2013-09-20

Geographical Units:

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Revision as of 11:25, 20 September 2013

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=== Geographical Units ===

=== Geographical Units ===

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Sansara, from a strict Geographic point of view, can be divided into some clear, well separated units: Bay City Plain (and suburbs), Old World, Central Rivers, Mountain Islands, Northern Islands, Snowland, Central Waters, South-East Sims
and
Islands. Each of them have different features.

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Sansara, from a strict Geographic point of view, can be divided into some clear, well separated units: Bay City Plain (and suburbs), Old World, Central Rivers, Mountain Islands, Northern Islands, Snowland, Central Waters, South-East Sims
,
Islands
and Exterior Waters
. Each of them have different features.

'''Bay City Plain''' is a large oceanic plain, covered by Bay City. This plain has an average elevation of 25 meters and no hills. Water is present, with many navigable channels, gulfs, ports and islands. The channels, roads and the central tram are all created to form interesting Geometrical forms. Accessibility is very high, thanks to the large network of roads and channels. Bay City is the largest and most complex of all cities created in Second Life. However, Bay City is not the only one. Other huge cities are Calleta in [[Heterocera]], Nautilus City in [[Nautilus]], Kama City in [[Zindra]] or Victoria City in [[Caledon - Winterfel]] private continent.

'''Bay City Plain''' is a large oceanic plain, covered by Bay City. This plain has an average elevation of 25 meters and no hills. Water is present, with many navigable channels, gulfs, ports and islands. The channels, roads and the central tram are all created to form interesting Geometrical forms. Accessibility is very high, thanks to the large network of roads and channels. Bay City is the largest and most complex of all cities created in Second Life. However, Bay City is not the only one. Other huge cities are Calleta in [[Heterocera]], Nautilus City in [[Nautilus]], Kama City in [[Zindra]] or Victoria City in [[Caledon - Winterfel]] private continent.

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'''The Old World''' includes a lot of various sims, the oldest places created. Usually, they are composed of smaller or larger islands, water channels, all with different textures. Therer ae not two similar islands, each one has something unique. On these islands can be found anything, from mountains and almost vertical cliffs, to smooth hills, plateaus and features difficult to be included into one classification system. The maximum altitude never reaches 100 meters, but these heights are sometimes very close to seaside. In comparation, [[Heterocera]] has the highest mountains, but they are far from the shore. These places have the highest ground fragmentation and the most variated textures from all the grid.

'''The Old World''' includes a lot of various sims, the oldest places created. Usually, they are composed of smaller or larger islands, water channels, all with different textures. Therer ae not two similar islands, each one has something unique. On these islands can be found anything, from mountains and almost vertical cliffs, to smooth hills, plateaus and features difficult to be included into one classification system. The maximum altitude never reaches 100 meters, but these heights are sometimes very close to seaside. In comparation, [[Heterocera]] has the highest mountains, but they are far from the shore. These places have the highest ground fragmentation and the most variated textures from all the grid.

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The Old World includes not only the sims close to Da Boom, but also many other places, like the Color Sims. This is agains some Historical considerations, but for Geographical reasons, all these places can be included into one large common group. It is better to consider the sandboxes in South-West as separated from this unit.

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The Old World includes not only the sims close to Da Boom, but also many other places, like the Color Sims. This is agains some Historical considerations, but for Geographical reasons, all these places can be included into one large common group. It is better to consider the sandboxes in South-West as separated from this unit
. Also, it is good to notice the Sandbox Island, South-West to the continent, not part of the continent, but also a mainland strucutre and very old
.

'''Central Rivers''' can be a common Geographical term for the sims in the center of the continent. It is not official, but a newcomer will fast discover this unique feature. Rivers are found in many places throughout the map, but the number of river sims in Sansara is higher then all the other similar sims from all other continents. The rivers expand to other regions. Their valleys are usually deep, sometimes with high shores. Between rivers, a traveler can find hills, small mountains or plateaus, very good for building. A particular aspect of the rivers is that many of them have dams. Rivers can also be found in other places like the [[Premium Continents]] (including the premium Amazonian wilderness), Kama River in [[Zindra]], small rivers in West [[Heterocera]], the rivers of [[Sharp Continent]] and some rivers in private continents like [[Caledon - Winterfel]], [[Europe Continent]] or [[Wild West]].

'''Central Rivers''' can be a common Geographical term for the sims in the center of the continent. It is not official, but a newcomer will fast discover this unique feature. Rivers are found in many places throughout the map, but the number of river sims in Sansara is higher then all the other similar sims from all other continents. The rivers expand to other regions. Their valleys are usually deep, sometimes with high shores. Between rivers, a traveler can find hills, small mountains or plateaus, very good for building. A particular aspect of the rivers is that many of them have dams. Rivers can also be found in other places like the [[Premium Continents]] (including the premium Amazonian wilderness), Kama River in [[Zindra]], small rivers in West [[Heterocera]], the rivers of [[Sharp Continent]] and some rivers in private continents like [[Caledon - Winterfel]], [[Europe Continent]] or [[Wild West]].

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'''South-East Sims''' are the newest places of Sansara. They look like large high mountains, that slowly expand from the South coast to the central waters. They are the most unpopulated part of the continent. They can be compared with the mountains of [[Nautilus]] in size and wideness.

'''South-East Sims''' are the newest places of Sansara. They look like large high mountains, that slowly expand from the South coast to the central waters. They are the most unpopulated part of the continent. They can be compared with the mountains of [[Nautilus]] in size and wideness.

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'''Islands''' (or Islanders) are two subcontinents, two peninsulas in East, that are private owned. They usually include topical beaches and tropical islands and are similar to the majority of the private owned continents. They also include lush forests, residential places and even 3 snowland sims. So, Sansara is not completely a mainland continent. Like [[Blake Sea]], it includes both mainland and private sims.

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'''Islands''' (or Islanders) are two subcontinents, two peninsulas in East, that are private owned. They usually include topical beaches and tropical islands and are similar to the majority of the private owned continents. They also include lush forests, residential places and even 3 snowland sims. So, Sansara is not completely a mainland continent. Like [[Blake Sea]], it includes both mainland and private sims
. The islands have some problems with accesibility, since they are not linked to the mainland with a road.

 

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'''Exterior Waters''' are the seas around Sansara. The shores are very different and also the ocean floor textures are not the same. The unique feature in Sansara are the sea castles in North-West, near the Color Sims. Similar forts are in [[Caledon-  - Winterfel]] and at Castle Valeria, one of the [[Transcontinental Channels]] that link Nautilus and Corsica
.

=== Representative Features ===

=== Representative Features ===

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Sansara has some Geographic features that are found almost or only here.

Sansara has some Geographic features that are found almost or only here.

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'''Water level above sea level'''. This is common for many of the Sansara internal seas. This feature exists also for the lakes of [[Heterocera]] (inner lake and another small lake in South-West) and
smoe
small lakes in [[Jeogeot]].

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'''Water level above sea level'''. This is common for many of the Sansara internal seas. This feature exists also for the lakes of [[Heterocera]] (inner lake and another small lake in South-West)
, Second Norway region of [[Blake sea]]
and
some
small lakes in [[Jeogeot]].

'''Dams''' are of two types: massive concrete dams or boulder and wood dams. Sansara has 7 dams (more then all other continents: [[Zindra]] has 3, [[Heterocera]] has 2 low boulder dams in West and [[Corsica]] one private dam).

'''Dams''' are of two types: massive concrete dams or boulder and wood dams. Sansara has 7 dams (more then all other continents: [[Zindra]] has 3, [[Heterocera]] has 2 low boulder dams in West and [[Corsica]] one private dam).

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'''Under Sea Level'''. Only the sim ''Oak Grove'' has the water level set below the sea level. It is the only continental sim with this feature.

'''Under Sea Level'''. Only the sim ''Oak Grove'' has the water level set below the sea level. It is the only continental sim with this feature.

 

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'''Flight Limit''' is not the same for all sims of Sansara. For example, in Bay City the flight limit is sometimes under 4000 mters, while in other sims, it is usually above 5000 meters. For other continents, the flight limit usually has a constant value.

== Useful links ==

== Useful links ==

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