2012-08-15

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| 15:06 

| style="white-space:nowrap;"|[http://my.secondlife.com/geenz.spad Geenz Spad] 

| well get started, so any interesting things people want to bring up?

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| 15:07 

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| JIRAs, ideas regarding content creation, etc...

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| if not, we'll move on to the UI discussion

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| 15:08 

| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| Nothing that isnt better suited to the pathfinding ug ㋡

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| style="white-space:nowrap;"|[http://my.secondlife.com/geenz.spad Geenz Spad] 

| haha

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| 15:09 

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| so last week, I believe we left off with Kadah and I discussing possible ways we could approach the building UI, and this week I believe Trinity has a few ideas to bring to the table on the subject

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| 15:10 

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| now for anyone who isn't aware, the build UI we currently have has gotten fairly cramped over the 9 years we've had it

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| localizations actually break in some cases, and daring to add anything new to it can be a bit of a nightmare

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| 15:12 

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| so ideas and feedback on the issue are most certainly appreciated

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| 15:13 

| style="white-space:nowrap;"|[http://my.secondlife.com/sachi.vixen sachi Vixen] 

| I don't know if this is particularly relevant so forgive me if it isn't but when the new viewers came in there were certain changes to the way things happen in appearance that made creation for people who make a lot of skins or clothing that way into a bit of a nightmare.

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| 15:14 

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| More clicks to do things etc is there anyway that process can be simplified again?

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| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| Yeah the build floater is 10 years of packing packing and squeezing and jamming more and more and more into that one floater, that was never really a great idea in the first place. if anyonehas tried to edit the XUI for that you will know exactly what I mean. I'm not really thinking about the UI for editing an avatar ir making a clothing layer which could certainly do with some love

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| style="white-space:nowrap;"|[http://my.secondlife.com/sachi.vixen sachi Vixen] 

| It's little things but I'm sure there are a lot of us who would appreciate those clicks being gone

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| style="white-space:nowrap;"|[http://my.secondlife.com/geenz.spad Geenz Spad] 

| sachi: we'll get to that if we have time, okay?

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| 15:15 

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| if not today, then next week

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| style="white-space:nowrap;"|[http://my.secondlife.com/sachi.vixen sachi Vixen] 

| Thank you Geenz

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| 15:16 

| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| There are basically two different use cases for content creation UI and I think it's time to separate them

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| the needs of a user who is moving a couch, or rezzing a car, or editing a hat are very different from the needs of the person making that item in the first place

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| 15:17 

| style="white-space:nowrap;"|[http://my.secondlife.com/sachi.vixen sachi Vixen] 

| That's very true Trinity but the problem is often if you don't these things for hours, there often isn't an understanding of peoples needs.

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| 15:18 

| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| basically what we have been tossing back and forth between kitty and myself is breaking the tools into two parts. Something for the consumer thats easy, clean, simple and painless. and then something for the builder who wants all the bells and whistles

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| style="white-space:nowrap;"|[http://my.secondlife.com/sachi.vixen sachi Vixen] 

| Like the changes I mentioned, you can tell whoever did those has never stood in appearance for a few hours making skins.

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| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| thats not true

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| 15:19 

| style="white-space:nowrap;"|[http://my.secondlife.com/sachi.vixen sachi Vixen] 

| what isn't true?

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| 15:20 

| style="white-space:nowrap;"|[http://my.secondlife.com/geenz.spad Geenz Spad] 

| I'm assuming you're speaking amongst the people who designed the current appearance UI sachi?

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| style="white-space:nowrap;"|[http://my.secondlife.com/sachi.vixen sachi Vixen] 

| yes Geenz, its just apparent with some changes to how you work that the people who made those changes have never spent time working in that way

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| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| they took the V1 UI designed to fill a need by an engineer and jammed it in a tall slim sidebar form factor, it. other stuff then got redesigned following guidelines .. to make a shirt you do a, b , c d and so on. It just happened that the method the v2 sidebar based UI was based off doesnt match how the few hardcore creators used those tools

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| 15:22 

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| which kind of comes back to breaking things down into consumer/casual and expert level tools.

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| style="white-space:nowrap;"|[http://my.secondlife.com/[noctis].mesh leather wingback chair (13p, 9 pe) whispers [noctis] MESH leather wingback chair (13p, 9 PE) whispers] 

|

(⇞PgUp or ⇟ PgDn ) change your pose. Touch for menu.

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| 15:23 

| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| no

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| 15:24 

| style="white-space:nowrap;"|[http://my.secondlife.com/geenz.spad Geenz Spad] 

| it may be a good idea to break it down to "how simple do we make operation X"

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| and if Oz is saying anything, I think he'll need to move closer :p

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| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| the simple edit tool set would be persistent between both

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| 15:25 

| style="white-space:nowrap;"|[http://my.secondlife.com/sachi.vixen sachi Vixen] 

| Breaking it down might mean a much much simpler UI for new users and I think that would seriously help retention. I've seen a lot of newbies come and go over my years in Sl and I know many get frustrated by the complexity of SL at the beginning

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| 15:26 

| style="white-space:nowrap;"|[http://my.secondlife.com/geenz.spad Geenz Spad] 

| so I'm guessing something like, simple edit tools to advanced properties (think for setting flexi params)?

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| do I have the right idea here?

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|  

| style="white-space:nowrap;"|[http://my.secondlife.com/[noctis].mesh leather wingback chair (13p, 9 pe) whispers [noctis] MESH leather wingback chair (13p, 9 PE) whispers] 

|

(⇞PgUp or ⇟ PgDn ) change your pose. Touch for menu.

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| 15:27 

| style="white-space:nowrap;"|[http://my.secondlife.com/typhaon.nishi Typhaon Nishi] 

| what would the expert/advanced tools entail?

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| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| simple case, I want to move a chair in my home. I dont want to see a full on build floater. I want something very very minimal. say a single tool bar that folds up from the bottom of the screen

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| 15:28 

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| just enough to grab the item, move it on the XY and rotate it on the Z.

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| the user has no need to see its name or description or properties or numbers or contents

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| 15:29 

| style="white-space:nowrap;"|[http://my.secondlife.com/geenz.spad Geenz Spad] 

| so kinda like a toolbar?

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| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| at most , yes

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| style="white-space:nowrap;"|[http://my.secondlife.com/geenz.spad Geenz Spad] 

| well the idea does sound kinda interesting

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| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| simple obvious tools that might be more akin to a video game

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| 15:30 

| style="white-space:nowrap;"|[http://my.secondlife.com/nal Nal] 

| A right-click with a MOVE in the popup and then show handles on the object...

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| style="white-space:nowrap;"|[http://my.secondlife.com/geenz.spad Geenz Spad] 

| so how about, say, applying a simple texture to an object?

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| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| well, once you're texturing then you step up to expert

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| I dont want there to be any fuzzy middle ground

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| style="white-space:nowrap;"|[http://my.secondlife.com/helpless Helpless] 

| drag-and-drop from inventory if you're doing it for a picture frame in someone's home :o

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| 15:31 

| style="white-space:nowrap;"|[http://my.secondlife.com/nal Nal] 

| Your getting into building, to do textures you have find or upload them, that seems like a big step up from simple controls

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| style="white-space:nowrap;"|[http://my.secondlife.com/typhaon.nishi Typhaon Nishi] 

| I think the line thats been drawn is a user / creator line

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| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| you're either using or making. one is no skill, the other requires all the same skills you need now

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| 15:32 

| style="white-space:nowrap;"|[http://my.secondlife.com/kadah Kadah] 

| For code refactoring simplicity (since the viewer currently assumes only one instance of any form of build tools floater/panel/UI, we could do something where the same floater covers both usages by being expandable to show the rest of the "advanced" build tools. (Similar to this https://dl.dropbox.com/u/26299591/samples/build_floaters3.png)

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| style="white-space:nowrap;"|[http://my.secondlife.com/sachi.vixen sachi Vixen] 

| I think that would be a very interesting direction to go in

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| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| I hate build tools in a flaoter. period

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| style="white-space:nowrap;"|[http://my.secondlife.com/geenz.spad Geenz Spad] 

| so, we're going more into a full blown "UI" than a floater, thus far the idea is pretty interesting

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| style="white-space:nowrap;"|[http://my.secondlife.com/typhaon.nishi Typhaon Nishi] 

| so what you're saying is you have your basic menu intended for users and then a sort of advanced menu for builders

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| 15:33 

| style="white-space:nowrap;"|[http://my.secondlife.com/helpless Helpless] 

| even the collapsed one there is horribly overcomplicated for anyone trying to move a couch or fit an attachment

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| style="white-space:nowrap;"|[http://my.secondlife.com/typhaon.nishi Typhaon Nishi] 

| I think for a basic menu that could even be too much

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| 15:34 

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| 11 tick boxes

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| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| could then have a side bar for the full toolset

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| style="white-space:nowrap;"|[http://my.secondlife.com/kadah Kadah] 

| I would hate build tools not being a floater. Often I find that I don't need it on screen for a lot of building and minimize it so I'm just in "build mode". Docked panels or toolbars would only cause my workspace to be permanently smaller.

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| style="white-space:nowrap;"|[http://my.secondlife.com/geenz.spad Geenz Spad] 

| from the sounds of it, it's not really a "basic menu", more like a full blown UI of basic functionality that persists across both user level things and expert level operations, am I correct Trinity?

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| 15:35 

| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| yes. you have no editing at all. the basic toolset and then basic + advanced

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| 15:36 

| style="white-space:nowrap;"|[http://my.secondlife.com/geenz.spad Geenz Spad] 

| Kadah: is there any ways you could think of that the impact you've mentioned could be mitigated using Trinity's idea?

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| style="white-space:nowrap;"|[http://my.secondlife.com/kadah Kadah] 

| Well, what would a basic "move my furniture" UI actually need for a UI? Doesn't all the overlayed movement controls on the obejct server all the basic move, rotate and scale functions without needing an UI?

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| 15:37 

| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| yes, but it requires keyboard shortcuts

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| basic user - point and click friendly

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| style="white-space:nowrap;"|[http://my.secondlife.com/kadah Kadah] 

| What is Trinity's? I missed most of it.

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| 15:38 

| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| 2 modes for editing. basic and basic + advanced. basic is tailored for consumers specifically. very simple editing tools that are more video game in design than 3D modelling

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| 15:39 

| style="white-space:nowrap;"|[http://my.secondlife.com/kadah Kadah] 

| (Also, I'm partly distracted atm writing a GUI frontend app for semi-automated disc duplication. :p)

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| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| say a tool bar that folds up from the bottom of the screen, half an inch on screen tops

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| 15:40 

| style="white-space:nowrap;"|[http://my.secondlife.com/kadah Kadah] 

| Define what "more video game in design than 3D modelling" means? I've seen many different ways that is done in video games.

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| 15:41 

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| And most of the ones I've used use ONLY keyboard shortcuts for mode changing and an aim vector in 1st person viewer

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| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| point and click friendly, visual

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| style="white-space:nowrap;"|[http://my.secondlife.com/geenz.spad Geenz Spad] 

| I'm assuming that what Trinity's talking about is what amounts to a simple toolbar that has all of the basic functions someone needs to place something

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| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| exactly

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| 15:42 

| style="white-space:nowrap;"|[http://my.secondlife.com/geenz.spad Geenz Spad] 

| "need to place something? well here's your position, rotation, and scale; now go nuts!"

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| style="white-space:nowrap;"|[http://my.secondlife.com/kadah Kadah] 

| What would these basic functions be? So far it seems that its just mode changing

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| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| place a couch. I need to be able to see it, I need to be able to move it on the XY and rotate it on the Z. and that's the lot

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| 15:43 

| style="white-space:nowrap;"|[http://my.secondlife.com/helpless Helpless] 

| right now with the build floater, the most user-friendly pieces of the UI are useless because they represent the different tools rather than the different actions most users perform (move, rotate, resize)... instead those are text options amidst what is to most user gibberish and scary

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| style="white-space:nowrap;"|[http://my.secondlife.com/geenz.spad Geenz Spad] 

| (also, I apologize if I'm slightly less responsive; getting last weeks logs sorted out while I have a bit of time to do so)

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| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| yeah. you should not be able to break your object using the basic tools

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| 15:44 

| style="white-space:nowrap;"|[http://my.secondlife.com/kadah Kadah] 

| Break meaning no edit linked? Right

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| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| why would a consumer need to edit linked?

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| style="white-space:nowrap;"|[http://my.secondlife.com/geenz.spad Geenz Spad] 

| well, how about we define what tools we should have in this basic toolset; position, rotation, and scale thus far, how about numerical inputs?

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| style="white-space:nowrap;"|[http://my.secondlife.com/kadah Kadah] 

| Excatly

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| 15:45 

| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| numerical inputs are probably to techie

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| style="white-space:nowrap;"|[http://my.secondlife.com/kadah Kadah] 

| I'd at least have numerical readout of the current position, which I think v3 has already on screen

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| style="white-space:nowrap;"|[http://my.secondlife.com/geenz.spad Geenz Spad] 

| should we keep those away? or should we devise some sort of simple way of doing this (such as Maya and Max's little numerical input fields)

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| style="white-space:nowrap;"|[http://my.secondlife.com/sachi.vixen sachi Vixen] 

| Light, I think its important to have a simple light button with a lightbulb and some presets to introduce people to setting their own light in SL. It's shocking the number of people who still don't understand how

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| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| the numbers get shown top of screen, that's more information than you need

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| define setting your own light

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| 15:46 

| style="white-space:nowrap;"|[http://my.secondlife.com/kadah Kadah] 

| "My face light isn't bright enough."

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| style="white-space:nowrap;"|[http://my.secondlife.com/sachi.vixen sachi Vixen] 

| Just simple front page access to light presets

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| style="white-space:nowrap;"|[http://my.secondlife.com/helpless Helpless] 

| and for resizing I would add a slider for size as well... one reason resize scripts still get put into stuff is because it's just easier to understand +5%% than the precision dragging of the resize handle

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| 15:47 

| style="white-space:nowrap;"|[http://my.secondlife.com/sachi.vixen sachi Vixen] 

| Its a bit obscure for new users to change default light atm, a simple button and a preset drop down would be a great intro

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| style="white-space:nowrap;"|[http://my.secondlife.com/kadah Kadah] 

| A resize slider is a bit of a technical challenge

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| style="white-space:nowrap;"|[http://my.secondlife.com/geenz.spad Geenz Spad] 

| hm

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| 15:48 

| style="white-space:nowrap;"|[http://my.secondlife.com/kadah Kadah] 

| Since minimum size isn't obvious.

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| style="white-space:nowrap;"|[http://my.secondlife.com/geenz.spad Geenz Spad] 

| there may be a way that we can sort that one out

|- style="vertical-align:top;background-color:#F0F0F0;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/kadah Kadah] 

| And with the 64m max, the default slider scale would be pretty wild

|- style="vertical-align:top;background-color:#FFFFFF;"

| 15:49 

| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| bounding box and corner handles are probably more then enough

|- style="vertical-align:top;background-color:#FFFFFF;"

|  

| style="white-space:nowrap;"| 

| defaults to stretch all sides

|- style="vertical-align:top;background-color:#FFFFFF;"

|  

| style="white-space:nowrap;"| 

| and keeps the bottom of the bounding box Z pos fixed

|- style="vertical-align:top;background-color:#F0F0F0;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/helpless Helpless] 

| problem with those handles is that if you get near the edge of the screen, the camera rotates and your resize flies into extremes :p

|- style="vertical-align:top;background-color:#FFFFFF;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| so when I drag rezise my couch, I dont end up with a floaty couch

|- style="vertical-align:top;background-color:#F0F0F0;"

| 15:50 

| style="white-space:nowrap;"|[http://my.secondlife.com/helpless Helpless] 

| same with the position arrows for that matter :o

|- style="vertical-align:top;background-color:#FFFFFF;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/kadah Kadah] 

| If you slider control is, say, 250px wide, 1px of movement could be over a quarter meter change.

|- style="vertical-align:top;background-color:#F0F0F0;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| combination 3D UI for move XY and rot Z - does not allow any other rotation or movement would be nice too

|- style="vertical-align:top;background-color:#FFFFFF;"

| 15:51 

| style="white-space:nowrap;"|[http://my.secondlife.com/geenz.spad Geenz Spad] 

| heh, where this is going, let's throw the position/scale/rotation gizmos in with this little redesign while we're at it :p

|- style="vertical-align:top;background-color:#FFFFFF;"

|  

| style="white-space:nowrap;"| 

| (kidding of course, but who knows!)

|- style="vertical-align:top;background-color:#F0F0F0;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| 3d gizmos are great

|- style="vertical-align:top;background-color:#FFFFFF;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/geenz.spad Geenz Spad] 

| personally I love how they went about it in the newer versions of the Unreal Editor

|- style="vertical-align:top;background-color:#FFFFFF;"

| 15:52 

| style="white-space:nowrap;"| 

| position, scale, and rotation all in one (or not if you don't want it)

|- style="vertical-align:top;background-color:#F0F0F0;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/typhaon.nishi Typhaon Nishi] 

| how do you switch between them in unreal editor?

|- style="vertical-align:top;background-color:#FFFFFF;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| crud .. cant rez here

|- style="vertical-align:top;background-color:#F0F0F0;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/typhaon.nishi Typhaon Nishi] 

| when you say theyre all in one

|- style="vertical-align:top;background-color:#FFFFFF;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| wouldn't it be an idea if you could rez at a CC UG :P

|- style="vertical-align:top;background-color:#F0F0F0;"

| 15:53 

| style="white-space:nowrap;"|[http://my.secondlife.com/geenz.spad Geenz Spad] 

| Oz, can you enable rezzing temporarily?

|- style="vertical-align:top;background-color:#FFFFFF;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/typhaon.nishi Typhaon Nishi] 

| I think if there is going to be a revamp in the move control, can there be something to prevent objects from "pinging off"

|- style="vertical-align:top;background-color:#F0F0F0;"

| 15:54 

| style="white-space:nowrap;"|[http://my.secondlife.com/oz.linden Oz Linden] 

| done

|- style="vertical-align:top;background-color:#F0F0F0;"

|  

| style="white-space:nowrap;"| 

| what is "pinging off" ?

|- style="vertical-align:top;background-color:#FFFFFF;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| thats a couch or similar furniture item .. imagination required

|- style="vertical-align:top;background-color:#F0F0F0;"

| 15:55 

| style="white-space:nowrap;"|[http://my.secondlife.com/typhaon.nishi Typhaon Nishi] 

| its happend a few times before, you move something with the gizmo and all of a sudden it "pings" off into the distance

|- style="vertical-align:top;background-color:#FFFFFF;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/helpless Helpless] 

| that's because you got too close to the edge of the screen :o

|- style="vertical-align:top;background-color:#F0F0F0;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/typhaon.nishi Typhaon Nishi] 

| yeah

|- style="vertical-align:top;background-color:#FFFFFF;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/geenz.spad Geenz Spad] 

| ah, I appear to be mistaken! the object gizmo in UDK hasn't changed much, but I did find something handy for rotation: http://udk.com/elements/img/clip_image008_0003.jpg

|- style="vertical-align:top;background-color:#F0F0F0;"

| 15:56 

| style="white-space:nowrap;"|[http://my.secondlife.com/nal Nal] 

| I think 'pinging off' is when moving something toward the end of the visible area near the end of move snap marks it rockets away.

|- style="vertical-align:top;background-color:#FFFFFF;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/typhaon.nishi Typhaon Nishi] 

| yeah

|- style="vertical-align:top;background-color:#FFFFFF;"

|  

| style="white-space:nowrap;"| 

| I know why it happens

|- style="vertical-align:top;background-color:#F0F0F0;"

| 15:57 

| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| a tool like that as a really obvious first choice

|- style="vertical-align:top;background-color:#FFFFFF;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/kadah Kadah] 

| What determins the corners to touch?

|- style="vertical-align:top;background-color:#F0F0F0;"

| 15:58 

| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| move it, drag resize and rotate. its also visually familar with the exiting tools

|- style="vertical-align:top;background-color:#F0F0F0;"

|  

| style="white-space:nowrap;"| 

| bounding box

|- style="vertical-align:top;background-color:#FFFFFF;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/kadah Kadah] 

| Keep in mind that the BB on linksets with sculpts or mesh can be far larger than the apparent size of the object.

|- style="vertical-align:top;background-color:#F0F0F0;"

| 15:59 

| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| the intent is a tool for domestic personal items

|- style="vertical-align:top;background-color:#F0F0F0;"

|  

| style="white-space:nowrap;"| 

| add in a button to position the camer automatically

|- style="vertical-align:top;background-color:#FFFFFF;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/kadah Kadah] 

| Which often are poorly made sculpts or mesh :p

|- style="vertical-align:top;background-color:#F0F0F0;"

| 16:00 

| style="white-space:nowrap;"|[http://my.secondlife.com/geenz.spad Geenz Spad] 

| alright, well, I think this discussion is headed in an interesting direction

|- style="vertical-align:top;background-color:#FFFFFF;"

| 16:01 

| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| you cant factor in everything with a simple toolset, and well, it if means creators have to pay a bit more attention then it's no bad thing

|- style="vertical-align:top;background-color:#F0F0F0;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/kadah Kadah] 

| Would the rotate ring be around the obejct?

|- style="vertical-align:top;background-color:#FFFFFF;"

| 16:02 

| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| yeah

|- style="vertical-align:top;background-color:#F0F0F0;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/kadah Kadah] 

| That could be an issue for large things like landscaping or buildings

|- style="vertical-align:top;background-color:#FFFFFF;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| as long as there is a button to move the cam to a position that you can see all the controls + a margin

|- style="vertical-align:top;background-color:#F0F0F0;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/kadah Kadah] 

| Oblong objects would be odd as well

|- style="vertical-align:top;background-color:#FFFFFF;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/geenz.spad Geenz Spad] 

| hm

|- style="vertical-align:top;background-color:#F0F0F0;"

| 16:03 

| style="white-space:nowrap;"|[http://my.secondlife.com/kadah Kadah] 

| Imagine having something around that size

|- style="vertical-align:top;background-color:#F0F0F0;"

|  

| style="white-space:nowrap;"| 

| And brb

|- style="vertical-align:top;background-color:#FFFFFF;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/geenz.spad Geenz Spad] 

| well, we could go on for hours on this, but how about we form a little working group here if no one's opposed to that?

|- style="vertical-align:top;background-color:#F0F0F0;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| yeah, well its not like 3D widgets are hard to mock up

|- style="vertical-align:top;background-color:#FFFFFF;"

| 16:06 

| style="white-space:nowrap;"|[http://my.secondlife.com/geenz.spad Geenz Spad] 

| the reason for a having a working group would mostly be to discuss and work on this beyond the constraints that we have for the meeting we have every week, this way we can use the meetings more to present what work's been done during the rest of the week

|- style="vertical-align:top;background-color:#FFFFFF;"

|  

| style="white-space:nowrap;"| 

| what do you think Trinity?

|- style="vertical-align:top;background-color:#F0F0F0;"

| 16:07 

| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| that would be great, especially if there was somewhere we can leave the results out

|- style="vertical-align:top;background-color:#FFFFFF;"

| 16:08 

| style="white-space:nowrap;"|[http://my.secondlife.com/geenz.spad Geenz Spad] 

| well, there is the sandbox in Hippo Hollow

|- style="vertical-align:top;background-color:#FFFFFF;"

|  

| style="white-space:nowrap;"| 

| not unless someone can come up with a better place

|- style="vertical-align:top;background-color:#F0F0F0;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| that works

|- style="vertical-align:top;background-color:#FFFFFF;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/geenz.spad Geenz Spad] 

| alright

|- style="vertical-align:top;background-color:#FFFFFF;"

| 16:09 

| style="white-space:nowrap;"| 

| sachi: would you like to discuss the appearance editing issues you have now, or would you rather bring it up next week when we'll have more time?

|- style="vertical-align:top;background-color:#F0F0F0;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/kadah Kadah] 

| I've got a permanent build platform at my sim :p

|- style="vertical-align:top;background-color:#FFFFFF;"

| 16:10 

| style="white-space:nowrap;"|[http://my.secondlife.com/sachi.vixen sachi Vixen] 

| I can give you a quick idea if you think its helpful

|- style="vertical-align:top;background-color:#F0F0F0;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/geenz.spad Geenz Spad] 

| we have 5 minutes left, so it's up to you

|- style="vertical-align:top;background-color:#FFFFFF;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/kadah Kadah] 

| Is someone talking in voice?

|- style="vertical-align:top;background-color:#F0F0F0;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/geenz.spad Geenz Spad] 

| and I'm fine with where ever Kadah, discuss it with Trinity and Kitty as well though

|- style="vertical-align:top;background-color:#FFFFFF;"

| 16:11 

| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| prefer a public place and hippo seems ideal

|- style="vertical-align:top;background-color:#F0F0F0;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/sachi.vixen sachi Vixen] 

| Basically when you are amking something like skin yu need to change a lot of head textures, the body usually stays the same. In the old 1.23 you could go into appearance, stay there, change the head, save, change the head, save.

|- style="vertical-align:top;background-color:#FFFFFF;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/kadah Kadah] 

| Hippo Hallow is likely better, fewer random body parts laying around there :p

|- style="vertical-align:top;background-color:#F0F0F0;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/geenz.spad Geenz Spad] 

| alrighty then

|- style="vertical-align:top;background-color:#F0F0F0;"

| 16:12 

| style="white-space:nowrap;"| 

| I suppose that makes Oz the guy to talk to if you're not a part of the open source contributor's group already

|- style="vertical-align:top;background-color:#FFFFFF;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/sachi.vixen sachi Vixen] 

| Now every time you save you are thrown out of the window, you have to reopen, reopen the texture box and start again. I can't tell you how annoying this is then you have to do 48 heads and I know a lot of designers of texture clothing also find this not a fun new feature.

|- style="vertical-align:top;background-color:#FFFFFF;"

|  

| style="white-space:nowrap;"| 

| We do get carpal tunnel injuries as it is fromt his kind of work and the extra clicking is just unfortunate.

|- style="vertical-align:top;background-color:#F0F0F0;"

| 16:13 

| style="white-space:nowrap;"|[http://my.secondlife.com/geenz.spad Geenz Spad] 

| so would I be correct in assuming that you'd like to have the ability to keep the skin and clothing editors open after saving something?

|- style="vertical-align:top;background-color:#F0F0F0;"

|  

| style="white-space:nowrap;"| 

| is that the basic gist of it?

|- style="vertical-align:top;background-color:#FFFFFF;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/typhaon.nishi Typhaon Nishi] 

| maybe cliking some kind of preview button perhaps?

|- style="vertical-align:top;background-color:#FFFFFF;"

|  

| style="white-space:nowrap;"| 

| which updates the texture

|- style="vertical-align:top;background-color:#F0F0F0;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/sachi.vixen sachi Vixen] 

| oh yes please Geenz

|- style="vertical-align:top;background-color:#FFFFFF;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/geenz.spad Geenz Spad] 

| alright, something to look into

|- style="vertical-align:top;background-color:#F0F0F0;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/sachi.vixen sachi Vixen] 

| want to keep it all open, save, do another one and so on

|- style="vertical-align:top;background-color:#FFFFFF;"

| 16:14 

| style="white-space:nowrap;"|[http://my.secondlife.com/kadah Kadah] 

| Doesnt it already have that, but its not labeled clearly?

|- style="vertical-align:top;background-color:#F0F0F0;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/oz.linden Oz Linden] 

| separate Save & Close ?

|- style="vertical-align:top;background-color:#FFFFFF;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/sachi.vixen sachi Vixen] 

| It used to be that way and its just not a happy change

|- style="vertical-align:top;background-color:#F0F0F0;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/trinity.dejavu Trinity Dejavu] 

| well at it's simplest thats just a button if you can write up *exactly* what you want to see different

|- style="vertical-align:top;background-color:#FFFFFF;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/kadah Kadah] 

| Save and not close.

|- style="vertical-align:top;background-color:#F0F0F0;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/geenz.spad Geenz Spad] 

| a separate button maybe Oz?

|- style="vertical-align:top;background-color:#FFFFFF;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/kadah Kadah] 

| I haven't actually used V3 to edit appearance or a skin ever.

|- style="vertical-align:top;background-color:#F0F0F0;"

| 16:15 

| style="white-space:nowrap;"|[http://my.secondlife.com/sachi.vixen sachi Vixen] 

| It used to be that using save as worked, but I find this is no longer the case int he newer viewers

|- style="vertical-align:top;background-color:#FFFFFF;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/oz.linden Oz Linden] 

| maybe... would have to look at the specific screens involved

|- style="vertical-align:top;background-color:#F0F0F0;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/geenz.spad Geenz Spad] 

| alright then

|- style="vertical-align:top;background-color:#F0F0F0;"

|  

| style="white-space:nowrap;"| 

| well, on that note, how about we wrap up?

|- style="vertical-align:top;background-color:#FFFFFF;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/sachi.vixen sachi Vixen] 

| Thanks

[16:15] KadahKadah has not heard any prase for the v2/3 appearance UI.

|- style="vertical-align:top;background-color:#F0F0F0;"

|  

| style="white-space:nowrap;"|[http://my.secondlife.com/kadah Kadah] 

| Lottas complaints though.

|- style="vertical-align:top;background-color:#FFFFFF;"

| 16:16 

| style="white-space:nowrap;"|[http://my.secondlife.com/geenz.spad Geenz Spad] 

| thanks everyone for coming out today, seems like we got some stuff done, which is great!

|}

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