2017-03-02

The master-detail design pattern is an incredibly popular way to build mobile apps, regardless of whether you’re building for native or for the web. Angular is well suited for implementing master-detail interfaces, as it has a number of the necessary features you need baked in, such as data binding, routing, services, and a whole lot more.

This article is a comprehensive step-by-step tutorial for creating master-detail UIs with Angular. If you follow along throughout, you should know everything you need to build your own master-detail interfaces for your clients or company. There’s a lot to cover, so let’s jump right in.

Note: Angular’s applicability for these sort of mobile-centric user interfaces is one of the reasons Angular works so well in native mobile frameworks like NativeScript. Although this tutorial covers using Angular to build a web app, a complete NativeScript implementation of this tutorial’s interface is available on GitHub for your reference.

Our Sample App

Master-detail interfaces work best when you have a large list of some type of data, and the individual items in the list have details associated with them — details that the user needs to view or modify.

The Twitter mobile app is a perfect example of a master-detail UI in action. The main screen is a giant “master” list of tweets that the user can tap on. When the user does tap, they’re taken to an additional “details” screen with additional information on the tweet.



In this tutorial you’ll use the popular pokéapi to build a relatively simple app for viewing Pokémon data. When you’re done you’ll have an app that looks like this.



Your Pokémon app will be purposely simple to show off the basic concepts of building master-detail apps with Angular. However, the techniques you learn will be applicable to your own application development. Let’s start building.

Starting the app

Although there are many ways you can build your Angular apps, the easiest is with the Angular CLI. If you haven’t already go ahead and install the Angular CLI, and then run the following commands from your terminal or command prompt to start a new app named “pokemon”.

The ng new command takes some time, as it needs to download Angular and its dependencies from npm. When the command finishes you’ll have a project with a lot of files, but all you’re interested in for now are the ones in your new app’s src/app folder.

To set up a structure you’ll need for this tutorial, alter the files in the src/app folder to look like the listing shown below. (Don’t worry about the contents of any of these files yet, as we’ll be covering that shortly.)

Note: The Angular style guide recommends grouping folders by feature, which is why you’re placing all Pokémon-related functionality in a pokemon folder.

Scaffolding your app

There are a lot of files here so let’s walk through them sequentially. Along the way, you'll start the “master” part of the master-detail interface, as it’s the page the user needs to start on.

Angular-built apps start in src/main.ts, a small file that bootstraps the Angular app and passes control to an Angular module. In most applications, including the one in this tutorial, you’ll want to leave the main.ts file alone. So let’s start in the file that main.ts passes control to: app.module.ts.

Open app.module.ts in your editor or IDE, and replace the contents of that file with the code below.

The module you define in app.module.ts is known as the root module. Succinctly, the app module is where you define the various components and services you need to use throughout your application. Angular gives you the ability to separate your app into multiple @NgModules to keep this listing from getting unwieldy, but for simple apps like the one you’re building keeping everything in the root module makes a lot of sense.

The two things unique to your Pokémon app in this file are the PokemonListComponent and PokemonService classes. These are both classes you haven’t created yet, so expect to get a few TypeScript errors in your editor until we get to that point.

The last thing to know about the AppModule is its bootstrap property. This determines which component Angular should pass control flow over to. Because you passed AppComponent as the bootstrap component, that’s the next thing Angular will interpret, so let’s switch over the to app.component.ts file that the AppComponent is defined in.

Open app.component.ts in your text editor or IDE and replace its contents with the code below.

As with the previous app.module.ts file, most of the code you see here is the same you’d see in any Angular app. The key thing to know is the string you pass for the component’s template property is what Angular renders on the screen. For example using a template of <h1>Hello World</h1> would display a simple heading in your browser.

Things get a little trickier when you get into custom directives (or custom HTML tags) like <router-outlet>, as they can have special behavior. The <router-outlet> directive specifically tells Angular to render the currently selected route. To see how all that works, let’s shift our discussion over to routing in Angular apps.

Note: If you need more details on exactly how Angular components work, head over to the Angular documentation for a full guide.

Configuring your app’s routing

To determine what the currently selected route is, and to configure routing in general, go ahead and open your app-routing.module.ts file.

Once you have your app-routing.module.ts file open go ahead and replace its contents with the following code.

This is again very similar to the default Angular routing configuration, and therefore the Angular guide on routing is an excellent reference if you’re looking for exact details.

Quickly though, here you’re configuring a single route in the routes constant. The PokemonListComponent, which you’ll be creating momentarily, is currently the only route in your app. You make it the default route by giving it a path of "", which means you can access the main route when you visit the root URL of your web application. The PokemonListComponent is the “master” in the master-detail user interface; you’ll be returning to app-routing.module.ts later to add in the “detail” configuration for your app.

Now to take a step back, the reason this routing configuration works is because the AppRoutingModule class you export here is already imported in the app.module.ts file you created earlier. That’s how Angular knows about the routes you register, and how to render them when it sees the <router-outlet> in a directive. With this configuration in place, when you visit the root URL of your app Angular will automatically pass control to the PokemonListComponent and render its template.

Therefore, the last thing you need to do to get this app running is to define that PokemonListComponent component. To do that open your pokemon/pokemon-list.component.ts file and paste in the code below.

This is another Angular component, much like the one you defined in app.component.ts. This component is simple, and renders a single <h1> tag.

At this point you have a functional, albeit trivial, master screen. To see this page in action head back to your terminal or command prompt, and run the Angular CLI’s ng serve command.

If all went well, you should be able to load localhost:4200 in your browser and see the <h1> heading as expected.



This isn’t the most exciting app in the world, but at this point you now have all the setup needed to get started. Your app.module.ts file contains your app-level configuration; your app-routing.module.ts file contains your routing configuration; and your app.component.ts file renders the app’s current route.

The default route is the PokemonListComponent in your pokemon-list.component.ts file. Let’s start building that component out, and then work our way to additionally define a “details” component that you can navigate to.

Building out the master view

A master view typically shows a large list of data. Since this is a Pokémon app, let’s put the pieces in place to hit pokéapi to get the data you need to show a giant list of Pokémon on the app’s main screen.

Let’s start by creating a simple service that can retrieve that list of Pokémon for the master screen. Open your app’s pokemon/pokemon-service.ts file and paste in the following code.

A full explanation of how Angular services work is outside the scope of this article, but essentially what you’re doing here is defining a simple list() method that returns a Promise containing the data you need. The bit of code that works with pokemon_entries does a bit of simple formatting to extract data from the API’s format into simple TypeScript objects that your UI can use.

You can see that the service makes use of a Pokemon class, and because that class doesn’t yet exist you’ll get syntax errors for now. To fix that, open your app’s pokemon/pokemon.model.ts file and paste in the following basic class.

Now that you have a model and a service you’re ready to tie this all together in the main list component. Open your app’s pokemon-list.component.ts file and paste in the following code.

The addition here is a new ngOnInit() lifecycle hook, which Angular calls as soon as your component initializes. You use that hook to call your newly defined service’s list() method to get the data you need. When the list() method completes, you assign the returned data to the component’s pokemon property, which makes the data available to the component’s template.

To define that template open your app’s pokemon-list.component.html file and paste in the following code.

Here, you use the *ngIf directive to conditionally show a loading message while you’re asynchronously retrieving data from pokéapi. You then loop over the component’s pokemon array with the *ngFor directive, and create a <li> for each Pokémon in the list.

Your last step to getting this screen running is registering the service you created earlier in your top-level Angular module. Why? Note that in your pokemon-list.component.ts file used the following approach to get access to the service.

This is Angular’s dependency injection at work. You can read more about what dependency injection is and why Angular uses it on the Angular docs, but essentially, Angular needs you to register all services in an @NgModule to be injectable.

To make that happen open your app’s app.module.ts file and replace the contents of the file with the code below, which adds a new providers array containing your new service.

After this change, if you return to localhost:4200 in your browser you should see an app that looks like this.

Note: You might have to use Ctrl + C to kill the previous ng serve task, and re-run ng serve to see your updates.

This is again not super exciting, but you’re making some real progress. You now have a backend-driven list of data, and all the necessary setup done to start to add some more advanced functionality.

Now that the master list is functionally complete, let’s switch our discussion to implementing your app’s details screen.

Building out the detail view

In a typical master-detail setup, users tap items on the master screen to see more information on a second, “details” screen. Depending on the application, sometimes that details screen requires a different backend call to retrieve more data, and sometimes it doesn’t.

If your dataset is relatively small, it may make sense to retrieve all the data you need at once, and maybe even cache that data on the client to avoid subsequent calls. If your dataset is large, or if your data updates relatively frequently, it might make sense to check with your backend every time the user navigates to the details screen.

Every scenario is different, but for our pokéapi example we’ll be taking the latter approach — that is, we’ll make a second call to a different pokéapi endpoint every time the user taps an entry in the master list. In a more complex app we’d implement some sort of caching to avoid duplicate backend calls, but for simplicity’s sake we’ll naively hit the backend every time in this tutorial.

Luckily the details view won’t be much work to build as you’ve already done most of the scaffolding work in this app. Let’s start by defining a new route for the details view. Open your app-routing.module.ts file and replace its contents with the code below.

The only change here is a new entry in the routes array for the details component you’ll be creating momentarily. The path of the details components determines the URL you’ll use to access the component. This path is a bit unique in that it makes use of a wildcard route. Essentially this configuration says you access the details route at the URL /details/id, where id is a variable — so for instance details/1, details/2, and so forth.

Your next step is to return to the list view and update that page’s <a> tags to point at the new details route. To do that open your pokemon-list.component.html file and replace its contents with the code below, which adds a new routerLink binding.

An Angular router link is a quick way you can link one component to another. Here you’re telling Angular to generate a link that points at the details component (/details), and to pass the id of the individual Pokémon that the user tapped on. Therefore if the user taps the first Pokémon they’ll be taken to /details/1; if the user taps the second Pokémon they’ll be taken to /details/2; and so on.

Now that the user is able to navigate to the details page you have to actually define that component. To do that open your app’s pokemon-detail.component.ts file and paste in the following code.

There are a few things to note here. The first is the use of Angular’s ActivatedRoute API, which is part of this cryptic-looking line of code.

The ActivatedRoute class has a variety of APIs that give you access to all things routing. The snapshot property in particular gives you access to the current route, and you use that to access an “id” URL parameter you passed from the list component.

This gives you the id you need to hit the pokéapi and get details about an individual Pokémon, which you’re doing in this line of code.

To define this new function open your pokemon-service.ts file and paste the following function directly after the existing list() method.

Like the list() method, the get() method hits a pokéapi endpoint, does a little formatting, and returns an object that your user interface components can use. In the case of list(), that data was an array of Pokemon objects; in the case of get(), that data is a single Pokemon object.

With this service in place there are two last things you need to do to get this app fully functional. First open your app’s pokemon-details.component.html file and paste in the following code, which renders the Pokémon data that your newly added get() function returns.

And finally, open your app’s app.module.ts file and replace its contents with the following code, which merely adds the new PokemonDetailComponent to the list of the root module’s declarations.

At this point you have a fully functional master-detail user interface. As one final change, go ahead and open your app’s src/styles.css file and paste in the following code, which adds a bit of CSS to make the app look half-way decent.

If all went well, if you head back to your browser and refresh localhost:4200 you should see a completely functional master-detail user interface.

Where to go from here

Hopefully after following this tutorial you have a better idea of how to build master-detail user interfaces with Angular. The full code for this app is up on GitHub, so feel free to clone it and alter it to your heart’s desire. As a fun challenge, try replacing the stats section with bar charts using Kendo UI. Here’s a basic example of what that might look like.

The GitHub repo also contains a completely functional NativeScript app, so you can compare and contrast the two approaches, and see just how much code you can share across environments. (Hint: it’s a lot.)

Related resources:

Planning an Angular Application (whitepaper)

An Introduction to Observables for Angular Developers (tutorial)

Single Project Full-Stack Angular 2 (tutorial)

The post A Step-By-Step Guide for Building Master-Detail User Interfaces with Angular appeared first on Telerik Developer Network.

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