2016-06-11

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Revision as of 11:36, June 11, 2016

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|originconsole = Arcade

|originconsole = Arcade

|firstinstallment = ''[[wikipedia:Street Fighter (video game)|Street Fighter]]'' (1987)

|firstinstallment = ''[[wikipedia:Street Fighter (video game)|Street Fighter]]'' (1987)



|latestinstallment = ''{{s|wikipedia|Ultra Street Fighter IV}}'' (2014)

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|latestinstallment = ''{{s|wikipedia|Street Fighter V}}'' (2016)

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The '''''Street Fighter'' universe''' ({{ja|ストリートファイター|Sutorīto Faitā}}, ''Street Fighter'') refers to the ''[[Super Smash Bros. (series)|Smash Bros.]]'' series' collection of characters and properties that hail from the famous fighting game franchise created by [[Capcom]]. Originating on the arcade in 1987, the series became world-renowned as one of Capcom's most lucrative franchises, alongside {{uv|Mega Man}}. It stars a multitude of characters whose sights are set on their life goals and to be crowned the greatest warrior on Earth -- as is the case with its main star and sole playable [[Downloadable Content|downloadable fighter]], [[Ryu]].

The '''''Street Fighter'' universe''' ({{ja|ストリートファイター|Sutorīto Faitā}}, ''Street Fighter'') refers to the ''[[Super Smash Bros. (series)|Smash Bros.]]'' series' collection of characters and properties that hail from the famous fighting game franchise created by [[Capcom]]. Originating on the arcade in 1987, the series became world-renowned as one of Capcom's most lucrative franchises, alongside {{uv|Mega Man}}. It stars a multitude of characters whose sights are set on their life goals and to be crowned the greatest warrior on Earth -- as is the case with its main star and sole playable [[Downloadable Content|downloadable fighter]], [[Ryu]].

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While the original game faded into relative obscurity as time went by, its 1991 sequel, ''Street Fighter II: The World Warrior'' was a smash hit in the arcades, turning the franchise into a household name in the video game industry and allowing the fighting genre to flourish due to a whole slew of competitors which appeared in its wake, from SNK's ''Fatal Fury'' to Midway Games' ''Mortal Kombat''. Ryu and Ken returned from the previous game, joined by a host of other characters from various parts of the world: Chinese kung fu expert and Interpol officer Chun-Li, USAF officer Guile, Japanese ''sumotori'' E. Honda, Russian wrestler Zangief, Indian yoga master Dhalsim and Brazilian beastman Blanka, each one with their own moves and fighting styles. The player could choose any of them freely as they competed in a new worldwide martial arts tournament hosted by the criminal organization Shadaloo, led by M. Bison (Vega in the Japanese version) and his three main lackeys: American boxer Balrog (Mike Bison in Japan), Spanish assassin Vega (Balrog in Japan) and Muay Thai master Sagat, also returning from the first game. Although unplayable in the original game, fan demand led to the bosses becoming playable in the first of many updates to the game, ''Street Fighter II: Champion Edition.'' A further series of gameplay-tweaking updates eventually led to ''Super Street Fighter II'' in 1993 and its own update, 1994's ''Super Street Fighter II Turbo'', which added four new fighters, allowing for more gameplay variations: British government operative Cammy, Hong Kong movie star Fei Long, Mexican brawler T. Hawk and Jamaican kickboxer Dee Jay. ''Super Turbo'' added also the mysterious and powerful Akuma (Gouki in Japan) as a secret final boss, and introduced to the series the "Super Combo", a far more powerful version of certain specials that did massive damage.

While the original game faded into relative obscurity as time went by, its 1991 sequel, ''Street Fighter II: The World Warrior'' was a smash hit in the arcades, turning the franchise into a household name in the video game industry and allowing the fighting genre to flourish due to a whole slew of competitors which appeared in its wake, from SNK's ''Fatal Fury'' to Midway Games' ''Mortal Kombat''. Ryu and Ken returned from the previous game, joined by a host of other characters from various parts of the world: Chinese kung fu expert and Interpol officer Chun-Li, USAF officer Guile, Japanese ''sumotori'' E. Honda, Russian wrestler Zangief, Indian yoga master Dhalsim and Brazilian beastman Blanka, each one with their own moves and fighting styles. The player could choose any of them freely as they competed in a new worldwide martial arts tournament hosted by the criminal organization Shadaloo, led by M. Bison (Vega in the Japanese version) and his three main lackeys: American boxer Balrog (Mike Bison in Japan), Spanish assassin Vega (Balrog in Japan) and Muay Thai master Sagat, also returning from the first game. Although unplayable in the original game, fan demand led to the bosses becoming playable in the first of many updates to the game, ''Street Fighter II: Champion Edition.'' A further series of gameplay-tweaking updates eventually led to ''Super Street Fighter II'' in 1993 and its own update, 1994's ''Super Street Fighter II Turbo'', which added four new fighters, allowing for more gameplay variations: British government operative Cammy, Hong Kong movie star Fei Long, Mexican brawler T. Hawk and Jamaican kickboxer Dee Jay. ''Super Turbo'' added also the mysterious and powerful Akuma (Gouki in Japan) as a secret final boss, and introduced to the series the "Super Combo", a far more powerful version of certain specials that did massive damage.



Following the ''II'' games, and with alleged credit to its more famous anime movie installment, 1995 saw the release of ''Street Fighter Alpha'' (''Street Fighter Zero'' in Japan), the first part of a prequel trilogy whose events bridge the gap between the first and second World Warrior Tournaments, while adding new characters, fleshing out the backgrounds of established characters, and integrating ''Final Fight'' (a 1989 side-scrolling beat-'em-up from Capcom) into its canon with characters like Guy and Sodom. Its sequels, ''Street Fighter Alpha 2'' and ''Street Fighter Alpha 3'', came out in 1996 and 1998 respectively. Much like ''Street Fighter II'', the ''Alpha'' series had a certain amount of revisions for the second and third installments. The overseas release of A''lpha 2'' introduced the "Evil" form of Ryu as a playable character and certain console ports of ''Alpha 2 Gold'' include Cammy White as a playable character. ''Alpha 3'' had ''Alpha 3 Upper'' and ''MAX'' which added more characters. The Al''pha'' series added more Super combos as well as the "Custom Combo" mechanic which gave players a brief moment to rapidly press buttons and create their own long and powerful combos. ''Alpha 3'' split mechanics into three different "ISMs", with A-ISM playing more like the previous ''Alpha'' games, X-ISM increasing offensive power but only granting one super stock and one Super combo and removing defensive options, and V-ISM which removed all Super combos in favor of increased defense and the use of an improved Custom Combo system.

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Following the ''II'' games, and with alleged credit to its more famous anime movie installment, 1995 saw the release of ''Street Fighter Alpha'' (''Street Fighter Zero'' in Japan), the first part of a prequel trilogy whose events bridge the gap between the first and second World Warrior Tournaments, while adding new characters, fleshing out the backgrounds of established characters, and integrating ''Final Fight'' (a 1989 side-scrolling beat-'em-up from Capcom) into its canon with characters like Guy and Sodom. Its sequels, ''Street Fighter Alpha 2'' and ''Street Fighter Alpha 3'', came out in 1996 and 1998 respectively. Much like ''Street Fighter II'', the ''Alpha'' series had a certain amount of revisions for the second and third installments. The overseas release of ''Alpha 2'' introduced the "Evil" form of Ryu as a playable character and certain console ports of ''Alpha 2 Gold'' include Cammy White as a playable character. ''Alpha 3'' had ''Alpha 3 Upper'' and ''MAX'' which added more characters. The ''Alpha'' series added more Super combos as well as the "Custom Combo" mechanic which gave players a brief moment to rapidly press buttons and create their own long and powerful combos. ''Alpha 3'' split mechanics into three different "ISMs", with A-ISM playing more like the previous ''Alpha'' games, X-ISM increasing offensive power but only granting one super stock and one Super combo and removing defensive options, and V-ISM which removed all Super combos in favor of increased defense and the use of an improved Custom Combo system.

The series' true sequel, ''Street Fighter III'', was released for arcades in 1997 in the new CPS-3 board, which showed off greater graphical capabilities, like smoother animation and greater level of detail, especially in its final boss, Gill, who was colored differently on both sides of his body, with the colors notably not switching sides as he moved around to demonstrate the power of the CPS-3 board. Ryu and Ken were the only returning characters, the rest of them making way to a whole new slew of fighters from everywhere around the world. Even then, Ryu and Ken were only added later in development due to criticism from testers, with Sean Matsuda originally planned to be the only Ansatsuken fighter in the game. ''Street Fighter III'' received its first update, ''2nd Impact'', eight months after the original release, and the second, ''3rd Strike'', in 1999. These games were notably more technical than the previous ones, with new mechanics like Parrying (in which the player can repel an oncoming attack by pressing forward at the exact moment of impact) and EX Specials (enhanced versions of special moves, performed at the cost of a portion of the Super Arts gauge). In these games, players could choose only one of three Super combos (in this game, redubbed "Super Arts") they would like to use before a match (for example, Ryu could choose from Shinku Hadoken, Shin Shoryuken and Denjin Hadoken), with different Super Arts having not only different amount of Super stocks that players could keep in reserve, but also had their Super Arts bars varying in length depending on how powerful a Super Art the player had chosen, allowing for player intuition and strategy than reliance on a plethora of moves and mechanic centered gameplay compared to earlier installments.

The series' true sequel, ''Street Fighter III'', was released for arcades in 1997 in the new CPS-3 board, which showed off greater graphical capabilities, like smoother animation and greater level of detail, especially in its final boss, Gill, who was colored differently on both sides of his body, with the colors notably not switching sides as he moved around to demonstrate the power of the CPS-3 board. Ryu and Ken were the only returning characters, the rest of them making way to a whole new slew of fighters from everywhere around the world. Even then, Ryu and Ken were only added later in development due to criticism from testers, with Sean Matsuda originally planned to be the only Ansatsuken fighter in the game. ''Street Fighter III'' received its first update, ''2nd Impact'', eight months after the original release, and the second, ''3rd Strike'', in 1999. These games were notably more technical than the previous ones, with new mechanics like Parrying (in which the player can repel an oncoming attack by pressing forward at the exact moment of impact) and EX Specials (enhanced versions of special moves, performed at the cost of a portion of the Super Arts gauge). In these games, players could choose only one of three Super combos (in this game, redubbed "Super Arts") they would like to use before a match (for example, Ryu could choose from Shinku Hadoken, Shin Shoryuken and Denjin Hadoken), with different Super Arts having not only different amount of Super stocks that players could keep in reserve, but also had their Super Arts bars varying in length depending on how powerful a Super Art the player had chosen, allowing for player intuition and strategy than reliance on a plethora of moves and mechanic centered gameplay compared to earlier installments.

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While the characters from ''Street Fighter'' would be featured in a slew of other fighting games and even crossovers throughout the late '90s and 2000s, a real sequel to the main series would not materialize until ''Street Fighter IV'', released for the arcades in 2008. The new entry drew attention from the gaming press by utilizing the traditional 2D gameplay style in conjunction with high-definition 3D graphics (the ''Street Fighter EX'' subseries, developed by Arika, was an earlier attempt at bringing the series to a 3D environment; fan reaction to these games remains mixed to this day), while adding in new mechanics like [[Focus Attack]]s (powerful, chargeable moves which ignore defense at their full strength) and Ultra Combos (desperation attacks whose usage depends on the Revenge Gauge, which fills as the player takes damage; as such, these moves are mainly used as a means to alter the outcome of a match). The game was brought to home consoles the following year, and its success led to a total of three updates: ''Super Street Fighter IV'' (which added more characters and added a second Ultra Combo for every character) and ''Super Street Fighter IV: Arcade Edition'' in 2010, and ''Ultra Street Fighter IV'' in 2014, which added 5 new characters (albeit with 4 ported over from the earlier ''Street Fighter X Tekken'') as well as introducing the "Red Focus Attack" and the "Ultra Combo Double" option, which let the player use both a character's Ultra Combos at once albeit with reduced damage. Notably, at the final version, the game has as many as 44 selectable characters in a roster which encompasses every era of the ''Street Fighter'' series.

While the characters from ''Street Fighter'' would be featured in a slew of other fighting games and even crossovers throughout the late '90s and 2000s, a real sequel to the main series would not materialize until ''Street Fighter IV'', released for the arcades in 2008. The new entry drew attention from the gaming press by utilizing the traditional 2D gameplay style in conjunction with high-definition 3D graphics (the ''Street Fighter EX'' subseries, developed by Arika, was an earlier attempt at bringing the series to a 3D environment; fan reaction to these games remains mixed to this day), while adding in new mechanics like [[Focus Attack]]s (powerful, chargeable moves which ignore defense at their full strength) and Ultra Combos (desperation attacks whose usage depends on the Revenge Gauge, which fills as the player takes damage; as such, these moves are mainly used as a means to alter the outcome of a match). The game was brought to home consoles the following year, and its success led to a total of three updates: ''Super Street Fighter IV'' (which added more characters and added a second Ultra Combo for every character) and ''Super Street Fighter IV: Arcade Edition'' in 2010, and ''Ultra Street Fighter IV'' in 2014, which added 5 new characters (albeit with 4 ported over from the earlier ''Street Fighter X Tekken'') as well as introducing the "Red Focus Attack" and the "Ultra Combo Double" option, which let the player use both a character's Ultra Combos at once albeit with reduced damage. Notably, at the final version, the game has as many as 44 selectable characters in a roster which encompasses every era of the ''Street Fighter'' series.



The next game, ''Street Fighter V'', was released on February 16th 2016 for the Playstation 4 and PC via Steam. It boasts a revised DLC system similar to ''Killer Instinct 2013'' which allows players to receive DLC charcters for free, in response to criticism of Capcom's previous DLC policies. Gameplay wise ''Street Fighter V'' removes the Ultra Combo and Focus Attack mechanics in favour of the new V-Gauge, which fills as the player takes damage and allows them to perform either a V-Skill (A character specific action similar to ''Blazblue''s Drive system), V-Reversal which acts similar to the Alpha Counter from ''Street Fighter Alpha'' and V-Trigger which powers up fighters in specific ways such as increasing the potency of Ryu's fireballs. ''SF V'' sees the return of fan favourites such as Charlie Nash (formerly only called Nash in Japan and Charlie worldwide, he is now called Nash in all versions of SFV,) Rainbow Mika and Karin Kanzuki from ''Alpha'' and Alex, Ibuki and Urien from ''Street Fighter III'' are planned to return as DLC as well. The game also introduces 4 new characters: Brazilian jiujitsu fighter Laura Matsuda (who is also Sean's older sister,) high-spirited Arabian wind fighter Rashid, insane soul-devouring berserker Necalli and the mysterious Chinese assassin F.A.N.G.

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The next game, ''Street Fighter V'', was released on February 16th 2016 for the Playstation 4 and PC via Steam. It boasts a revised DLC system similar to ''Killer Instinct 2013'' which allows players to receive DLC charcters for free, in response to criticism of Capcom's previous DLC policies. Gameplay wise ''Street Fighter V'' removes the Ultra Combo and Focus Attack mechanics in favour of the new V-Gauge, which fills as the player takes damage and allows them to perform either a V-Skill (A character specific action similar to ''Blazblue''s Drive system), V-Reversal which acts similar to the Alpha Counter from ''Street Fighter Alpha'' and V-Trigger which powers up fighters in specific ways such as increasing the potency of Ryu's fireballs. ''SF V'' sees the return of fan favourites such as Charlie Nash (formerly only called Nash in Japan and Charlie worldwide, he is now called Nash in all versions of SFV,) Rainbow Mika and Karin Kanzuki from ''Alpha'' and Alex, Ibuki and Urien from ''Street Fighter III'' return as DLC as well. The game also introduces 4 new characters: Brazilian jiujitsu fighter Laura Matsuda (who is also Sean's older sister,) high-spirited Arabian wind fighter Rashid, insane soul-devouring berserker Necalli and the mysterious Chinese assassin F.A.N.G. A visual novel-style story mode is available for every character, with a cinematic story mode (similar to the story modes seen in Netherrealm Studios' ''Mortal Kombat'' and ''Injustice: Gods Among Us'') is planned for release later.



The ''Street Fighter'' series has also had a number of spin off games including the 3D ''Street Fighter EX'' series develoepd by Capcom and Arika. While heavily criticized by fans upon release, the EX series now enjoys a considerable cult following owing to its unique cast of characters not seen in any other SF game and a fighting system eerily similar to later mainline SF games. There is also the infamous ''Street Fighter: The Movie'' which is generally considered "so bad it's good" among fans and saw two games based on it. While the arcade game is largely forgotten and disliked, the Playstation and Sega Saturn game is generally received more favourably.

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The ''Street Fighter'' series has also had a number of spin off games including the 3D ''Street Fighter EX'' series develoepd by Capcom and Arika. While heavily criticized by fans upon release, the EX series now enjoys a considerable cult following owing to its unique cast of characters not seen in any other SF game and a fighting system eerily similar to later mainline SF games. There is also the infamous ''Street Fighter: The Movie'' which is generally considered "so bad it's good" among fans and saw two games based on it. While the arcade game is largely forgotten and disliked, the Playstation and Sega Saturn game is generally received more favourably due to palying much more like ''Super Turbo'' with the addition of EX moves

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There were also various television, cinematic and internet web series adaptations of the series, ranging from the beloved ''Street Fighter II: The Animated Movie'' to the infamous live action production, ''Street Fighter: The Movie'', which is considered by fans to be "so bad its good" especially due to the late Raul Julia's depiction of Bison amongst other things.

==In ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]''==

==In ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]''==

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