2014-06-25

← Older revision

Revision as of 14:51, June 25, 2014

(2 intermediate revisions by one user not shown)

Line 5:

Line 5:

The '''{{PAGENAME}}''', nicknamed the ''Tempest'', is an [[Aeon]] unit. This is an [[experimental unit]]. It is also a [[battleship]], a [[factory]], a [[submarine unit]] and an [[anti-torpedo unit]].

The '''{{PAGENAME}}''', nicknamed the ''Tempest'', is an [[Aeon]] unit. This is an [[experimental unit]]. It is also a [[battleship]], a [[factory]], a [[submarine unit]] and an [[anti-torpedo unit]].



The ''Tempest'' is a powerful Naval unit and is the one of the strongest sea-borne vessels, second only to the [[Atlantis]] and the [[Megalith]]. In most cases, backed by the Aeon Navy , the Oblivion Cannon leaves nothing short of a trail of sinking ships in its wake.

+

The ''Tempest'' is a powerful Naval unit and is the one of the strongest seaborne vessels, second only to the [[Atlantis]] and the [[Megalith]].



Its most important capability is the extremely powerful [[Oblivion Cannon]] which, when the ''Tempest'' surfaced, has the capability to sink most naval units with a single well placed shot. Although the [[battleship]]s (All Factions), [[carrier |aircraft carriers]] (All Factions), and the [[Aeon T2 Destroyer|Aeon destroyer]] would last a little longer due to their high HP, the [[Oblivion Cannon]] is able to take out closely grouped units with its high damage and it has a modest explosive radius. The ''Tempest'' also has a series of torpedo launchers meant for self-defense when submerged. Its torpedoes are comparatively weak, however, and thus this unit should not be expected to defeat sea-borne defenses or high-health navys from beneath the surface. The ''Tempest'' also has a long vision radius, and is equipped with Radar & Sonar.

+

Its most important capability is the extremely powerful [[Oblivion Cannon]] which, when the ''Tempest'' surfaced, has the capability to sink most naval units with a single well placed shot. Although the [[battleship]]s (All Factions), [[carrier |aircraft carriers]] (All Factions), and the [[Aeon T2 Destroyer|Aeon destroyer]] would last a little longer due to their high HP, the [[Oblivion Cannon]] is able to take out closely grouped units with its high damage and its modest explosive radius. The ''Tempest'' also has a series of torpedo launchers meant for self-defense. Its torpedoes are comparatively weak, however, and thus this unit should not be expected to defeat seaborne defenses or high-health navies from beneath the surface. The ''Tempest'' also has a long vision radius, and is equipped with Radar & Sonar.



Though its torpedoes are weak, a smart Aeon commander will ALWAYS dive upon encountering a Summit-class Battleship (UEF), which has been observed to either prevail, in the case of either extreme close range, so much that the final charging of the Tempest's Oblivion Cannon cannot complete fast enough or extreme long range, where the torpedoes cannot whittle down the Summit's health sufficiently, or achieve a draw (within Torpedo range of the Tempest but not too close) where mutual annihilation is observed. Of interest is the fact that the Summit is the ONLY Battleship to match the Tempest in main gun range, though the UEF and Seraphim cruisers' missiles will match the Tempest's range as well, which given that the Tempest is such a large and slow target, is definitely something to worry about. The fact that the UEF Battleship can more or less guarantee a win or draw against a vessel that is over twice as expensive in mass and over 4 times the energy cost (11250 vs 28000 mass, 75000 vs 350000 energy). No other naval unit has been observed to pull this off one-on-one, the only other units that have any chance of coming CLOSE are the [[Seraphim T3 Battleship|Hauthuum]], other ''Tempests'', and experimental ships from mods.

+

Though its torpedoes are weak, a smart Aeon commander will dive upon encountering a UEF Summit-class Battleship, which has been observed to either prevail or achieve a draw. The Summit-class is the only Battleship to match the Tempest in main gun range, although the UEF and Seraphim cruisers' missiles will match the Tempest's range as well. Given that the Tempest is such a large and slow target, this is definitely something to worry about. Hence, the Summit-class Battleship can more or less guarantee a win or draw against a vessel that is over twice as expensive in mass and over four times the energy cost (11250 vs 28000 mass, 75000 vs 350000 energy). No other naval unit are capable of doing so. Other counters to the Tempest include the [[Seraphim T3 Battleship|Hauthuum]], other ''Tempests'', or experimental ships from mods.



There are also two somewhat more expensive units that will make short work of a Tempest: the slightly higher-priced UEF Experimental Submarine/Aircraft Carrier ''[[UEF Experimental Aircraft Carrier|Atlantis]]'', and the rediculously-priced Cybran Experimental Megabot ''[[Cybran Experimental Megabot|Megalith]]''. Both ships have better torpedoes and superior health, which enough to do it by itself. The ''Atlantis'' can submerge, just like the, ''Tempest'', but it can also build and launch up to 150 aircraft of any tier (excluding transports) versus the T1 ships the ''Tempest'' is restricted to. To add insult to injury, the ''Atlantis'' can even build all of these aircraft while underwater, something the Aeon ship can only do with subs. Planes or not, the ''Atlantis'' can still win a one-on-one against the ''Tempest'' if it remains submerged, but the threat of seventy-plus torpedo bombers in addition to the ''Atlantis'' means that the ''Tempest'' will not survive long enough to even scratch the ''Atlantis''' paint. The ''Megalith'' will win because it also has anti-torpedo weapons, far better torpedoes, two oversized proton cannon turrets which leaves surfacing out of the question, and the highest single-unit health in the game at 110,000 HP max. Even two ''Tempests'' can't take out a ''Megalith'' unsupported.

+

There are two slightly more expensive units that will defeat a Tempest: the slightly higher-priced UEF Experimental Aircraft Carrier ''[[UEF Experimental Aircraft Carrier|Atlantis]]'', and the expensive Cybran Experimental Megabot ''[[Cybran Experimental Megabot|Megalith]]''. Both units have better torpedoes and superior health. The ''Atlantis'' can submerge, just like the Tempest, but it can also build and launch up to 150 aircraft of any tier (excluding transports). Furthermore, the Atlantis can even build all of these aircraft while underwater, something the Aeon ship can only do with submarines. Regardless of stored aircraft, the Atlantis can still win against the Tempest if it remains submerged. The Megalith is also capable of defeating the Tempest, because it also has anti-torpedo weapons, stronger torpedoes, and two oversized proton cannon turrets which prevents surfacing of the Tempest.

The ''Tempest'' is also equipped with an anti-torpedo weapon, making it more resistant to attacks by [[torpedo unit]]s, especially subs. The ''Tempest'', however, is vulnerable to even the smallest of anti-naval air attacks, as it is not armed with any anti-air weapons. When surfaced, it is vital that the Tempest be escorted by a sizable air force to counter any attempted air attack from enemies. Unless grouped into large sorties, torpedo bombers remain one of the least effective air attacks, as the Tempest is equipped with anti-torpedo defenses.

The ''Tempest'' is also equipped with an anti-torpedo weapon, making it more resistant to attacks by [[torpedo unit]]s, especially subs. The ''Tempest'', however, is vulnerable to even the smallest of anti-naval air attacks, as it is not armed with any anti-air weapons. When surfaced, it is vital that the Tempest be escorted by a sizable air force to counter any attempted air attack from enemies. Unless grouped into large sorties, torpedo bombers remain one of the least effective air attacks, as the Tempest is equipped with anti-torpedo defenses.



Lastly, the ''Tempest'' is capable of building T2 and T1 naval vessels, and all tiers of [[engineer]]s. It must be surfaced and not moving to perform this action. This allows the ''Tempest'' and its Aeon navy to assault an enemy naval force and replenish its own navy after the battle, or to build additional navy units for shore bombardment. Referring back to the Tempest's lack of Anti Air weaponry, but possessing the infrastructure to build the T2 [[Cruiser]] at a considerable rate is an ability not to be taken lightly.

+

Lastly, the Tempest is capable of building T2 and T1 naval vessels, and all tiers of [[engineer]]s. It must be surfaced and remain still to perform this action. This allows the Tempest to replenish lost units after an assault on an enemy position, or to build additional navy units for shore bombardment. Even though the Tempest lacks any form of AA, this unit can defend itself by building the T2 [[Cruiser|Cruiser.]]

See the [[battleship]] article for details on factional differences.

See the [[battleship]] article for details on factional differences.

+

+

== Using a Tempest ==

== Using a Tempest ==



Because of the tempest's vulnerability to air attacks, a smart Aeon commander should keep it safe from enemy intel until air support is provided for the tempest. Additionally, because of its superior build speed to a T3 naval factory, it can construct cruisers in a matter of 40-50 seconds. This will come extremely helpful against gunships, however, when it comes to bombers, because of their early bomb dropping time, the cruisers should be spread out in a large circular formation for the tempest, allowing more succesful AA defense against bombers. When surfacing for shore bombardment keep in mind the tempest is a large easy to hit target even for coastal artillery or cruise missiles so keep an eye on its health and avoid getting closer to the shore than you need.

+

Because of the Tempest's vulnerability to air attacks, Aeon commanders should keep it safe from enemy intel until air support is provided for the Tempest. Additionally, because of its superior build speed to a T3 naval factory, it can construct cruisers in a matter of 40-50 seconds. This will come extremely helpful against gunships. However, when it comes to bombers (because of their early bomb dropping time), the cruisers should be spread out in a large circular formation for the tempest, allowing more succesful AA defense against bombers. When surfacing for shore bombardment keep in mind the Tempest is an easy target even for coastal artillery or cruise missiles, so maintaining range is advised.

== Bugs ==

== Bugs ==



The tempest is a large clumsy unit. It is prone to getting stuck on the surface especially when surrounded by a fleet. Submerging it when this happens is usually the best solution. Sometimes the AI pathfinding is clumsy going around objects, so queuing its movements to micro manage this can help.

+

The tempest is a large clumsy unit. It is prone to getting stuck on the surface, especially when surrounded by a fleet. Submerging when this happens is usually the best solution. Sometimes the AI pathfinding is clumsy going around objects, so queuing its movements to micro manage this can help.

== Trivia ==

== Trivia ==



You can make the tempest's main gun fire straight up by ordering it to attack ground, waiting for it to start charging up, and then clicking submerge. The gun will point up (as part of the submersion animation) and fire its shot straight up. An experiment in Sandbox mode revealed that three of these upward shots is enough to shoot down a [[Czar]]. This is rather odd considering the Czar has far more HP than the 18000 damage three shots are supposed to equal, but perhaps there is a special damage modifier. Testing has yet to be conducted on the use of this weapon against ''Ahwassa'' Experimental Bombers.

+

The Tempest's main gun can be fired straight up by ordering it to attack ground, waiting for it to start charging up, and then clicking submerge. As pasrt of the submersion animation, the gun will point straight up and fire its shot. Experiments run in Sandbox mode revealed that three of these upward shots is enough to shoot down a [[Czar]]. This is rather odd considering the Czar has far more HP than the 18000 damage three shots are supposed to equal, but perhaps there is a special damage modifier. It is of yet unknown how this relates to other air units, such as the'' Ahwassa'' Experimental Bomber.





Other independent tests showed these shots deal no damage so if it is a question of who to beleive, then try it yourself.

<gallery>

<gallery>

Show more