2013-01-12

‎Development Section Comment:

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: Well, that sounds to me like you could be in denial.

: Well, that sounds to me like you could be in denial.

: There's absolutely no evidence that the staff who'd worked on Strider worked with Sega covertly for Strider's port. That's just the creative fantasy of the original poster. Pure speculation. If you want to document this conspiracy theory for the sake of history that's entirely up to you guys, but if you want to deal with the existing factual evidence that Strider was just another port like all the others Sega did, let me know.

: There's absolutely no evidence that the staff who'd worked on Strider worked with Sega covertly for Strider's port. That's just the creative fantasy of the original poster. Pure speculation. If you want to document this conspiracy theory for the sake of history that's entirely up to you guys, but if you want to deal with the existing factual evidence that Strider was just another port like all the others Sega did, let me know.



: Why not compare all the available credit lists I've mentioned for yourself? It only take you a few minutes and it would (probably) convince you better than my long-windedness could. The lists just couldn't be more different. Arcade games like MERCS used real names while its port uses pseudonyms. There are plenty of telltale examples.

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: Why not compare all the available credit lists I've mentioned for yourself? It would only take you a few minutes and it would (probably) convince you much better than all my long-windedness. I thought I was saving everyone the trouble. The lists just couldn't be more different. Arcade games like MERCS for example used real names while its port uses pseudonyms. There are plenty of telltale signs like this.



: Also in each case there are usually far fewer people involved in the port as they didn't need that many compared with the original game just as you might expect. And if you're really going to believe that Capcom covertly helped with Sega's Strider using their own employees who worked on the original game for its port (because Sega was obviously so incompetent), why stop there? Why not extend that to believe that they did this with all of Sega's ports? What makes Strider so special and unique as to warrant such irrationality and deviation from normal practice? Speculation? Read your unsourced source again, he doesn't know what he's talking about.

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: Also in each case there are usually far fewer people involved in the port as they didn't need that many compared with the original game, just as you might expect.

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: If you're really going to believe that Capcom covertly helped with Sega's Strider port using their own employees who worked on the original game (because Sega was obviously so incompetent), why stop there? Why not extend that to believe that they did this with all of Sega's ports? What makes Strider so special and unique as to warrant such irrationality and deviation from normal practice? Speculation? Read your unsourced source again, he doesn't know what he's talking about.

:That Arthur interview source isn't really required, it's just stating what people should already know...

:That Arthur interview source isn't really required, it's just stating what people should already know...

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:The proof is already there people, just look at the existing credits and compare.

:The proof is already there people, just look at the existing credits and compare.



:For quick reference:

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:Also for reference:

:Strider for the arcade was released on March 7 1989.

:Strider for the arcade was released on March 7 1989.

:Strider for the Genesis September 1, 1990 (US)

:Strider for the Genesis September 1, 1990 (US)

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:That's a big time delay there. Do you think the "staff who'd worked on Strider" were actually still around doing nothing in between working on a console port for Sega when they were originally working in the arcade division?

:That's a big time delay there. Do you think the "staff who'd worked on Strider" were actually still around doing nothing in between working on a console port for Sega when they were originally working in the arcade division?

:Hadn't Isuke already left for Mitchell or somewhere by that point? I'm sure he didn't stick around for more than a year and he also said in an interview that he knows almost nothing about Strider Hiryu other than the arcade version. Another key person... Or was he really in on this conspiracy too?

:Hadn't Isuke already left for Mitchell or somewhere by that point? I'm sure he didn't stick around for more than a year and he also said in an interview that he knows almost nothing about Strider Hiryu other than the arcade version. Another key person... Or was he really in on this conspiracy too?



:I don't know if you've read the differences from the arcade section, but if you have, what do you think Capcom could do here that Sega couldn't? It's a port that practically screams the work of a group that didn't work on the original.

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:I don't know if you've read the differences from the arcade section, but if you have, what do you think Capcom could do here that Sega couldn't? Sega already had proven experience working with their console, why bother bringing in Capcom? They weren't needed.



:Last but not least, how does Nintendo having a stranglehold on its third-party developers not allowing them to develop for other consoles prevent Sega (Nintendo's rival) from obtaining the rights from Capcom for them to do their own ports for their own machine? It doesn't, and that's exactly what they did. No Nintendo dodging required.

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:Sega's port practically screams the work of a group that didn't work on the original. They weren't used.

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:Last but not least, how does Nintendo having a stranglehold on its third-party developers not allowing them to develop for other consoles preclude Sega (Nintendo's archrival at the time) from obtaining the rights from Capcom for them to do their own ports of Capcom's games for their own machine? It doesn't and didn't, with 6 games in fact.

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:No deluded Nintendo-dodging by Capcom was necessary at all here. Obviously.

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