2012-09-12

Foreign listed companies in online games wow gold

World of Warcraft (microblogging) is a benchmark. wow items

Blizzard launched the gaming industry as a whole considered a model. As

of spring 2005, the costume is open test start until the spring of this

year, "World of Warcraft" in China seven years has experienced fame,

rolling the storm the full experience WOW. Both companies directly to

different fate However, it turned a lot of people that NetEase first

quarter report, with respect, and the increase in gross profit was

primarily part of the self-learning products, and yet the "World of

Warcraft" by a sales decline on.

This representation is exactly the same with the previous quarter,

and two years ago, it's the opposite. However, detailed data Netease

never disclosed. Sina science and technology is a series of monitoring

data that the internet cafe last two years in the costume of Warcraft

online number continues Rückl Frequently, which has a fall of almost

25%. Another embroidered in the industry, the data show, the costume of

Warcraft Online is last week to 310,000. wow MOP items

There is no time to reduce again NetEase fusion of Warcraft servers.

The online gaming industry also seems like a World of Warcraft before

from the high-speed channel. Price-earnings ratio Ratio is also a

reference. At the age of four or five years, online gaming companies

often complain that their performance is good, but the price-earnings

ratio Ratio is too low. In 2009, Shanda (microblogging) was 13 times

earnings, 16 times the perfect swim 15 times, 12-times the Giants. Is

not it the company online gaming, purely Netease, was 18 times earnings.

Today the situation Shanda three perfect round four times, eight

times the Giants. Wash the rice and Ninetowns, including normal all

listed Shuizhengguanli Chinese online game companies, the gains were

down to a single digit or negative. Third data show that Tencent,

Netease, Shanda, perfect surf, giant, six more than 80% market share of

the domestic Ndischen online game client Needless to say Tig, were

recovered, was the representative of the industry. wow power leveling

The gr th market share of the two is not a single operating business

online business ft ft - Tencent and Netease - in your pocket. But the

changes Ver K in the performance of these companies Able to see, revenue

fall to partially. The first quarter of 2009 and 2012, for example, has

to e-commerce Tencent 171%, swim 48.9%) obtained Ht, Netease (50%,

31.4%, 40.2% perfect, 0%, 50% 30%, the Giants -20.8%, 26.2%. (Shanda

data was not disclosed) If the contrast is the result of only the scene

can still h sslicher.

development and co ts Marketing gradually improved, the user is st

constantly streaming and how Even Tencent is also faced with the desire

to n finding HIGHEST growth point. tentacles home But now almost

omnipresent Ships, of course, the pressure is minimal. Their reaction is

It continues to create new products in all market segments by focusing

on extending the platform game for the field of entertainment. global

Konjunkturabschw chung has Warcraft no influence on the attitude of the

Blizzard NetEase. Grabbed the agent the right, three years use sp ter,

NetEase announced the re-completion of the new three-year World of

Warcraft and Blizzard renewal. To that end, Blizzard NetEase to a

hardening COOLING minimum of $ 200 million (1.3 billion yuan), including

normal pay to the payment of copyright Blizzard, consulting fees and

expenses minimum requirements for marketing. wow MOP power leveling

below the amount Above and years want nothing less. NetEase a

relationship more stable and durable, and not Ninetowns once and put all

the charges in the K body Blizzard . According to Netease CEO Ding Lei,

Netease independently-dependent research and development of 3D fantasy

online game "World 3" last year, more than double the growth.

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