2012-10-25

Minecraft 1.4 is finally hear, just in time for Halloween.

This update is dubbed the "Scary update" and includes a lot of features for Halloween.

As usual, I have setup a temp server for 1.4. There is no plugins, so greifing cannot be controlled, so build far out. Also this map will actually not be going anywhere and will be backed up this time, since we have a better server than before.

IP: temp.topminecraft.net

Check the changes in the image below or for a full list, click the spoiler.



Spoiler: 1.4 Changes/Updates Full List

Improved server list

Server IPs can now be hidden individually when editing or adding a server

Server version is now displayed left of the connection bars

Server ping tooltip now shows if the server and client have mismatching protocol versions

Mismatching servers can't be joined

Improved settings menu

Renamed Chat Settings to Multiplayer Settings

Added an option for cape-owners to hide their capes in-game

Added Fullscreen and VSync toggles

Improved F3 mode

The piechart is now shown when using shift+F3 instead of vice versa

Added the cardinal direction and the degree value to the f value indicating the direction the player is facing

Now shows which chunk and where in that chunk the player is in on X and Z values

Pressing P while holding F3 will toggle the auto-pause when the Minecraft window loses focus

Pressing H while holding F3 will toggle detailed item descriptions, which additionally show item id, damage value, color code, tool/armor/weapon damage and map zoom level and scale on the tooltip

Updated language files

Gameplay

Improved Multiplayer

Spawn protection now is disabled if there's nothing in ops.txt

Spawn protection radius can now be changed in the server.properties file

Improved Creative inventory

Items can now be cloned by using Pick Block on them - An item stack with the highest amount of items possible in it will be created

Items can now be shift-clicked around on the survival inventory screen

Improved General inventory

Pressing the 1-9 hotkeys while hovering over an item will exchange that item with the one from the corresponding hotbar slot

Status effects now cause the inventory window to be off-center regardless of screen aspect ratio

Added & improved a few commands

Added /difficulty command to change difficulty[1]

/difficulty 0 = peaceful

/difficulty 1 = easy

/difficulty 2 = normal

/difficulty 3 = hard

Toggling PvP[2]

Added /spawnpoint to change your own or other players' spawnpoint to where you are standing or to specified coordinates

/spawnpoint

Added /w, an alias for /tell

Added /weather to change the current weather and optionally set the duration for the new weather

/weather [clear | rain | thunder]

Added /gamerule

to look up and change gamerules regarding Command Block output

/gamerule doFireTick - Whether fire should spread

/gamerule doMobLoot - Whether mobs should drop items

/gamerule doMobSpawning - Whether mobs should naturally spawn

/gamerule doTileDrops - Whether blocks should have drops (does not work for paintings)

/gamerule keepInventory - Whether the player should keep items in their inventory if they die.

/gamerule mobGriefing - Whether creepers, endermen and withers should be able to change blocks.

Added /clear to clear a specified player's entire inventory or remove only one block/item from it

Changed /xp so it can be used to give and take entire experience levels by appending "L" to the number

Changed /tp to work with relative coordinates

Added command target selectors[3][4][5]

Available selectors:

@p - Closest player

@a - All players

@r - Random player

Can have arguments specified in [] using the syntax x=0, where x is the argument

Available arguments:

x,y,z - Coordinates

r - Range

m - Gamemode

l - Minumum experience level

lm - Maximum experience level

rm - Minimum range

Special argument only usable with @a:

c - the maximum count of players to return. Numbers below 0 will make it return the last x amount of entries

Updated the sound engine

Added sounds for placing Wood-, Stone-, Plant-, Sand- and Gravel-like blocks

Added sounds for walking on Sand, Gravel, Soulsand, Grass and Stone

Added sounds for zombies, skeletons, cows, pigs, spiders, endermen, ghasts, silverfish, magma cubes, wolves, the ender dragon, bats and the anvil.

Added sounds for curing a zombie, infecting a villager and a remedy sound.

Added sounds for setting things on fire and shearing sheep

Added sounds for climbing ladders and riding minecarts

Added a sound for levelling up which is played every 5 levels

Added constant noise to liquids

Improved Portals

Mobs, items and projectiles now pass through them, preserving momentum[6][7][8]

Entities will pass through instantly, but at a longer "cooldown"[9]

Portals will allow fire burning entities like blazes to leave the Nether and potentially burn things[10]

Portals will teleport an entity relative to where it entered[11][12]

Players are now positioned correctly when going through Nether Portals

Nether Portals are now instant for players in Creative mode

Improved Adventure mode

Blocks can now be mined with the proper tools

Blocks can now be placed

Improved Breeding

Chickens now use seeds instead of wheat to breed[13]

Pigs now use carrots instead of wheat to breed

You can now restore a desolate village or create a completely new village[14]

Added & changed many minor things

Added Boss Names above boss health bars

Experience is now awarded for fishing and breeding

Worlds can now be re-created from the world selection screen

Changed many items, improving item icon style to be more consistent

Items spawned using /give are picked up almost instantly now

Doors, trapdoors, levers and buttons are no longer triggerable with the left mouse button[15]

Added an NBT tag for items to have lores

Added an NBT tag for mobs to decide whether they can despawn

Fixed many bugs

Fixed /me command only working for ops

Fixed /tell not working correctly

Partially cured lighting glitches

Fixed held items being colored when wearing tinted blocks/armor

Fixed the second layer on skins not being placed correctly when sneaking

Blazes now properly spawn in Nether Fortresses

Fixed pets teleporting around randomly

Fixed PvP-disabled servers still allowing players to set other players on fire using Fire Aspect enchanted swords

Fixed entities in minecarts becoming invisible

Fixed mobs randomly suffocating

Fixed stairs, slabs & fences glitching visually sometimes

Fixed mobs falling through blocks

Fixed wet wolves looking way too scary

World Generation

Customizable World generation[16]

Made superflat worlds customizable[17][18]

Are now made up of layers specified with block id, data value and height

Biome can now be changed

All generation settings are stored in a preset, which can be shared and re-used

Terrain can now be decorated and structures other than villages can spawn

Default presets:

Classic Flat - 2;7,2x3,2;1;village

Tunnelers' Dream - 2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft

Water World - 2;7,5x1,5x3,5x12,90x9;1;biome_1,village

Overworld -2;7,59x1,3x3,2;1;stronghold,biome_1,village,decoration,dungeon,lake,mineshaft,la​va_lake

Snowy Kingdom - 2;7,59x1,3x3,2,78;12;biome_1,village

Bottomless Pit - 2;2x4,3x3,2;1;biome_1,village

Desert - 2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft

Redstone Ready -

Preset format with example: 95;35:2;2x20;1;stronghold – 95 is the format version, followed by a semicolon and the layer information. Every new layer is separated by a comma and must consist of the block id (35) and can additionally have :2 appended to specify 2 as the data value. Before that, you can put 2x to specify that this layer should be put 2 times. After a semicolon follows the biome id. After another semicolon follow all structures to be generated, including their options.

Added Witch Huts in swamps[19]

Silverfish blocks now rarely generate in Extreme Hills biomes

On average, nearly one Silverfish block is generated per Extreme Hills chunk

Carrots and potatoes can now be found growing in villages [20]

Blocks & Items

Command blocks

Runs editable commands when triggered by redstone

Intended for adventure maps

Can only be edited by OPs, as long as enable-command-block in server.properties is enabled

Only obtainable using /give playername 137[21][22]

Can operate in silent mode where it doesn't display commands in the chat box. [23]

Beacons

Intended as an endgame block

Continuously glows and gives a selected status effect to players within 16 blocks while beaming a beacon of light directly upwards (as bright as glowstone)

Activated by building a solid pyramid of iron/gold/emerald/diamond blocks underneath and selecting an effect

The cheapest configuration requires 9 blocks, while the best configuration requires 164 blocks

Has to be directly exposed to skylight to work

Building square platforms of increasing size and the same material per layer will activate it and increase range and status effect selection

Viable materials are iron, gold, diamond and emerald blocks

Changing selected status effects costs 1 emerald, diamond, gold ingot or iron ingot

Unlockable effects, with increasing amount of required layers of blocks required:

Speed and Haste

Resistance and Jump Boost

Strength

When all 4 layers of blocks underneath are built correctly, a second status effect can be chosen

This second status effect is Regeneration or tier II of the previously chosen effect

Effects given by the Beacon will have less intrusive particles than others on the screen, such as those of potions

Anvils[24]

Used for repairing and combining enchanted items as well as for renaming any item/block for experience levels

Tools can also be repaired using one piece of their material

Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists

Conflicting enchantments will be removed and only the first one will be kept

Becomes damaged from using and dropping it - Damage persists in inventory and splits up into 3 categories: Anvil, Slightly Damaged Anvil & Very Damaged Anvil

Can be placed in 4 orientations, but can't be moved by pistons

Experience level cost depends on enchantment levels & rarities, whether the item will be renamed and whether the item has been used with an anvil before - Maximum experience level cost is 39 levels, unless in Creative mode[25]

For a more detailed explanation on how enchantments are combined using the anvil, see the Anvil mechanics page

Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one - Players killed by a falling anvil cause the death message "Player was squashed by a falling anvil" to appear in chat

Certain blocks are destroyed when an anvil falls on them: levers, buttons, torches, redstone torches, redstone repeaters, flower pots, rails & mob heads

Mob Spawners

Added a few NBT tags to change a few key spawning rules

Range can now be changed

Maximum amount of spawned entities within spawning range can now be changed

Horizontal spawning radius can now be changed

Spawned mobs can wear and carry any items and blocks as well as have a custom drop rate of held items

Added an NBT tag for mobs to decide whether they can despawn

Added an NBT tag for mobs to decide whether they are invincible

Repeaters

Can now be locked by powering their sides with another repeater

When locked, they show a little bedrock barrier in place of the delay indicator torch and won't change their output signal

Flower Pots [26]

Lets players plant all kinds of saplings, mushrooms, flowers, cacti, dead shrubs and ferns [27]

Using pick block on it gives the potted plant

Right-click it with something to plant it, hit it to get both back

Cobblestone Walls [28]

Available in cobblestone and moss stone variants

Behave like fences - Connect to each other, to other blocks and to fence gates & have a 1.5 blocks high collision box

Have a different, higher shape in corners and when blocks are placed on them

Wooden logs

Changed placement: Instead of facing the player, it will face the surface it is placed on

Place it on the side of a block to get a sideways log.

Place it on the top or bottom of a block to get a topside log.

Stairs

Now connect to other stairs to form corner stairs [29]

Item Frames [30]

All items and blocks can be framed [31]

Clocks, compasses and maps function - Maps show only one marker, the frame itself [32][33][34]

Mounted maps show markers on copies of that map

Using pick block on it gives the framed item/block, but only works in Creative

Paintings

Added Wither painting

Mob Heads [35]

Are very rarely dropped when mobs are killed by players

Only drop from Wither Skeletons, but also exist for creepers, zombies, skeletons and players

Can be put on the ground in 16 orientations and hung on walls

Can be worn

Using external editors or mods player skulls can be assigned to specific players - They then have tooltip "Player's Head"

Add the NBT tag "SkullOwner" -> (player name) on the skull items.

Trapdoors

Can now be placed on the top half of blocks [36]

Placement works similar to that of slabs and stairs

Buttons

Now stays active for 0.2 seconds longer

New crafting recipe – Only 1 stone block required

Wooden Buttons

Additionally can be activated by arrows

Requires 1 wooden plank to craft

Fire

Now spreads more aggressively depending on difficulty[37]

Saplings

Decreased hitbox size

TNT

Is now triggered by flaming arrows

Potatoes

Can be planted on hydrated soil and drop 1-4 potatoes when fully grown

Can be grown instantly using bonemeal

Can be Smelted to receive a baked potato

Rarely drop poisoned potatoes

Potatoes give 0.5 hunger points, poisoned potatoes give 1 hunger point and have a chance to poison you, baked potatoes give 3 hunger points

Carrots

Can be planted on hydrated soil and drop 2-4 carrots when fully grown

Can be grown instantly using bonemeal

Can be crafted surrounded with 8 gold nuggets to get a golden carrot

Carrots give 2 hunger points, golden carrots give 3 hunger points

Carrot on a Stick

Used to control pigs

When held, it dictates the direction pigs players are riding will head in

Nearby pigs flock towards players holding it

Slowly loses durability when riding pigs

Pigs start slow but end up going about 5 blocks per second[38]

Can be right-clicked to give the pig a short speed boost - This takes up a chunk of the durability

The pigs ‘eat’ the carrot eventually, leaving the player a fishing rod and will require another carrot to continue riding. [39][40]

To craft, the carrot must be placed at a diagonal below the fishing rod[41]

Pumpkin Pie [42]

Restores 4 hunger points

The crafting recipe is shapeless: assemble a Pumpkin, Egg and Sugar into the crafting inventory

Nether Star

Drops from Withers

Used to craft the Beacon

Glows like an enchanted item

Night Vision Potion

Brewed by adding a Golden Carrot to an Awkward Potion

Invisibility Potion [43]

Effect now hides the nametag and cape[44]

Mobs only attack you when you walk into them or attack them

Splash potions of invisibility can also make mobs partially invisible, although eyes of some mobs still show

Brewed by adding a Fermented Spider Eye to a Potion of Night Vision

Potions

Can now have any available potion effects, level and duration

Data are saved using NBT tags, but potions retain their original color

Maps

Are now crafted as an Empty Map and will become a real map by right-clicking

Start out at their closest zoom level and can be extended by adding more paper [45]

Players see other players moving around on the same map

Craft an existing map with an empty map to receive an extra copy of the map [46]

Removed text overlay

Are labelled 'Map #0' and so on

Now align to a grid and can be stacked to 64

When outside a map's range, the player is displayed as a small circle at the edge

Armor

Diamond Armor sleeves now have a notch on the inner side

Completely revamped leather armor

Leather Armor

Can now be dyed in 16,777,216 potential different colors [47] [48]

Putting it in a crafting grid with dyes applies all colors

Dyed armor's tooltip will display ‘’Dyed’’

Right-click dyed armor on cauldrons to wash it and remove some water from the cauldron [49]

Changed item and model color and texture

Now uses two overlayed textures, one being the color

Mobs

Wither

Three-headed flying player-created boss mob shooting projectiles at mobs that are not undead and players

Place 4 pieces of Soulsand in a T-shape and place 3 Wither Skeleton Skulls on top to summon it

After spawning, it flashes blue, builds up health, grows slightly and is invincible for a few seconds - Then it explodes and starts attacking players and mobs

Each head can fire projectiles, so called Wither Skulls, at different targets - Projectiles explode on impact

Shoots two kinds of projectile - a blue one from the little heads, targeting mobs and a dark one from the big head targeting players

When hit by projectiles, players get the ‘’Wither II’’ effect, which acts like a slower poison effect that can kill and turns affected players' health bars' hearts black

Constantly regenerates health

Gains Wither armor when taken down to half health, making it immune to arrows

Drops a Nether Star when killed

Darkens the sky when spawned in the Overworld

Wither Skeletons

Carry and rarely drop Stone swords when killed by players

Drop bones, coal, and rarely wither skulls

Give players Wither effect when hitting them

Spawn in Nether Fortresses

Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [50] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [51][52][53][54][55][56][57][58][59] - Items that are picked up will have a 100% chance of dropping after dying[60] - When killed, they drop what they are holding [61] [62]

All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob

Rare tool drops now are damaged when it drops

More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players

Witch

Looks like an offshoot villager

Throws splash potions of poison, slowness, weakness and instant damage at players

Holds a potion and wiggles its magical nose with a wart on it when attacking

Has a hat, which sometimes emits particles

Regenerates health over time

Drinks potions of instant health and fire resistance to defend themselves in combat

Is immune to 80% of splash potions' effects

Drops Sticks, Glowstone, Redstone, Gunpowder, Sugar, Spider Eyes, Empty Bottles & Water Bottles when killed

Has a chance to drop the potion it is holding if killed by players

Spawn in Witch Huts in swamps

Bats[63]

Hang on the ceiling when idle, starts flying when players come near

Spawn in dark caves

Sleep at day

Don't trigger pressure plates or tripwire

Tamed wolves

Their collars can now be dyed by right-clicking the wolf with dye [64]

Iron Golems

Now attack creepers, Slimes and Magma Cubes

All hostile mobs

Will now jump down to players as long as they can survive the fall

Depending on difficulty, they are willing to take more damage

Creepers

Will start exploding when they hit the ground, with explosions being more imminent with higher falls

Can now have custom explosion radius and fuse timer using edited mob spawners and NBT tags

Zombies

Will now rarely spawn with armor of all kinds, sometimes enchanted

Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [50] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [65][66][67][68][69][70][71][72][73] - Items that are picked up will have a 100% chance of dropping after dying[74] - When killed, they drop what they are holding [75] [76]

All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob

Rare tool drops now are damaged when it drops

More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players

When wearing helmets, they will not burn up - Instead all damage will is applied to the helmet [77]

Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks

Now have a chance, depending on difficulty, to infect villagers after killing them - The villager then gets replaced with a villager zombie on death [78] [79]

On Normal difficulty, there is a 50% chance of infection and on Hard difficulty there is a 100% chance of infection[80]

Infected baby villagers turn into baby villager zombies [81][82]

Baby zombies are 50% faster, don't age, don't burn up in the sun and can wear armor[83][84][85][86][87]

Right-clicking a villager zombie under the influence of a Weakness potion with a golden apple will invert their potion effect, make them wiggle slightly and eventually turn back into a villager [88]

Now rarely spawn holding iron swords or iron shovels

When holding something in their hands, their arms move upwards when attacking

Added baby zombie, which is only spawnable using mods or third-party tools

Will now rarely drop carrots and potatoes when killed by players

Skeletons

Will now rarely spawn with armor of all kinds, sometimes enchanted

Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [50] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [89][90][91][92][93][94][95][96][97] - Items that are picked up will have a 100% chance of dropping after dying[98] - When killed, they drop what they are holding [99] [100]

All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob

Rare tool drops now are damaged when it drops

More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players

When wearing helmets, they will not burn up - Instead all damage is applied to the helmet [77]

Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks

Now sometimes, carry enchanted bows - Those items can be dropped when killed by players

Zombie Pigmen

Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [50] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [101][102][103][104][105][106][107][108][109] - Items that are picked up will have a 100% chance of dropping after dying[110] - When killed, they drop what they are holding [111] [112]

All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob

Rare tool drops now are damaged when it drops

More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players

Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks

Now rarely carry enchanted golden swords

Dropped Golden Swords now sometimes are damaged

Added baby Zombie Pigman, which is only spawnable using mods or third-party tools

Villagers

Improved villagers to make them more self-aware[113]

All villagers of one village can now like and dislike specific players [114]

Will like players more for trading with them [115]

Will like players less for hurting them or their golems

When players are really disliked, iron golems of that village can become aggressive towards those players

After a villager dies to natural causes, excluding mobs, while a player is within 16 blocks or if a mob kills a villager, no baby villagers will be produced in the next few minutes

Changed and added some trades to counteract emerald farming and improve gameplay

Will show particle effects indicating a change of liking towards a player

Pigs

Can now accelerate to up to 5 m/s

Now drop their saddle when killed

Slimes

Now spawn in swamps at night

Sheep

Sheep from spawn eggs can now spawn natural colored sheep (white, gray, brown, pink, etc.)

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