Remove references to max HP, no longer a referenced stat. Only HP.
← Older revision
Revision as of 19:28, October 27, 2014
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This value is actually represented by two values; the Maximum HP, and the current HP.
This value is actually represented by two values; the Maximum HP, and the current HP.
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==Maximum HP==
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==HP==
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Maximum HP represents the most HP that creature can have. Normal [[heal]]ing cannot grant you more HP than this value, though it is possible to artificially raise this value, allowing a character more HP than they normally could have.
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HP represents the most HP that creature can have. Normal [[heal]]ing cannot grant you more HP than this value, though it is possible to artificially raise this value, allowing a character more HP than they normally could have.
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The initial Max HP value at level 1 depends on the character's [[Class]], and the basic value will gradually increase by 5 per level, no matter what their class is.
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The initial HP value at level 1 depends on the character's [[Class]], and the basic value will gradually increase by 5 per level, no matter what their class is.
{| {{prettytable}}
{| {{prettytable}}
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==Current HP==
==Current HP==
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This value is the more actively important value.
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Sustaining damage in combat will reduce this value, and if it reaches 0, your character is [[Knocked Out]]. Your character will then have about 3 [[turn]]s before they [[die]]. If they are damaged again within this duration they will also die. If combat is won before this time-limit is up, then that character will return to life, with 1 Current HP remaining. If combat is lost, then everyone will die (since everyone was Knocked Out)
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Sustaining damage in combat will reduce this value, and if it reaches 0, your character is [[Knocked Out]]. Your character will then have about 3 [[turn]]s before they [[die]]. If they are damaged again within this duration they will also die. If combat is won before this time-limit is up, then that character will return to life, with 1 Current HP remaining. If combat is lost, then everyone will die (since everyone was Knocked Out)
===Restoring===
===Restoring===
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===Monster Health===
===Monster Health===
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[[Monster]]s will always start a fight with current health equal to their Maximum Health, even if they sustained damage in a fight a few seconds before.
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[[Monster]]s will always start a fight with maximum Health, even if they sustained damage in a fight a few seconds before.
==Terminology==
==Terminology==
*"Health Point(s)" is often shortened to "HP", or referred to as "Life".
*"Health Point(s)" is often shortened to "HP", or referred to as "Life".
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*"Maximum Health Points" is often shortened to "Max HP".
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*"HP" is often used to refer to both Current and Maximum HP. "Max HP" is usually used to make the distinction when talking about both forms simultaneously.
[[Category:Characteristic]]
[[Category:Characteristic]]