DICE has released a huge new update for Battlefield 4, which introduces five new weapons, revamps the damage, falloff and suppression model for all weapons and brings back the Gun Master game mode. The update will be auto downloaded from Origin.
Battlefield 4 – Spring Update Changelog:
STABILITY
Fixed multi platform crash related to audio
Fixed several multi platform server crashes
Fixed Server crash that would happen in some cases when players were switching teams
Fixed an issue where users were left in an Infinite loading screen when attempting to connect to a server
Fixed a multi platform single player crash
Fixed a bug which caused 2% of joins into an empty game server to fail
PC: Several client and server crash fixes
PC: Fix for a crash that occurs when exiting the game client (AMD cards)
PS4: Fixed a common crash on PS4
GENERAL IMPROVEMENTS
Fixed a situation where the player has an auto-throw gadget equipped in the LEFT gadget slot and use it while holding the sidearm, the gadget will stay in the players hands.
Fixed an issue where the player would sometimes get stuck in the kill cam if receiving damaged from multiple enemies
Terrain and model destruction now sync better with explosion effects
Added advanced gameplay options to toggle Parachute Auto deploy, Auto Peek Over and Auto Side Lean
Small vehicles now can get unstuck by melee just like the boats and jet skis
Several Netcode improvements (see detailed description above)
Passive spotting distance reduced from 1200m to 100m * Spotting cone angle reduced from 3 degrees anywhere to starting at 3 degrees and narrowing down to 0.15 degrees at 1200m
Currently highlighted objective retained when commo-rose gets active so it is easier to select Attack/Defend for it
Fixed an issue where the stairs would disappear if players were revived on them. This would happen on multiple levels.
Fix an issue where claymore kills were not being counted for recon for stats
Fixed an issue where if the user plays a couple of MP Hardcore rounds prior to entering the
Campaign, the single player campaign would not regain health after being hit
PC: Removed the friendly fire lock on the preset for CLASSIC
Fixed an issue where the user receives an inaccurate killcard when killed by a remote-controlled vehicle (e.g. EOD bot, Mortar)
PC: Added functionality for users to move both the CPU/GPU overlay graph and the network performance graph
Fixed an issue were the kill assist dog tag shows the wrong kill number in “My soldier”
Console: Fixed a bug where a player will remain stuck in the main menu indefinitely if the controller they are using is assigned to anything other than Controller 1
Fixed an issue with mastery dog tags showing up twice once they’re unlocked
Several fixes for exploits on multiple levels
Squad Obliteration: Fixed issue where a bomb that was forced reset could be “re-dropped” resulting in multiple bombs showing up.
Squad Obliteration: Disabled round time extension. Now the round time will pause whenever a bomb is planted if time has expired instead of extending only if the score is tied or if the losing team plants a bomb if they are down a point.
AUDIO
Unique sound for headshots added
Bullet impact sounds on soldiers improved (using a silencer helps a lot here)
So called “Random callouts” improved for own team
Optimized the Lumphini Garden levolution mudslide sounds
Destruction sound added for WeatherStation buildings on Arctic
ART
Fixed an issue where some camos would not display properly in 1st person
Fixed a graphical issue with the sheets/flags etc. affected by wind which were moving a bit too much
USER INTERFACE
We’ve added stats to 49 existing dog tags including many favorites from BF3. Show off your skills!
Fixed an issue where the player shoots an enemy with a vehicle weapon, the hit indicator was displayed again when exiting the vehicle
Enabled network performance overlay on XBOX One. It can be enabled/disabled in the menu options.
Moved the 3 new playlists added in the Winter Patch to the top of the list and added highlighted them in yellow
Fixed the levels in the server browser filter list to be sorted in order per release
Improved HUD clarity for red dot sights based on CTE feedback.
Fixed duplicate Dog tag names that were present in some languages
Tweaked and updated the “Help me” icons (need ammo, need health etc) – icon now shows only if you can actually help.
Fixed an issue where the user was unable to see changes from HUD option screen for “Soldier Optics Reticle”, Helicopter and Jet Pilot Hud” and “Vehicle Driver and Vehicle Gunner Hud”
Increased size of jet ALT, Speed and PMS displays
Fixed an issue where the Misc HUD transparency advanced gameplay option would affect the customization screen weapon/gadget info element
Removed ‘ID_M_SERVERTYPE_RANKED’ from the left bottom corner of the loading screen in multiplayer
Removed incorrect burst UI indication for CBJ PDW as the weapon does not support burst fire
Fixed an issue where Soldier camo would be reset after each round transition
Added squad obliteration to the squad join settings
Fixed an issue where a damage indicator appears over the initial cut scene when starting a new Campaign
VEHICLES
Masters of all jets get special Battlefield themed contrails when wearing any of the jet master dog tags or the Jet Fighter medal dog tag
Fixed an issue where the grey vision present when a user is at low health is also present after the user exits a vehicle in which he regains his health.
Fixed an issue where the user is unable to kill an enemy that is located inside a Jeep or a Stationary Weapon with the defibrillator
Fixed an issue with the options where turning ON the “Decouple aiming from turning” the “Vehicle aim relative control” has no functionality
WEAPONS
Added 5 new weapons
Adjusted the ADS scaling and FOV controls to make the optics not magnify more than their default
“Headglitch” fix: Weapon down state using cover peek system in combination with the proper bullet spawn positions (from weapon instead of eye)
Updated night vision optics (see above for details)
Fixed an issue with the ACOG scope where its leftmost bar stretched to a solid black block when aiming down sights.
Fixed the tactical light on the MTAR-21
Fixed an issue on some sniper rifles where the range finder used in combination with the flash hider would cause issues with the range finder functionality
Fixed issues with the Belt Feeder/Autoloader not functioning on certain weapons.
Full weapons balance pass and suppression mechanic update (see above for details)
Sniper weapon tracer/Impact improvement to make it visible for longer distances
Fixed an issue with the M16A4 where the laser sight accessories would appear when ADS with FLIR/IRNV
Fixed bug with flashbang that was preventing it from reaching intended brightness and duration.
Fixed the UI for weapons and accessories to reflect correct values in the customize screen
Updated all weapon tracers to make them more clear and visible
Added overheating message to some stationary weapons that were previously missing those messages
GAME MODE
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Added Gun Master game mode to the 10 base game maps
BATTLELOG
Implemented and adapted Battlelog for Battlefield 4 Spring Patch
Additional underlying preparations for deprecation of need to install Battlelog web plugin
Minor improvements to new Chat system
Fixed Premium calendar progress indicator to show correct progress
MAPS
SIEGE OF SHANGHAI
Added cover areas on Siege of Shanghai for Squad Obliteration
Fixed an issue where the user could see out of game world through a building wall
Moved attack helicopter that was stuck inside wall on Siege of Shanghai
ROGUE TRANSMISSION
Fixed an issue where the destroyed dish parts would cause occlusion issues.
Grenade launchers now properly explode on the Concrete around the Research Facility
OPERATION METRO 2014
Adjusted the TDM/SQDM/DOM, addressing issues with teams spawning too close together at the start of a match.
GULF OF OMAN 2014
Adjusted the TDM/SQDM/DOM, addressing issues with teams spawning too close together at the start of a match.
OPERATION LOCKER
Fixed collision issues
X360: Optimized memory to reduce crashes
HAINAN RESORT
Fixed collision issues
GOLMUD RAILWAY
Fixed a stone fence near the north edge of the map that was misaligned with the ground, making it appearing like it was floating.
TEST RANGE
Added hit indicators to the targets
Various smaller bug fixes
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