In Super Smash Bros. for Nintendo 3DS/Wii U:
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==In ''Super Smash Bros. for Nintendo 3DS/Wii U''==
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==In ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]''==
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The ''Donkey Kong'' franchise continues to be well represented within ''Super Smash Bros. for Nintendo 3DS and Wii U''. While there are no new characters, other content within the games has been updated to reflect such recent titles like ''Donkey Kong Country Returns'' and ''Donkey Kong Country: Tropical Freeze''. Both [[Donkey Kong]] and [[Diddy Kong]] return.
===Characters===
===Characters===
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*[[File:Donkey_Kong_SSB4.png|thumb|right|Donkey Kong in SSB4.]]'''[[Donkey Kong (SSBWU/3DS)|Donkey Kong]]''': Donkey Kong was confirmed to be playable once again.
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[[File:Donkey Kong Icon SSBWU.png|75px|right]]
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*[[File:250px-Diddymain-1-.png|thumb|right|Diddy Kong in SSB4.]]'''[[Diddy Kong (SSBWU/3DS)|Diddy Kong]]''': Diddy Kong was confirmed on February 21st, the day of the release of ''Donkey Kong Country: Tropical Freeze'' in North America.
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*'''{{SSBWU/3DS|Donkey Kong}}''': Donkey Kong was confirmed to be playable once again. His appearance has been modified to have more stylized fur, even more so than he did in ''Brawl'', and had his proportions slightly tweaked, to be on par with his most recent appearances in ''Donkey Kong Country Returns'' and ''Donkey Kong Country: Tropical Freeze''. Many of Donkey Kong's moves has been buffed—for example, his [[Spinning Kong]] now spins at an angle when used on the ground and [[Hand Slap]] can now be used in midair. His dash attack has also been changed to his roll attack, the Barrel Roll, from the ''Donkey Kong Country games''. Most of Donkey Kong's animations are now more fluid.{{clear}}
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[[File:Diddy Kong Icon SSBWU.png|75px|right]]
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*'''{{SSBWU/3DS|Diddy Kong}}''': Diddy Kong was confirmed to return as a playable character on February 21st, the same day ''Donkey Kong Country: Tropical Freeze'' got released in North America. Like Donkey Kong, his proportions have been tweaked to match his recent appearances like his head being smaller. Due to his arms and legs stretching while performing attacks, several of his moves involving his limbs now have longer range in general. Much like Donkey Kong, his general expressiveness has also been exaggerated.{{clear}}
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===Common Enemies===
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====Common Enemies====
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*'''Kremling'''
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*'''[[Kritter]]'''
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*'''Tiki Buzz'''
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*'''[[Kritter|Blue Kritter]]'''
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*'''[[Tiki Buzz]]'''
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===Stage===
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===Items===
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*'''Jungle Japes''': A past stage from ''Super Smash Bros. Melee'' for the 3DS version of ''Super Smash Bros. 4''.
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*'''[[Hammer]]''': An iconic battering item from the original ''Donkey Kong'' arcade. When picked up, the fighter enters a state of constantly swinging it. However, there is a rare tendancy of having the head of the hammer fall off, rendering the weapon useless and leaving the fighter vulnerable. The fallen Hammerhead can be picked up and thrown as a very powerful projectile. The length of the attack is much shorter than in ''Melee'' and ''Brawl''.
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*'''[[Spring]]''': Another returning item that debuted in ''Donkey Kong Jr.'' It functions as before as a bouncy projectile the fighters can hop on. If it falls on its side after being tossed, it'll bounce opponents from the side, similar to the [[Bumper]] item. The base and top of the Spring is more stylized than before, with a yellow ring-like pattern on it.
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===Stages===
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====3DS Version====
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*'''[[Jungle Japes]]''': A [[Past and Melee Stages|familiar stage]] from ''Melee'' and the only ''Donkey Kong'' stage on ''Super Smash Bros. for Nintendo 3DS''. With the absence of swimming mechanics, the river functions like how it did in ''Melee'' as opposed to ''Brawl''. The hazardous Kremling, [[Klaptrap]], also returns.
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====Wii U Version====
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*'''[[Jungle Hijinxs]]''': A new stage based on the first level in ''Donkey Kong Country Returns''. Notably, the stage has two layers, allowing fighters to travel between the foreground and background areas via Barrel Cannons. After doing so, a character will be covered in non damaging flames. Attempting to use a barrel while in flames will cause an explosion, preventing stalling. While in the background, attacks will cause more knockback to compensate for the further distance from the blast lines. Occasionally, the middle part of the foreground will crumble away and reveal a Barrel Cannon. It explodes after use and leaves the pit open until the ground regenerates. A Screaming Pillar may also appear on the right side of the stage between the foreground and background. Blasting into it from the one side will cause it to fall toward the other side and damage anyone it hits.
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*'''[[Kongo Jungle 64]]''': An unlockable [[Past and Melee Stages|returning stage]] from the original ''Super Smash Bros.'' This stage is available in [[8-Player Smash]].
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*'''[[75m]]''': A [[Past and Melee Stages|returning stage]] from ''Brawl''. Walk-offs on the right side of the screen have been removed. This stage is available in [[8-Player Smash]].
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===Music===
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====Original Pieces====
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*'''Jungle Level Jazz Style''': A jazzy reorchestrated version of "DK Island Swing", the reoccuring Jungle Level music that debuted in ''Donkey Kong Country''. It plays on Jungle Hijinx.
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*'''Jungle Level Tribal Style''': Another take on "DK Island Swing", this time in an exotic, tribal interpertation. It plays on Kongo Jungle 64.
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*'''Gear Getaway''': Played during the item portion of the ''Smash Bros.'' Direct, a remix of the Rocket Barrel theme from ''Donkey Kong Country Returns''. This remix plays on Jungles Japes in the 3DS version and on Jungle Hijinx in the Wii U version.
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*'''Donkey Kong Country Returns (Vocals)''': A rearrangement of the title theme from ''Donkey Kong Country Returns'', with an chorus of singing simians. It plays on Kongo Jungle 64.
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====Returning Pieces====
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*'''Donkey Kong''': A returning piece based on the music from the original ''Donkey Kong''. It plays on 75m.
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*'''Opening (Donkey Kong)''': Another returning piece based on the opening title music from ''Donkey Kong''. It plays on 75m.
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*'''Kongo Jungle''': A theme from the original '' Super Smash Bros.'', this calm remix of "DK Island Swing" from the SNES title ''Donkey Kong Country'' makes its return after not appearing in ''Brawl''. This version of the song plays on Jungle Japes in the 3DS version and Kongo Jungle 64 in the Wii U version.
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*'''Jungle Level''': A faithful reorchestrated take on "DK Island Swing". It plays on Jungle Hijinx.
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*'''Jungle Level Ver. 2''': A different, faster paced take on "DK Island Swing" that includes minor vocals. It plays on Kongo Jungle 64.
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*'''King K. Rool / Ship Deck 2''': From ''Brawl'', a remix of "Gangplank Galleon", the theme played during the fight against King K. Rool in the SNES game ''Donkey Kong Country''. This plays on Kongo Jungle 64.
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*'''Stickerbrush Symphony''': A returning piece from ''Brawl'' formally known as "Bramble Blast". It is a remix of "Stickerbrush Symphony", a theme played on all the bramble-based levels in the SNES game ''Donkey Kong Country 2: Diddy's Kong Quest''. This track is available to use in [[Smash Run]] and also plays on Jungle Hijinx in the Wii U version.
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*'''DK Rap''': The "Kongo Jungle" track from ''Melee'' correctly retitled "DK Rap". For unspecified reasons, the track has been shortened with Lanky and Chunky's verses removed. This pieces plays on Jungle Hijinxs.
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====Source Pieces====
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*'''25m Theme''': The original BGM that would play on the 25m stage of ''Donkey Kong''. It plays on 75m.
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*'''Battle for Storm Hill''': A piece from ''Donkey Kong: Jungle Beat''. It previously appeared in ''Brawl'' as a track on [[Rumble Falls]], a stage from ''Jungle Beat'' that did not return in ''Super Smash Bros. for Nintendo 3DS and Wii U''. The track now plays on Jungle Hijinx.
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*'''Donkey Kong Country Returns''': The menu theme music from ''Donkey Kong Country Returns'', taken directly from said game. This plays on Kongo Jungle 64.
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*'''Jungle Hijinx''': The Jungle Level music from ''Donkey Kong Country Returns''. It plays on Jungle Hijinx.
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*'''Mole Patrol''': Another barrel theme from ''Donkey Kong Country Returns'', that initially plays in the minecart-based level "Mole Patrol". It plays on Jungle Hijinx.
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*'''Mangrove Cove''': The first level music of ''Donkey Kong Country: Tropical Freeze''. It has vague similarities to "DK Island Swing". It plays on Jungle Hijinx.
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*'''Swinger Flinger''': The interpertation of "DK Island Swing" arranged for ''Donkey Kong Country: Tropical Freeze''. Curiously, it is mistitled, as the music that plays on the "Swinger Flinger" level in ''Tropical Freeze'' is a completely different piece. It plays on Jungle Hijinx.
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====Victory Fanfares====
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*'''Victory! Donkey Kong Series''': From ''Brawl'', a remix of the victory fanfare played in ''Donkey Kong Country'' after defeating a boss or successfully completing a bonus level.
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===Trophies===
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{{main|List of SSB3DS trophies/Donkey Kong series}}
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{{main|List of SSBWU trophies/Donkey Kong series}}
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====Both Versions====
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{|
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|- valign=top
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|
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*Donkey Kong
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*Donkey Kong (Alt.)
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*Diddy Kong
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*Diddy Kong (Alt.)
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*Peanut Popgun
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*Rocketbarrel Pack
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*Hammer
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*Hammerhead
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*Spring
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*Pauline
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*Cranky Kong
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*Funky Kong
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*Candy Kong
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*Kritter
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*King K. Rool
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*DK Barrel
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*Dixie Kong
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*Tutorial Pig
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*Kalimba
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|}
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====3DS Version====
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{|
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|- valign=top
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|
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*Tiki Buzz
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*Rambi
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*Expresso
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*Squawks
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*Squitter
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*Mugly
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*Cap'n Greenbeard
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|}
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====Wii U Version====
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{|
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|- valign=top
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|
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*Konga Beat
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*Rocketbarrel Barrage
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*Enguarde
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*Winky
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*Zinger
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*Wrinkly Kong
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*Tiny Kong
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*Lanky Kong
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*Stu
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*Mole Miner Max
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*Thugly
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*Colonel Pluck
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*Tiki Tong
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*Pointy Tuck
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*Fish Poker Pops
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*Pompy, the Presumptuous
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*Snowmad Ship
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|}
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===Masterpieces===
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*''Donkey Kong'' (NES)
==Games with elements from or in the Super Smash Bros. series==
==Games with elements from or in the Super Smash Bros. series==