2012-12-03

Publisher: Troll Lord Games

THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...



and nbsp;Castles and Crusades C1 Mortality of Green
and nbsp;Regular price: and nbsp;$1.68
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Tis said of that ancient brooding forest that even before the world grew accustomed to the light of day, that her stems were grown high and her eaves already dark and contemplative. If ever those ancient trees have pondered, however, then it was in silent expectancy, brooding on a bent that only they and perhaps a few others may know, for it has never been theirs to speak with vocal tongue. Mayhap they ponder simple things, or maybe they wonder on the many creatures which have come to crawl the earth since those days before days, for all manner of beasts and monsters have come from the outlands to slip into obscurity underneath the shadowy vale of the Darkenfold.

Mortality of Green includes an area map of the Darkenfold forest, information on the villages of Ends Meet and Greenb...



and nbsp;Castles and Crusades C2 Shades of Mist
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Upon the slopes of the long bluff of Loretta and rsquo;s Agony lie the ruins of Aliegor. Long ago, devotees of the Og-Aust, the Frog Gods, lived here. And their religious house thrived like no other. It bore the fruit of wealth and the knowledge of the world before the turmoil of war and plague. But that was before even the coming of the kings and the rule of the bastard gods. Now beneath the shades of the willow trees, along the course of the Mistbane and rsquo;s tributaries, only the shadows of memories remain.

Beyond the long line that is Loretta and rsquo;s Bluff lies the deep and mournful Millorian. Here, ancient trees tower over the fertile earth, their roots deep and old. Elves have dwelt here for years without count and have made the woods a wondrous -- if altogether -- dangerous pl...

and nbsp;Castles and Crusades Castle Keepers Guide
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For a 25 page sample of this book, please go to our website and go to the TLG Store for Castle Keepers Guide.

Updated March 5, 2011: and nbsp; File has been updated to include hyperlinks through the tables index and some minor errata.

Updated March 1, 2011: File has been updated to include bookmarks through all chapters.

Rule Book, 280+ pages, Watermarked PDF, ISBN 978-1-929474-68-4

Alea Iacta Est - The die is cast! Upon Foundations of Stone Beneath the walls and towers of adventure, beneath the ground upon which the adventurer treads, lies the foundation. It is that which holds the construct, which drives the challenges, which brings the flavor of a world and rsquo;s imaginings to light. It is the maelstrom of creation through whose...

and nbsp;Castles and Crusades Classic Monsters The Manual
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Monsters abound. They litter the halls of our collective games like so much debris; wandering monsters, laired beasts, plane walkers, horrid thoughts that linger upon the edge of our imagination. Monsters abound, but as any gamer of any stripe knows, you can never have too many creatures for these a the grist of the mill that is our game. The early days of gaming saw some of the most classic and amazing creatures. Weird beasties derived from the minds of people influenced by a genre of fiction that was in its prime, when fantasy truly meant the fantastic. Castles and amp; Crusades has touched upon them from time to time, but by and large they have remained in the background. Until Now. Kim Hartsfield, long-time veteran of classic gaming, brings many of these monsters back to life. Anyone...

and nbsp;Castles and Crusades Fields of Battle
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War is an evil thing; but it is not the most evil of things. For where evil reigns peace must suffer and the world and rsquo;s want be lost in the wages of blood. It is here, where evil sows its seeds of destruction, that the brave must forever rise up to champion those that are true. And so it always has been, and always will be, that the wages of evil are spent upon the Fields of Battle. Fields of Battle is a simple, straightforward, easy-to-use game of mass combat. It easily simulates battles between hundreds and even thousands of combatants, all in a single gaming session. Herein are all the tools you need to decide the outcome of large-scale warfare. Playable with the TLG and rsquo;s Battle Unit Counters, or any type of miniatures, Fields of Battle is a flexible, easy-to-learn rules set t...

and nbsp;Castles and Crusades Monsters and Treasure
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Alea Iacta Est - The die is cast!

The latest incarnation of the C and amp;C Monsters and amp; Treasure debuts a new look, with more interior art, expanded index and some rules clarifications.

Upon the Edge of Battle Lie the Spoils of Glory

Upon wind-swept battlefields, they seek their glory. With weapons of steel, stout shields, and sorcery, they drive ever onward, seeking the grandeur of conflict with creatures of terrible wrath or beasts of legend. In all hours of every day, they gird themselves for war and struggle, to drive those evil beings of foul intent to doom and oblivion. But before glory can be obtained, before fame and riches can be won by these heroes of renown, they must face and overcome those that would oppose them - monsters.

After the ba...

and nbsp;Castles and Crusades Of Gods and Monsters
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Mythic epics are the driving force behind fantasy role playing games! Castles and amp; Crusades is no exception. Here for the first time C and amp;C branches out into the ether and brings you OF Gods and amp; Monsters a book we guarantee you and rsquo;ll want and use. Written by James M. Ward this book stands along side the Monsters and amp; Treasure as a tremendous resource for adventure and fun.

James M. Ward returns to a subject he knows very well and delivering a plethora of information on hosts of gods, godlings, heroes and the magic that drives them. In Of Gods and amp; Monsters Mr. Ward explores over 16 pantheons including Norse, Greek, Roman, American Indian, Aihrdian, Inzaen, demi-human pantheons and more. Beyond a simple recitation of deities, Of Gods and amp; Monsters present ...

and nbsp;Castles and Crusades Players Handbook
and nbsp;Regular price: and nbsp;$20.99
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The Castles and amp; Crusades Players Handbook comes in Full Color

With Iron Heel the World Grinds Away

Plunge into worlds of fantastic adventure where dragons lie and the undead stalk the shades of your mind and rsquo;s imagines, where creatures of legend plunder wealth through the horror of their passage. Monsters grim and foul hold the ecstasy of gold and the renown of glory. Upon the backs of these stalk heroes of great might; those who take up sword and shield, who harness eldritch might, those who stalk the narrow corridors in search of sport and those who serve a purpose greater than all the others. Heroes. Freebooters. Mercenaries. Adventurers. A Game That is Yours to Command

Castles and amp; Crusades is a fantasy role playing game with countl...

and nbsp;Castles and Crusades S1 Lure of Delusion
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Upon the edge of the world, beneath the eves of the Darkenfold forest, lie the Elkhorn Deeps. Here, where men eek out a living in the shadows of the forest, lays the small berg of Lead Hill. With stone walls and stout towers Lead Hill is a sanctuary or sorts, where travelers may lower their guard and relax. For beyond those walls are the wilds, and the Darkenfold is an unkind place, peopled by dark forces, fey, eldritch powers, and creatures long dead whose still wander the earth.

Of all the dangers the people of Lead Hill face, the most horrifying came to pass. Two children, too young to know the world, vanished from their home, carried off into the forest by some foul minded creatures. Faeries love to torment the lives of men through their suffering children, so few are surpri...

and nbsp;Castles and Crusades S2 Dwarven Glory
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Adventure Type: 3 Dungeon adventures Level: ranges Party: 4-8 characters Setting: Aihrde, Portable to Home-brew But those days, mired as they are in the depths of time, are but echoes heard now by few and remembered by only the oldest and most learned of the scholars. Grausumhart and rsquo;s cities have all but vanished from the face of Aihrde; only ruins remain, and even these have become as much a part of those ancient mountains as the stone and are faded now, as is much of the Dwarven Glory. Dwarven Glory is a series of fast play adventure stories. Each of the adventures is playable as a one shot scenario. Dwarven Glory takes place in the world of Aihrde in the southern Rhodope Mountains, the Smoking Giants, specifically within the edge of the Darkenfold forest. These mountains lie on ...

and nbsp;Castles and Crusades S3 The Malady of Kings
and nbsp;Regular price: and nbsp;$2.80
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Adventure Type: Overland, Several Dungeons Level: 10-13 Party: 4-6 characters Setting: Aihrde, Portable to Home-brew

Play with the use of and raquo;

Fat Dragons Games Products: Windmill and amp; Cottage But she lingered still, in the world of the living, a haunt barred from the Stone Fields, where the noble dead lie, for a desire so deep death cannot claim her; now, upon the edge of the Wretched Plains her ghost is fearful and restless. Gods are moved by greater things than mortal man. Lonely upon his gilded chair St. Luther, god of Aihrde, Lord of Dreams, King Palatine of Kayomar, father, and husband sits in restless slumber. He dreams of times long forgotten and people long passed from the world. He knows not that he slumbers, no...

and nbsp;Castles and Crusades S4 A Lion in the Ropes
and nbsp;Regular price: and nbsp;$1.68
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Adventure Type: Overland, Dungeon Level: 4-8 Party: 1-4 characters Setting: Aihrde, Portable to Home-brew Boots wet from crossing the small river, you tramp up onto the remnants of an old road. A small village lies before you. Its mostly wooden cottages stand arrayed in neat order along either side of the road. The dinner hour is only just passed and the town is muted and dark. Shutters and doors are tightly closed, and the gentle clanking of your armor and equipment echoes in the still quiet. No dogs bark. There is no sound but the ragged breaths of your tired band. Lord Galveston and rsquo;s lands are plagued by murders. For the past several months people have been disappearing. Some bodies have turned up, their corpses found along the banks of the river. Strange tracks of a cat-like cr...

and nbsp;Castles and Crusades U1 Shadows of the Halfling Hall
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A dreadful fear and terror-born nightmares linger in the Shadows of the Halfling and rsquo;s Hall.

Brambletoe Hall has ever been deep, warm and filled with mirth. Here, the good Mayor Willic Brambletoe has long presided over a board of warm mutton, fresh apples, berries, peaches and the like, as well as wondrous breads, warm butter and cool drink. Mayor Willic welcomes all, inviting many various and sundry folk to sit and eat with him, or to gather about his great hall and make merry, pass the time and exchange news of distant happenings in exotic lands.

But something has changed in that noble Halfling and rsquo;s Hall and a Shadow of Evil has taken up abode there. Not many days past, in those deep hours before the dawn, the sounds of merriment changed to cries of despair. A hau...

and nbsp;Castles and Crusades U1 Verdant Rage
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The hooves of the bay stallion crunched loudly upon the pine needles littering the floor of the Everwood, making the hooded figure leading the animal wince in consternation. As with all those who ply their profession with stealth, such rampant noisemaking was abhorrent to the nature of the man, a ranger by career - traveling deep into the wild woods of the valley. The melodic rustle of the leaves in the wind soothed the ranger somewhat as he made his way purposefully towards the Great Oak at the center of the Everwood, the forest's very heart as well as the nexus of its power. and quot;What an appropriately peaceful setting for a meeting with a druid,' the ranger mused. Though at odds with the burden I bear. and quot;

The Everwood was always a place of serene beauty, a forest both anci...

and nbsp;Castles and Crusades U3 Fingers of the Forsaken Hand
and nbsp;Regular price: and nbsp;$1.68
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The Legend of the Forsaken

In an age long past, a philosophy of war was birthed amid conflict, honed in battle, and steeped in magic by a monastic sect, of a name lost to time. From generals of renowned fighting prowess, to the most wizened magi, and even those who were shapers of nature itself, all members of the sect put their accumulated knowledge toward one goal and ndash; an eternal peace.

After years of failure and disappointment, the leaders of the sect began to experience mysterious dreams. The dreams revealed a mountain in a remote area, curved like a vicious blade, far from known civilization. The dreams hinted at primeval struggle at the base of the mountain. All of the cult members interpreted this to be the and ldquo;birthplace and rdquo; of war, and assumed that a re...

and nbsp;Castles and Crusades U4 Curse of the Khan
and nbsp;Regular price: and nbsp;$3.64
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Now Available in PDF!

Adventure Type: Dungeon Level: 6-11 Party: 4-6 characters Setting: Aihrde, Portable to Home-brew In days long gone, the Crawling Queen, a creature of the abyss, lorded over the lands of man, elf and dwarf. Her reign was terrible and the lamentations of the suffering people carried into the heavens! In time a dwarven prophet, St. Canor, came to their aid and, leading a bold group of heroes, he overcame the Queen and bound her in a temple. He set the bodies of his fallen comrades to guard her and placed wards upon them to imprison her. Over their tombs and her cell, he built a great temple. And there she lay for many eons. But time passes and all things decay. So it was with the temple. Falling into the ruins came a host of her minions, they threatened to b...

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