2014-03-25



Above: This is the Oculus Rift development kit, which is compatible with Valve's just announced SteamVR.

Image Credit: Wikimedia Commons

Connect with leaders from the companies in this story, in real life: Come to the fourth annual VentureBeat Mobile Summit April 14-15 in Sausalito, Calif. Request an invitation.

Facebook owns your digital social life. Now it’s getting into your simulated life as well.

The social network has just announced that it has acquired Oculus VR, makers of the upcoming Oculus Rift head-mounted virtual-reality display, for $2 billion. That includes $400 million in cash as well as 23.1 million shares in Facebook stock with a current value of $1.6 billion.

The Oculus Rift is one of the most high-profile solutions for accomplishing virtual-reality vision. Players strap the device to their heads and all they can see is the Rift’s 3D display. The unit then tracks the players motion and orientation to render a virtual world. It is compatible with PC and anyone can make and release software for it.

While Oculus VR is currently working on a headset, it also plans to work on solving VR technology for touch and smell as well.

“Mobile is the platform of today, and now we’re also getting ready for the platforms of tomorrow,” Facebook founder Mark Zuckerberg said in a statement. “Oculus has the chance to create the most social platform ever and change the way we work, play, and communicate.”

“We are excited to work with Mark and the Facebook team to deliver the very best virtual reality platform in the world,” Oculus VR co-founder Brendan Iribe said. “We believe virtual reality will be heavily defined by social experiences that connect people in magical, new ways. It is a transformative and disruptive technology that enables the world to experience the impossible, and it’s only just the beginning.”

Oculus will continue working toward a commercial release of its hardware through its California-based headquarters.

In a post on his Facebook page, Zuckerberg explained that Facebook’s mission is expanding. While the company has focused recently on building apps for mobile, it wants to start looking to platforms beyond smartphones and tablets.

“We have a lot more to do on mobile, but at this point we feel we’re in a position where we can start focusing on what platforms will come next to enable even more useful, entertaining, and personal experiences,” wrote Zuckerberg. “This is where Oculus comes in.”

Oculus Rift started as a personal project of Iribe and Oculus VR co-founder Palmer Luckey. In 2012, the company took the device to Kickstarter to raise $250,000 from fans interested in crowdfunding. Gamers, excited by the prospect of working virtual reality, ended up contributing more than $2.4 million.

Oculus has since sent out thousands of early development-kit version of the Rift, and studios are already working on games. This kit has a relatively low-resolution screen and is missing some of the motion-tracking that the final unit will perform.

One of the earliest confirmed games is a space-flight sim titled Eve: Valkyrie. It puts players in the cockpit of fighter jet. When a virtual pilot looks up out of their ships viewport, they can really see everything around them. Here’s an early trailer that shows off some gameplay from Eve: Valkyrie in action:

During the recent Game Developers Conference in San Francisco last week, Oculus introduced a revised version of its development kit that it has started selling for $350.

Also at GDC, PlayStation maker Sony announced its own virtual-reality helmet called Project Morpheus that it will work with the company’s PS4 console.

Oculus is the latest in a string of acquisitions for Facebook. In February, Zuckerberg’s company acquired the chat program WhatsApp. Last year, the company picked up photo-sharing software Instagram.

Related articles

In a race with Sony, Oculus unveils improved Rift virtual reality dev kit (hands-on preview)

Programming guru John Carmack officially leaves id Software for Oculus VR

The DeanBeat: With Valve’s Steam Machines and Oculus VR’s funding, gaming innovation is getting interesting

Quake creator John Carmack joins Oculus VR as chief technology officer

GamesBeat 2014 — VentureBeat’s sixth annual event on disruption in the video game market — is coming up on Sept 15-16 in San Francisco. Purchase one of the first 50 tickets and save $400!

    

Show more