2015-09-04



All adventurers know that allies are crucial to success. Having a guild to watch your back will provide you with more protection and opportunity than any armor on the market. In Update 2.0, your guild will have more to do together, and more to earn, than ever before.

Restructuring your guild

Before we get into specifics on new guild systems, note that Update 2.0 will set the maximum amount of adventurers in a single guild at 100. This change has been made in order to provide balance – both between guilds in our new Guild Dominion system and in our new guild leveling mechanics.

After the release of Update 2.0 on September 12, all guilds must adhere to this new cap. Your guilds will be reformed in the following ways depending on which server you are on:

New Evolution Servers: After the Evolution takes place, all guilds will be temporarily disbanded. You will need to reform your guilds under the new Update 2.0 100 adventurer cap.

Fresh Start Servers: Morpheus and Rangora will launch with Update 2.0 rules, and the guilds you will form will be limited to 100 adventurers.

Legacy Servers: These servers are those not affected by the Evolution. After Update 2.0 releases, all guild members will be temporarily removed from their guilds. The leader will remain in the guild and will be able to invite up to 100 players back into their guild. While there will later be rules that will prevent guild hopping, these rules will be temporarily disabled until guilds can be stabilized.

While we realize that some guilds do have more than 100 players, we encourage these guilds to create multiple divisions of 100 players that work together in the game’s open world aspects.

Recruit more allies

With Update 2.0, recruiting and advertising your guild to the wider community has never been easier! Guilds can now choose to advertise within the game’s Guild Search function, and guild leaders can now view and manage membership applications from those who are interested.

After paying a small fee, guilds can fill out a recruitment form that specifies their interest and leave a message up to 100 characters long. This Guild Recruiting notice will be listed for 3 days if you pay 10 gold, or 9 days for 20 gold.

Adventurers who respond to the recruitment posting can send a short message that will be placed into a guild’s “pending applications” section. Guild leaders can then review the applications and approve those who make the cut or deny those who don’t. Any guild can have up to 50 pending applications at once, and you may have up to 100 adventurers in your guild.

Rise through the ranks

With new allies at your side, guilds will now be able to gain experience and rise through brand new Guild Levels. Each Level offers additional passive bonuses that all members of the guild can take advantage of, and leveling also unlocks new items for purchase in the Guild Prestige Shop.

Guilds gain experience by completing special guild quests, when a guild member levels up between levels 10 and 55, when the guild participates in sieges, and when the guild is involved in a Dominion declaration. (More on Guild Dominions later!) Wins in sieges and Dominion offer more experience than losses.

Guilds can gain the following bonuses (based on the members of the Library Expedition) by leveling up:

Guild Level 1: Tahyang’s Energy – Increases Dash speed +15%.

Guild Level 2: Aranzeb’s Energy – Includes Tahyang’s Energy bonus and increases XP earned +7%.

Guild Level 3: Ollo’s Energy – Includes Aranzeb’s Energy bonuses and increases loot drop rate +7%.

Guild Level 4: Naima’s Energy – Includes Ollo’s Energy bonuses and decreases cooldown for Recall -15%, decreases Recall cast time -7%.

Guild Level 5: Inoch’s Energy – Includes Naima’s Energy bonuses and Increases Honor Points +250 on jury’s verdict.

Guild Level 6: Lucius’s Energy – Includes Inoch’s Energy bonuses and temporarily increases Glider speed when using skills like Glider Nitro and Somersault.

Guild Level 7: Kyprosa’s Energy – Includes Lucius’s Energy bonuses and decreases ships/vehicle summoning cast time -20%.

Guild Level 8: Eanna’s Energy – Includes Kyprosa’s Energy bonuses and decreases Rebirth Trauma -1min.

Prestige points can be spent in the Guild Prestige shop for unique items, including Epherium Cloaks, Pinion Portals, Guild Flares for summoning guild members to a marked location, protection from Dominion Declarations, and Vivid Lunascales. (Lunascales also never fail to socket when added to equipment!)

Conquer those who stand before you

With brand-new items and bonuses in hand, it’s time to wage war on your enemies through Guild Dominion.

Dominions are sanctioned conflicts that will not be interrupted by the guards of Erenor and can take place anywhere, even in Peace Zones. Only Mirage Isle, Trials, Prisons, Mistmerrow, and Arenas are safe from the influence of a Guild Dominion.

Any guild that is above level 3 can issue a war against any other guild above level 3 that’s not protected by Dominion Protection status. Once war is declared, both sides will become red enemies for one hour. At the end of the hour, whichever guild has more kills will be declared the victor. If neither side scores 10 kills, the war is considered a draw. Both winning and losing guilds will receive guild experience and Prestige points, with the winning guild receiving more.

During the Dominion, no bloodstains are generated and your Hostile Faction Kills will increase, but you will not be able to earn Honor Points through kills. Guilds will also not be able to accept new members, guild members won’t be able to leave, and kills from members added to participating guilds just prior to the war will not count. These newly added players will also be attacked by guards in safe zones if they start a fight, as normal.

Dominions can be declared up to three times per day against the same guild. After the third war is fought, the guild will receive Dominion Protection status, which will protect them from further fights. Dominion Protection is removed every night at 12am server time.

War isn’t cheap, however, and declaring Dominion against another guild will cost the attacking guild gold.

The first fight in a day costs 100 gold to declare.

The second fight costs 500 gold.

The third fight costs 2500 gold.

Lead your guild to glory!

These guild systems are just one more piece of everything included in Update 2.0: Heroes Awaken. Check back in the coming weeks for more information on what’s coming to ArcheAge!

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