Foreign listed companies in online games wow gold
World of Warcraft (microblogging) is a benchmark. wow items
Blizzard launched the gaming industry as a whole considered a model. As
of spring 2005, the costume is open test start until the spring of this
year, "World of Warcraft" in China seven years has experienced fame,
rolling the storm the full experience WOW. Both companies directly to
different fate However, it turned a lot of people that NetEase first
quarter report, with respect, and the increase in gross profit was
primarily part of the self-learning products, and yet the "World of
Warcraft" by a sales decline on.
This representation is exactly the same with the previous quarter,
and two years ago, it's the opposite. However, detailed data Netease
never disclosed. Sina science and technology is a series of monitoring
data that the internet cafe last two years in the costume of Warcraft
online number continues Rückl Frequently, which has a fall of almost
25%. Another embroidered in the industry, the data show, the costume of
Warcraft Online is last week to 310,000. wow MOP items
There is no time to reduce again NetEase fusion of Warcraft servers.
The online gaming industry also seems like a World of Warcraft before
from the high-speed channel. Price-earnings ratio Ratio is also a
reference. At the age of four or five years, online gaming companies
often complain that their performance is good, but the price-earnings
ratio Ratio is too low. In 2009, Shanda (microblogging) was 13 times
earnings, 16 times the perfect swim 15 times, 12-times the Giants. Is
not it the company online gaming, purely Netease, was 18 times earnings.
Today the situation Shanda three perfect round four times, eight
times the Giants. Wash the rice and Ninetowns, including normal all
listed Shuizhengguanli Chinese online game companies, the gains were
down to a single digit or negative. Third data show that Tencent,
Netease, Shanda, perfect surf, giant, six more than 80% market share of
the domestic Ndischen online game client Needless to say Tig, were
recovered, was the representative of the industry. wow power leveling
The gr th market share of the two is not a single operating business
online business ft ft - Tencent and Netease - in your pocket. But the
changes Ver K in the performance of these companies Able to see, revenue
fall to partially. The first quarter of 2009 and 2012, for example, has
to e-commerce Tencent 171%, swim 48.9%) obtained Ht, Netease (50%,
31.4%, 40.2% perfect, 0%, 50% 30%, the Giants -20.8%, 26.2%. (Shanda
data was not disclosed) If the contrast is the result of only the scene
can still h sslicher.
development and co ts Marketing gradually improved, the user is st
constantly streaming and how Even Tencent is also faced with the desire
to n finding HIGHEST growth point. tentacles home But now almost
omnipresent Ships, of course, the pressure is minimal. Their reaction is
It continues to create new products in all market segments by focusing
on extending the platform game for the field of entertainment. global
Konjunkturabschw chung has Warcraft no influence on the attitude of the
Blizzard NetEase. Grabbed the agent the right, three years use sp ter,
NetEase announced the re-completion of the new three-year World of
Warcraft and Blizzard renewal. To that end, Blizzard NetEase to a
hardening COOLING minimum of $ 200 million (1.3 billion yuan), including
normal pay to the payment of copyright Blizzard, consulting fees and
expenses minimum requirements for marketing. wow MOP power leveling
below the amount Above and years want nothing less. NetEase a
relationship more stable and durable, and not Ninetowns once and put all
the charges in the K body Blizzard . According to Netease CEO Ding Lei,
Netease independently-dependent research and development of 3D fantasy
online game "World 3" last year, more than double the growth.