2017-02-28

‎Super Smash Bros. for Nintendo 3DS and Wii U:

← Older revision

Revision as of 16:34, February 28, 2017

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''Brawl'' also features compatibility with four kinds of controllers (the [[Wii Remote]] on its side, the Wii Remote and [[Nunchuk]] combination, the [[Classic Controller]], and the [[Nintendo GameCube]] controller),<ref>{{cite web|url=http://www.smashbros.com/en_us/gamemode/various/various01.html|title=www.smashbros.com/en_us/gamemode/various/various01.html<!--INSERT TITLE-->}}</ref> while its predecessors only used the one controller designed for that system. The player also has the ability to change the configuration of controls and the controller type.<ref>{{cite web|url=http://www.smashbros.com/en_us/gamemode/various/various02.html|title=www.smashbros.com/en_us/gamemode/various/various02.html<!--INSERT TITLE-->}}</ref>

''Brawl'' also features compatibility with four kinds of controllers (the [[Wii Remote]] on its side, the Wii Remote and [[Nunchuk]] combination, the [[Classic Controller]], and the [[Nintendo GameCube]] controller),<ref>{{cite web|url=http://www.smashbros.com/en_us/gamemode/various/various01.html|title=www.smashbros.com/en_us/gamemode/various/various01.html<!--INSERT TITLE-->}}</ref> while its predecessors only used the one controller designed for that system. The player also has the ability to change the configuration of controls and the controller type.<ref>{{cite web|url=http://www.smashbros.com/en_us/gamemode/various/various02.html|title=www.smashbros.com/en_us/gamemode/various/various02.html<!--INSERT TITLE-->}}</ref>



===[[Super Smash Bros. for Nintendo 3DS and Wii U]]===

+

===[[Super Smash Bros. for Nintendo 3DS and
Wii U|Super Smash Bros. for Nintendo 3DS/
Wii U]]===



{{main|Super Smash Bros. for Nintendo 3DS
and
Wii U}}

+

{{main|Super Smash Bros. for Nintendo 3DS
/
Wii U}}

[[Image:SSB4 Gameplay.jpg|thumb|right|200px| {{SSBWU/3DS|Mario}}, {{SSBWU/3DS|Fox}}, {{SSBWU/3DS|Kirby}} and {{SSBWU/3DS|Zero Suit Samus}} battling it out in a [[time]]d match on the {{SSBWU/3DS|Battlefield}} stage.]]

[[Image:SSB4 Gameplay.jpg|thumb|right|200px| {{SSBWU/3DS|Mario}}, {{SSBWU/3DS|Fox}}, {{SSBWU/3DS|Kirby}} and {{SSBWU/3DS|Zero Suit Samus}} battling it out in a [[time]]d match on the {{SSBWU/3DS|Battlefield}} stage.]]

At [https://en.wikipedia.org/wiki/Electronic_Entertainment_Expo_2011 E3 2011], it was announced that there will be a fourth and fifth entry in the ''Super Smash Bros.'' franchise, which will be availible on the Nintendo 3DS and Wii U. Sakurai initially stated that the announcement was made public in order to attract developers needed for the games, as development for the titles did not start until May 2012 due to production on ''[[w:c:kidicarus:Kid_Icarus:_Uprising|Kid Icarus: Uprising]]''. On June 21, 2012, Nintendo announced that the creation of the games would be a co-production between Sakurai's [[Sora Ltd]]. and [[Bandai Namco|Bandai Namco Entertainment]]. The Nintendo 3DS version was released on September 13th, 2014 in Japan, and was released on October 3rd, 2014 internationally, while the Wii U version was released on November 21st, 2014 in the Americas, on November 28th, 2014 in Europe, on November 29th, 2014 in Australia, and on December 6th, 2014 in Japan.

At [https://en.wikipedia.org/wiki/Electronic_Entertainment_Expo_2011 E3 2011], it was announced that there will be a fourth and fifth entry in the ''Super Smash Bros.'' franchise, which will be availible on the Nintendo 3DS and Wii U. Sakurai initially stated that the announcement was made public in order to attract developers needed for the games, as development for the titles did not start until May 2012 due to production on ''[[w:c:kidicarus:Kid_Icarus:_Uprising|Kid Icarus: Uprising]]''. On June 21, 2012, Nintendo announced that the creation of the games would be a co-production between Sakurai's [[Sora Ltd]]. and [[Bandai Namco|Bandai Namco Entertainment]]. The Nintendo 3DS version was released on September 13th, 2014 in Japan, and was released on October 3rd, 2014 internationally, while the Wii U version was released on November 21st, 2014 in the Americas, on November 28th, 2014 in Europe, on November 29th, 2014 in Australia, and on December 6th, 2014 in Japan.



Initially, the game introduces two new third-party franchises consisting of [[Mega Man]] from [[Capcom]] and [[Pac-Man]] from [[Bandai Namco]]. On June 14, 2015, approximately two months after [[DLC]] has been introduced, [[Ryu]] from [[Capcom]]'s ''[[w:c:streetfighter|Street Fighter]]'' was added to the game as the first DLC newcomer, making Capcom the first third-party franchise with more than one playable character in the same game. Later, during the November 12th, 2015 Nintendo Direct, Cloud Strife from [[Square Enix]]'s ''[[w:c:finalfantasy|Final Fantasy]]'' franchise was announced as the second DLC newcomer, thus adding Square Enix to the list of third-parties represented in ''Smash for Wii U
/3DS
''. Lastly, during the Super Smash Bros. for Nintendo 3DS
and
Wii U - Final Video Presentation on December 15, 2015, [[Bayonetta]], from Sega's stylish action game of the [[w:c:bayonetta:Bayonetta|same name]], was announced as the fifth and final DLC newcomer.

+

Initially, the game introduces two new third-party franchises consisting of [[Mega Man]] from [[Capcom]] and [[Pac-Man]] from [[Bandai Namco]]. On June 14, 2015, approximately two months after [[DLC]] has been introduced, [[Ryu]] from [[Capcom]]'s ''[[w:c:streetfighter|Street Fighter]]'' was added to the game as the first DLC newcomer, making Capcom the first third-party franchise with more than one playable character in the same game. Later, during the November 12th, 2015 Nintendo Direct, Cloud Strife from [[Square Enix]]'s ''[[w:c:finalfantasy|Final Fantasy]]'' franchise was announced as the second DLC newcomer, thus adding Square Enix to the list of third-parties represented in ''
Super
Smash
Bros.
for
Nintendo 3DS/
Wii U''. Lastly, during the Super Smash Bros. for Nintendo 3DS
/
Wii U - Final Video Presentation on December 15, 2015, [[Bayonetta]], from Sega's stylish action game of the [[w:c:bayonetta:Bayonetta|same name]], was announced as the fifth and final DLC newcomer.

===Future===

===Future===



In October 2014, Sakurai initially stated that he was not finished in developing new ''Smash Bros.'' games. However, in a ''Weekly Famitsu'' scan, he stated that he doubts in being able to continue game development as a whole if his workload stays the way it was for ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]''.<ref>{{ cite web | url = http://kotaku.com/smash-bros-could-be-its-creators-last-game-1682483142 | title = Smash Bros. Could be its Creator's Last Game | work = Kotaku }}</ref>

+

In October 2014, Sakurai initially stated that he was not finished in developing new ''Smash Bros.'' games. However, in a ''Weekly Famitsu'' scan, he stated that he doubts in being able to continue game development as a whole if his workload stays the way it was for ''[[Super Smash Bros. for Nintendo 3DS and
Wii U|Super Smash Bros. for Nintendo 3DS/
Wii U]]''.<ref>{{ cite web | url = http://kotaku.com/smash-bros-could-be-its-creators-last-game-1682483142 | title = Smash Bros. Could be its Creator's Last Game | work = Kotaku }}</ref>

==Gameplay==

==Gameplay==

[[Image:Returning.png|right|200px|The characters that have appeared in all three Super Smash Bros. Games]]

[[Image:Returning.png|right|200px|The characters that have appeared in all three Super Smash Bros. Games]]



The ''Super Smash Bros.'' series is a dramatic departure from many fighting games. Instead of winning by depleting an opponent's life bar, ''Smash Bros'' players seek to knock opposing characters off the stage. In ''Super Smash Bros.'', characters have a damage total, represented by a percentage value, which rises as they take damage and can exceed 100%. As a character's percentage rises, he can be knocked progressively farther by an opponent's attacks. To KO an opponent, the player must send that character flying off the edge of the stage, which is not an enclosed arena but rather an area with open boundaries, usually a set of suspended platforms. When a character is knocked off the stage, he may use jumping moves to (attempt to) return; as some characters' jumps are longer-ranged, they may have an easier time "recovering" than others. Additionally, some characters are heavier than others, making it harder for an opponent to knock them off the edge but likewise harder to recover.

+

The ''Super Smash Bros.'' series is a dramatic departure from many fighting games. Instead of winning by depleting an opponent's life bar, ''Smash Bros'' players seek to knock opposing characters off the stage. In ''Super Smash Bros.'', characters have a damage total, represented by a percentage value, which rises as they take damage and can exceed
'''
100%
'''
. As a character's percentage rises, he can be knocked progressively farther by an opponent's attacks. To KO an opponent, the player must send that character flying off the edge of the stage, which is not an enclosed arena but rather an area with open boundaries, usually a set of suspended platforms. When a character is knocked off the stage, he may use jumping moves to (attempt to) return; as some characters' jumps are longer-ranged, they may have an easier time "recovering" than others. Additionally, some characters are heavier than others, making it harder for an opponent to knock them off the edge but likewise harder to recover.



''Smash Bros''<nowiki>'s</nowiki> play controls are greatly simplified in comparison to other fighting games. While traditional fighting games such as ''Street Fighter'' or ''Soul Calibur'' require the player to memorize button-input combinations (sometimes lengthy and complicated, and often specific to a character), ''Smash Bros'' uses the same one-attack-button, one-control-stick-direction combinations to access all moves for all characters. Characters are not limited to constantly facing their opponent, but may run around freely. ''Smash Bros.'' also implements blocking and dodging mechanics, which can be used both on the ground and in the air. Grabbing and throwing other characters are also possible, allowing for a large variety of ways to attack. (Around 25, on average.)

+

''Smash Bros''<nowiki>'s</nowiki> play controls are greatly simplified in comparison to other fighting games. While traditional fighting games such as ''Street Fighter'' or ''Soul Calibur'' require the player to memorize button-input combinations (sometimes lengthy and complicated, and often specific to a character), ''
Super
Smash Bros'' uses the same one-attack-button, one-control-stick-direction combinations to access all moves for all characters. Characters are not limited to constantly facing their opponent, but may run around freely. ''Smash Bros.'' also implements blocking and dodging mechanics, which can be used both on the ground and in the air. Grabbing and throwing other characters are also possible, allowing for a large variety of ways to attack. (Around
'''
25
'''
, on average.)

One additional major element in the ''Super Smash Bros.'' series is the inclusion of battle items, of which players can control the frequency of appearance. There are conventional "battering items" with which a player may hit an opponent, such as a baseball bat or a sword, as well as throwing items, including [[Bob-omb]]s and [[Koopa Troopa#Super Smash Bros. Series|shells]], and shooting items, either single shot guns or rapid fire blasters. Recovery items allow the user to lose varying amounts of their damage percent. From the [[Pokémon]] franchise come [[Poké Ball]]s that release a random Pokémon onto the battlefield to assist the user; ''Brawl'' introduces a new "Assist Trophy" item which serves a similar purpose, albeit being capable of summoning a wider range of characters from a variety of franchises. ''Brawl'' also introduces items called [[Smash Ball]]s, which allow fighters to perform character-specific attacks, known as [[Final Smash]]es.

One additional major element in the ''Super Smash Bros.'' series is the inclusion of battle items, of which players can control the frequency of appearance. There are conventional "battering items" with which a player may hit an opponent, such as a baseball bat or a sword, as well as throwing items, including [[Bob-omb]]s and [[Koopa Troopa#Super Smash Bros. Series|shells]], and shooting items, either single shot guns or rapid fire blasters. Recovery items allow the user to lose varying amounts of their damage percent. From the [[Pokémon]] franchise come [[Poké Ball]]s that release a random Pokémon onto the battlefield to assist the user; ''Brawl'' introduces a new "Assist Trophy" item which serves a similar purpose, albeit being capable of summoning a wider range of characters from a variety of franchises. ''Brawl'' also introduces items called [[Smash Ball]]s, which allow fighters to perform character-specific attacks, known as [[Final Smash]]es.

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Aside from bosses, other non-playable characters can be fought in certain single-player modes.

Aside from bosses, other non-playable characters can be fought in certain single-player modes.



'''Fighting Polygons''' (or "the Fighting Polygon Team") are metallic-looking purple clones of playable characters made completely out of polygons in ''[[Super Smash Bros.]]'' for the [[Nintendo 64]]. The next to last level in the game contains 30 of these clones of existing SSB characters. They use near-perfect models as their character-counterparts with minute changes to their anatomy, and with a purple texture. In ''[[Super Smash Bros. Melee]]'', the Fighting Polygons are replaced by the [[Fighting Wire Frames]]. Unlike the original game, there are only two types of Fighting Wire Frames (Male and Female) as opposed to a Polygon corresponding to each individual character base. The only distinct characteristics Fighting Wire Frames have is that they have a Heart inside their chest, and the ''Super Smash Bros.'' Symbol where their face should be. Both the male and female Fighting Wire Frames possess these. Males and Female Wire Frames have the same frame and gait of Captain Falcon and Zelda, respectively. Both models lack special moves. In ''[[Super Smash Bros. Brawl]]'', the Fighting Alloy team supersedes both other teams and come in four colors, shapes, and sizes. Finally, in Super Smash Bros
3Ds
/Wii U, the Fighting Mii Team replaces the former 3, representing male and female Miis in Brawler, Sword Fighter and Gunner.

+

'''Fighting Polygons''' (or "the Fighting Polygon Team") are metallic-looking purple clones of playable characters made completely out of polygons in ''[[Super Smash Bros.]]'' for the [[Nintendo 64]]. The next to last level in the game contains 30 of these clones of existing SSB characters. They use near-perfect models as their character-counterparts with minute changes to their anatomy, and with a purple texture. In ''[[Super Smash Bros. Melee]]'', the Fighting Polygons are replaced by the [[Fighting Wire Frames]]. Unlike the original game, there are only two types of Fighting Wire Frames (Male and Female) as opposed to a Polygon corresponding to each individual character base. The only distinct characteristics Fighting Wire Frames have is that they have a Heart inside their chest, and the ''Super Smash Bros.'' Symbol where their face should be. Both the male and female Fighting Wire Frames possess these. Males and Female Wire Frames have the same frame and gait of Captain Falcon and Zelda, respectively. Both models lack special moves. In ''[[Super Smash Bros. Brawl]]'', the Fighting Alloy team supersedes both other teams and come in four colors, shapes, and sizes. Finally, in Super Smash Bros
for Nintendo 3DS
/Wii U, the Fighting Mii Team replaces the former 3, representing male and female Miis in Brawler, Sword Fighter and Gunner.

Along with ''Melee''<nowiki>'</nowiki>s Adventure Mode came the inclusion of minor, generic enemies, such as [[Goomba]]s from the ''Mario'' franhchise and Octoroks from the ''[[wikipedia:The Legend of Zelda (series)|Legend of Zelda]]'' franchise. This trend continues into ''[[Super Smash Bros. Brawl]]'', which will also include an assortment of original characters to serve as non-playable generic enemies led by the Subspace Army.

Along with ''Melee''<nowiki>'</nowiki>s Adventure Mode came the inclusion of minor, generic enemies, such as [[Goomba]]s from the ''Mario'' franhchise and Octoroks from the ''[[wikipedia:The Legend of Zelda (series)|Legend of Zelda]]'' franchise. This trend continues into ''[[Super Smash Bros. Brawl]]'', which will also include an assortment of original characters to serve as non-playable generic enemies led by the Subspace Army.

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{{reflist|1}}

{{reflist|1}}



==External
links
==

+

==External
Links
==

*[http://www.smashbros.com/wii/en_us/index.html ''Super Smash Bros. Brawl'' website]

*[http://www.smashbros.com/wii/en_us/index.html ''Super Smash Bros. Brawl'' website]



*[http://www.smashbros.com/us/ ''Super Smash Bros.
(
Wii U
and 3DS)
''

website.]

+

*[http://www.smashbros.com/us/ ''Super Smash Bros.
for Nintendo 3DS/
Wii U ''website.]

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