font>

[12:52] <font color=#7fc500><b>TankMaster Finesmith</b><nowiki>: i got one</nowiki></font>

[12:53] <font color=#7fc500><b>TankMaster Finesmith</b><nowiki>: currently when your on a region with a landong point, you cannot TP within the region, like dbl click to TP</nowiki></font>

[12:53] <font color=#26c500><b>Motor Loon</b><nowiki>: 2-autoreturn timers would be pretty awesome Andrew... I'd love for an instant autoreturn when someone leave and for example a 1 hours one if they're in sim</nowiki></font>

[12:53] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: I like Lucy's suggestion. Maybe there could be a check when the regular auto-return kicks in, and wait for n minutes until the avatar is gone</nowiki></font>

[12:53] <font color=#7fc500><b>TankMaster Finesmith</b><nowiki>: would it be possible to add an option to allow or dissallow TPing withing a reion/parcle that has a landing point?</nowiki></font>

[12:53] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: this self-replication is also used on guardians at combat sims. they protect u from attacks:)</nowiki></font>

[12:53] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: the agent's in-sim data exists if they own prims</nowiki></font>

[12:54] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: * if they have rezzed prims</nowiki></font>

[12:54] <font color=#7fc500><b>TankMaster Finesmith</b><nowiki>: that way people who enter the region still go to a fixed point, but then can TP around afterwords</nowiki></font>

[12:54] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: oh god yeah, TankMaster</nowiki></font>

[12:54] <font color=#7fc500><b>TankMaster Finesmith</b><nowiki>: but yet had it disabled for combat sims that dont want that feature</nowiki></font>

[12:54] <font color=#00a7c5><b>Adamburp Adamczyk</b><nowiki> offers baker a piece of birthday cake "happy birthday baker"</nowiki></font>

[12:54] <font color=#440044><b>Andrew Linden</b><nowiki>: Tankmaster, in theory it could be added... not too complicated on the server-side I think.</nowiki></font>

[12:55] <font color=#808080><b>Meeter</b><nowiki>: Timecheck : User Group is almost over</nowiki></font>

[12:55] <font color=#7fc500><b>TankMaster Finesmith</b><nowiki>: should I file a jira on it?</nowiki></font>

[12:55] <font color=#440044><b>Andrew Linden</b><nowiki>: However, adding it to the UI and message system might be harder...</nowiki></font>

[12:55] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: esp. for someone like me who uses SL-viewer's double-click teleport: it's really stupid that you go to the landing point everytime you accidentally double-click</nowiki></font>

[12:55] <font color=#440044><b>Andrew Linden</b><nowiki>: I'd have to check the format of the message that gets sent when you set a parcel's properties.</nowiki></font>

[12:55] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: I'd love to have that feature</nowiki></font>

[12:55] <font color=#000f44><b>Simon Linden</b><nowiki>: That would be a per-region setting?</nowiki></font>

[12:55] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: yeah, I'd like that to change too, lol</nowiki></font>

[12:56] <font color=#440044><b>Andrew Linden</b><nowiki>: Per-parcel, I think.</nowiki></font>

[12:56] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: per parcel</nowiki></font>

[12:56] <font color=#000f44><b>Simon Linden</b><nowiki>: with no region / estate over-ride?</nowiki></font>

[12:56] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: althogh you can set a landing point outside a parcel if you know how, lol</nowiki></font>

[12:56] <font color=#440f00><b>Baker Linden</b><nowiki>: thanks adam!</nowiki></font>

[12:57] <font color=#c5b100><b>MartinRJ Fayray</b><nowiki>: anyways: double-click-teleport shouldn't bring you to the landing-point either way.</nowiki></font>

[12:57] <font color=#000f44><b>Simon Linden</b><nowiki>: I'm not arguing for or against it, just trying to get a clear understanding of what would be useful</nowiki></font>

[12:57] <font color=#440044><b>Andrew Linden</b><nowiki>: I don't remember how the "telehub" (per-region landing points) feature interacts with per-parcel landing spots.</nowiki></font>

[12:57] <font color=#440044><b>Andrew Linden</b><nowiki>: However, the feature being proposed only overrides the per-parcel landing spots.</nowik

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