2016-08-29

Despite some issues, Dragon Ball Xenoverse is definitely one of the more interesting games based on the series created by Akira Toriyama in recent years, if only for the fact that Dimps tried to create something interesting even for those who know the series’ story by heart by offering a series of interesting what if scenarios. Gameplay was definitely flawed, but a few tweaks here and there could do wonders. Tweaks that will be present in the upcoming Dragon Ball Xenoverse 2.

During a Gamescom 2016 presentation, it’s been made clear how the Dragon Ball Xenoverse 2 multiplayer experience is going to be so much more than what it was in the original game, with a variety of special events happening during battles that will make everything feel more dynamic than ever. For starters, there will be six player missions called Expert Missions, which will allow six players to join in together to take down a powerful boss. During these missions, bosses won’t be sitting ducks, but they will react with Scatter Attacks, special techniques that will separate players by sending them to different dimensions where they must defeat other opponents to eventually rejoin the main fight.

Scatter Attacks aren’t the only special techniques opponents will use during Expert Missions, as they can also unleash a Gigantic Energy Blast, which can be repelled, and a special Brainwash attack. The latter is quite interesting, as brainwashed players will be forced to fight in a mirror match against their own character, complete with the same skillset. The interesting thing is that the main fight will continue, with the brainwashed character joining the enemy team. All these features will contribute in making the multiplayer experience feel more dynamic than ever.

Alongside the enhanced multiplayer features, Dragon Ball Xenoverse 2 is going to expand on pretty much all the trademark features of its predecessor. The new hub city, called Conton City, will be much bigger than the city from the previous game; quests have been doubled in number; Parallel Quests have been updated and so on. A very welcome addition is the ability to choose different stages in the Versus play mode, something that fans have asked since the release of the original game.

Following the presentation, I had the chance to enjoy a couple of Dragon Ball Xenoverse 2 fights and tried some of the new characters that will be introduced in this new installment. Generally, the game doesn’t feel much different from the first Xenoverse, but this time the console versions will run at 60FPS which should make the whole experience much smoother. The controls are quite intuitive, so it doesn’t take long to start flying around stages unleashing powerful special attacks by pressing the dedicated face buttons, and a variety of tweaks do make the experience feel a lot better than before, taking away some of the older stiffness. The main game mode wasn’t available in the Gamescom 2016 demo, so we don’t know how the most important features of Xenoverse 2, such as customization, will work.

Even with all the tweaks and changes, Dragon Ball Xenoverse 2 is far from a traditional fighting game just like its predecessor, but the major multiplayer additions and a generally improved feel will definitely help in making the game more popular. To learn more about Dragon Ball Xenoverse 2, players will soon be able to try it out with an open beta, which will be made available ahead of the game’s October 28th release on PC, PlayStation 4 and Xbox One (though North America will get it for consoles on October 25th).

The post Dragon Ball Xenoverse 2 Gamescom 2016 Hands-On: Training Can Make You Better by Francesco De Meo appeared first on WCCFtech.

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