2016-07-10

I have been working on a game which is dedicated towards Steam, my question is how can I make a multiplayer game for Steam? Will Photon Unity Networking work in Steam, I have done my research and I found - SteamWorks.

I am really confused with SteamWorks SDK - Can I use Steamworks SDK to make multiplayer games, does it work like PUN? I just need to make a multiplayer game for example - Unturned which has many servers running at the same time, does this game use the Steamworks SDK or an asset like Photon Bolt or PUN.

If anyone could tell me what I should use to make a multiplayer game in Unity with C# to publish to Steam with lots of servers like Unturned. I am very new to Networking and would like some tutorial which points me in the right direction, because I do not know what to use - PUN, BOLT or SteamWorks.

Thank you. :)

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