2014-10-27

Remove references to max HP, no longer a referenced stat. Only HP.

← Older revision

Revision as of 19:28, October 27, 2014

Line 3:

Line 3:

This value is actually represented by two values; the Maximum HP, and the current HP.

This value is actually represented by two values; the Maximum HP, and the current HP.



==Maximum HP==

+

==HP==



Maximum HP represents the most HP that creature can have. Normal [[heal]]ing cannot grant you more HP than this value, though it is possible to artificially raise this value, allowing a character more HP than they normally could have.

+

HP represents the most HP that creature can have. Normal [[heal]]ing cannot grant you more HP than this value, though it is possible to artificially raise this value, allowing a character more HP than they normally could have.



The initial Max HP value at level 1 depends on the character's [[Class]], and the basic value will gradually increase by 5 per level, no matter what their class is.

+

The initial HP value at level 1 depends on the character's [[Class]], and the basic value will gradually increase by 5 per level, no matter what their class is.

{| {{prettytable}}

{| {{prettytable}}

Line 45:

Line 45:

==Current HP==

==Current HP==



This value is the more actively important value.

+

Sustaining damage in combat will reduce this value, and if it reaches 0, your character is [[Knocked Out]]. Your character will then have about 3 [[turn]]s before they [[die]]. If they are damaged again within this duration they will also die. If combat is won before this time-limit is up, then that character will return to life, with 1 Current HP remaining. If combat is lost, then everyone will die (since everyone was Knocked Out)





Sustaining damage in combat will reduce this value, and if it reaches 0, your character is [[Knocked Out]]. Your character will then have about 3 [[turn]]s before they [[die]]. If they are damaged again within this duration they will also die. If combat is won before this time-limit is up, then that character will return to life, with 1 Current HP remaining. If combat is lost, then everyone will die (since everyone was Knocked Out)

===Restoring===

===Restoring===

Line 54:

Line 54:

===Monster Health===

===Monster Health===



[[Monster]]s will always start a fight with current health equal to their Maximum Health, even if they sustained damage in a fight a few seconds before.

+

[[Monster]]s will always start a fight with maximum Health, even if they sustained damage in a fight a few seconds before.

==Terminology==

==Terminology==

*"Health Point(s)" is often shortened to "HP", or referred to as "Life".

*"Health Point(s)" is often shortened to "HP", or referred to as "Life".



*"Maximum Health Points" is often shortened to "Max HP".



*"HP" is often used to refer to both Current and Maximum HP. "Max HP" is usually used to make the distinction when talking about both forms simultaneously.

[[Category:Characteristic]]

[[Category:Characteristic]]

Show more