We don’t know nearly enough about Destiny, the next big shooter from Bungie, to say whether it will live up to the hype. But at the very least, I want to believe. The company that created Halo–and two years ago left the series behind to work with publisher Activision on something new–has set its sights high. It’s promising a kind of massive online shooter where you roam the solar system, meet other players along the way, and together fight bad guys and collect awesome loot. Yes, that sounds like the first-person shooter equivalent of World of Warcraft (or maybe Guild Wars), but you know what? No one’s actually pulled it off before. So count me on board with Destiny’s high-level concept, but also somewhat skeptical given that we’re in the dark about many of the key details. Here’s what I’m left wondering: What does it feel like to actually play it? Bungie has said plenty about the sort of meta-experiences that it wants to provide–those moments where you’re miraculously saved by an incoming player, or gambling for gear in hub cities, or drawn in to unexpected adventures. But those layers of role-playing are just icing. What about the actual running around and shooting stuff? You can see a few seconds of the game at about 3:18 in this video, but in that brief glimpse it’s hard to tell Destiny apart from any other first-person shooter. There’s plenty of nitty-gritty to wonder about, like what the game’s character classes will be, or how vehicles will come into play, but I’m more curious on a general level: Will Bungie stick closely to Halo’s tried-and-true formula, or try to reinvent the shooter as it did so many years ago? How much will the structure remind us of other MMOs? Bungie and publisher Activision desperately don’t want to paint Destiny as an MMO. They’ve even created their own jargon, “shared world shooter,” which as far as I can tell means exactly the same thing. Despite the lofty promises, I’m guessing Destiny will at times