2014-04-29

Hi all, it's back to the duck old days with the return of the Greenery King


(from Google Images, not going to settle for a duck)

★ One Day Exclusive Soulmaster Battle: ★

『The King From Afar』

Time: Apr 30 (Wed)

Rewards:


(from ToS Wiki)

Spirits' Guide - The Greenery King

Max Level Stats:

HP: 2798

Attack: 1062

RCR: 138

Total : 3998
Team cost: 35

EXP to MAX: 6,000,000

Active: Runestone Symphony - Beast - Dissolving three kind of runestones or above (except for heart) in 1 turn, Beast attack 200%. Min CD: 12

Leader: Authority of Beasts - Beast Attack x 250% and Recovery x 150%

Passive Skill: Blessing from the Beasts

Whenever a Paladuck's active skill becomes ready (immediately after activation), Greenery King's CD is reduced by 1. This will only occur when Greenery King is leader (ally/follower will not work) and there is at least 3 Paladucks in team.

Publicly recognized as one of the major letdowns among SM cards, more so with the release of PR Schemas. The hidden skill is not very useful either, since the main driving force of Beasts team are probably quick and powerful converts.

Still, the King of Ducks may still find his place in a beast team if you need either of his skills, which are really handy, but outclassed by other skills available.

Battle Info:

Soulmaster: [Drop rate: 100%] [Stamina: 50, Exp: 5000]

Stage 1:

Ladybug: HP 18994 Damage 6877 CD 1 Converts all water runestones to fire runestones.

Astrologer Frog: HP 39708 Damage 6041 CD 1 Can only be damaged up to 50% of its max HP each turn, excludes active skills.

Yellow Bee: HP 29014 Damage 6221 CD 2 The enemy ignores all debuff effects, e.g. Defense break, Freeze, Poison etc.

Wizard Fish: HP 61953 Damage 6356 CD 2 Drops Masked Runes. Can still be dissolved if aligned correctly.

Stage 2:

Water Paladin: HP 234K Damage 4725 CD 2 Attack increases by 40% for every Fiend on your team, up to 300% of the base attack.

Earth Paladin: HP 234K Damage 4727 CD 2 Attack increases by 40% for every Human on your team, up to 300% of the base attack.

Light Paladin: HP 234K Damage 4954 CD 2 Attack increases by 40% for every God on your team, up to 300% of the base attack.

Stage 3:
Only one of the following:

PQoW: HP 641K Damage 6270 CD 1 Enchanted Runestones must be dissolved to deal damage to the enemy.

PKoF: HP 630K Damage 6690 CD 1 Enchanted Runestones must be dissolved to deal damage to the enemy.

PKoE: HP 635K Damage 6273 CD 1 Enchanted Runestones must be dissolved to deal damage to the enemy.

PKoL: HP 646K Damage 6687 CD 1 Enchanted Runestones must be dissolved to deal damage to the enemy.

PKoD: HP 641K Damage 6690 CD 1 Enchanted Runestones must be dissolved to deal damage to the enemy.

Stage 4:

Paladin Gladiator: HP 463K Damage 9680 CD 1 Can only be damage up to 20% of its HP, excludes active skills.

Paladin Fighter: HP 474K Damage 10644 CD 2 Attack increases as HP decreases, attacks twice when HP below 30%.

For the Trojan ability, the multiplier is as follow at its respective HP value.

90%: 1.5x

75%: 2.0x

60%: 2.5x

50%: 3.0x

40%: 6-7x

20%: 20.0x

In addition, the enemy will attack twice when it's HP reaches below 30%.

Stage 5: Greenery King: HP 2.06Million Damage 10520 CD 1 Defense 9800, Water, Fire and Earth runestones must be dissolved to damage the enemy.

Strategy:

Not too difficult battle as of present, given that this was one of the toughest SM at its first release. Most teams, will be able to clear this battle if you have the right cards to fill the different roles needed.

Stage 1 shouldn't be much of a problem, just kill the problematic ladybug, and pick 1 of the remaining 3 to stall on.

Stage 2 isn't too difficult if you dispose of the one which is strong against the race that makes up the majority of your team. The remaining two should not pose a problem. If needed, keep 1 alive and stall.

Stage 3 is a cakewalk given the capabilities offered by the teams today. Get an enchanted rune out manually or by an active skill and burst it down. If not, you can always slowly grind it down if you have the RCR for it.

Stage 4 is probably the most problematic stage in this battle. Destroy the Paladin Fighter (Fire), before he hits you. Either way, you probably won't be able to tank both hits together. Next up is the Tumbler Shield, which shouldn't be a problem if you have a Control. If not, active skills that provide massive heals work too. Or, you can rely on Elf Queen to carry you through this stage.

Stage 5, if you still have your bursts ready, makes for a supernova finish. Just use all your actives when the three required colors are on the board and finish him off. Bringing a time tunnel, or even better, a PR Starter will be helpful in putting the required runes together and searching for lacking runes if needed. Either way, if you have a good burst left, this stage is not a problem either way.

As I'm not too good with defensive teams, I'll try to find some videos and let them do the talking.

Good luck!

Hall Of Fame

So, the following teams have cleared the battle:

*All Videos belong to their respective owners

**Disclaimer: All teams are subject to team level and players' skill, it may not work even if you have an identical set-up.

***Number of diamonds used, if any, will be shown in brackets beside the team composition.

1) Loki + Baphomet/Odin/Isabell/Castor Pollux + Daji

2) Saruman + Baphomet/Saruman/Isabell/Castor Pollux + Saruman

3) Carrie + Urd/PQOW/PQOW/Cateua Ravniss + Carrie

4) Cthuga + Gargoyle/Honor/Novalis/Ursula + Ursula

As always, feel free to share your rants, thoughts and strategies. If you need help in building a team for this battle, do not feel shy to seek for it here. Good luck on everyone bringing the Greenery King home with you too!

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