2013-08-06

Created page with "Simulator_User_Group {| | Prev 2013.07.16 | Next 2013.07.30 |} == List of Spe…"

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[[Simulator_User_Group]]

{|

| [[Simulator_User_Group/Transcripts/2013.07.16|Prev 2013.07.16]]

| [[Simulator_User_Group/Transcripts/2013.07.30|Next 2013.07.30]]

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== List of Speakers ==

{|

|<font color=#c5b100><b>ANSI Soderstrom</b></font>

|<font color=#c50076><b>Davido Chrome</b></font>

|<font color=#7fc500><b>Ima Mechanique</b></font>

|-

|<font color=#c50000><b>Kallista Destiny</b></font>

|<font color=#c5001d><b>Kennylex Luckless</b></font>

|<font color=#26c500><b>Kitto Flora</b></font>

|-

|<font color=#0900c5><b>Lucia Nightfire</b></font>

|<font color=#c55800><b>Martinrj Fayray</b></font>

|<font color=#6200c5><b>Mona Eberhardt</b></font>

|-

|<font color=#00a7c5><b>Motor Loon</b></font>

|<font color=#004fc5><b>Nalates Urriah</b></font>

|<font color=#00c530><b>Qie Niangao</b></font>

|-

|<font color=#bb00c5><b>Rex Cronon</b></font>

|<font color=#000f44><b>Simon Linden</b></font>

|<font color=#00c589><b>Whirly Fizzle</b></font>

|-

|}

== Transcript ==

[12:01] <font color=#000f44><b>Simon Linden</b><nowiki>: lol ÄlveKatt - no money scams at user group, ok? ;)</nowiki></font>

[12:02] <font color=#c5001d><b>Kennylex Luckless</b><nowiki>: I did start it :-)</nowiki></font>

[12:02] <font color=#c50076><b>Davido Chrome</b><nowiki>: Yeah, ban Kenny, not me!</nowiki></font>

[12:02] <font color=#000f44><b>Simon Linden</b><nowiki>: well, we can get started with news .... there was a server update to the main channel this morning</nowiki></font>

[12:03] <font color=#000f44><b>Simon Linden</b><nowiki>: The forum post is here : </nowiki>http://community.secondlife.com/t5/Second-Life-Server/Deploys-for-the-week-of-2013-07-15/td-p/2086673</font>

[12:03] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: hello everybody</nowiki></font>

[12:03] <font color=#c50076><b>Davido Chrome</b><nowiki>: Hi</nowiki></font>

[12:03] <font color=#000f44><b>Simon Linden</b><nowiki>: There should be some small grid-wide improvements there ... we found there were regions re-baking the pathfinding navmesh far more often than needed</nowiki></font>

[12:03] <font color=#6200c5><b>Mona Eberhardt</b><nowiki>: Hi Rex.</nowiki></font>

[12:04] <font color=#c50076><b>Davido Chrome</b><nowiki>: They do it automagically now and then?</nowiki></font>

[12:04] <font color=#000f44><b>Simon Linden</b><nowiki>: Tomorrow the 3 RC channels have updates, including the next maintenance fixes</nowiki></font>

[12:04] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: hi davido, mona</nowiki></font>

[12:05] <font color=#000f44><b>Simon Linden</b><nowiki>: They could get into a repeating cycle ... if you hadn't set your viewer to ignore those notifications about the terrain re-bake, it would get pretty annoying</nowiki></font>

[12:05] <font color=#c50076><b>Davido Chrome</b><nowiki>: That must have been a lagger.</nowiki></font>

[12:06] <font color=#000f44><b>Simon Linden</b><nowiki>: It was triggered by a very specific land layout ...I think it required multiple parcels, and all the parcel edges had to be underwater (which isn't normally a pathfinding area)</nowiki></font>

[12:06] <font color=#000f44><b>Simon Linden</b><nowiki>: unfortunately, if you divide up land into individual islands, that's not uncommon</nowiki></font>

[12:06] <font color=#000f44><b>Simon Linden</b><nowiki>: anyway, the fix is on most of the grid now and the updates tomorrow will get it everywhere</nowiki></font>

[12:06] <font color=#c50076><b>Davido Chrome</b><nowiki>: Does Pathfinding work underwater now? (He asked hopefully)</nowiki></font>

[12:07] <font color=#000f44><b>Simon Linden</b><nowiki>: I don't think it does, but I'm kinda guessing here</nowiki></font>

[12:07] <font color=#000f44><b>Simon Linden</b><nowiki>: that would be an interesting option</nowiki></font>

[12:07] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: don't think there were ever plans for water adn air pf</nowiki></font>

[12:07] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: even though it should have been implemented</nowiki></font>

[12:08] <font color=#c50076><b>Davido Chrome</b><nowiki>: It's just one xtra axis to keep track of. :D</nowiki></font>

[12:08] <font color=#000f44><b>Simon Linden</b><nowiki>: yeah, I know air was definitely off the table ... I guess the Havok engine doesn't support that</nowiki></font>

[12:08] <font color=#000f44><b>Simon Linden</b><nowiki>: speaking of pathfinding, the update tomorrow for the maintenance project will have some fixes for CHARACTER_STAY_WITHIN_PARCEL</nowiki></font>

[12:09] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: am i mistaken? aren't here games that use havok and have objects/monster flying through 3d mazes?</nowiki></font>

[12:09] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: I think they fake it, Rex</nowiki></font>

[12:09] <font color=#000f44><b>Simon Linden</b><nowiki>: If anyone has recommendations for some creature that might be fun to put around here, let me know ... I'd like to try it out</nowiki></font>

[12:10] <font color=#004fc5><b>Nalates Urriah</b><nowiki>: Havok has some type of volume PF thing... I'm not clear. It was too much for the the team to add in the time frame available...</nowiki></font>

[12:10] <font color=#000f44><b>Simon Linden</b><nowiki>: There may be Rex, but since it's a specific game they may be able to get something to work that's not as extensive or open as SL would be</nowiki></font>

[12:10] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: make copies of nyx, script them and have them patrol your pacel simon:)</nowiki></font>

[12:10] <font color=#000f44><b>Simon Linden</b><nowiki>: lol, that would work</nowiki></font>

[12:11] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: parcel*</nowiki></font>

[12:11] <font color=#c50076><b>Davido Chrome</b><nowiki>: I bet that would sell like butter</nowiki></font>

[12:11] <font color=#000f44><b>Simon Linden</b><nowiki>: So I think that's it for news ... Andrew is on vacation today, and Baker had a commitment for this time</nowiki></font>

[12:11] <font color=#000f44><b>Simon Linden</b><nowiki>: So the table is open for topics or questions</nowiki></font>

[12:11] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: there goes my poking at Andrew into what anti-griefing angles he's looking into</nowiki></font>

[12:12] <font color=#000f44><b>Simon Linden</b><nowiki>: well, even if he was here I'm not sure he'd be able to talk much about them</nowiki></font>

[12:12] <font color=#004fc5><b>Nalates Urriah</b><nowiki>: is the RenderMaterialsCapability thing something to do with requesting normal and specular maps?</nowiki></font>

[12:12] <font color=#c50076><b>Davido Chrome</b><nowiki>: There seem to be bigger a delay in vehicle controls since a few weeks back.</nowiki></font>

[12:12] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: i have a question. why doesn't llGetParcelPrimOwners work in public sandboxes?</nowiki></font>

[12:12] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: there needs to be some input requested of the residents to some degree</nowiki></font>

[12:13] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: otherwise, I'm guessing all that is goign to be done is threshodl adjusting</nowiki></font>

[12:13] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: intead of anything concrete</nowiki></font>

[12:13] <font color=#000f44><b>Simon Linden</b><nowiki>: Nal - that has the info on the throttle rate for those requests</nowiki></font>

[12:14] <font color=#00a7c5><b>Motor Loon</b><nowiki>: You'd likely have to deed it to the landgroup Rex to get good results</nowiki></font>

[12:14] <font color=#000f44><b>Simon Linden</b><nowiki>: I think the viewer is currently hard-coded not to do more than 5 per second or something ... this will tell the viewer what that limit is</nowiki></font>

[12:14] <font color=#00a7c5><b>Motor Loon</b><nowiki>: which probably will be tricky in a public sandbox °?°</nowiki></font>

[12:14] <font color=#004fc5><b>Nalates Urriah</b><nowiki>: IS it all texture requests or does it just affect objects with the new Materials?</nowiki></font>

[12:14] <font color=#000f44><b>Simon Linden</b><nowiki>: I'm pretty sure it's the new materials requests</nowiki></font>

[12:15] <font color=#004fc5><b>Nalates Urriah</b><nowiki>: OK, thx</nowiki></font>

[12:15] <font color=#000f44><b>Simon Linden</b><nowiki>: If you're using http texture requests, those don't even go through the simulator so I'm not sure what kind of throttling is there</nowiki></font>

[12:15] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: imo in all the sandboxes owned by ll there should be nothing to hide eveybody should be able to see who rezzed how many prims</nowiki></font>

[12:16] <font color=#000f44><b>Simon Linden</b><nowiki>: Rex - short answer is I really don't know about llGetParcelPrimOwners() or why it would be weird in sandboxes</nowiki></font>

[12:16] <font color=#c50076><b>Davido Chrome</b><nowiki>: Simon, is there any relatively new throttles on vehicle motor updates?</nowiki></font>

[12:16] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: ok</nowiki></font>

[12:16] <font color=#000f44><b>Simon Linden</b><nowiki>: None that I know of, ÄlveKatt. I haven't heard of any changes in that area</nowiki></font>

[12:16] <font color=#00c589><b>Whirly Fizzle</b><nowiki>: Why was it decided not to roll SSA out to another RC? Was it just because of the notecard bug fix holding that back?</nowiki></font>

[12:17] <font color=#00c530><b>Qie Niangao</b><nowiki>: llGetParcelPrimOwners works same in sandboxes as everywhere: if you're not the landowner, too bad for you (unless the landowner scripted something for you to look at)</nowiki></font>

[12:17] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: what sucks is llGetParcelPrimOwners() doesn't have an input such as "public return level", "group-set return level", "group-owned return level" or similar, heh</nowiki></font>

[12:17] <font color=#000f44><b>Simon Linden</b><nowiki>: Vehicle motors are run by the physics engine, and we haven't done much there. Andrew was working on the interest list, which is general updates, so something might have changed</nowiki></font>

[12:18] <font color=#000f44><b>Simon Linden</b><nowiki>: Whirly - yes, that notecard bug needed to be fixed. Also, we try to decide before the weekend what to do on Tuesday ... so SSA hadn't lasted the weekend yet</nowiki></font>

[12:18] <font color=#c50076><b>Davido Chrome</b><nowiki>: Aah. The visual update delay after you turn has been fixed, the simball community is very pleased. :)</nowiki></font>

[12:18] <font color=#00c589><b>Whirly Fizzle</b><nowiki>: Okay ty</nowiki></font>

[12:18] <font color=#000f44><b>Simon Linden</b><nowiki>: oh, that's good news</nowiki></font>

[12:19] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: what notecard bug?</nowiki></font>

[12:19] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: is it eating them notecards?</nowiki></font>

[12:19] <font color=#00c589><b>Whirly Fizzle</b><nowiki>: On LeTigre, if you tried to save a NC after added an embedded LM, NC, Objects, whatever, it would not save</nowiki></font>

[12:19] <font color=#00c530><b>Qie Niangao</b><nowiki>: Fixed "Cannot save any notecards containing attachments" (BUG-3203[c])</nowiki></font>

[12:20] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: oh</nowiki></font>

[12:20] <font color=#c50076><b>Davido Chrome</b><nowiki>: Yeah, it seriously messed with defense play.</nowiki></font>

[12:21] <font color=#000f44><b>Simon Linden</b><nowiki>: I can see that really changing game play</nowiki></font>

[12:21] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: can't send any envelope bombs</nowiki></font>

[12:23] <font color=#c5001d><b>Kennylex Luckless</b><nowiki>: .</nowiki></font>

[12:23] <font color=#c50076><b>Davido Chrome</b><nowiki>: So, I don't know if the new thing they like to complain about is repsonse time. But there is a very noticeable delay between pressing a button and returning, I am unsure though. When I studied congnitive science we got to use a strobing light thing to see how high the frequenzy had to be before the light looked solid, it wasn't until it reached about 20000 hertz per second that you couldn't see it flash.</nowiki></font>

[12:24] <font color=#c50076><b>Davido Chrome</b><nowiki>: And ping to a sim from overseas never goes below 189.</nowiki></font>

[12:24] <font color=#000f44><b>Simon Linden</b><nowiki>: What do you mean by "returning" in that situation?</nowiki></font>

[12:25] <font color=#c50076><b>Davido Chrome</b><nowiki>: Strange typo, I meant between Pressing the button and seeing the Board react, like turn if you pressed right.</nowiki></font>

[12:25] <font color=#808080><b>Object</b><nowiki>: Hello, Avatar!</nowiki></font>

[12:25] <font color=#000f44><b>Simon Linden</b><nowiki>: ah, right</nowiki></font>

[12:25] <font color=#c50076><b>Davido Chrome</b><nowiki>: I don't know why my brain made me type return instead of turn... Very peculiar. XD</nowiki></font>

[12:26] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: brain want coffee</nowiki></font>

[12:26] <font color=#000f44><b>Simon Linden</b><nowiki>: well ... the most recent changes have been the interest list work, so that might have changed the time it takes to tell your viewer something happened in-world</nowiki></font>

[12:27] <font color=#000f44><b>Simon Linden</b><nowiki>: otherwise the delay is from the network between your client and the server, the server reacting to that event and the script doing something, it deciding to send an update, and then the network back down to your viewer again</nowiki></font>

[12:27] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: plus frametime</nowiki></font>

[12:28] <font color=#000f44><b>Simon Linden</b><nowiki>: right, on top off all that the simulator is running each frame with all the other AVs, scripts, physics, rezzing and so on</nowiki></font>

[12:28] <font color=#c50076><b>Davido Chrome</b><nowiki>: Then I have a followup question, can complex physics calculations intrude on script time?</nowiki></font>

[12:28] <font color=#26c500><b>Kitto Flora</b><nowiki>: Alve - click on thatcube, see how fast it responds for you</nowiki></font>

[12:29] <font color=#000f44><b>Simon Linden</b><nowiki>: ÄlveKatt - it could lower the sim fps, and thus cut time spent on scripts down to the minimum</nowiki></font>

[12:29] <font color=#c50076><b>Davido Chrome</b><nowiki>: My finger has left the button before it changes. But it's too fast too put on a numbered scale.</nowiki></font>

[12:29] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: one thing I've been seeing on Bluesteel regions is settext on HUDs not updating during moderate region net timing use</nowiki></font>

[12:29] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: as of the last update</nowiki></font>

[12:29] <font color=#000f44><b>Simon Linden</b><nowiki>: That "Spare Time" in the stats shows you headroom when the sim has run all scripts in the frame</nowiki></font>

[12:30] <font color=#26c500><b>Kitto Flora</b><nowiki>: I suspect that Alve suffers from long network transmission time</nowiki></font>

[12:30] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: lucia. is there any way to fore text to update?</nowiki></font>

[12:30] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: force*</nowiki></font>

[12:30] <font color=#000f44><b>Simon Linden</b><nowiki>: That's interesting, Lucy .... I wouldn't expect the changes in that RC to affect HUDs and text</nowiki></font>

[12:31] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: if its interest list related it could be a factor</nowiki></font>

[12:31] <font color=#00c530><b>Qie Niangao</b><nowiki>: Hard to speed up them durn photons.</nowiki></font>

[12:31] <font color=#c50076><b>Davido Chrome</b><nowiki>: Kitto, yeah, it's the damn curvature of the earth. We need to drill fiber into the earths mantle.</nowiki></font>

[12:31] <font color=#00c530><b>Qie Niangao</b><nowiki>: quantum entanglement ftw</nowiki></font>

[12:31] <font color=#000f44><b>Simon Linden</b><nowiki>: It could be, but Bluesteel isn't interest list work. Maybe it also occurs in other channels</nowiki></font>

[12:31] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: nope. u need quantum communications:)</nowiki></font>

[12:32] <font color=#000f44><b>Simon Linden</b><nowiki>: I'd settle for quantum memory</nowiki></font>

[12:32] <font color=#26c500><b>Kitto Flora</b><nowiki>: More like too much network congestion and store .............................. and forward.</nowiki></font>

[12:32] <font color=#c50076><b>Davido Chrome</b><nowiki>: Simon, when do SL get quantum entanglement?</nowiki></font>

[12:33] <font color=#000f44><b>Simon Linden</b><nowiki>: Things are pretty well tangled now, I don't think we need more</nowiki></font>

[12:33] <font color=#00c530><b>Qie Niangao</b><nowiki>: Davido: Before sim crossings are fixed.</nowiki></font>

[12:34] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: so what other news is ther</nowiki></font>

[12:34] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: *there</nowiki></font>

[12:34] <font color=#000f44><b>Simon Linden</b><nowiki>: Let me ask a question ... has anyone noticed changes good or bad with the Server Side Appearance?</nowiki></font>

[12:34] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: yeah, it doesn't like grey skin, lol</nowiki></font>

[12:34] <font color=#c50076><b>Davido Chrome</b><nowiki>: Wanted to have a look, but I can't find any populated LeTigre sims.</nowiki></font>

[12:35] <font color=#6200c5><b>Mona Eberhardt</b><nowiki>: Try Myanimo, AlveKatt.</nowiki></font>

[12:35] <font color=#26c500><b>Kitto Flora</b><nowiki>: Simon - are you asking about Av's texture rezzing?</nowiki></font>

[12:35] <font color=#000f44><b>Simon Linden</b><nowiki>: I didn't think of it earlier, but I could have moved this region there</nowiki></font>

[12:35] <font color=#c50076><b>Davido Chrome</b><nowiki>: Myanimo, check.</nowiki></font>

[12:35] <font color=#6200c5><b>Mona Eberhardt</b><nowiki>: It usually has lots of people, each one with huge amounts of laggy scripts.</nowiki></font>

[12:35] <font color=#000f44><b>Simon Linden</b><nowiki>: Yes Kitto - if anyone had noticed changes for better or worse</nowiki></font>

[12:35] <font color=#00c530><b>Qie Niangao</b><nowiki>: For me, SSA is way, way faster than without it... but then, the bake servers are only serving like 10% of the number of sims they'll need to when rolled-out.</nowiki></font>

[12:36] <font color=#c50076><b>Davido Chrome</b><nowiki>: SSA has dedicated servers?</nowiki></font>

[12:36] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: I would hope</nowiki></font>

[12:36] <font color=#004fc5><b>Nalates Urriah</b><nowiki>: SSA is quick. Seems to be working well.</nowiki></font>

[12:36] <font color=#000f44><b>Simon Linden</b><nowiki>: Right, Qie ... we're watching the load to make sure they don't implode when we roll it out more</nowiki></font>

[12:36] <font color=#6200c5><b>Mona Eberhardt</b><nowiki>: Personally, I didn't notice any difference with or without SSA, other than the fact that, once rezzed, people's textures stayed rezzed.</nowiki></font>

[12:36] <font color=#26c500><b>Kitto Flora</b><nowiki>: Simon - the last 1 or 2 monts I have noticed much more and longer cloud state on first connecting. Up to maybe 30 secodns.</nowiki></font>

[12:37] <font color=#26c500><b>Kitto Flora</b><nowiki>: Today I got instant appearance - but only 1 test.</nowiki></font>

[12:37] <font color=#00c530><b>Qie Niangao</b><nowiki>: It does make the rest of the avatar seem to rez more slowly by comparison. Like attached mesh clothing, etc., comes in much later than the skin, now.</nowiki></font>

[12:37] <font color=#00c589><b>Whirly Fizzle</b><nowiki>: Good - seems to work better for most people, there has been hardly any screaming. Bad - SUN-99 is worrying, also SUN-100 (but no logs or further feedback from them). Also possibly an issue on SSA regions with T-Mobile network - </nowiki>http://community.secondlife.com/t5/Second-Life-Server/SSB-via-T-Mobile-cellphone/td-p/2086361</font>

[12:37] <font color=#808080><b>JIRA-helper</b><nowiki>: </nowiki>http://jira.secondlife.com/browse/SUN-100</font>

<font color=#808080><nowiki>[#SUN-100] Massive FPS drops and performance loss on ssa enabled regions - Second Life Bug Tracker</nowiki></font>

[12:37] <font color=#808080><b>JIRA-helper</b><nowiki>: </nowiki>http://jira.secondlife.com/browse/SUN-99</font>

<font color=#808080><nowiki>[#SUN-99] Bakefail on SSA regions only. When entering into SSA region, skin and system clothes fail to bake. - Second Life Bug Tracker</nowiki></font>

[12:37] <font color=#004fc5><b>Nalates Urriah</b><nowiki>: I've had more bake fails in non-SSA regions.</nowiki></font>

[12:37] <font color=#000f44><b>Simon Linden</b><nowiki>: It certainly should be more reliable than the old system</nowiki></font>

[12:37] <font color=#000f44><b>Simon Linden</b><nowiki>: I haven't tested any of the phone-based viewers to see if AVs look any better</nowiki></font>

[12:38] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: you know what popped in my mind, how LL lets the map servers get full and no tiles update for days, hopefully that doesn't happen with the SSA servers like on a weekend, lol</nowiki></font>

[12:38] <font color=#000f44><b>Simon Linden</b><nowiki>: yeah, definitely ... they need to run reliably for a long time</nowiki></font>

[12:39] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: what will happen if everybody on the grid wanted to change clothes at same time? would the ssa server crash?</nowiki></font>

[12:39] <font color=#000f44><b>Simon Linden</b><nowiki>: The map servers are actually pretty good, but they get cranky if left running for months</nowiki></font>

[12:40] <font color=#000f44><b>Simon Linden</b><nowiki>: No crashes, Rex ... just no clothes ;)</nowiki></font>

[12:40] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: grid status reports - SSA server maintenance, enjoy your greyscale for a few hours</nowiki></font>

[12:40] <font color=#7fc500><b>Ima Mechanique</b><nowiki>: aww, would be funny if you ended up wearing someone else's clothes instead</nowiki></font>

[12:40] <font color=#00c589><b>Whirly Fizzle</b><nowiki>: lol</nowiki></font>

[12:41] <font color=#c50076><b>Davido Chrome</b><nowiki>: IMa, you could end up naked and transgender.</nowiki></font>

[12:41] <font color=#00c589><b>Whirly Fizzle</b><nowiki>: That can happen actually with rigged mesh under certain circumstances :P (only client side though)</nowiki></font>

[12:41] <font color=#7fc500><b>Ima Mechanique</b><nowiki>: doesn't worry me, change is as good as a rest</nowiki></font>

[12:41] <font color=#00a7c5><b>Motor Loon</b><nowiki>: Nothing wrong with the naked part</nowiki></font>

[12:41] <font color=#c50076><b>Davido Chrome</b><nowiki>: :D</nowiki></font>

[12:41] <font color=#000f44><b>Simon Linden</b><nowiki>: I'm guessing a total failure would have you with grey skins but attachments looking normal</nowiki></font>

[12:41] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: you only have to worry abotu beign naked if you have mesh clothing</nowiki></font>

[12:41] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: as your skin will load before the rest</nowiki></font>

[12:41] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: which is what I see now</nowiki></font>

[12:42] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: and many clothign creators don't include alphas, lol</nowiki></font>

[12:42] <font color=#000f44><b>Simon Linden</b><nowiki>: yeah, that's an interesting failure mode</nowiki></font>

[12:42] <font color=#c50076><b>Davido Chrome</b><nowiki>: Ah so the alpha layers are a necessity even with a working deformer, for PG sims.</nowiki></font>

[12:43] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: now we need bake servers for everything else, mesh, rezzed object textures, do it alls, lol</nowiki></font>

[12:43] <font color=#c5b100><b>ANSI Soderstrom</b><nowiki> whispers: hi</nowiki></font>

[12:44] <font color=#26c500><b>Kitto Flora</b><nowiki>: If this sim has new code for dealing with Av Appearance, I'm not impressed</nowiki></font>

[12:44] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: although with mesh it'd technically be LOD servers</nowiki></font>

[12:44] <font color=#c50076><b>Davido Chrome</b><nowiki>: I really wish you could have baked layers on mesh. That way maybe you could have normal clothing on Mesh avatars.</nowiki></font>

[12:44] <font color=#00a7c5><b>Motor Loon</b><nowiki>: SSA is still only on LeTigre Kitto</nowiki></font>

[12:44] <font color=#000f44><b>Simon Linden</b><nowiki>: It's not on this region yet</nowiki></font>

[12:44] <font color=#26c500><b>Kitto Flora</b><nowiki>: OK</nowiki></font>

[12:45] <font color=#c50076><b>Davido Chrome</b><nowiki>: Or just define an outer Mesh layer as clothing layer, so you could make a working pants shape to come with the avatar.</nowiki></font>

[12:45] <font color=#6200c5><b>Mona Eberhardt</b><nowiki>: One thing I still haven't understood. Several pieces of furniture have scripts that allow us to adjust the position of our avatar on them (like AVsitter, MLP and other such systems do). With SSA, will those scripts still work?</nowiki></font>

[12:45] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: ask Masetro to put Morris on aditi on the SSA code before Thursday's OH if it isn't already</nowiki></font>

[12:45] <font color=#26c500><b>Kitto Flora</b><nowiki>: Clouds on start would be on Blue Steel</nowiki></font>

[12:45] <font color=#00c530><b>Qie Niangao</b><nowiki>: Mona, sure.</nowiki></font>

[12:46] <font color=#6200c5><b>Mona Eberhardt</b><nowiki>: Thanks.</nowiki></font>

[12:46] <font color=#000f44><b>Simon Linden</b><nowiki>: That should all work as before, Mona ... your sitting position shouldn't affect the bake layers</nowiki></font>

[12:46] <font color=#6200c5><b>Mona Eberhardt</b><nowiki> nods</nowiki></font>

[12:47] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: now we need new lsl functions to wear/change/take)off clothes:)</nowiki></font>

[12:47] <font color=#000f44><b>Simon Linden</b><nowiki>: That's a good idea, Lucy</nowiki></font>

[12:47] <font color=#c5b100><b>ANSI Soderstrom</b><nowiki>: yay</nowiki></font>

[12:47] <font color=#c5b100><b>ANSI Soderstrom</b><nowiki>: we need to change groups by outfit</nowiki></font>

[12:47] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: llPantsOnTheGround()</nowiki></font>

[12:47] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: haha</nowiki></font>

[12:47] <font color=#00c530><b>Qie Niangao</b><nowiki>: There's supposedly some funkiness in SSA about adjusting avatar height with TPVs (not the scripted adjustments), but I never much cared about that. It was a big deal at some Nyx office hours for a while.</nowiki></font>

[12:47] <font color=#c5b100><b>ANSI Soderstrom</b><nowiki>: and llPiggyBank, a Object where stores my money and i can gift it</nowiki></font>

[12:48] <font color=#6200c5><b>Mona Eberhardt</b><nowiki>: or llBoxersOnHeadPencilsInNostrils.</nowiki></font>

[12:48] <font color=#000f44><b>Simon Linden</b><nowiki>: I'd love to see outfits get some attention and improvements ... they're nice but need work</nowiki></font>

[12:48] <font color=#c5b100><b>ANSI Soderstrom</b><nowiki>: so i can place a L$ in a L$</nowiki></font>

[12:48] <font color=#00c589><b>Whirly Fizzle</b><nowiki>: Yeah The Z offset feature broken with SSA</nowiki></font>

[12:48] <font color=#26c500><b>Kitto Flora</b><nowiki>: Uh-oh - some sim is down, or not connected in snowlands - the Wengen-Smithers Bluff telegraph line has failed.</nowiki></font>

[12:48] <font color=#c50076><b>Davido Chrome</b><nowiki>: The pants layer Mesh is more for the content creation group, though?</nowiki></font>

[12:48] <font color=#c5b100><b>ANSI Soderstrom</b><nowiki>: oh</nowiki></font>

[12:48] <font color=#c5b100><b>ANSI Soderstrom</b><nowiki>: sorry</nowiki></font>

[12:48] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: llGiveWedgy()</nowiki></font>

[12:48] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: does a crash get you a highscore?</nowiki></font>

[12:48] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: or a 1Down?</nowiki></font>

[12:48] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: lmao</nowiki></font>

[12:49] <font color=#c5b100><b>ANSI Soderstrom</b><nowiki>: just testing</nowiki></font>

[12:49] <font color=#c5b100><b>ANSI Soderstrom</b><nowiki>: thats my right as resident</nowiki></font>

[12:49] <font color=#c5001d><b>Kennylex Luckless</b><nowiki>: You need less mone Ansi</nowiki></font>

[12:49] <font color=#c5001d><b>Kennylex Luckless</b><nowiki>: mony</nowiki></font>

[12:49] <font color=#c5b100><b>ANSI Soderstrom</b><nowiki>: or a dolly</nowiki></font>

[12:50] <font color=#c50076><b>Davido Chrome</b><nowiki>: The ability to make a pant layer mesh for your avatar should make it possible to wear old school clothing on Mesh avatars.</nowiki></font>

[12:51] <font color=#000f44><b>Simon Linden</b><nowiki>: I think if we got that deep into it, we'd re-design AVs and add more to it</nowiki></font>

[12:51] <font color=#c50076><b>Davido Chrome</b><nowiki>: The drawback being that You are forced to deform the original avatar to fit around the avatar shape you have created.</nowiki></font>

[12:51] <font color=#c50076><b>Davido Chrome</b><nowiki>: If you do that, make gender a Slider rather than a tick box. :)</nowiki></font>

[12:51] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: optional # arms and legs or tails, lol</nowiki></font>

[12:52] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: and anotomically correct bits</nowiki></font>

[12:52] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: tentacles?</nowiki></font>

[12:52] <font color=#000f44><b>Simon Linden</b><nowiki>: I'd love to see some AVs built with the new materials ... an metallic dragon could be really awesome</nowiki></font>

[12:52] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: and tentacles, yes</nowiki></font>

[12:52] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: I'd like to see a mesh dragon, period</nowiki></font>

[12:52] <font color=#26c500><b>Kitto Flora</b><nowiki>: How to make a Pierson's Puppeteer?</nowiki></font>

[12:53] <font color=#00a7c5><b>Motor Loon</b><nowiki>: Get it to mainchannel Simon, and I'm sure the grid will be flooded with materials AV's</nowiki></font>

[12:53] <font color=#c5001d><b>Kennylex Luckless</b><nowiki>: Materials can be evil on prims :-/</nowiki></font>

[12:53] <font color=#00c589><b>Whirly Fizzle</b><nowiki>: Materials support is on all servers</nowiki></font>

[12:53] <font color=#c50076><b>Davido Chrome</b><nowiki>: Oh, someone told me Materials were already turned on grid wide...</nowiki></font>

[12:53] <font color=#00c530><b>Qie Niangao</b><nowiki>: sure are</nowiki></font>

[12:54] <font color=#000f44><b>Simon Linden</b><nowiki>: yes, it's all over the grid now</nowiki></font>

[12:54] <font color=#c50076><b>Davido Chrome</b><nowiki>: Can't find controls for it in Firestorm though.</nowiki></font>

[12:54] <font color=#00c530><b>Qie Niangao</b><nowiki>: just that less than half of users have ALM turned on (even though most could)</nowiki></font>

[12:54] <font color=#00a7c5><b>Motor Loon</b><nowiki>: ah... well, then we just need all the viewers to pick it up then</nowiki></font>

[12:54] <font color=#00c589><b>Whirly Fizzle</b><nowiki>: Its noy released in FS.</nowiki></font>

[12:54] <font color=#00c589><b>Whirly Fizzle</b><nowiki>: *not</nowiki></font>

[12:54] <font color=#000f44><b>Simon Linden</b><nowiki>: and you really do need a decent graphics card</nowiki></font>

[12:54] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: *yet</nowiki></font>

[12:54] <font color=#6200c5><b>Mona Eberhardt</b><nowiki>: I can easily see how the LI calculations on materials-endowed prims can make people have second thoughts about using materials in their builds.</nowiki></font>

[12:54] <font color=#00c530><b>Qie Niangao</b><nowiki>: oh, right, and there are TPVs. :p</nowiki></font>

[12:54] <font color=#c5b100><b>ANSI Soderstrom</b><nowiki>: Material on Prims is like a anvil on the head</nowiki></font>

[12:55] <font color=#00c589><b>Whirly Fizzle</b><nowiki>: If you can compile, you can get mats in FS . Build this repo </nowiki>http://hg.phoenixviewer.com/phoenix-firestorm-lgpl-chui/</font>

[12:55] <font color=#c50076><b>Davido Chrome</b><nowiki>: I think it needs to have limitations on it. Builders tend to need a good deal of pushing to make optimized models...</nowiki></font>

[12:55] <font color=#00c589><b>Whirly Fizzle</b><nowiki>: Davido, youre in beta testers. Youll be getting a build soon with materials ;)</nowiki></font>

[12:55] <font color=#000f44><b>Simon Linden</b><nowiki>: yes, it switches the land impact calculations to use the new method. That certainly does have it's oddness that you have to be careful with when building</nowiki></font>

[12:56] <font color=#c50076><b>Davido Chrome</b><nowiki>: Yay! :D</nowiki></font>

[12:56] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: oddness, lol</nowiki></font>

[12:56] <font color=#c50076><b>Davido Chrome</b><nowiki>: Prims and LI usually lowers the prim count for me.</nowiki></font>

[12:56] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: careful usage, lol</nowiki></font>

[12:57] <font color=#6200c5><b>Mona Eberhardt</b><nowiki>: Simon, last time around, Kenny pointed out some inconsistency in the calculations, though. Is there any chance that the math will be looked at again, so that the results of the calculations will be predictable?</nowiki></font>

[12:57] <font color=#c5001d><b>Kennylex Luckless</b><nowiki>: It is often posible to lower LI, but some time not and it canbe very hard.</nowiki></font>

[12:57] <font color=#c50076><b>Davido Chrome</b><nowiki>: 48 tortured prims, LI is still 31.</nowiki></font>

[12:57] <font color=#c50076><b>Davido Chrome</b><nowiki>: Uh, 43, but still.</nowiki></font>

[12:57] <font color=#000f44><b>Simon Linden</b><nowiki>: we have those bugs in our queue ... I don't know the status. I know nobody likes working in that stuff :P</nowiki></font>

[12:57] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: I would say you're SOL to have any LI calc changed at this point</nowiki></font>

[12:58] <font color=#c50076><b>Davido Chrome</b><nowiki>: 43 prims, 31 Li.</nowiki></font>

[12:58] <font color=#c5001d><b>Kennylex Luckless</b><nowiki>: You can take copy of my build, it has material textures inside</nowiki></font>

[12:59] <font color=#c55800><b>Martinrj Fayray</b><nowiki>: I was easily able to get a premium sandbox full (15000 LI) with a single torus after torturing it for a few seconds</nowiki></font>

[12:59] <font color=#000f44><b>Simon Linden</b><nowiki>: it looks like some of that is no-trans</nowiki></font>

[12:59] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: martinrj. u made one ring to rule them all:)</nowiki></font>

[12:59] <font color=#c5001d><b>Kennylex Luckless</b><nowiki>: I think material is best happen to SL but that LI system has to be simpler to get more folk to use material and convert old builds.</nowiki></font>

[13:00] <font color=#c55800><b>Martinrj Fayray</b><nowiki>: lol Rex</nowiki></font>

[13:01] <font color=#c50076><b>Davido Chrome</b><nowiki>: Martin, attach it to a simple cube and make the tortured prim physics shape none. Magic!</nowiki></font>

[13:01] <font color=#c5001d><b>Kennylex Luckless</b><nowiki>: Now a house can get like 40 000 LI when apply material, ans if toy do it to convex hull you can not enter it</nowiki></font>

[13:01] <font color=#c55800><b>Martinrj Fayray</b><nowiki>: absolute good point</nowiki></font>

[13:01] <font color=#c5b100><b>ANSI Soderstrom</b><nowiki>: i miss only the ducks</nowiki></font>

[13:02] <font color=#c50076><b>Davido Chrome</b><nowiki>: So materials doesn't add LI to things that are allready using the new accounting system?</nowiki></font>

[13:02] <font color=#000f44><b>Simon Linden</b><nowiki>: nice ducks</nowiki></font>

[13:02] <font color=#c5b100><b>ANSI Soderstrom</b><nowiki>: oh, more ducks</nowiki></font>

[13:02] <font color=#c5001d><b>Kennylex Luckless</b><nowiki>: I can show fun with LI and material</nowiki></font>

[13:02] <font color=#c55800><b>Martinrj Fayray</b><nowiki>: I hope these aren't the ducks that crash a sim when they cross a border?</nowiki></font>

[13:02] <font color=#c50076><b>Davido Chrome</b><nowiki>: PF-ducks?</nowiki></font>

[13:02] <font color=#00c589><b>Whirly Fizzle</b><nowiki>: Those ducks are evil!</nowiki></font>

[13:02] <font color=#c5b100><b>ANSI Soderstrom</b><nowiki>: they did it</nowiki></font>

[13:02] <font color=#00c589><b>Whirly Fizzle</b><nowiki>: Ya, those ducks LOL</nowiki></font>

[13:02] <font color=#000f44><b>Simon Linden</b><nowiki>: maybe we shouldn't say "ducks" ?</nowiki></font>

[13:02] <font color=#7fc500><b>Ima Mechanique</b><nowiki>: arrrgh! they're breeding</nowiki></font>

[13:02] <font color=#c50000><b>Kallista Destiny</b><nowiki>: quack</nowiki></font>

[13:03] <font color=#c5b100><b>ANSI Soderstrom</b><nowiki>: no, say house, love L$, avil or something other</nowiki></font>

[13:03] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: if there is water near sim border nothing crashes</nowiki></font>

[13:03] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: I just hope CHARACTER_STAY_WITHIN_PARCEL was the sole resolution for that crash bug, heh</nowiki></font>

[13:03] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: *wasn't</nowiki></font>

[13:03] <font color=#0900c5><b>Lucia Nightfire</b><nowiki>: bah</nowiki></font>

[13:03] <font color=#000f44><b>Simon Linden</b><nowiki>: I have to get going ... thanks everyone for coming this week</nowiki></font>

<br />

[[Simulator_User_Group]]

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