Development
← Older revision
Revision as of 17:45, 6 August 2013
Line 23:
Line 23:
The final version of the game includes the model, animations, and textures for the final boss, the Demon; however, the final battle was never properly implemented, and even though the final credits appear, the game never actually ends. Consequently, Wally does not show himself and Princess No-Knees never escapes the dungeon.
The final version of the game includes the model, animations, and textures for the final boss, the Demon; however, the final battle was never properly implemented, and even though the final credits appear, the game never actually ends. Consequently, Wally does not show himself and Princess No-Knees never escapes the dungeon.
+
+
Jeep Barnett, a developer of the game and current employee at [[Valve Corporation|Valve]], stated on the now-defunct forums of Narbacular Drop, that the final chapter of the game, ''Fire with Fire'', "was a hint as to how to beat the final boss who would [throw] fire balls at you that you need to redirect through a portal." <ref>[http://web.archive.org/web/20071212110322/http://www.nuclearmonkeysoftware.com/forums/index.php?topic=123.msg451#msg451 Nuclear Monkey Software forums, archived]</ref> {{Spoiler|The concept behind redirecting an enemy's attack would return in the climatic battle of ''Portal'', between [[Chell]] and [[GLaDOS]].}}
== Update history ==
== Update history ==